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Returning 35 results for 'more stone with only allows for for leader'.
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Magic Items
Dungeon Master’s Guide
stone cracks and turns to powder if the book rests on it long enough.
Whenever a creature that isn’t a Fiend or an Undead attunes to the Book of Vile Darkness, that creature makes a DC 17
damage unless the creature is a Fiend or an Undead.
Destroying the Book. The Book of Vile Darkness allows pages to be torn from it, but any evil lore contained on those pages finds its way back into the
Magic Items
Tales from the Yawning Portal
While you wear this gold bracelet, it grants you immunity to being petrified, and it allows you to cast flesh to stone (save DC 15) as an action. Once the spell has been cast three times, the
bracelet can no longer cast it. Thereafter, you can cast stone shape as an action. After you have done this thirteen times, the bracelet loses its magic and turns from gold to lead.
Curse. The bracelet
Monsters
Tomb of Annihilation
Evasion. When the chwinga is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only
half damage if it fails.
Unusual Nature. The chwinga doesn’t require air, food, or drink. When it dies, it turns into a handful of flower petals, a cloud of pollen, a stone statuette resembling
Magic Items
Acquisitions Incorporated
stone, except that it has no matching stone and allows communication with Head Office, specific secretarians you know, and the secretarian nearest your location. You must succeed on a DC 15
Also at rank 1, you are given use of an Acquisitions Incorporated sending stone, an uncommon magic item that resembles a gemstone in a bold setting. It functions like a normal sending stones;sending
Monsters
The Wild Beyond the Witchlight
creature in that area must succeed on a DC 13 Constitution saving throw. On a failed save, a target begins to turn to stone and is restrained. The restrained target must repeat the saving throw at the end
commands, the lion is pleased and allows them to remain in its presence. Characters who fail to show it deference are instructed to leave the tower at once, and the lion attacks those who refuse.
Monsters
Waterdeep: Dungeon of the Mad Mage
sight, and allows him to see invisible creatures and objects, as well as into the Ethereal Plane, out to a range of 120 feet.
Halaster wields a blast scepter (a very rare magic item that requires
(save DC 16) without expending a spell slot.
Halaster also wears a horned ring (a very rare magic item that requires attunement), which allows an attuned wearer to ignore Undermountain’s magical
Monsters
Fizban's Treasury of Dragons
Intelligence as the spellcasting ability (spell save DC 20):
1/day each: dissonant whispers, hold monster, meld into stone, telekinesis, teleportThe dragon can take 3 legendary actions, choosing from
dragon. The front-runner is an infamous bandit leader who will undoubtedly terrorize the area if they win.
8
A sapphire dragon’s lair is so well protected that its inner defenses have
Monsters
Fizban's Treasury of Dragons
spellcasting ability (spell save DC 17):
1/day each: dissonant whispers, hold monster, meld into stone, telekinesisThe dragon can take 3 legendary actions, choosing from the options below. Only one
tampering with the dragon’s food supply.
7
A sapphire dragon invites warriors to vie for the honor of studying military tactics under the dragon. The front-runner is an infamous bandit leader
Monsters
Spelljammer: Adventures in Space
Intelligence as the spellcasting ability:
1/day each: fly, mislead, sendingAn astral elf aristocrat is a brilliant, highborn leader gifted with magical abilities, including the power to channel sunlight and
citadels in orbit around stars. Astral elves do this for several reasons. Proximity to a star allows the astral elves to forge pacts with solar dragons and to collect starlight, which the elves use to grow
Monsters
Mordenkainen Presents: Monsters of the Multiverse
stone
1/day: teleportBaphomet can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn
action to land on a ceiling to attack targets flying near it.
Seal the Way. Baphomet seals one doorway or other entryway within the lair. The opening must be unoccupied. It is filled with solid stone
Monsters
Keys from the Golden Vault
;t be contacted telepathically unless she allows such contact.Multiattack. Prisoner 13 makes two Tattooed Strike attacks.
Tattooed Strike. Melee or Ranged Weapon Attack: +6;{"diceNotation":"1d20+6
in Dwarvish script on her neck and across her shoulder blades reads, “Endless dreams entombed in stone.”
Flames. A roiling storm of brilliant flames covers her back and ribs.
Shroud
Magic Items
Keys from the Golden Vault
abide the book’s presence. Ordinary plants wither in its presence, animals are unwilling to approach it, and the book gradually destroys whatever it touches. Even stone cracks and turns to
Vile Darkness allows pages to be torn from it, but any evil lore contained on those pages finds its way back into the book eventually, usually when a new author adds pages to the tome.
If a solar tears
Monsters
Eberron: Rising from the Last War
, if available, to move as far as its speed allows away from Belashyrra.
Rend Reality (Costs 3 Actions). Belashyrra rips at the bonds of reality in its immediate area. Each creature within 10 feet of
one level of exhaustion.Belashyrra makes its lair in the Citadel of Lidless Eyes deep in Khyber, a site that appears to have been molded from molten stone, chitin, and flesh. Across its warped and
Monsters
Fizban's Treasury of Dragons
creation and growth, much as a forest fire clears dead wood, replenishes the soil, and allows the forest to regrow even healthier than before. To this end, topaz dragons use their power to reduce
tucked into chests stacked on gold-chased shelves.
Clifftop Path. A second exit from the cave allows the dragon quick access to the lair and leads to a narrow path bordered on the right by a sheer 50
Monsters
Fizban's Treasury of Dragons
, much as a forest fire clears dead wood, replenishes the soil, and allows the forest to regrow even healthier than before. To this end, topaz dragons use their power to reduce crumbling structures and
gold-chased shelves.
Clifftop Path. A second exit from the cave allows the dragon quick access to the lair and leads to a narrow path bordered on the right by a sheer 50-foot drop and on the left by
Species
Eberron: Rising from the Last War
bears the mark can feel words as though they are living creatures, struggling to make their meaning known. The mark provides a range of gifts. It translates languages, but it also allows its bearer to
communicate with others at a distance.
House Sivis
Leader: Lysse Lyrriman d’Sivis
Headquarters: The Labyrinth (Korranberg, Zilargo)
Bearing the emblem of the cockatrice, the gnomes of House
Monsters
Infernal Machine Rebuild
. If Andras is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if it succeeds on the saving throw, and only half damage if it
arrive, he is overseeing the interrogation of Moghadam's thieves and their wererat leader, Mack Francache.Poison
Species
Eberron: Rising from the Last War
purely natural animals; the mark allows its bearer to guide a hippogriff as easily as a horse.
House Vadalis
Leader: Dalin d’Vadalis
Headquarters: Foalswood (near Varna, Eldeen Reaches
Mark of Handling allows Vadalis to work with more exotic creatures as well. Griffons, hippogriffs, and even bulettes can be bred and trained. Even with the Mark of Handling, this is dangerous work
races
Flamekin are people made from two key elements of creation: fire and stone. As a result, many flamekin feel a strong connection to the natural world. Flamekin’s bodies radiate harmless magical
flames, though they possess innate magic that allows them to create burning flames in a multitude of forms.
Flamekin view self-discovery and self-expression the noblest of aspirations and believe
Monsters
Mordenkainen's Fiendish Folio Volume 1
intensity and volume until it reaches a piercing crescendo. At that moment, the stone of the outcropping shatters as a small flock of screaming devilkins erupts from the earth and take to the air
in wanton destruction and torment. These creatures serve as horrid mascots of a sort, capering about their new master and following orders to torment those who displease their leader with glee.
monsters
darkness
Fetchigrol
Abused authority as a spiritual leader to trade souls for power
First Grandfather Wu
Unleashed a magical contagion that killed a world of billions
Solmé of Gharr
through the accumulation of chardalyn from across Icewind Dale. Zlan’s affinity with chardalyn allows it to access information across the region and use chardalyn to corrupt those who could
Species
Eberron: Rising from the Last War
allows the bearer to keep a place clean, and to heat, chill, and season food. But it also helps the bearer connect with others.
House Ghallanda
Leader: Yoren d’Ghallanda
Headquarters: Gatherhold
Book of Vile Darkness
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
abide the book’s presence. Ordinary plants wither in its presence, animals are unwilling to approach it, and the book gradually destroys whatever it touches. Even stone cracks and turns to
the Book. The Book of Vile Darkness allows pages to be torn from it, but any evil lore contained on those pages finds its way back into the book eventually, usually when a new author adds pages to the
Species
Eberron: Rising from the Last War
.
—Lady Elara d’Thuranni, shadow dancer
The Mark of Shadow lets an elf weave illusions, crafting magic to distract or delight. It also allows its bearer to sculpt shadows, making it easy to
avoid detection.
The Houses of Shadow
Leader: House Phiarlan, Elvinor Elorrenthi d’Phiarlan; House Thuranni, Elar d’Thuranni
Headquarters: House Phiarlan, the Demesnes (various); House
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
high cliff over the fabled city of Qualinost.
Four slender spires rose from the city’s corners like glistening spindles, their brilliant white stone marbled with shining silver. Graceful
they find careers that let them travel freely and set their own pace. Elves also enjoy exercising their martial prowess or gaining greater magical power, and adventuring allows them to do so. Some
Goblin
Legacy
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Species
Volo's Guide to Monsters
, and thus each group has one leader that exerts autocratic control. But as with many tyrannies, the passing of a leader often results in a chaotic transition to the next. Sometimes a goblin boss has
new leader can act as the real boss. If the creature brushes aside such manipulation, the tribe falls into line behind the new tyrant—better to abide the new rule than conspire against it and be
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
upper hand, the pack is willing to negotiate with them. If Emil Toranescu is present when Kiril returns, Emil is determined to kill his rival and become the new pack leader. If he succeeds, he allows
Leader of the Pack This event doesn’t occur if the characters previously encountered and defeated Kiril’s hunting pack (see “Pack Attack” in the “Special Events” section in chapter 11). Kiril
Hobgoblin
Legacy
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Species
Volo's Guide to Monsters
two and the more frequently honored. He is seen as a stoic, cold-blooded, and tyrannical leader, and hobgoblins believe he expects the same behavior from them. Bargrivyek is a god of duty, unity, and
Maglubiyet, the greater god allows them to retain a measure of their influence over the hobgoblins because their philosophies are in line with his own.
Hobgoblins don’t build temples to their gods, lest
Kobold
Legacy
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Species
Volo's Guide to Monsters
against those who have disrespected him.
Expert Tunnelers
Kobolds are naturally skilled at tunneling. Similar to dwarves, they seem to have a near-instinctive sense of what sections of stone or
tribe is balanced again. In this way, the tribe can quickly repopulate with just a few survivors. Because of these factors, kobolds don’t have assigned gender roles for young or adults. A leader
Delerium Chip
Legacy
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Equipment
tones, and glow brightly at night or when exposed to magic. Deposits are found throughout Drakkenheim, often fused into stone streets and buildings like crystalline moss.
A typical delerium fragment is
or a ceiling), which allows them to move as if they were climbing. Unattended objects float around randomly.
2
The nearest creature is affected by a hideous laughter spell (Save DC 15) but
Delerium Geode
Legacy
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Equipment
tones, and glow brightly at night or when exposed to magic. Deposits are found throughout Drakkenheim, often fused into stone streets and buildings like crystalline moss.
A typical delerium fragment is
or a ceiling), which allows them to move as if they were climbing. Unattended objects float around randomly.
2
The nearest creature is affected by a hideous laughter spell (Save DC 15) but
Delerium Massive Cluster
Legacy
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Equipment
tones, and glow brightly at night or when exposed to magic. Deposits are found throughout Drakkenheim, often fused into stone streets and buildings like crystalline moss.
A typical delerium fragment is
or a ceiling), which allows them to move as if they were climbing. Unattended objects float around randomly.
2
The nearest creature is affected by a hideous laughter spell (Save DC 15) but
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Bracelet of Rock Magic Wondrous item, very rare (requires attunement) While you wear this gold bracelet, it grants you immunity to being petrified, and it allows you to cast flesh to stone (save DC
15) as an action. Once the spell has been cast three times, the bracelet can no longer cast it. Thereafter, you can cast stone shape as an action. After you have done this thirteen times, the bracelet
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
stone giants value their privacy, and duergar are normally not allowed inside Cairngorm Cavern. An exception is made for the Deepking, who holds meetings here with the giants’ leader, Stonespeaker Hgraam, when necessary.
Cairngorm Cavern A long tunnel opens in Southfurrow District, extending several hundred feet and into the home of the stone giants of Clan Cairngorm. The tribe is named after the ancient oath of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
26. Sacred Spirits Characters approaching this room hear a loud ruckus. The chamber’s stone door has been smashed to rubble, and a hostile umber hulk is laying waste to the room. The hulk’s
tremorsense allows it to detect other creatures approaching on foot. When the characters get close, it crashes through the wall north of the doorway, hoping to surprise them. The dwarves kept alcoholic spirits






