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Returning 35 results for 'mounts score with only admire fur for locked'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
Keen Hearing. The fox has advantage on Wisdom (Perception) checks that rely on hearing.
Chimeric Creation. The fox has fur that changes color to match its surroundings, giving it advantage on
Icewind Dale live in burrows and are acclimated to cold weather. They prowl the outskirts of Ten-Towns and nearby forests for food, hunting hares or stealing fish. These timid creatures avoid contact with humanoids, but they are sometimes used as mounts by chwinga;chwingas.
Halfling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
Regis the halfling, the only one of his kind for hundreds of miles in any direction, locked his fingers behind his head and leaned back against the mossy blanket of the tree trunk. Regis was short
treasures locked in a cellar rather than on display for all to see. They have a knack for finding the most straightforward solution to a problem, and have little patience for dithering.
Kind and
Species
Mordenkainen Presents: Monsters of the Multiverse
exuberance with them and learning new languages as they went.
Harengons are bipedal, with the characteristic long feet of the rabbits they resemble and fur in a variety of colors. They share the keen senses
fairy or the harengon in this section, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2
Species
Mordenkainen Presents: Monsters of the Multiverse
facial features have a bestial cast, often with large eyes and pointed ears; most shifters also have prominent canine teeth. They grow fur-like hair on nearly every part of their bodies. While a shifter
race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability
Species
Mordenkainen Presents: Monsters of the Multiverse
.
Tabaxi’s appearance is as varied as their attitudes. Some tabaxi have features or patterning in their fur like tigers, jaguars, or other big cats, while others have appearances more like a house cat
. Still others have unique patterns or might style their fur to their preferences—or might even be hairless!
Creating Your Character
At 1st level, you choose whether your character is a member
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Dexterity (Athletics) check. The room is empty except for a pair of latched wooden gates in the north wall. Beyond the gates are two wolf pens strewn with gnawed bones. Opening or closing a gate requires an action. Two vicious, hungry wolves are locked in each pen. The goblins use them as mounts.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Worg Packs of worgs roam harsh frontiers and cursed lands. They sometimes conspire with goblinoids and gnolls and might serve them as mounts. Worg Large Fey, Neutral Evil
AC 13 Initiative +1 (11
)
HP 26 (4d10 + 4)
Speed 50 ft.
Ability Score Mod Save
Str 16 +3 +3
Dex 13 +1 +1
Con 13 +1 +1
Ability Score Mod Save
Int 7 −2 −2
Wis 11 +0 +0
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Beast Bond 1st-level divination Casting Time: 1 action Range: Touch Components: V, S, M (a bit of fur wrapped in a cloth) Duration: Concentration, up to 10 minutes You establish a telepathic link
with one beast you touch that is friendly to you or charmed by you. The spell fails if the beast’s Intelligence score is 4 or higher. Until the spell ends, the link is active while you and the beast are
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Awakened Tree Huge Plant, Neutral
AC 13 Initiative −2 (8)
HP 59 (7d12 + 14)
Speed 20 ft.
Ability Score Mod Save
Str 19 +4 +4
Dex 6 −2 −2
Con 15 +2 +2
Ability
Score Mod Save
Int 10 +0 +0
Wis 10 +0 +0
Cha 7 −2 −2
Vulnerabilities Fire
Resistances Bludgeoning, Piercing
Senses Passive Perception 10
Languages Common plus one
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, the conservatory is alive and filled with flowers. A transparent woman with a veiled hat and parasol strolls through the room. She pauses here and there to admire a bloom or adjust a pot, and then
Traps” earlier in this chapter). Any creature in the room with a passive Perception score of 12 or higher notices rusty gardening tools levitating from the tables and floors. Those who notice can
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
(meaning that the floor plan of this locale can be reused for other Zhent hideouts). The warehouse stands at the back of an outer yard behind a high fence. The gate on the fence isn’t locked. The
building’s three points of entry — a front door, a large warehouse loading door, and a painted-over window — are locked. The front door has a sliding peephole that can be opened from the inside. Either of the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
concerned with basic needs and simple pleasures and have little use for ostentation. Even the wealthiest of halflings keep their treasures locked in a cellar rather than on display for all to see. They have
with the barons and soldiers — you have to admire their conviction. And by protecting their own lands, they protect us as well.”
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
(Perception) score sees a still figure surrounded by spilled gold coins and slumped against the wall, head tilted to stare at them. Characters who investigate find a dead dwarf wearing lavish robes. Nearby
revivify spell. Characters who search the alley confirm it is a dead end, and the shop doors along it are all locked. There is no sign of any other creature in the area. The characters currently have
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
nothing of interest or value. If characters poke around in this area, however, those with a passive Wisdom (Perception) score of 15 or higher notice that the doors between areas 2H, 2I, and 2K open and
dead of night without awakening any bullywugs in the barracks (areas 1G and 2G). A trapdoor closes off the top of the stairs up to area 3H. The trapdoor isn’t locked, but a pair of iron spikes has
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
nothing of interest or value. If characters poke around in this area, however, those with a passive Wisdom (Perception) score of 15 or higher notice that the doors between areas 2H, 2I, and 2K open and
dead of night without awakening any bullywugs in the barracks (areas 1G and area 2G). A trapdoor closes off the top of the stairs up to area 3H. The trapdoor isn’t locked, but a pair of iron spikes
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
it is when the characters arrive. At that time, four Feathergale Knights and their giant vulture mounts are away until that evening’s feast (see the “Knight’s Quest” section).
Doors. Interior doors
. Any locks require thieves’ tools and a successful DC 15 Dexterity check to open.
Treasure. Feathergale Knights keep their wealth locked in chests in their cells. Each knight also has 2d10 gp in
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
occasionally entering the unmarked building. Locked Door. The door to area T5 is locked. T2: Break Room This break room smells faintly of sweat and greasy food. Scuffed wooden furniture and a large couch
uniforms. Guards. Two off-duty guards are playing cards at the table. They aren’t expecting to be interrupted, and each has a passive Wisdom (Perception) score of 7. If the characters try a nonviolent
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. They are unlocked unless the text states otherwise. Iarno Albrek (area 12) and a bugbear named Mosk (area 9) each carry an iron key that can lock or unlock every door in the complex. A locked door can
requires a passive Wisdom (Perception) score of 15 or higher, whereas a character who takes the time to search the wall can find the secret door with a successful DC 10 Wisdom (Perception) check
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
11. Slave Pen This cave is built to hold captives until they are sent to Menzoberranzan to be sold as slaves. The gate to the slave pen is kept locked. A character using thieves’ tools can pick the
a Dexterity (Stealth) check contested by the guards’ passive Wisdom (Perception) score to carry it off without notice. Each of the guards on duty in the other areas of the outpost has a key to the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
might also call for a Strength check when you try to accomplish tasks like the following: Force open a stuck, locked, or barred door Break free of bonds Push through a tunnel that is too small Hang on
. Lifting and Carrying Your Strength score determines the amount of weight you can bear. The following terms define what you can lift or carry. Carrying Capacity. Your carrying capacity is your Strength
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
might also call for a Strength check when you try to accomplish tasks like the following: Force open a stuck, locked, or barred door Break free of bonds Push through a tunnel that is too small Hang
Carrying Your Strength score determines the amount of weight you can bear. The following terms define what you can lift or carry. Carrying Capacity. Your carrying capacity is your Strength score
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Codex—and has decided to prove it by attacking the site.
Connected Creatures Bronze dragons admire high-minded ambition and military prowess, seeking out those beings willing to risk their lives in
Connections d4 Connected Creatures
1 An ancient bronze dragon is locked in a centuries-old conflict with a kraken that destroyed a settlement under the bronze dragon’s protection.
2 Two
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
giant owls as mounts.
Because these folk are clannish and mistrustful of outsiders, ghostwise halfling adventurers are rare. Ask your DM if you can play a member of this subrace, which has the
halfling traits in the Player’s Handbook, plus the subrace traits below.
Ability Score Increase. Your Wisdom score increases by 1.
Silent Speech. You can speak telepathically to any creature within 30
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
stand against the walls. Their glass doors sport web motifs.
Table. A stone table in the middle of the room is covered with adventuring gear.
Chest. Underneath the table is a brass-locked wooden chest
gemstones (create undead); a sliver of wychwood (dancing lights); a pouch of lime, a flask of water, and a pouch of earth (flesh to stone); a patch of wolf fur and a glass rod (lightning bolt); a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Kalakeri’s two factions. Every character begins with 0 renown score with each faction. Characters gain or lose points as they act against or in the service of either faction. As they do so, their standing
with the factions changes, granting them access to favors or provoking reprisals. Characters adjust their renown score once per adventure, and rarely by more than 5 points. The Renown in Kalakeri table
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
is divided into eight regions for the race, each of which is represented by a different creature. If you’re going to spend time in Dura, it’s best that you know your mounts! The beasts of Upper Dura
. Hrazhak Two teams of seven shifters play hrazhak on a field with a goal at each end. Each team starts out carrying a wooden idol. To score, a team must steal its opponent’s idol and place both idols in its
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
and Fierce Leonin tend to be tall compared to humans and move with a boldness that suggests their physical might. Tawny fur covers leonin bodies, and some grow thick manes ranging in shades from gold
, Pyxathor, Teoz, Xemnon, Xior Pride Names: Embereye, Flintclaw, Goldenfield, Ironmane, Starfeller, Sunguides Leonin Traits Your leonin character has the following racial traits. Ability Score Increase. Your
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, and those going to war supplement their protection with thicker hides, and helms lined with wool or fur. They disdain magic and glorify battle, to the point that most communities grow restless when
, Umberlee, Talos, and Tempus, in particular — they see mighty Valkur as the most important. This hero-god is unique to the Northlanders and embodies the qualities that Northlanders most admire
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
a small creature with spindly limbs, matted fur, and wild eyes. The creature babbles, screeches, and shakes the bars, attempting to reach the lizards inside.
The svirfneblin keep two giant lizards
trained as mounts in these pens. A gibberling (see appendix B) scrabbles at the bars in a frenzied attempt to get at the lizards. The gibberling attacks the characters on sight. A padlock secures the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
within 5 feet of the altar. Each awakened snake is unaligned, has an Intelligence score of 10, and speaks Common. The snakes claim to have useful information to share if the characters are willing to
-ti that are devoted to Dendar the Night Serpent. If the characters complete the quest, Ssura and Y’zleth reveal the following information as their reward: A locked gate beneath the Peaks of Flame
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
M16. Darkling Balloon Dock The door to area M14 is closed but not locked. This tower contains a sparsely furnished guest room attached to a stone balcony. The door connecting them swings back and
. The creature regains consciousness, and the reduction to its Strength score disappears, after it finishes a short or long rest. If Charm’s shadow stole the magic spool of thread from Bavlorna’s cottage
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
damage. Manes of shaggy fur extend down minotaurs’ necks and powerful backs, and males have long tufts of hair on their chins and cheeks. Their legs end in heavy, cloven hooves. Minotaurs are born with
the demonic influence of Baphomet. Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1. Alignment. Most minotaurs who join the Boros Legion lean
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
capture the characters so he can question them about their mission. Grungs A small colony of grungs lives on the rooftops around Nangnang’s shrine (area 18). Ras Nsi regularly mounts raids on them to
characters could offer to gain their help. Hooded Lantern has graying black fur, and cataracts cloud his left eye. He is preparing himself for a glorious death fighting the great tyrannosaurus rex
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
a hidden passageway to area 1. Anyone with a passive Wisdom (Perception) score of 15 or higher notices the passage. Anyone actively searching the rubble must succeed on a DC 10 Wisdom (Perception
sixteen javelins (all battered but usable), four casks of unspoiled wine worth 10 gp each, and a locked tribute chest. It takes a successful DC 15 Dexterity check using thieves’ tools to open the chest
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
bars blocks the northwest entrance and is usually locked. One of the derro cultists carries the key. The lock can be opened with a successful DC 15 Dexterity check using thieves’ tools. A creature with a
appearances to the contrary. Characters hoping to sneak past them must succeed on Dexterity (Stealth) checks contested by the bears’ passive Wisdom (Perception) score of 13. On their first turn, the






