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Spells
Player’s Handbook
Wish is the mightiest spell a mortal can cast. By simply speaking aloud, you can alter reality itself.
The basic use of this spell is to duplicate any other spell of level 8 or lower. If you use it
Wish
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Spells
Basic Rules (2014)
Wish is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the very foundations of reality in accord with your desires.
The basic use of this spell is to
duplicate any other spell of 8th level or lower. You don't need to meet any requirements in that spell, including costly components. The spell simply takes effect.
Alternatively, you can create one of the
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
4: Smithy The smithy is where the keep’s residents purchase metal goods and have them repaired.
When the characters arrive at the smithy, read the following boxed text aloud:
The stench of hot
)
Smithy Features The smithy has the following features:
Forge. The large forge behind the counter fills most of the smithy’s lower floor. Water barrels and bellows flank the forge.
Mundane Goods. A few
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
citizens and peaceful visitors.
Summary. The beginning of each location summarizes its function in the keep and the NPCs who can be found at it. Don’t read this aloud.
When the characters
arrive at the outer gatehouse, read the following boxed text aloud:
Two stone towers flank an archway that leads into the keep. A sturdy-looking gatehouse spans the archway and connects the towers
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Arrival When the adventurers arrive at Axeholm, read the following boxed text aloud: Thrust out from the base of a dark gray mountain is the entrance to the dwarven fortress — a dark, fifteen-foot
sooty hearth and taking 2d6 bludgeoning damage. Characters who use climbing gear to scale the mountain and lower themselves down a chimney have advantage on their checks. See the Basic Rules for more information on advantage.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Arrival in Hither When the characters first arrive in Hither, read the following boxed text aloud: You stand at the edge of a raised and broken causeway under a hazy, twilit sky. The causeway, which
feet wide and 100 feet above the swamp. The section supporting the characters is west of Slanty Tower on the map. Large, colorful shelf mushrooms cling to the lower half of each support pillar. The
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
1G. Lower Barracks This large structure was built to house the castle’s garrison. Pharblex and his hand-picked circle of bullywug toughs has taken it over. Pharblex is seldom here, but during the day
, twelve bullywugs lounge in the squalor. That number doubles at night. If characters walk into the barracks during daytime, read the text below aloud. If they sneak in or enter in the middle of the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
1G. Lower Barracks This large structure was built to house the castle’s garrison. Pharblex and his hand-picked circle of bullywug toughs has taken it over. Pharblex is seldom here, but during the day
, twelve bullywugs lounge in the squalor. That number doubles at night. If characters walk into the barracks during daytime, read the text below aloud. If they sneak in or enter in the middle of the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Wish 9th-level conjuration Casting Time: 1 action Range: Self Components: V Duration: Instantaneous Wish is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the
very foundations of reality in accord with your desires. The basic use of this spell is to duplicate any other spell of 8th level or lower. You don’t need to meet any requirements in that spell
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Wish 9th-level conjuration Casting Time: 1 action Range: Self Components: V Duration: Instantaneous Wish is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the
very foundations of reality in accord with your desires. The basic use of this spell is to duplicate any other spell of 8th level or lower. You don’t need to meet any requirements in that spell
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
rules such as Bright Light.
Getting Started
To begin, read the following boxed text aloud:
You travel along a well-kept trail east of the Keep on the Borderlands. Gnarled tree roots and
big rocks mark the edges of the ten-foot-wide path.
Boxed Text. Text that appears in a box like the one in this section is meant to be read aloud or paraphrased when the characters first arrive
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
example of how the pit trap in area A1 might play out:
Describe the Scene. Read the boxed text aloud.
Ask the Players, “What Do You Do?” You might ask how the player characters enter the cave. If
a 9 or lower, it fails. In either case, the area’s description tells you what happens. Example. A Rogue tries to deceive the kobold with a Charisma (Deception) check. The player rolls a d20 and adds
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the group arrives in Elturel, read the following boxed text aloud to the players: A hot, stinging air assaults your senses. The city street in which you stand is lined with buildings that are
that the surroundings feel familiar, albeit in a terrible way. The sounds and scents of Avernus trigger memories of Zariel’s fall and the angel’s earliest days as a denizen of the Lower Planes. Lulu’s
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
who stayed behind to observe is being attacked by the three suits of armor. (The characters might remember the armor from the Wayside Inn on their previous visit.) Use the following read-aloud text to
of these creatures is a deadly encounter, even for 6 characters of 8th level. For fewer characters, or for lower level characters, have the enemies start at half their normal hit points, and allow
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
to be a better fit for a particular district. The events on the tables are phrased so they can be read aloud or summarized to players. Lower Sharn Street Events d100 Event 01–02 A minotaur holding
The Streets of Sharn The Street Events tables starting with "Lower Sharn Street Events" are filled with random events the characters can witness while they wander around Sharn. You can expand on an
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Wish Level 9 Conjuration (Sorcerer, Wizard) Casting Time: Action
Range: Self
Components: V
Duration: Instantaneous
Wish is the mightiest spell a mortal can cast. By simply speaking aloud, you
can alter reality itself. The basic use of this spell is to duplicate any other spell of level 8 or lower. If you use it this way, you don’t need to meet any requirements to cast that spell
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
being focused. When the characters lower themselves through the trap door into the basement, use the following read-aloud text to set the scene: Crates, barrels, and other containers holding food and
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Wish Level 9 Conjuration (Sorcerer, Wizard) Casting Time: Action
Range: Self
Components: V
Duration: Instantaneous
Wish is the mightiest spell a mortal can cast. By simply speaking aloud, you
can alter reality itself. The basic use of this spell is to duplicate any other spell of level 8 or lower. If you use it this way, you don’t need to meet any requirements to cast that spell
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Fortress Level 1 The following locations are identified on map 6.1. Modify the read-aloud text as necessary to account for the movement of the sahuagin around the fortress. Map 6.1: Sahuagin Lair
fastened on the north wall inside area 2, on the east side of the gate. Under normal circumstances, it takes 3 rounds to raise or lower the gate, but an emergency device allows the raised gate to be
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. If they do, one of the razerblasts escorts the party. If a fight breaks out, one of the razerblasts shouts, “Imix defend us!” When this happens, read the following text aloud: The obsidian columns
the first time on a turn or ends its turn there. Mechanism. Once the characters move to a point near the center of the chamber, read the following aloud: A large mechanism hangs in the air to the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Magical light, as well as light created by spells of 8th level or lower, can’t illuminate it. This darkness fills the tunnels south of the doors and can’t be dispelled. To pass through safely, a
paraphernalia. A soft groaning sound emanates from a shadowy, door-sized rectangle along the curved northern wall.
Staircases to the east and west descend to the lower part of the room, where a sunken
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Noisy Investigations. If the characters make a lot of noise here, the wights in area C2 investigate. C2: Lower Mausoleum If the wights described below moved to investigate area C1, omit the last
sentence when reading aloud: Stone stairs descend from Hallix Mausoleum to a large subterranean chamber with stone coffins sitting on sturdy shelves. Part of the west wall has collapsed, creating an opening
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
Draconic, “Let the sorcerous power illuminate my spirit.” If anyone speaks this sentence aloud while standing on the tile, a puff of spectral flame harmlessly envelops the speaker, granting the target
). It possesses all of its former abilities and gains the following traits:
Barkskin. The thrall’s AC can’t be lower than 16.
Tree Thrall. If the Gulthias Tree dies, the thrall dies 24 hours later
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
the presence of a creature in the water. If a character’s passive Wisdom (Perception) score is lower than 15, the character has disadvantage on their initiative roll when the water weird attacks. N4
no clues related to the ghost in this room. To regain its identity, the ghost must hear its full name: Chanelle Hallwinter. If a character speaks this name aloud within 20 feet of the ghost, the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the brazier. The brazier casts a fireball spell (save DC 15) centered on itself whenever a creature in the room speaks the words “green flame” aloud. Once the brazier has cast this spell, it can’t do so
banners hanging on the back wall, each displaying the symbol of the Zhentarim — a black, winged snake biting a coin. The lower part of the room contains a black marble table surrounded by high-backed
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
wall is Klim Jhasso, a male human noble captured in the Lower City two days ago after his bodyguard was slain. Klim is a neutral evil noble with 1 hit point remaining. He is unarmored (AC 10) and
are lit, they shed a green light that reveals black writing on the walls. The writing, which is not visible otherwise, says in Common, “RISE AND BE COUNTED!” If these words are spoken aloud within 5
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
notices a mostly worn-away inscription in Draconic on the basin’s front. It reads, “Let there be fire.” If a character speaks the phrase aloud, the magic of the fountain functions one last time. Reddish
mostly worn-away inscription in Draconic on the front of the basin. It reads, “Let there be death.” Anyone who speaks this phrase aloud in Draconic triggers the trap. A poison mist sprays forth from the






