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Returning 35 results for 'must single with only all for for led'.
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most since with only all for for led
Spells
Player’s Handbook
You point at one creature you can see within range, and the single chime of a dolorous bell is audible within 10 feet of the target. The target must succeed on a Wisdom saving throw or take 1d8
Monsters
Monster Manual
":"damage", "rollAction":"Swallow", "rollDamageType":"Acid"} Acid damage at the start of each of the worm’s turns.
If the worm takes 30 damage or more on a single turn from a creature inside it
, the worm must succeed on a DC 21 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, each of which falls in a space within 5 feet of the worm and has the Prone
Monsters
Monster Manual
", "rollAction":"Swallow", "rollDamageType":"Acid"} Acid damage at the start of each of the behir’s turns.
If the behir takes 30 damage or more on a single turn from the swallowed creature, the
behir must succeed on a DC 14 Constitution saving throw at the end of that turn or regurgitate the creature, which falls in a space within 10 feet of the behir and has the Prone condition. If the
Monsters
Monster Manual
start of each of the remorhaz’s turns.
If the remorhaz takes 30 damage or more on a single turn from a creature inside it, the remorhaz must succeed on a DC 15 Constitution saving throw at the
Monsters
Monster Manual
":"Swallow", "rollDamageType":"Acid"} Acid damage at the start of each of its turns.
If the kraken takes 50 damage or more on a single turn from a creature inside it, the kraken must succeed on a DC 25
Monsters
Monster Manual
":"Swallow", "rollDamageType":"Acid"} Acid damage at the start of each of the tarrasque’s turns.
If the tarrasque takes 60 damage or more on a single turn from a creature inside it, the tarrasque
must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, each of which falls in a space within 10 feet of the tarrasque and has the Prone
Spells
Player’s Handbook
This spell instantly transports you and up to eight willing creatures that you can see within range, or a single object that you can see within range, to a destination you select. If you target an
object, it must be Large or smaller, and it can’t be held or carried by an unwilling creature.
The destination you choose must be known to you, and it must be on the same plane of existence as
Magic Items
Dungeon Master’s Guide
This object looks like a feather. Different types of feather tokens exist, each with a different single-use effect. The DM chooses the kind of token or determines it randomly by rolling on the Quaal
action while on the boat to command it to move or to turn up to 90 degrees. The boat remains for 24 hours and then disappears. You can dismiss the boat as a Magic action.
Tree (Uncommon). You must be
Spells
Player’s Handbook
it as part of creating the glyph. The spell must target a single creature or an area. The spell being stored has no immediate effect when cast in this way.
When the glyph is triggered, the stored
Pipe of Smoke Monsters
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Xanathar's Guide to Everything
While smoking this pipe, you can use an action to exhale a puff of smoke that takes the form of a single creature, such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
with a single rot grub must succeed on a DC 10 Constitution saving throw or be poisoned, as the rot grub burrows into the creature. The poisoned creature takes 3 (1d6);{"diceNotation":"1d6", "rollType
);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Bites", "rollDamageType":"piercing"} piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be poisoned. At the end
Monsters
Mythic Odysseys of Theros
, naiads gather to revel in nature’s might. Individual naiads often grow fixated with a single type or body of water, potentially preferring a deep sea trench, coastline, or river system above
belief, and certainly numerous reports tell of charmed nymphs leading lost seafarers home. Yet, if tales of naiad-led galleys appearing amid the headwaters of mountain rivers are true, only the nymphs
Monsters
Mordenkainen Presents: Monsters of the Multiverse
+3", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone
.
Terrifying Howl (Recharge 6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Terrifying Howl"}. The shadow mastiff howls. Any Beast or Humanoid within 300 feet of it must succeed on a DC 11 Wisdom
Dark Shard Amulet
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Xanathar's Guide to Everything
This amulet is fashioned from a single shard of resilient extraplanar material originating from the realm of your warlock patron. While you are wearing it, you gain the following benefits:
You can
use the amulet as a spellcasting focus for your warlock spells.
You can try to cast a cantrip that you don’t know. The cantrip must be on the warlock spell list, and you must make a DC 10
Monsters
The Book of Many Things
must succeed on a DC 18 Constitution saving throw or have the incapacitated condition until the start of its next turn, as the insects ravage its body.
Legendary Resistance (3/Day). If the champion
. Aleron rides a warhorse skeleton with flies buzzing in its gaping eye sockets.
The Grim Champions
The Grim Harrow is led by three powerful entities with the title of grim champion. Each champion
Monsters
Spelljammer: Adventures in Space
start of each of the scavver’s turns from the poisonous gas in the scavver’s gullet.
If the scavver takes 15 damage or more on a single turn from a creature inside it, the scavver must
target. Hit: 11 (2d6 + 4);{"diceNotation":"2d6+4","rollType":"damage","rollAction":"Swallowing Bite","rollDamageType":"piercing"} piercing damage. If the target is a Medium or smaller creature, it must
Monsters
Phandelver and Below: The Shattered Obelisk
Blast (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Mind Blast"}. The nothic magically emits psychic energy in a 30-foot cone. Each creature in that area must succeed on a
until the end of its next turn.
Weird Insight. The nothic targets one creature it can see within 30 feet of it. The target must contest its Charisma (Deception) check against the nothic’s Wisdom
Magic Items
Wayfinder's Guide to Eberron
hand remains free.
If a sheathed wand requires attunement, you must attune to the wand before you can use it. However, the wand sheath and the attached wand count as a single magic item with regard to
Monsters
Tomb of Annihilation
"} bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.Parry. The gladiator adds 3 to its AC against one melee attack that
would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.Shago is a Chultan and the only son of Zhanthi, one of Port Nyanzaru's merchant princes. He works out of Fort
Monsters
Spelljammer: Adventures in Space
start of each of the scavver’s turns from the digestive juices in the scavver’s gullet.
If the scavver takes 25 damage or more on a single turn from a creature inside it, the scavver must
must succeed on a DC 16 Dexterity saving throw or be swallowed by the scavver. The scavver can have one creature swallowed at a time.
A swallowed creature is blinded and restrained, has total cover
Magic Items
Phandelver and Below: The Shattered Obelisk
These gemstones contain a crystallized bit of spellcasting magic. Different types of mind crystals exist, each with a different single-use effect.
When you cast a spell that has a casting time of 1
action while holding a mind crystal, you can modify the spell in a specific way that has an effect described below. You can use only a single mind crystal to modify the spell, and you can’t use
Monsters
Storm King's Thunder
more on a single turn from a creature inside it, the wormling must succeed on a DC 21 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a
target. Hit: 7 (1d8 + 3);{"diceNotation":"1d8+3","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage, and if the target is a Small or smaller creature, it must succeed
Monsters
Van Richten’s Guide to Ravenloft
silence then vanishes into shadow and infamy. Fixated on a specific individual or type of victim, it pursues its target with single-minded obsession.
Relentless killers are hateful, revenge-obsessed
relentless killer, consider what circumstances led to their transformation and signature methods. Roll or choose options from the Relentless Origins and Relentless Methods tables when creating your own
Monsters
Candlekeep Mysteries
can hear Quill’s magical fable must make a DC 17 Wisdom saving throw, taking 36 (8d8);{"diceNotation":"8d8","rollType":"damage","rollAction":"Quill's Fable","rollDamageType":"psychic"} psychic
at a creature he can see within 60 feet of him. If the creature can hear Quill (though it need not understand him), it must succeed on a DC 17 Wisdom saving throw or take 66 (12d10);{"diceNotation
Monsters
The Book of Many Things
storm is active, the area of the storm is difficult terrain. Whenever a creature enters the storm for the first time on a turn or starts its turn there, it must make a DC 19 Dexterity saving throw
opportunity attack;opportunity attacks.
Induce Violence. The champion targets one creature it can see within 60 feet of itself. The target must succeed on a DC 19 Wisdom saving throw or immediately make one
Monsters
Bigby Presents: Glory of the Giants
fensir’s next turn. The fensir dies only if it starts its turn with 0 hit points and doesn’t regenerate.
Sunlight Hypersensitivity. When the fensir starts its turn in sunlight, it must
);{"diceNotation":"2d12+2", "rollType":"damage", "rollAction":"Magic Stone", "rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 13
Monsters
The Book of Many Things
damage, and the champion regains 10 hit points.
Hollow Void. The champion summons a hungering rift around a creature it can see within 120 feet of itself. The creature must make a DC 22 Constitution
creature must succeed on a DC 22 Strength saving throw or take 14 (4d6);{"diceNotation":"4d6", "rollType":"damage", "rollAction":"Crush", "rollDamageType":"force"} force damage and have the prone condition
Monsters
Mythic Odysseys of Theros
Pounce. If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked
damage.Archons always ride into battle on fearsome winged mounts. Some legends suggest that the mount is actually a physical manifestation of the archon's will, allowing the pair to act with a single mind. The two most common archon mounts are winged bulls and winged lions.
Backgrounds
Forgotten Realms: Heroes of Faerûn
ruthlessness to ensure the safety of the guild’s secrets. But one wrong move led to your expulsion from the order. Now you must walk your own path.
Monsters
Vecna: Eve of Ruin
damage. If the target is a creature, it must succeed on a DC 21 Constitution saving throw or have the poisoned condition for 1 minute. While poisoned in this way, a creature has the incapacitated
120 feet of himself that isn’t a Fiend. The target must succeed on a DC 20 Wisdom saving throw or take 13 (2d12);{"diceNotation":"2d12", "rollType":"damage", "rollAction":"Howl", "rollDamageType
Monsters
Bigby Presents: Glory of the Giants
Death Curse. When the fensir starts its turn with 0 hit points and doesn’t regenerate, it releases a curse on those around it. Each creature within 30 feet of the fensir when it dies must
, the creature must succeed on a DC 13 Charisma saving throw or take 11 (2d10);{"diceNotation":"2d10", "rollType":"damage", "rollAction":"Death Curse", "rollDamageType":"psychic"} psychic damage
Monsters
Princes of the Apocalypse
","rollDamageType":"acid"} acid damage at the start of each of the worm's turns.
If the worm takes 30 damage or more on a single turn from a creature inside it, the worm must succeed on a DC 21
":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 19 Dexterity saving throw or be swallowed by the worm. A
Monsters
Baldur’s Gate: Descent into Avernus
","rollType":"damage","rollAction":"Swallow","rollDamageType":"acid"} acid damage at the start of each of the necrotic centipede's turns.
If the necrotic centipede takes 30 damage or more on a single turn from
a creature inside it, the necrotic centipede must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10
Monsters
Tales from the Yawning Portal
);{"diceNotation":"6d6","rollType":"damage","rollAction":"Swallow","rollDamageType":"acid"} acid damage at the start of each of the remorhaz's turns.
If the remorhaz takes 30 damage or more on a single turn
from a creature inside it, the remorhaz must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of
Monsters
Icewind Dale: Rime of the Frostmaiden
, it must succeed on a DC 14 Dexterity saving throw or be swallowed by the whale. A swallowed creature has total cover against attacks and other effects outside the whale, and it takes 3 (1d6
);{"diceNotation":"1d6","rollType":"damage","rollAction":"Bite","rollDamageType":"acid"} acid damage at the start of each of the whale's turns. If the whale takes 30 damage or more on a single turn from a






