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Returning 35 results for 'most smiths with only alive for for life'.
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Monsters
Monster Manual
create sanctuaries apart from the living, whether hidden in cosmopolitan cities or sequestered in ruins where they dwelled in life.
The region containing a vampire’s lair is warped by its presence
within 1 mile of the lair.
Looming Shadows. Shadows within 1 mile of the lair seem to move as if alive. Any creature (excluding the vampire and its allies) that finishes a Short Rest while within 1
Magic Items
Curse of Strahd
Kavan was a ruthless chieftain whose tribe lived in the Balinok Mountains centuries before the arrival of Strahd von Zarovich. Although he was very much alive, Kavan had some traits in common with
that drains life from those it kills and transfers that life to its wielder, imbuing that individual with the stamina to keep fighting.
When you hit with a melee attack using this magic spear and
Monsters
The Wild Beyond the Witchlight
Consume Life. As a bonus action, the will-o’-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10
Constitution saving throw against this magic or die. If the target dies, the will-o’-wisp regains 10 (3d6);{"diceNotation":"3d6","rollType":"heal","rollAction":"Consume Life"} hit points.
Ephemeral. The
Monsters
Spelljammer: Adventures in Space
vessels and feeding on the life energy of those unlucky enough to cross their path.
A vampirate appears as a gaunt figure with milky-white eyes and skin as dry as parchment. A vampirate has fangs like a
vampire’s but doesn’t use them to draw vital fluids from prey, which vampirates consider an unsavory act. Rather, a vampirate drains life energy from another creature by touching it or by
Monsters
Spelljammer: Adventures in Space
ships, plundering unsuspecting vessels and feeding on the life energy of those unlucky enough to cross their path.
A vampirate appears as a gaunt figure with milky-white eyes and skin as dry as
parchment. A vampirate has fangs like a vampire’s but doesn’t use them to draw vital fluids from prey, which vampirates consider an unsavory act. Rather, a vampirate drains life energy from
Monsters
Acquisitions Incorporated
you get taken prisoner by a group of sociopathic adventurers who end up letting you die after you save their sorry lives. One minute, you’re a dead goblin named Splug. And then you’re alive
. But as the point goblin for the group known as the Six (see “Factions and Rivals” in chapter 3), he’s made vengeance against Acq Inc and Omin Dran his life’s work. And then the work of his next life. And the one after that.
Monsters
Curse of Strahd
with a semblance of life. When she wills it to do so, the hut pulls its gigantic roots free of the earth and shambles around like a spidery behemoth, shaking the ground with every step. The hut
furnishings have been bolted to the floor, since the hut lurches from side to side when it walks.
Heart of the Hut. The gemstone that has given life to Baba Lysaga's hut was previously buried in the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, regardless of distance, so long as it and its master are in the same body of water.Deep scions began life as people who were stolen from shore or saved from sinking ships and offered a terrible bargain
;s desires. Sometimes a deep scion returns to their former home—unexpectedly found alive when all hope was lost. At other times the deep scion takes on a new identity. In any case, it is the
Monsters
Spelljammer: Adventures in Space
Vampirates are the walking, talking husks of dead pirates who refused to go quietly into the afterlife. They ply the void in their ships, plundering unsuspecting vessels and feeding on the life
use them to draw vital fluids from prey, which vampirates consider an unsavory act. Rather, a vampirate drains life energy from another creature by touching it or by siphoning off its energy from a
Monsters
Curse of Strahd
feet of Baba Lysaga and acts as her ally. It remains until it dies or until Baba Lysaga dismisses it as an action.Two women gave life to Strahd von Zarovich. The first was Queen Ravenovia van Roeyen
received several disturbing reports, Queen Ravenovia was forced to banish the midwife from the kingdom. Lysaga never saw Strahd again, but she has succeeded in staying alive to witness the triumphs of
Monsters
Storm King's Thunder
about the deeds and whereabouts of surface-world creatures in the North and along the Sword Coast than any other being alive today. Old Snarl obeys strange whims that prompt him to perform acts of
dragon’s power, telling the grim story of its life, the enemies it has slain, and the nations it has conquered.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a
Will-o'-Wisp
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
Consume Life. As a bonus action, the will-o'-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution
saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (3d6);{"diceNotation":"3d6","rollType":"roll","rollAction":"Consume Life"} hit points.
Ephemeral. The will-o'-wisp
Guild Artisan / Guild Merchant
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
Painters, limners, and sign-makers
14
Potters and tile-makers
15
Shipwrights and sailmakers
16
Smiths and metal-forgers
17
Tinkers, pewterers, and casters
18
Wagon-makers and
. In some ways, the traveling merchant’s life lends itself to adventure far more than the life of an artisan.
Dybbuk
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
humanoid. The dybbuk is now effectively the possessed creature. Its type becomes undead, though it now looks alive, and it gains a number of temporary hit points equal to the corpse's hit point maximum in
life.
While possessing the corpse, the dybbuk retains its hit points, alignment, Intelligence, Wisdom, Charisma, telepathy, and immunity to poison damage, exhaustion, and being charmed and frightened
Wish
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
could make yourself and all your companions immune to a lich's life drain attack.
You undo a single recent event by forcing a reroll of any roll made within the last round (including your last turn
were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a legendary magic item or artifact might
Centaur
Legacy
This doesn't reflect the latest rules and lore.
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Species
Guildmasters’ Guide to Ravnica
the laboratories of the Simic.
Centaurs celebrate life and growth, and the birth of a foal is always cause for festivities. At the same time, they revere the traditions of the past, and among both
the Gruul and the Selesnya they are voices of memory and history, preserving old ways and keeping alive the legends of ancestral heroes. They feel a close kinship with wild animals, perhaps because of
Urchin
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
securely for at least ten days. How did you come by that money? What allowed you to break free of your desperate circumstances and embark on a better life?
Skill Proficiencies: Sleight of
shaped by lives of desperate poverty, for good and for ill. They tend to be driven either by a commitment to the people with whom they shared life on the street or by a burning desire to find a better
Gnome
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
communities. Louder sounds punctuate the hum: a crunch of grinding gears here, a minor explosion there, a yelp of surprise or triumph, and especially bursts of laughter. Gnomes take delight in life
made in modest earth tones, is elaborately decorated with embroidery, embossing, or gleaming jewels.
Delighted Dedication
As far as gnomes are concerned, being alive is a wonderful thing, and they
Soldier
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
War has been your life for as long as you care to remember. You trained as a youth, studied the use of weapons and armor, learned basic survival techniques, including how to stay alive on the
authority. (Lawful)
3
Independence. When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)
4
Might. In life as in war, the stronger force wins. (Evil)
5
Live and
Backgrounds
Baldur’s Gate: Descent into Avernus
the gutters. (Evil)
5
People. I help the people who help me — that’s what keeps us alive. (Neutral)
6
Aspiration. I’m going to prove that I’m worthy of a better life
circumstances and embark on a better life?
Skill Proficiencies: Sleight of Hand, StealthTool Proficiencies: Disguise kit, thieves’ toolsEquipment: A small knife, a map of the city you grew up
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
up the adventuring life might be motivated by a desire for treasure—for its own sake, for a specific purpose, or even out of an altruistic desire to help others. Other dwarves are driven by the
frivolous. Two things to be said for them, though: They don’t have many smiths, but the ones they have do very fine work. And when orcs or goblins come streaming down out of the mountains, an elf
Backgrounds
Baldur’s Gate: Descent into Avernus
Mercenaries, private guards, Watch soldiers, and members of the Flaming Fist number among just a few of the many soldiers on the streets of Baldur’s Gate.
War has been your life for as long as
you care to remember. You trained as a youth, studied the use of weapons and armor, learned basic survival techniques, including how to stay alive on the battlefield. You might have been part of a
Backgrounds
Baldur’s Gate: Descent into Avernus
Potters and tile-makers
15
Shipwrights and sailmakers
16
Smiths and metal-forgers
17
Tinkers, pewterers, and casters
18
Wagon-makers and wheelwrights
19
Weavers and dyers
across the region. Perhaps you transported goods from one place to another, by ship, wagon, or caravan, or bought them from traveling traders and sold them in your own little shop. In some ways, the traveling merchant’s life lends itself to adventure far more than the life of an artisan.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Chapter 5: Equipment The marketplace of a large city teems with buyers and sellers of many sorts: dwarf smiths and elf woodcarvers, halfling farmers and gnome jewelers, not to mention humans of every
life and death in a dungeon or the untamed wilds. This chapter details the mundane and exotic merchandise that adventurers commonly find useful in the face of the threats that the worlds of D&D present.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Nature Red sun-capped mountain peak Goibhniu, god of smiths and healing NG Knowledge, Life Giant mallet over sword Lugh, god of arts, travel, and commerce CN Knowledge, Life Pair of long hands
weather and crops CG Nature, Trickery Bubbling cauldron or shield Arawn, god of life and death NE Life, Death Black star on gray background Belenus, god of sun, light, and warmth NG Light Solar disk
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
works, its clanging heart, and the forges kept alive by the flames of Themberchaud, the red dragon that holds the title of Wyrmsmith. Gracklstugh toils endlessly, its smiths churning out the best armor
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
in the “tips” of the crescent-shaped room, flanking the altar, are a pair of life-size stone statues that depict human paladins clad in plate armor. (The statues resemble Dezmyr and Zalthar Shadowdusk as they appeared when they were alive.)
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
outsiders. The kagu-svirfneblin advise the characters to avoid the workshop (area F8), plainly informing them it’s about to self-destruct. The peculiar smiths are unconcerned about the destruction of
horrors, dead or alive, in areas F6 and area F7. If any treasure is missing, the deep gnomes shrug and continue on their way. After setting the machines in the workshop (area F8) to overload, the kagu
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
petrified (no saving throw allowed). 5 “Deliver this rascal alive and unharmed. As payment, I offer you the power to bring the dead back to life.” Granny Nightshade gives the character an 11-inch-long bone
! Deliver him to me alive and unharmed, and I’ll give you back ten years of your youth.” Granny Nightshade gives the character a yellow rose. As long as this rose remains unwilted and in the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
was very much alive, Kavan had some traits in common with vampires: he slept during the day and hunted at night, he drank the blood of his prey, and he lived underground. In battle, he wielded a spear
stained with blood. His was the first blood spear, a weapon that drains life from those it kills and transfers that life to its wielder, imbuing that individual with the stamina to keep fighting
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
keep’s roof, where they can be seen from the ground and where they can see through windows into the observatory. Only Rezmir and Borngray know the gargoyles are alive. If anyone enters the observatory
all, it has suffered almost two centuries of neglect. The least amount of rough handling will shatter it. A team of brass-smiths and sages, working patiently, might be able to remove the device from Castle Naerytar intact, but adventurers working in haste have no chance.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
few people who knew them in life are still alive.
4 The ghost died a generation ago; folks remember rumors or stories told about the person’s life.
5 The ghost died multiple generations ago
History Because elements of a ghost’s mortal life define and foreshadow the course of their death and undeath, a common aspect of a ghost-story adventure involves piecing together the history of the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Origins The usual first step in creating your character’s life story is to determine your early circumstances. Who were your parents? Where were you born? Did you have any siblings? Who raised you
? You can address these questions by using the following tables. So, where are you from? Uh-huh. And the people who did the procreation thing to make you — are they still alive? Okay. Cool. You
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Supplemental Tables The supplemental tables below give you a way to randomly determine characteristics and other facts about individuals who are part of your character’s life. Use these tables when
Friendly 11–12 Indifferent Status 3d6 Status 3 Dead (roll on the Cause of Death table) 4–5 Missing or unknown 6–8 Alive, but doing poorly due to injury, financial trouble, or relationship difficulties 9–12 Alive and well 13–15 Alive and quite successful 16–17 Alive and infamous 18 Alive and famous
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
keep’s roof, where they can be seen from the ground and where they can see through windows into the observatory. Only Rezmir and Borngray know the gargoyles are alive. If anyone enters the observatory
of all, it has suffered almost two centuries of neglect. The least amount of rough handling will shatter it. A team of brass-smiths and sages, working patiently, might be able to remove the device from Castle Naerytar intact, but adventurers working in haste have no chance.






