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Returning 35 results for 'most some with only are flames for lands'.
Monsters
Strixhaven: A Curriculum of Chaos
professor is wreathed in flames and jumps up to 30 feet in any direction. When the professor lands, the flames erupt in a 10-foot radius around the professor and then vanish. Each creature of the professor
races
and culturally, they are similar in both lands.
Cinders
In Shadowmoor, some flamekin who have stifled their heated emotions are known as Cinders because their magical flames have dampened. Though
flames, though they possess innate magic that allows them to create burning flames in a multitude of forms.
Flamekin view self-discovery and self-expression the noblest of aspirations and believe
Duergar Despot
Legacy
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Monsters
Mordenkainen’s Tome of Foes
line. The target lands prone and then takes 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Iron Fist","rollDamageType":"bludgeoning"} bludgeoning damage.
Stomping Foot. Melee Weapon
flames in a line 100 feet long and 5 feet wide. Each creature in the line must make a DC 16 Dexterity saving throw, taking 18 (4d8);{"diceNotation":"4d8","rollType":"damage","rollAction":"Flame Jet","rollDamageType":"fire"} fire damage on a failed save, or half as much damage on a successful one.Poison
Spells
Elemental Evil Player's Companion
it and lands prone in a space within 5 feet of it.
As an action, you can move the sphere up to 30 feet in a straight line. If it moves over a pit, a cliff, or other drop-off, it safely descends
sphere falls to the ground and extinguishes all normal flames within 30 feet of it. Any creature restrained by the sphere is knocked prone in the space where it falls. The water then vanishes.
Genasi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
: crushing earth, searing flames, boundless skies, and endless seas make visiting these places dangerous for even a short time. The powerful genies, however, don’t face such troubles when venturing
of savage humanoids and weird cults in untamed lands. Others gain positions of great influence, especially where elemental beings are revered. A few genasi leave the Material Plane to find refuge in
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
magical flames, though they possess innate magic that allows them to create burning flames in a multitude of forms. Flamekin view self-discovery and self-expression the noblest of aspirations and believe
. Physically and culturally, they are similar in both lands.
Playing a Flamekin Use the Fire Genasi species (see Mordenkainen Presents: Monsters of the Multiverse) when creating a flamekin player character
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
sphere restrains a creature that causes it to exceed this capacity, a random creature that was already restrained by the sphere falls out of it and lands prone in a space within 5 feet of it. As an action
by the sphere moves with it. You can ram the sphere into creatures, forcing them to make the saving throw. When the spell ends, the sphere falls to the ground and extinguishes all normal flames
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
lands below. Flames Everlasting Skybridge stretches over steep hills and seas to the island of Lambakluha Bonesinger As the characters travel the skybridge, they might encounter a lone old woman
Traveling the Skybridge The journey across the Flames Everlasting Skybridge takes 36 hours, with the incredible bridge soaring 600 feet or more over forests, steep hills, and the sea. Like all the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
sphere restrains a creature that causes it to exceed this capacity, a random creature that was already restrained by the sphere falls out of it and lands prone in a space within 5 feet of it. As an action
by the sphere moves with it. You can ram the sphere into creatures, forcing them to make the saving throw. When the spell ends, the sphere falls to the ground and extinguishes all normal flames
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
western pit is 20 feet deep, the central pit is 50 feet deep, and the eastern pit is 10 feet deep. Any creature that falls into the pit lands on jagged shards of metal and takes slashing damage
spoiling for a fight. The fires in the forges are conjured from the Elemental Plane of Fire. A stone lever built into each forge closes a valve in the back of it, extinguishing the flames. Any creature that enters a lit forge or starts its turn in one takes 55 (10d10) fire damage.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Dragon Destruction. A lesser death dragon (see appendix B) lands near the characters. The violet flames animating it fade, and the creature collapses into a pile of inanimate bones. Elsewhere, the
The Citadel’s Destruction If the characters destroy the brazier in area S23, read the following text: With a cacophony of whispered sighs, the violet flames vanish. You feel the flying island beneath
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
equipment from the Player’s Handbook here. Vendors from far-off lands—like Ergoth or Mount Nevermind—often bring rare curios here to trade. Hammerstrike Forges Twin forges stand across the street from one
before the Cataclysm by the city’s Istarian founders, and the light from their flames cuts through the densest fog. Kalaman Harbor At any time, dozens of ships are anchored along the busy docks of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
lands prone and then takes 10 (3d6) bludgeoning damage.
Stomping Foot. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage, or 18 (3d8 + 5) to a prone target
.
Flame Jet. The duergar spews flames in a line 100 feet long and 5 feet wide. Each creature in the line must make a DC 16 Dexterity saving throw, taking 18 (4d8) fire damage on a failed save, or half as much damage on a successful one.
[Tooltip Not Found]
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
gives way moments after they leave. The mill’s workers can only watch as the building is consumed by flames. After the characters escape, another strange event occurs. Read the following description
as he circles frantically. This is Yarana’s companion, Nene. He lands on the shoulder of any character who beckons to him. Nene Nene is a macaw from the Feywild. He uses the hawk stat block but has
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
steps onto a 5-foot-square marked C on the map must make a DC 15 Dexterity saving throw as the floor crumbles and falls away, leaving a gaping hole. On a failed save, the creature falls 20 feet and lands
floor, is a 3-foot-deep, 9-foot-diameter stone bowl filled with crackling flames. Three human cultists wearing red robes, devil masks, and wooden holy symbols of Asmodeus kneel before the statue
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
’ Alliance, but the order takes on any character who feels at home in settled lands. Barbarians, rangers, and druids are seldom involved with this faction, which sometimes leads to strained relations
troops to battle. No stranger to the horrors of war, she is keenly aware that the lands represented by the Lords’ Alliance need their soldiers for the protection of their own people. Only when convinced
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
’ Alliance, but the order takes on any character who feels at home in settled lands. Barbarians, rangers, and druids are seldom involved with this faction, which sometimes leads to strained relations
troops to battle. No stranger to the horrors of war, she is keenly aware that the lands represented by the Lords’ Alliance need their soldiers for the protection of their own people. Only when convinced
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
’ Alliance, but the order takes on any character who feels at home in settled lands. Barbarians, rangers, and druids are seldom involved with this faction, which sometimes leads to strained relations
troops to battle. No stranger to the horrors of war, she is keenly aware that the lands represented by the Lords’ Alliance need their soldiers for the protection of their own people. Only when convinced
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
wind, mage armor
Bonus Actions
Flaming Leap. The professor is wreathed in flames and jumps up to 30 feet in any direction. When the professor lands, the flames erupt in a 10-foot radius around the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
require food, drink, or sleep. Alseid
(MAGALI VILLENEUVE) Alseid Touched with the golden light of the sun, alseids inhabit meadows, plains, and lands of cultivated natural beauty. Many live in
closer proximity to human civilization than other nymphs. Farmers are grateful for the presence of alseids on their lands and often leave them offerings of mead, honey, flowers, and dates in return for
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
to those of genies: a diamond-skinned dao, a djinni of noble gas, a glacial marid, and an azure efreeti with a saber wreathed in blue flames. Known as the Storm Lords, the beings refuse entrance to
anyone they believe would spoil the lands beyond. Regional Effects The region containing Fortitude’s planar gate is influenced by the magic of Arcadia, creating one or more of the following effects in
Compendium
- Sources->Dungeons & Dragons->Monster Manual
hundred years. 3 Reclaim and resurrect a loved one’s corpse. 4 Reconquer the lands that once composed its empire. 5 Recover the pieces of its lost heart. 6 Replace its descendant as the ruler of a realm
Strike. The mummy makes one Rotting Fist or Channel Negative Energy attack.
The scroll contained a foul ritual to raise one of the children of Ankhtepot. I tried to burn it, but the flames refused
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Strength (Athletics) check. On a failed check, the door doesn’t open.
Illumination. All indoor areas are brightly lit, either by sunlight filtered through windows or arrow slits, or by magical flames
terrain.
Telescopes. Bolted to the battlements are several telescopes that the cloud giants use to spy on the lands below. Each telescope weighs 750 pounds and consists of a 20-foot-long bronze body
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
gap between lava and ceiling is only a few inches. W4. Pool of Lava The causeway hugs the east wall, narrowing as it travels north until it finally peters out. The magma hisses and roils, and flames
niches in the walls. Many of them burn with flames, each varying in color, casting the entire chamber in bizarre light.
Because of the convex floor, characters standing at an entryway can’t see the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
puts commercial interests first, and the other merchants follow his lead. Ginder believes the dragon should be slain and the lands of the Forbidden Vale—including the ancient gardens in the valley’s
thing: stay away from the Forbidden Vale lest they make the problem worse. If the characters feel like emulating the heroes of old, they should face the dragon outside the vale, trying to catch it while it’s spreading flames across the hillsides.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
period, the wizard Halaster Blackcloak built his tower at the base of Mount Waterdeep and came to rule the lands around — until he, like the Melairkyn, vanished under the mountain. Various warlords
stockade to protect the settlement around the harbor, claiming rule over the town that by then was being called “Nimoar’s Hold, the Town of Waters Deep.” War between orcs and elves in lands farther north
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
nonmagical flames are snuffed out because of the lack of oxygen in the room. Creatures that can see in the dark can see the following: Sculptural reliefs on the walls of this dark cell show tornadoes
creature reduced to 0 hit points by this damage is ground to a pulp. A creature that passes through the rollers with at least 1 hit point remaining lands on an iron grate 5 feet below the grinders. A
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
ambitious assault to reclaim even a single miner captured by attackers. Even the cruel drow are reluctant to raid mountain dwarf settlements, since they know a single attack will ignite the flames of war
survivors to create many separate outposts in southern lands. During the same period, the dark elves fell victim to infighting, which culminated in the collapse of the great cavern. Emboldened by this
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
that survived the flames. 6A. Ledge This platform is lit by a torch in a wall sconce and guarded by two kobold inventors (see appendix D). Rough-hewn steps descend to area 6B. 6B. Egg Nursery Seven
. The cart continues down the track unhindered.
3–5. The cart derails into area 11. Each creature in the cart is thrown out, lands prone, and must succeed on a DC 12 Dexterity saving throw or take 5
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
faces that dot the walls of the chamber. Safety Lever (Blue). To prevent flames from escaping into the hallway, a safety lever ensures the crematorium’s two entrances—iron doors with reinforced windows
unsuspecting occupants. Shortly after the characters arrive, a corpse tumbles down the chute and lands with a splat, disgorging a hostile black pudding. As the ooze accosts the party, bodies continue to spill
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Sa, the last pharaoh of a bygone kingdom known as Bakar that once occupied these lands. Tears of Athis. Iaseda leads of the Tears of Athis, a newly formed group of historians, priests, and descendants
gods accept will vanish within the flame.”
Offering Bowl. The bowl’s flame gives off neither heat nor smoke. Whenever an object or creature enters the bowl, the flames surge around the object or
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. A set of slick stone steps descends into the spray-filled bowl to the north, while a passage to the west holds steps leading upward.
A creature swept over the falls lands in a water-filled basin
. Fresh rivulets of blood stain the altar and trickle down the steps of the ziggurat. On all sides of the cavern, guttering flames dance atop sluggish pools of oily water. Gusts of wind moan and howl from
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. Treasure. If the characters spot the trap, any character who
10 feet. If a creature is pulled into the area of the pit, it must make a DC 13 Dexterity saving throw. On a failure, the target falls into the pit. On a success, the target lands prone at the pit’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
mephits and elementals emerge with regularity. 4 Motes of continual flame are spontaneously generated in this region, typically attached to some vegetation or minerals from the area. These flames
regions of Irian reflect the idea of beginnings and of resurgent life: fertile lands untouched by any tool, glittering crystal forests, and thriving homesteads and communities. Angels dwell in a grand
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Damaran human veteran with 90 hit points), has turned the Troll in Flames — the local inn — into his personal headquarters, with six mercenaries (NE male and female veterans of various races and
long-dead horses into five animated warhorse skeletons. Every night, after sunset, the Hunt Lords ride out on their skeletal steeds to patrol the lands around Noanar’s Hold, looking for worthy prey






