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Monsters
Monster Manual
creature is near enough to move to and attack, the golem attacks an object. Once the golem goes berserk, it remains so until it is destroyed or it is no longer Bloodied.
The golemâs creator, if
being berserk until the start of its next turn, at which point it resumes rolling for the Berserk trait again if it is still Bloodied.
Immutable Form. The golem canât shape-shift.
Lightning
Teleport
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. If you were teleporting to a coastal city
Species
Mordenkainen Presents: Monsters of the Multiverse
descendants of a genie, while others were born to non-genasi parents who lived near a place suffused by a genieâs magic.
A typical genasi has a life span of 120 years.
Creating Your Character
regardless of the method you use to determine the scores, such as rolling or point buy. The âQuick Buildâ section for your characterâs class offers suggestions on which scores to
Species
Mordenkainen Presents: Monsters of the Multiverse
others were born to non-genasi parents who lived near a place suffused by a genieâs magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose
determine the scores, such as rolling or point buy. The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. You can follow those
Species
Mordenkainen Presents: Monsters of the Multiverse
were born to non-genasi parents who lived near a place suffused by a genieâs magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose whether
determine the scores, such as rolling or point buy. The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. You can follow those suggestions
Species
Mordenkainen Presents: Monsters of the Multiverse
others were born to non-genasi parents who lived near a place suffused by a genieâs magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose
to determine the scores, such as rolling or point buy. The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. You can follow those
Species
Mordenkainen Presents: Monsters of the Multiverse
Underdark near the lairs of the earliest dragons. In some lands, kobolds serve chromatic or metallic dragonsâeven worshiping them as divine beings. In other places, kobolds know too well how
by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The âQuick Buildâ section for your
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
rolling on the Caches table. The girallons might also have some treasure hidden near the cache; roll once on the Treasure Drops table to determine what, if anything, is found after a search of the area.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
at all. Rebuilding Corlinn Hill is impractical, thanks to the volcano. But in the last three or four years, hardy settlers have been rebuilding another ruin near the city: the old town of Phandalin
do it. The nobility are bound by honor and tradition to protect their people from both external and internal threats to stability. An organized society leaves no room for evil and chaos to take root. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Restored Weather Vane When the characters return to Respite, they find Mayor Gale near the Stormâs Eye Weather Vane. The gold she promised as a reward is in her backpack. Vatri Whistlebaum is also
near the weather vane, and if the characters return Pierre to the village, Vatri gives them her Stone of Good Luck as promised. With the mayorâs help, the missing gems easily slot back into the weather
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
The Blue Clam Dockside tavern The fishers of Termalaine typically finish their days here, seated on benches near one of the buildingâs long hearths to warm their feet while they fill their bellies
meat, and the patrons stay later and sing louder, enjoying the good times while they last. Characters who loiter in the tavern are likely to hear a rumor or two, which you can determine by rolling on the Ten-Towns Rumors table (see "Ten-Towns Rumors").
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Journey down Esker Brook The lands around Kalaman consist of open fields, rolling hills, and scattered woods. The map of the Kalaman region in appendix E illustrates this area. To the south rise the
evidence of visitors, but the fire clearly started on the roof. 4 A kender skirmisher (see appendix B) named Trapspringer approaches and asks if the characters have seen any dragons. Heâs heard rumors about dragons near Kalaman but hasnât seen any.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
4. Kitchen and Pantry The kitchen (area 4A) is tidy, with dishware, cookware, and utensils neatly placed on shelves. A worktable has a cutting board and rolling pin atop it. A stone, dome-shaped oven
stands near the east wall, its bent iron stovepipe connecting to a hole in the ceiling. Behind the stove and to the left is a thin door leading to a well-stocked pantry (area 4B). All the food in the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Setting the Adventure This adventure takes place in a region with a moderate climate, rolling hills, and winding rivers. The Tower of the Heavens lies far enough from major settlements that it sees
Mountains near the Crystalmist Mountains, where the Kingdom of Keoland borders the Yeomanry.
About the Original
Produced by the UK branch of TSR in 1984, When a Star Falls was written by
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the benefits of the Olach Morrah feature (see âThe Great Stillnessâ section earlier in this chapter). They have used meld into stone spells to sink into the floor near the tunnels that lead into this
). Treasure Lying on the floor of the northeast chamber are four giant-sized sacks. Each sack contains 3d10 Ă 100 cp, 2d10 Ă 100 sp, and 1d10 Ă 100 gp, plus 1d3 mundane items, determined by rolling on the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Shipwreck Locations The following locations are keyed to map 4, which shows the layout of the shipwreck. Map 4: The Wreck of Compass Rose View Player Version C1: Main Deck The moldering wood of the
. A staircase near the mast and a large hatch on the port side both lead down into the hold.
Crowâs Nest. A rope ladder runs up the mast to the crowâs nest, secure despite the condition of the wreck
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
and turns a near miss into a hit, but she then drops the sword. A character narrowly escapes the full brunt of a Fireball spell but has the Prone condition. A character fails to intimidate a kobold
hits the fourth, and a 19 or higher strikes the bullâs-eye. Critical Success or Failure Rolling a 20 or a 1 on an ability check or a saving throw doesnât normally have any special effect. However, you
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. The DM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. If you were teleporting to a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. The DM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. If you were teleporting to a
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
character manages to get her sword past a hobgoblinâs defenses and turn a near miss into a hit, but the hobgoblin twists its shield and disarms her. A character narrowly escapes the full brunt of a
, whereas a failure of 5 or more means she throws you in the dungeon for your impudence. Critical Success or Failure Rolling a 20 or a 1 on an ability check or a saving throw doesnât normally have any
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Targets in Areas of Effect table. To use the table, imagine which combatants are near one another, and let the table guide you in determining the number of those combatants that are caught in an area of
effect. Add or subtract targets based on how bunched up the potential targets are. Consider rolling 1d3 to determine the amount to add or subtract. Targets in Areas of Effect Area Number of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11. Dead End Teleport Trap. A teleport trap (see âTeleport Trapsâ) is situated near the bend in the corridor.
Corpse. A dead drow lies on the floor at the end of the tunnel, around the corner from
. A creature teleported by this trap arrives at a location determined by rolling a d20 and consulting the following table: d20 Teleport Destination 1â12 The teleport trap in area 6 13â16 The teleport trap in area 24a 17â20 The teleport trap in area 28
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
characterâs mark by rolling on the Marks of the Donjon table. A Mark of the Donjon lasts until removed by a Remove Curse spell or similar magic. Marks of the Donjon d6 Curse 1 The character canât
stop shivering. 2 The characterâs vision is limited to a 5-foot-wide line pointing in a single direction. 3 The character gets nauseous near windows or doorways. If the character moves through such a
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Presto Downloadable PDF Spellcasting Spellcasting Ability: Intelligence
Spell DC: 14
Spell Attack Modifier: +6
Cantrips (At Will) Spell School Special* Fire Bolt Evocation â Light
use this property again until you finish a Short or Long Rest. On a failed check, you fail to cast the spell and a random effect occurs instead, determined by rolling on the following table. Any spell
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Gray Slaad Gray slaadi arise from green slaadi transformed by the Spawning Stone or slaad lords. They explore the planes, seeking Humanoid communities to invade near planar pathways. Gray Slaad
rolling 1d4: on a 1, Charmed; on a 2, Frightened; on a 3, Poisoned; or on a 4, Incapacitated.
Spellcasting. The slaad casts one of the following spells, requiring no Material components and using
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Presto Downloadable PDF Spellcasting Spellcasting Ability: Intelligence
Spell DC: 14
Spell Attack Modifier: +6
Cantrips (At Will) Spell School Special* Fire Bolt Evocation â Light
use this property again until you finish a Short or Long Rest. On a failed check, you fail to cast the spell and a random effect occurs instead, determined by rolling on the following table. Any spell
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
blankets near a table strewn with alchemical equipment. The elephant takes to the air on feathery wings and lets out a pleasing trumpet sound.
Traxigor was polymorphed into an otter years ago, and
trinket, determined by rolling on the Trinkets table in chapter 5 of the Playerâs Handbook. Traxigor doesnât care if the character keeps the trinket or not, and doesnât remember how or when he acquired it.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
than one such barrow, either broken open from the outside by those seeking lost treasures, or somehow broken from within. The Fields of the Dead is a vast, rolling plain of windswept grasses that
few walled enclosures that contain several such dwellings can occasionally be found a short distance away from the roads and rivers that run through or near the Fields. The folk of this land are kind
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Assault on Hawkerâs Grove Hawkerâs Grove is depicted on map 7.1. As the characters near Hawkerâs Grove, read the following text: Kalamanâs scouts werenât the only ones to notice Clystran and his
Battlefield Events During this battle, roll on the Hawkerâs Grove Battlefield Events table each round on initiative count 0. Also consider rolling on the table when a red dragon is slain or if a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Exchange is falling over, and some of my friends are missinâ!â An annoyed elf man in a bakerâs apron says, âIf I see one more of those gremlins come near my shop, Iâm hitting them with a rolling pin. I
and yells, âMy wifeâs been missing for days! Do something, you coward! Stop this!â When the characters near Harbinâs house, the harried townmaster yanks open the door and hurriedly pulls the characters
Compendium
- Sources->Dungeons & Dragons->Heroesâ Feast: Saving the Childrenâs Menu
vegetables line the hill on all sides, along with apple, cherry, pear, and quince trees and other flourishing plants that bear a plethora of fruits, nuts, and berries. Ingredient: Mustard Seeds Near
harvest the seeds from the mustard plants with a few minutes of work and a successful DC 15 Intelligence (Nature) check, rolling the seed pods between their fingers so the seeds fall out into a bag. A
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
every day since the goblins came through here, add 5 to the DC of the check. It takes 2 hours to navigate the twisting tunnels at normal walking speed. The tunnels are near Golgari territory, but above
the undercity. For each hour the party spends in the sewers, roll a d20. On a 15 or higher, the party has an encounter determined by rolling on the Sewer Encounters table. Sewer Encounters d20
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
water. The air is damp, and the walls are covered with slimy green moss.
Dim light streams from an archway near the top of one side of the shaft. A narrow, roaring waterfall pours from the archway into
with the water of Athis (see the âPyramid Featuresâ section). P30: North Entry A compass rose is carved into the floor of this arched corridor. The compass rose is accurate and can help reorient
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
whose maces are rolling pinsâprattle on about the âmisguidedâ surface factions of Sigil over cake and tea. The Cakers are initially indifferent toward the characters. Normally, the Cakers donât take
the destinations of each pipe and use them to their advantage in combat. Treasure Among the Cakers are two stale baguettes, three mincemeat pies, and a lemon tart. Additionally, Gertrube carries a portal compass (see Sigil and the Outlands).
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
goblin berserkers near the gate notice the characters and attack. Those foes fight to the death. The charactersâ alliesâlike Major Kalar, Sergeant Gauller, and the fake Sergeant Luggikâhold their own
During this battle, roll on the Gate to Acheron Battlefield Events table each round on initiative count 0. Also consider rolling on the table if a character tries to leave the mapped battlefield. Gate






