Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'more safely with only about for for lasts'.
Other Suggestions:
more safer with only about for for list
more safe with only about for for list
more surely with only about for for list
more safety with only about for for list
more safe with only about for for lands
Spells
Player’s Handbook
A passage appears at a point that you can see on a wooden, plaster, or stone surface (such as a wall, ceiling, or floor) within range and lasts for the duration. You choose the opening’s
created by the spell are safely ejected to an unoccupied space nearest to the surface on which you cast the spell.
Monsters
Icewind Dale: Rime of the Frostmaiden
can't regenerate, its heart can be safely removed from its remains, handled, and kept. An ice troll's heart, once removed, becomes a harmless Tiny object with AC 13, 4 hit points, and immunity to all
minutes for the heart to melt and the blizzard to form. The blizzard lasts for 8 hours.
A hag or similar creature can perform a ritual that turns the heart into a magical talisman that acts like a
Monsters
Princes of the Apocalypse
(Costs 3 Actions). Olhydra transforms her watery body into acid. This effect lasts until Olhydra’s next turn. Any creature that comes into contact with Olhydra or hits her with a melee attack
":"2d12","rollType":"roll","rollAction":"Violent downpours"} hours, and lasts 1d3 hours. Downpours are so heavy that creatures moving overland travel at half normal speed.
Within 5 miles of the lair
Monsters
Quests from the Infinite Staircase
lasts as long as Nafas maintains concentration (as if concentrating on a spell). When the vortex appears, each creature other than Nafas in the vortex’s area must make a DC 22 Strength saving throw
dust lasts until Nafas disperses it (no action required) or uses this lair action again, and it can’t be dispersed by wind.
Regional Effects
The region containing Nafas’s lair is warped
Passwall
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
A passage appears at a point of your choice that you can see on a wooden, plaster, or stone surface (such as a wall, a ceiling, or a floor) within range, and lasts for the duration. You choose the
the passage created by the spell are safely ejected to an unoccupied space nearest to the surface on which you cast the spell.
Valindra Shadowmantle
Legacy
This doesn't reflect the latest rules and lore.
Learn More
monsters
Tomb of Annihilation
her shriveled flesh and appear to be a living elf. This magical illusion lasts until she ends it as a bonus action or until she uses her Frightening Gaze legendary action. The effect also ends if
wants to “imprison” the Soulmonger; that way, its unique magic can be studied while it’s safely quarantined from the world. She argues that destroying it should be a last resort
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
wooden, plaster, or stone surface (such as a wall, ceiling, or floor) within range and lasts for the duration. You choose the opening’s dimensions: up to 5 feet wide, 8 feet tall, and 20 feet deep. The
passage creates no instability in a structure surrounding it. When the opening disappears, any creatures or objects still in the passage created by the spell are safely ejected to an unoccupied space nearest to the surface on which you cast the spell.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
wooden, plaster, or stone surface (such as a wall, a ceiling, or a floor) within range, and lasts for the duration. You choose the opening’s dimensions: up to 5 feet wide, 8 feet tall, and 20 feet
deep. The passage creates no instability in a structure surrounding it. When the opening disappears, any creatures or objects still in the passage created by the spell are safely ejected to an unoccupied space nearest to the surface on which you cast the spell.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
wooden, plaster, or stone surface (such as a wall, a ceiling, or a floor) within range, and lasts for the duration. You choose the opening’s dimensions: up to 5 feet wide, 8 feet tall, and 20 feet
deep. The passage creates no instability in a structure surrounding it. When the opening disappears, any creatures or objects still in the passage created by the spell are safely ejected to an unoccupied space nearest to the surface on which you cast the spell.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
wooden, plaster, or stone surface (such as a wall, ceiling, or floor) within range and lasts for the duration. You choose the opening’s dimensions: up to 5 feet wide, 8 feet tall, and 20 feet deep. The
passage creates no instability in a structure surrounding it. When the opening disappears, any creatures or objects still in the passage created by the spell are safely ejected to an unoccupied space nearest to the surface on which you cast the spell.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
almost like a performance. Duelists and pirates typically belong to this archetype. A Swashbuckler excels in single combat, and can fight with two weapons while safely darting away from an opponent
bundles a more limited version of Disengage within your attack. This allows you to use your bonus action to fight with two weapons, and then safely evade each foe you attacked.
Rakish Audacity Starting
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
through the curtain must succeed on a DC 10 Dexterity saving throw or take 5 (1d10) poison damage, and the target’s hit point maximum is reduced by 5 This reduction lasts until the target finishes a
the ruined spear that’s kept in area 4. With it, they sweep the leather strips to the left side of the corridor and wedge the end of the spear shaft into an angled socket in the floor just inside area 6. This holds the leather strips safely out of the way while they move in and out of the chamber.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
jump down safely. On a failed check, you take damage from the fall and land prone. 4 A roof is slippery. Make a DC 10 Dexterity saving throw. On a failed save, you fall prone. 5 You step on a rotten
failed save, you are targeted by a Tasha’s hideous laughter spell, the effect of which lasts 1 minute. 10 Someone on the ground throws a rock, a snowball, or a similar projectile at you. Make a DC 10
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
cold even after the troll’s destruction. As long as the troll can’t regenerate, its heart can be safely removed from its remains, handled, and kept. An ice troll’s heart, once removed, becomes a
created by the control weather spell. It takes 10 minutes for the heart to melt and the blizzard to form. The blizzard lasts for 8 hours. A hag or similar creature can perform a ritual that turns the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
brushes through the curtain must succeed on a DC 10 Dexterity saving throw or take 5 (1d10) poison damage, and the target’s hit point maximum is reduced by 5. This reduction lasts until the target finishes
bring the ruined spear that’s kept in area 4. With it, they sweep the leather strips to the left side of the corridor and wedge the end of the spear shaft into an angled socket in the floor just inside area 6. This holds the leather strips safely out of the way while they move in and out of the chamber.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
can undertake the puzzle and cross the room safely. You can also increase the difficulty by introducing trap variants, as described below. Trap Variants Rather than have the same poison gas trap on
room. It doesn’t set off any of the room’s traps and disappears if it takes any damage. Otherwise, it lasts for 1 minute. Necromancy. Any creature that triggers this trap hears a banshee’s wail in its
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
time on a turn or starts its turn there takes 22 (4d10) lightning damage. The lightning lasts for 10 minutes. The third time this trap is triggered, the magic fails and causes the tower to collapse. Each
beyond. The iron door leading outside can be safely opened from this side. It magically closes after 1 minute unless held open.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
almost like a performance. Duelists and pirates typically belong to this archetype. A Swashbuckler excels in single combat, and can fight with two weapons while safely darting away from an opponent
targets other than you and can’t make opportunity attacks against targets other than you. This effect lasts for 1 minute, until one of your companions attacks the target or affects it with a spell, or until
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the opportunity to entertain a crowd. They perform a pantomime show that lasts nearly an hour, then take their bows silently. If everyone in the party claps or cheers, the perytons are thrilled and fly
, Alagarthas can safely light the beacons. Alagarthas knows that he must be the one to light the beacons, for only then will they show him the way home. The characters are free to stay and watch as he climbs
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
into acid. This effect lasts until Olhydra’s next turn. Any creature that comes into contact with Olhydra or hits her with a melee attack while standing within 5 feet of her takes 11 (2d10) acid damage
miles of the lair. A downpour occurs once every 2d12 hours, and lasts 1d3 hours. Downpours are so heavy that creatures moving overland travel at half normal speed. Within 5 miles of the lair, currents
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
anywhere in his lair. The sphere spreads around corners, and its area is heavily obscured. The dust lasts until Nafas disperses it (no action required) or uses this lair action again, and it can’t be
interaction. Safe Descents. Within 3 miles of the lair, winds buoy creatures that fall, ushering them safely to the nearest staircase. Such creatures descend at a rate of 60 feet per round and take no
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
trap are freed from its effects and float to the ground safely. Faceless Malice Haunt Bonus +2 This haunted trap affects a 15-foot-cube in front of an ornate mirror hanging on a wall. When a visible
that creature is still in the area at the start of its next turn, an illusory scene plays out, repeating some terrible event that happened in the area. This vision typically lasts 1 minute. When the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
specters. Blizzards come without warning. A blizzard occurs once every 2d12 hours and lasts 1d3 hours. During a storm, creatures moving overland travel at half normal speed, and normal visibility is
check made to safely navigate or control a vessel moving through these waters has disadvantage. Shores are littered with dead, rotting fish. The hag can sense when one of the fish is handled and cause
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Thay (where her phylactery is safely stored), to deliver reports to Szass Tam and pick up new instructions. Characters who explore the Heart of Ubtao are certain to meet Valindra. She’s considered the
lasts until she ends it as a bonus action or until she uses her Frightening Gaze legendary action. The effect also ends if Valindra drops to 30 hit points or fewer, or if dispel magic is cast on her
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the Bazaar (see “The Bazaar”) Glyph of Warding Drow priestesses are fond of placing glyphs of warding in the tunnels surrounding Menzoberranzan. Such a glyph allows drow to pass safely but triggers
before the triggering spell is completed. The reverse gravity lasts for 1 minute, and is accompanied by a peal of thunder that alerts everyone nearby. The caster of the triggering spell must make a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
curse that lasts until Ihanvas dies. Pools. A lip around the interior edge of each pool forms a 5-foot shelf where the water is only 3 feet deep. Further, a tunnel connects each pool to the other at
that lasts more than 3 rounds attracts the scrags in area 77. They enter the fray here at the start of the fifth round. White Gates. The corridor leading north has a white gate that separates this area
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
its residual magic, the characters—both the material and the ethereal ones—can safely analyze and fix the device so that it functions as Macreadus intended. The steps to be followed are summarized
weather spell from it, without the need for the character or the Summer Star to be outdoors. After the spell is cast, the Summer Star ceases to be magical. The spell lasts for the duration or until the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
). She would even agree to release Felgolos from custody. She has no honor, however, and will break her word or attempt to reclaim what’s hers as soon as the children are safely returned to her. If any
faint aura of conjuration magic surrounding the fireplace. Any creature that points at the fireplace and speaks the word “ild” causes a magical, crackling fire to erupt within it. The fire lasts for 1
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
glyph has gone off, or if it is dispelled, the ritual rod can be safely moved, destroyed, or disassembled. The glyph doesn’t activate if the rod is moved without anyone touching it or approaching it
safely move them; any character who reads this ritual can move or dismantle the ritual rods without triggering their Glyphs of Warding. 14: Crypt Three ghosts bicker in this small crypt. Read or
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
advantage on initiative rolls. Either effect lasts until the end of the character’s next long rest. Green Pool. A character fully submerged in this pool must make a DC 10 Constitution saving throw as poison
poison damage. Either effect lasts until the end of the character’s next long rest. Clear Pool. A character fully submerged in this pool must make a DC 10 Intelligence saving throw as the infinite
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
tunnel that leads to area H5 has a slippery, 20-foot-tall drop-off that characters can descend safely with a successful DC 15 Strength (Athletics) check. On a failed check, a character slips and lands
eye, thereby using the slab to cast the arcane eye spell. The spell lasts for 1 hour or until the character’s concentration on the spell ends. The slab, which used to function whenever the button was
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
not heard through the sensor, which lasts for 10 minutes or until this console function is used again. Enable Flight. You activate a magical effect. For the next 10 minutes, every creature in Starglass
safely. Vent Gas. You vent the gas in the maintenance corridor (area S9), and a deep voice emanating from the console says in Gith, “Gas vented!” The corridor remains clear for the next 24 hours, after
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
swarms are dealt with, characters can safely harvest 1d4 doses of healing honey from the hive. A creature that consumes one dose of this honey as an action regains 1d4 + 1 hit points. Treasure. The
fireworks are clearly ruined. If lit, an intact firework explodes in a harmless burst of light accompanied by a crackling noise audible up to 300 feet away. The light is as bright as a torch flame but lasts
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
to life and attack the harpsichord’s assailants. Each piece of wreckage is treated as a Tiny object under the effect of an animate objects spell that lasts for 1 minute. P33. Glass Statues The floor
glides closer until it is near enough to board safely. The boat can carry up to eight Medium creatures. One creature can steer the boat using the tiller, and the boat has a speed of 20 feet. Dark Water
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
completely, which allows materials to be loaded safely. Z15: Cliff Strip Mine Three levels of wooden scaffolding line this thirty-foot-tall cliff of dark stone. On the bottommost scaffolding are six figures
character has vulnerability to psychic damage. The effect lasts until it is ended by a spell or magical effect that lifts a curse, such as greater restoration or remove curse. Treasure. A character who






