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                        Returning 35 results for 'non con race pdf'.
                    
                
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Innate Spellcasting. The assassin's spellcasting ability is Constitution (+4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Innate Spellcasting"} to hit with spell attacks). It can
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Commander of Bones. As a bonus action, the knight can target one skeleton or zombie it can see within 30 feet of it. The target must make a DC 14 Wisdom saving throw. On a failed save, the target must
                                                
                                            
                                        
                                                     Monsters
                                                    Tyranny of Dragons
                                                    
                                                
                                            
                                                    Assassinate. During its first turn, the assassin has advantage on attack rolls against any creature that hasn’t taken a turn. Any hit the assassin scores against a surprised creature is a
                                                
                                            
                                        
                                                    Assassin
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    Assassinate. During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit
                                                
                                            
                                        
                                                    Cultist
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.Scimitar. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Scimitar"} to
                                                
                                            
                                        
                                                    Cult Fanatic
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.
Spellcasting. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC
                                                
                                            
                                        
                                                    Thug
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated.Multiattack. The thug
                                                
                                            
                                        
                                                    Bandit Captain
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    Multiattack. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.
Scimitar. Melee Weapon Attack: +5
                                                
                                            
                                        
                                                    Bandit
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    Scimitar. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Scimitar"} to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1);{"diceNotation":"1d6+1","rollType":"damage
                                                
                                            
                                        
                                                    Blackguard
                                                    
    
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                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Spellcasting. The blackguard is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Spellcasting"} to hit
                                                
                                            
                                        
                                                    Swashbuckler
                                                    
    
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                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Lightfooted. The swashbuckler can take the Dash or Disengage action as a bonus action on each of its turns.
Suave Defense. While the swashbuckler is wearing light or no armor and wielding no shield
                                                
                                            
                                        
                                                     Monsters
                                                    Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                    Dark Devotion. The monk has advantage on saving throws against being charmed or frightened.Hooked Polearm. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Hooked
                                                
                                            
                                        
                                                     Monsters
                                                    Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                    Dark Devotion. The elder monk has advantage on saving throws against being charmed or frightened.
Spellcasting. The elder monk is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     others were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose
                                                
                                            
                                                
                                                     whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     descendants of a genie, while others were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
                                                
                                            
                                                
                                                    
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation
                                                
                                            
                                        
                                                    Deck of Many Things
                                                    
    
        Legacy
    
    
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     30 feet of you. The fighter is of the same race as you and serves you loyally until death, believing the fates have drawn him or her to you. You control this character.
Moon. You are granted the
                                                
                                            
                                                
                                                     summoner Speed 60 ft., fly 60 ft. (hover)
STR
DEX
CON
INT
WIS
CHA
16 (+3)
16 (+3)
16 (+3)
16 (+3)
16 (+3)
16 (+3)
Damage Immunities necrotic, poison
Condition
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    Cultist Cultist
 Medium humanoid (any race), any non-good alignment
 Armor Class 12 (leather armor)
 Hit Points 9 (2d8)
 Speed 30 ft.
   STR
 11(+0)
 
  DEX
 12(+1)
 
  CON
 10(+0
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                    Bandit Bandit
 Medium Humanoid (Any Race), Any Non-Lawful Alignment
 Armor Class 12 (leather armor)
 Hit Points 11 (2d8 + 2)
 Speed 30 ft.
   STR 
  11 (+0) 
 
  DEX 
  12 (+1) 
 
  CON
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                    Bandit Bandit
 Medium Humanoid (Any Race), Any Non-Lawful Alignment
 Armor Class 12 (leather armor)
 Hit Points 11 (2d8 + 2)
 Speed 30 ft.
   STR
  11 (+0) 
 
  DEX
  12 (+1) 
 
  CON
                                                
                                            
                                        
                                                    Kenku
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     clang of a mace against armor or the sound made by a breaking bone. Non-kenku refer to the kenku by describing this noise. Examples of this type of name include Smasher, Clanger, Slicer, and Basher
                                                
                                            
                                                
                                                    .
Kenku thieves, con artists, and burglars adopt animal noises, typically those common in urban settings. In this manner, kenku can call out to each other while those who overhear them mistake them for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
                                                    
                                                
                                            
                                                    Swashbuckler Swashbuckler
 Medium humanoid (any race), any non-lawful alignment
 Armor Class 17 (leather armor)
 Hit Points 66 (12d8 + 12)
 Speed 30 ft.
   STR
 12(+1)
 
  DEX
 18(+4
                                                
                                            
                                                
                                                    )
 
  CON
 12(+1)
 
  INT
 14(+2)
 
  WIS
 11(+0)
 
  CHA
 15(+2)
Skills Acrobatics +8, Athletics +5, Persuasion +6
 Senses passive Perception 10
 Languages any one language (usually Common
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Thug Thugs are ruthless enforcers skilled at intimidation and violence. They work for money and have few scruples. Thug
 Medium humanoid (any race), any non-good alignment
 Armor Class 11 (leather
                                                
                                            
                                                
                                                     armor)
 Hit Points 32 (5d8 + 10)
 Speed 30 ft.
   STR
  15 (+2)
 
  DEX
  11 (+0)
 
  CON
  14 (+2)
 
  INT
  10 (+0)
 
  WIS
  10 (+0)
 
  CHA
  11 (+0)
Skills Intimidation +2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lord’s Wrath
                                                    
                                                
                                            
                                                    Swashbuckler Swashbuckler
 Medium humanoid (any race), any non-lawful alignment
 Armor Class 17 (leather armor)
 Hit Points 66 (12d8 + 12)
 Speed 30 ft.
   STR
 12(+1)
 
  DEX
 18(+4
                                                
                                            
                                                
                                                    )
 
  CON
 12(+1)
 
  INT
 14(+2)
 
  WIS
 11(+0)
 
  CHA
 15(+2)
Skills Acrobatics +8, Athletics +5, Persuasion +6
 Senses passive Perception 10
 Languages any one language (usually Common
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     beliefs. Cultist
 Medium humanoid (any race), any non-good alignment
 Armor Class 12 (leather armor)
 Hit Points 9 (2d8)
 Speed 30 ft.
   STR
  11 (+0)
 
  DEX
  12 (+1)
 
  CON
  10 (+0
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose whether
                                                
                                            
                                                
                                                     your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     others were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose
                                                
                                            
                                                
                                                     whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     enemy nation’s vessels. Bandit
 Medium humanoid (any race), any non-lawful alignment
 Armor Class 12 (leather armor)
 Hit Points 11 (2d8 + 2)
 Speed 30 ft.
   STR
  11 (+0)
 
  DEX
  12 (+1
                                                
                                            
                                                
                                                    )
 
  CON
  12 (+1)
 
  INT
  10 (+0)
 
  WIS
  10 (+0)
 
  CHA
  10 (+0)
Senses passive Perception 10
 Languages any one language (usually Common)
 Challenge 1/8 (25 XP)
 Actions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    Bandit Captain Bandit Captain
 Medium humanoid (any race), any non-lawful alignment
 Armor Class 15 (studded leather)
 Hit Points 65 (10d8 + 20)
 Speed 30 ft.
   STR
 15(+2)
 
  DEX
 16(+3
                                                
                                            
                                                
                                                    )
 
  CON
 14(+2)
 
  INT
 14(+2)
 
  WIS
 11(+0)
 
  CHA
 14(+2)
Saving Throws Str +4, Dex +5, Wis +2
 Skills Athletics +4, Deception +4
 Senses passive Perception 10
 Languages any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    Cult Fanatic Cult Fanatic
 Medium humanoid (any race), any non-good alignment
 Armor Class 13 (leather armor)
 Hit Points 33 (6d8 + 6)
 Speed 30 ft.
   STR
 11(+0)
 
  DEX
 14(+2)
 
  CON
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                    Monsters B - E Bandit Captain
 Medium humanoid (any race), any non-lawful alignment
 Armor Class 15 (studded leather)
 Hit Points 65 (10d8 + 20)
 Speed 30 ft.
   STR
 15(+2)
 
  DEX
 16(+3
                                                
                                            
                                                
                                                     weapon.
 
 Berserker
 Medium humanoid (any race), any chaotic alignment
 Armor Class 13 (hide armor)
 Hit Points 67 (9d8 + 27)
 Speed 30 ft.
   STR
 16(+3)
 
  DEX
 12(+1)
 
  CON
 17(+3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    , rarely staying in one place for too long.  Swashbuckler
 Medium humanoid (any race), any non-lawful alignment
 Armor Class 17 (leather armor)
 Hit Points 66 (12d8 + 12)
 Speed 30 ft.
   STR
 12(+1
                                                
                                            
                                                
                                                    )
 
  DEX
 18(+4)
 
  CON
 12(+1)
 
  INT
 14(+2)
 
  WIS
 11(+0)
 
  CHA
 15(+2)
Skills Acrobatics +8, Athletics +5, Persuasion +6
 Senses passive Perception 10
 Languages any one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                    Blackguard Blackguard
 Medium humanoid (any race), any non-good alignment
 Armor Class 18 (plate)
 Hit Points 153 (18d8 + 72)
 Speed 30 ft.
   STR
 18(+4)
 
  DEX
 11(+0)
 
  CON
 18(+4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     Fanatic
 Medium humanoid (any race), any non-good alignment
 Armor Class 13 (leather armor)
 Hit Points 33 (6d8 + 6)
 Speed 30 ft.
   STR
  11 (+0)
 
  DEX
  14 (+2)
 
  CON
  12 (+1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     parks. Horncaller
 Medium humanoid (any race), lawful good
 Armor Class 13 (hide armor)
 Hit Points 39 (6d8 + 12)
 Speed 30 ft.
   STR
 13(+1)
 
  DEX
 12(+1)
 
  CON
 14(+2)
 
  INT
                                                
                                            
                                                
                                                     community, and she has many non-Selesnya friends aside from the Guildpact. One of the most active advocates of cooperation among the guilds, she is relying on personal connections with members of other guilds to help that effort.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    Assassin Assassin
 Medium humanoid (any race), any non-good alignment
 Armor Class 15 (studded leather)
 Hit Points 78 (12d8 + 24)
 Speed 30 ft.
   STR
 11(+0)
 
  DEX
 16(+3)
 
  CON
 14
                                                
                                            
                                        






