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Returning 35 results for 'more same with only acid for for last'.
Spells
Player’s Handbook
experienced within the last 24 hours and that lasted no more than 10 minutes. You can permanently eliminate all memory of the event, allow the target to recall the event with perfect clarity, change its
creature’s natural inclinations, alignment, or beliefs. An illogical modified memory, such as a false memory of how much the creature enjoyed swimming in acid, is dismissed as a bad dream. The DM
Magic Items
Dungeon Master’s Guide
Resistance to Lightning damage, and you have a Fly Speed equal to your Speed and can hover.
Ring of Elemental Command (Earth);Earth. You know Terran, and you have Resistance to Acid damage. Terrain
through which you pass. If you end your turn in solid earth or rock, you are shunted out to the nearest unoccupied space you last occupied.
Ring of Elemental Command (Fire);Fire. You know Ignan, and you
Monsters
Spelljammer: Adventures in Space
also spew acid, though they tend to do so only as a last resort, since the acid dissolves and ruins the flesh they crave.
A braxat projects an invisible psychic barrier around itself that enhances its
"} bludgeoning damage.
Acid Breath (Recharge 6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Acid Breath"}. The braxat exhales a 15-foot cone of acid. Each creature in the cone must make a DC 18
Monsters
Fizban's Treasury of Dragons
heads for each of its heads that died since its last turn, unless it has taken radiant damage since its last turn. The dracohydra regains 10 hit points for each head regrown this way.
Reactive Heads
: 10 (1d10 + 5) damage of a type chosen by the dracohydra: acid;{"diceNotation":"1d10+5", "rollType":"damage", "rollAction":"Bite (Acid)", "rollDamageType":"acid"}, cold;{"diceNotation":"1d10+5
Monsters
Mythic Odysseys of Theros
","rollDamageType":"acid"} acid damage.
Hold Breath. The hydra can hold its breath for 1 hour.
Multiple Heads. The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws
hydra dies.
At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 hit points for
Monsters
Fizban's Treasury of Dragons
Death Throes. When the draconian is reduced to 0 hit points, it turns into a puddle of acid and splashes acid on those around it. Each creature within 5 feet of the draconian must succeed on a DC 12
Dexterity saving throw or be covered in acid for 1 minute. A creature can use its action to scrape or wash the acid off itself or another creature. A creature covered in the acid takes 7 (2d6
Monsters
Fizban's Treasury of Dragons
"} to hit, range 60 ft., one target. Hit: 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Acidic Spit", "rollDamageType":"acid"} acid damage.
Acid Belch (Recharge 5–6);{"diceNotation
":"1d6", "rollType":"recharge", "rollAction":"Acid Belch"}. The abomination belches forth a cloud of acidic gas in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollDamageType":"necrotic"} necrotic damage, unless the troll has taken acid or fire damage since the end of its last turn.Multiattack. The troll makes one Bite attack and two Claw attacks.
Bite
fears the plots and ambitions of other deities.
Vaprak’s troll worshipers believe this god devours the souls of those who have been cooked or digested (slain by fire or acid). Otherwise, the god spits the soul back into the world to regenerate a new body.Necrotic
Monsters
Acquisitions Incorporated
Echo Spell (1/day). Pendragon can cast the spell he cast on his last turn, whose casting time becomes 1 bonus action. This bonus casting uses a spell slot as normal.
Spellcasting. Pendragon is a 4th
following wizard spells prepared:
Cantrips (at will): acid splash, light, mage hand, poison spray, shocking grasp
1st level (4 slots): detect magic, mage armor, magic missile, sleep
2nd level (3 slots
Monsters
Mordenkainen Presents: Monsters of the Multiverse
;{"diceNotation":"1d8","rollType":"roll","rollAction":"Weapon Invention"}); the kobold can use each one no more than once per day:
Acid. The kobold hurls a flask of acid. Ranged Weapon Attack: S+4
;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Acid"} to hit, range 5/20 ft., one target. Hit: 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Acid","rollDamageType":"acid"} acid
Monsters
Fizban's Treasury of Dragons
of the aspect’s choosing: acid;{"diceNotation":"11d12", "rollType":"damage", "rollAction":"Chromatic Flames (Acid)", "rollDamageType":"acid"}, cold;{"diceNotation":"11d12", "rollType":"damage
path.Acid, Cold, Fire, Lightning, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksIf the aspect’s Chromatic Wrath trait has activated in the last hour, she can use the options
Monsters
Fizban's Treasury of Dragons
creature takes 78 (12d12);{"diceNotation":"12d12","rollType":"damage","rollAction":"Breath Weapon","rollDamageType":"acid"} acid damage. On a successful save, the creature takes half as much damage.The
the ground, destroying buildings and defenders alike.AcidIf the greatwyrm’s Chromatic Awakening trait has activated in the last hour, it can use the options below as legendary actions.
Bite. The
Monsters
Eberron: Rising from the Last War
by Mordakhesh: acid, cold, fire, lightning, poison, or thunder.Mordakhesh can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only
. Modakhesh gains resistance to one damage type of his choice — acid, cold, fire, lightning, poison, or thunder — until the start of his next turn.
Warlord's Command (Costs 2 Actions). Mordakhesh targets
Monsters
Mordenkainen Presents: Monsters of the Multiverse
"} bludgeoning damage plus 3 (1d6);{"diceNotation":"1d6", "rollType":"damage", "rollAction":"Smother", "rollDamageType":"acid"} acid damage at the start of each of its turns. While grappled in this way
hibernation that can last for months, though it is still aware when prey comes near. A trapper on the verge of starvation might defy its instincts and abandon its old territory in search of better hunting.
Monsters
Mythic Odysseys of Theros
","rollDamageType":"acid"} acid damage.
Hold Breath. Polukranos can hold its breath for 1 hour.
Legendary Resistance (3/Day). If Polukranos fails a saving throw, it can choose to succeed instead.
Multiple
since its last turn, unless it has taken 40 or more fire damage since its last turn. Polukranos regains 20 hit points for each head regrown in this way.
Reactive Heads. For each head Polukranos has
Magic Items
Bigby Presents: Glory of the Giants
these gauntlets, your unarmed strike deals an additional 1d6 force damage on a hit. Additionally, whenever you finish a long rest, choose one of the following damage types: acid, cold, fire, lightning
.
The fists last for 1 minute or until you are incapacitated. While the spectral fists are active, unarmed strikes you make on your turn have a reach of 30 feet, and when you hit a creature with an
Monsters
Fizban's Treasury of Dragons
that area must make a DC 25 Dexterity saving throw, taking 84 (13d12);{"diceNotation":"13d12","rollType":"damage","rollAction":"Elemental Breath","rollDamageType":"acid"} acid damage on a failed save
particular loathing for dracoliches and other draconic Undead.
AcidIf the greatwyrm’s Metallic Awakening trait has activated in the last hour, it can use the options below as legendary actions
Monsters
Curse of Strahd
"} to hit with spell attacks). Baba Lysaga has the following wizard spells prepared:
Cantrips (at will): acid splash, fire bolt, light, mage hand, prestidigitation
1st level (4 slots): detect magic
can rot.”
Flaw. “I will not rest until the last of my son’s enemies are destroyed.”
Monsters
Icewind Dale: Rime of the Frostmaiden
"} expended charges daily at dawn. If the wand’s last charge is expended, roll a d20; on a 1, the wand crumbles into ashes and is destroyed.Vellynne Harpell is a member of the prestigious Harpell
.
Companions. Since arriving in Icewind Dale, Vellynne has secured the services of six icewind kobold;Icewind kobolds that act as her valets and guides. Two of them were killed by a Melf's acid arrow spell (cast
Copper Dragon Wyrmling
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
following breath weapons.
Acid Breath. The dragon exhales acid in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 18 (4d8);{"diceNotation
":"4d8","rollType":"damage","rollAction":"Acid Breath","rollDamageType":"acid"} acid damage on a failed save, or half as much damage on a successful one.
Slowing Breath. The dragon exhales gas in a 15
Young Copper Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
damage.
Breath Weapons (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Breath Weapons"}. The dragon uses one of the following breath weapons.
Acid Breath. The dragon exhales
acid in an 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 40 (9d8);{"diceNotation":"9d8","rollType":"damage","rollAction":"Acid Breath
Rot Troll
Legacy
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Monsters
Mordenkainen’s Tome of Foes
","rollDamageType":"necrotic"} necrotic damage, unless the troll has taken acid or fire damage since the end of its last turn.Multiattack. The troll makes three attacks: one with its bite and two with its claws
Adult Copper Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
of the following breath weapons.
Acid Breath. The dragon exhales acid in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8
);{"diceNotation":"12d8","rollType":"damage","rollAction":"Acid Breath","rollDamageType":"acid"} acid damage on a failed save, or half as much damage on a successful one.
Slowing Breath. The dragon exhales
Magic Items
Basic Rules (2014)
acid damage.
You can move through solid earth or rock as if those areas were difficult terrain. If you end your turn there, you are shunted out to the nearest unoccupied space you last occupied.
You
Ancient Copper Dragon
Legacy
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Monsters
Basic Rules (2014)
of the following breath weapons.
Acid Breath. The dragon exhales acid in an 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 63 (14d8
);{"diceNotation":"14d8","rollType":"damage","rollAction":"Acid Breath","rollDamageType":"acid"} acid damage on a failed save, or half as much damage on a successful one.
Slowing Breath. The dragon
Monsters
Infernal Machine Rebuild
acid arrow, web
3rd level (3 slots): dispel magic, haste, stinking cloud
4th level (3 slots): blight, Mordenkainen's faithful hound, Otiluke's resilient sphere
5th level (1 slots): cloudkillDagger
the polymorph spell, transforming into a random beast or a creature it has seen within the last 24 hours (as chosen by the DM). This effect lasts until the target finishes a long rest.Thessalar was a
Feats
Planescape: Adventures in the Multiverse
resistance to either acid, cold, or fire damage (your choice) until you finish your next long rest.
Portal Cracker. Your experience with portals allows you to open them without a portal key. As an
its portal key unless a creature employing the key succeeds on a DC 20 Intelligence (Arcana) check as an action.
Portal Sense. You know the direction to the last planar portal you used while you and
Modify Memory
Legacy
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Spells
Basic Rules (2014)
another spell, this spell ends, and none of the target's memories are modified.
While this charm lasts, you can affect the target's memory of an event that it experienced within the last 24 hours and
inclinations, alignment, or beliefs. An illogical modified memory, such as implanting a memory of how much the creature enjoyed dousing itself in acid, is dismissed, perhaps as a bad dream. The GM might deem a
Ring of Elemental Command
Legacy
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Magic Items
Basic Rules (2014)
understand Terran.
If you help slay an earth elemental while attuned to the ring, you gain access to the following additional properties:
You have resistance to acid damage.
You can move through
solid earth or rock as if those areas were difficult terrain. If you end your turn there, you are shunted out to the nearest unoccupied space you last occupied.
You can cast the following spells from
Valindra Shadowmantle
Legacy
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monsters
Tomb of Annihilation
(at will): mage hand, prestidigitation, ray of frost
1st level (4 slots): detect magic, magic missile, shield, thunderwave
2nd level (3 slots): acid arrow, detect thoughts, invisibility, mirror image
wants to “imprison” the Soulmonger; that way, its unique magic can be studied while it’s safely quarantined from the world. She argues that destroying it should be a last resort
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Degeneration. At the end of each of the troll’s turns, each creature within 5 feet of it takes 11 (2d10) necrotic damage, unless the troll has taken acid or fire damage since the end of its last turn
Compendium
- Sources->Dungeons & Dragons->Stranger Things
. It is a strange and dreadful creature with eight heads surrounding a large circular mouth rimmed with jagged teeth. Its maw drips with acid, and its tail ends in a pair of sharp pincers. Tristan asks
the characters to get rid of this menace. The thessalhydra was last seen going into caverns belonging to an unfriendly tribe of troglodytes. The characters must enter the caverns and deal with the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
(−4)
WIS
10 (+0)
CHA
7 (−2)
Skills Perception +8
Damage Immunities acid
Senses darkvision 60 ft., passive Perception 18
Languages —
Challenge 12 (8,400 XP)
Acidic Blood
. When the hydra takes piercing or slashing damage, each creature within 5 feet of the hydra takes 9 (2d8) acid damage.
Hold Breath. The hydra can hold its breath for 1 hour.
Multiple Heads. The hydra
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Draconic Ancestors Dragon Damage Type Black Acid Blue Lightning Brass Fire Bronze Lightning Copper Acid Gold Fire Green Poison Red Fire Silver Cold White Cold Breath Weapon. When you take the Attack
Bonus Action, you sprout spectral wings on your back that last for 10 minutes or until you retract the wings (no action required) or have the Incapacitated condition. During that time, you have a Fly
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
heads dies. If all its heads die, the dracohydra dies.
At the end of its turn, the dracohydra grows two heads for each of its heads that died since its last turn, unless it has taken radiant damage
since its last turn. The dracohydra regains 10 hit points for each head regrown this way.
Reactive Heads. For each head the dracohydra has beyond one, it gets an extra reaction that can be used only






