Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'mounts shadow with only are from for land'.
Other Suggestions:
monks shadow with only are from for land
months shades with only are from for land
mount shadow with only are from for long
mount shadows with only are from for long
Monsters
Princes of the Apocalypse
Amphibious. The dragon can breathe air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Living Shadow. While in dim light or darkness
, the dragon has resistance to damage that isn’t force, psychic, or radiant.
Shadow Stealth. While in dim light or darkness, the dragon can take the Hide action as a bonus action.
Sunlight
Halfling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
that, avoiding offense. Standing about 3 feet tall, they appear relatively harmless and so have managed to survive for centuries in the shadow of empires and on the edges of wars and political strife
land beyond their quiet shires. They typically don’t recognize any sort of halfling nobility or royalty, instead looking to family elders to guide them. Families preserve their traditional ways
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Cleft by air, using the methods discussed in the sections that follow. See the “Approaching the Canyon” section for more information on where they can land and the likelihood of them being spotted
. Airship If the characters have an airship (see the “Airship of a Cult” section in chapter 4), they can use it to reach Deadstone Cleft and avoid both the rugged terrain and any land-based random
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, soon after they’re in position or their plan is in motion, they realize they’re no longer alone. Read or paraphrase the following text: Twilight covers the land as the moon fills the sky. The
moonlight suddenly disappears, shrouding the land in darkness. An instant later, with a burst of radiance, the moon returns. In the deepest night of Shabe Taabaan, daylight washes over Akharin Sangar.
A
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
for flying mounts to land. Once the chimera is dealt with, they can roost in its cave and use it as shelter. Flying mounts can also land safely on the staircase leading up the mountain or inside the
Reaching Ironslag By Air If the characters have an airship (see the “Airship of a Cult” section in chapter 4) or flying mounts (see the “Fireshear” and “Hawk’s Nest” sections in chapter 3), they can
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Other Tools Item Cost Weight Disguise kit 25 gp 3 lb. Forgery kit 15 gp 5 lb. Herbalism kit 5 gp 3 lb. Navigator's tools 25 gp 2 lb. Poisoner's kit 50 gp 2 lb. Thieves' tools 25 gp 1 lb. Vehicles (land or water) * * * See the ”Mounts and Vehicles” section.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Mounts and Vehicles A good mount can help you move more quickly through the wilderness, but its primary purpose is to carry the gear that would otherwise slow you down. The Mounts and Other Animals
of the vehicle. If multiple animals pull the same vehicle, they can add their carrying capacity together. Mounts other than those listed here are available in fantasy gaming worlds, but they are rare
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
touched, revealing a icy landing platform. Long ago, giants would use these platforms to land their roc mounts.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
touched, revealing a icy landing platform. Long ago, giants would use these platforms to land their flying roc mounts.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
adventurers carry it over land.
Mounts and Other Animals Item
Cost
Speed
Carrying Capacity
Camel
50 gp
50 ft.
480 lb.
Donkey or mule
8 gp
40 ft.
420 lb.
Draft horse
50
Mounts and Vehicles A good mount can help you move more quickly through the wilderness, but its primary purpose is to carry the gear that would otherwise slow you down. The Mounts and Other Animals
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Targos table assume that characters are on foot; mounts and dogsleds can shorten these times by as much as 50 percent. There is no easy way to reach Bremen by land, since heavy snow has wiped out the trail
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. The canyon is easily spotted from the air, as are three nearby caves that are open to the sky (areas 5, area 7, and area 12). Characters who have an airship or flying mounts can land above or inside
outrun or outmaneuver the roc, which is too big to land on the deck or reach creatures on the deck with its claws. The roc can bite creatures on deck, but it prefers to attack the balloon itself (see
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Zhentarim The Zhentarim is an unscrupulous shadow network that seeks to expand its influence and power base throughout Faerûn. Its members pursue wealth and power through any means, though the public
camps and mining operations. It also mounts treasure-hunting expeditions. In addition, Black Network spies have learned that Artus Cimber is in Chult, and they’ve assembled teams to find the ex-Harper and wrest the Ring of Winter from him.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
with orcs and other foul creatures, practicing strange rites by the light of the moons. While flawed, this vision isn’t entirely inaccurate. The Shadow Marches are a desolate land of swamps and moors
The Shadow Marches Capital: Zarash’ak (unofficial) Noted for Eberron dragonshards, herbs When most people think of the Shadow Marches, they imagine a fetid backwater where illiterate humans mingle
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
orcs and other foul creatures, practicing strange rites by the light of the moons. While flawed, this vision isn’t entirely inaccurate. The Shadow Marches are a desolate land of swamps and moors. The
Shadow Marches Capital: Zarash’ak (unofficial) Hallmarks: Eberron dragonshards, herbs When most people think of the Shadow Marches, they imagine a fetid backwater where illiterate humans mingle with
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
domesticated the dinosaurs of the plains and use these creatures as mounts, livestock, and beasts of burden. A sacred bond exists between a hunter and mount, and few people are prepared to face a
shamans who consult the spirits and choose the paths of migration. In the past, the tribes stood alone, but during the Last War, many halflings came together under Lathon Halpum to defend their land
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Svardborg on flying mounts can land on the outer docks (near area 3) without attracting attention. Although the iceberg’s central grotto is open to the sky and it’s possible to land griffons on the decks of
the greatships within, doing so without being noticed by the creatures on the greatships is impossible. Characters arriving by airship can land the vessel in the water by the docks. There are also a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Houses of Shadow The elves have carried the Mark of Shadow for thousands of years. The families that carry the mark left Aerenal after the conflict that wiped out the Mark of Death and
established House Phiarlan in Khorvaire. These elves are the finest entertainers in the land, giving them access to all manner of places and secrets. But the elves do more than entertain. There has always been
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the party can move in a period of time; if riding horses or other mounts, the group can move twice that distance for 1 hour, after which the mounts need a Short or Long Rest before they can move at that
increased pace again (see chapter 6 for a selection of mounts for sale). The Dungeon Master’s Guide has rules that affect which pace you can choose in certain types of terrain. Travel Pace
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the party can move in a period of time; if riding horses or other mounts, the group can move twice that distance for 1 hour, after which the mounts need a Short or Long Rest before they can move at that
increased pace again (see “Equipment” for a selection of mounts for sale). The “DM’s Toolbox” has rules that affect which pace you can choose in certain types of terrain. Travel Pace Distance
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
realm, the Princess of the Shadow Glass finds a home in the land of humans, elves, dwarves, gnomes, and halflings. They show her true friendship, gifting her with treasures, lands, and titles. In the
Tale of Revenge The Scrivener’s Tale tells the story of a selfish and amoral archfey called the Princess of the Shadow Glass, who is locked in a blood feud with the Queen of Air and Darkness, the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Orcs and Half-Orcs We are hunters in a world of sheep.
— Kalaash’arna, Tharashk inquisitive
Thousands of years before humans came to Khorvaire, the land was dominated by wild orcs and goblinoids
of the Dhakaani Empire. The goblin empire scattered the orc tribes and forced them into harsh and unwanted lands: the swamps of the Shadow Marches, the Demon Wastes, and the depths of the Ironroot
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
), they can land it pretty much anywhere outside Grudd Haug. The hobgoblins in the gong tower (see “Approaching the Den”) spot the airship if it approaches within 1 mile of the stronghold and sound the
. They can obtain griffon mounts in Fireshear or hippogriff mounts in Hawk’s Nest. Neither settlement is close to Grudd Haug, requiring the characters and their mounts to rest between flights
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Shadow Dragon Lairs When dragons become aware of the Shadowfell’s malign influence seeping into their territories, most scoop up their hoards and abandon any compromised lairs. But some are stubborn
that both dragon and lair have changed. In these cases, a shadow dragon’s lair undergoes the same transformation as the dragon, becoming a shadowy, melancholic version of the original site. Shadow
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
have shaped this land and blessed its people with resilience. They live, work, and tell stories in villages built on platforms or in sprawling hacienda estates surrounded by sugarcane fields or cacao
orchards. Though their villages might be separated by many miles, Ataguans meet each other in their dreams due to the connections between this land and a mystical mountain in the Feywild. For nearly
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cities and Sites The clans of the Shadow Marches primarily live in small towns and villages, their huts raised above the swamps on stilts. The Shadow Marches contain many manifest zones tied to
. Daelkyr ruins linger in these areas, remnants of the ancient war against the goblins and orcs that once dominated Khorvaire. Dragonshard Fields The Shadow Marches hold deposits of Eberron dragonshards
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and leaping over the aurochs’s horns to land in the midst of his foes. Orcs that revere Bahgtru might tend a stable of war bulls that carry them into combat. Trained to be fierce mounts from a young
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
industrialized magic. But they do have dinosaurs. The halflings have domesticated the dinosaurs of the plains, and use these creatures as mounts, livestock, and beasts of burden. There is a sacred bond
migration. In the past the tribes have stood alone, but during the Last War many halflings came together under Lathon Halpum to defend their land, and it is Halpum who won recognition for the Plains as
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
fractious lands. The Dragon Army now turns its attention to the west—to the land of Solamnia, a nation known as the home of knights and heroes. Now, the true war begins. Dragonlance: Shadow of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. For dwarves, elves, gnomes, and halflings, the dragonmark replaces your subrace. So, if you’re making an elf character, you can choose to take the Mark of Shadow instead of being a wood elf or a high
Halfling Food, lodging, urban information Making Cannith Human Manufacturing Passage Orien Human Land transportation Scribing Sivis Gnome Communication, translation, verification Sentinel Deneith Human
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
saving throw, a character suffers one level of exhaustion (see Appendix A). Mounts and Vehicles. For short spans of time (up to an hour), many animals move much faster than humanoids. A mounted
character can ride at a gallop for about an hour, covering twice the usual distance for a fast pace. If fresh mounts are available every 8 to 10 miles, characters can cover larger distances at this pace
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
mounts are available every 8 to 10 miles, characters can cover larger distances at this pace, but this is very rare except in densely populated areas. Characters in wagons, carriages, or other land
make a Constitution saving throw at the end of the hour. The DC is 10 + 1 for each hour past 8 hours. On a failed saving throw, a character suffers one level of exhaustion. Mounts and Vehicles. For
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Shadowfell The Shadowfell, also called the Plane of Shadow, is a gloomy dimension whose sky is a black vault with neither sun nor stars. The Shadowfell overlaps the Material Plane in much the same
-great castle. The forests of the Shadowfell hold sinister-looking trees, their branches reaching out to snare travelers’ cloaks, and their roots coiling to trip those who pass by. Shadow dragons and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Chapter 3: The Village of Barovia The village of Barovia is the saddest place in the land, its residents so terrified of Strahd that they rarely venture from their homes. The village lies in the
shadow of Castle Ravenloft, buried under fog but still unable to hide from the vampire’s sight. Until recently, Strahd had been paying nightly visits to Ireena Kolyana, the adopted daughter of the
compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Eclipsed Realms The boundaries between Lorwyn and Shadowmoor are clear, either shining with brilliant light or cloaked in deep shadow. Some border regions, however, are liminal spaces known as
brightens into day. The moon and sun are overlaid near the horizon, neither moving; as a result, the land is bathed in Dim Light. Eclipsed realms range in size from a few square feet to several square






