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Returning 35 results for 'notice choose relatively pdf'.
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Spells
Player’s Handbook
.
The glyph is nearly imperceptible and requires a successful Wisdom (Perception) check against your spell save DC to notice.
When you inscribe the glyph, you set its trigger and choose which effect the
feet in diameter. If you choose an object, it must remain in place; if it is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered
Spells
Player’s Handbook
spell ends without being triggered.
The glyph is nearly imperceptible and requires a successful Wisdom (Perception) check against your spell save DC to notice.
When you inscribe the glyph, you set
its trigger and choose whether it’s an explosive rune or a spell glyph, as explained below.
Set the Trigger. You decide what triggers the glyph when you cast the spell. For glyphs inscribed on
Magic Items
Icewind Dale: Rime of the Frostmaiden
hold. The largest mythallars are 150 feet in diameter.
The Ythryn mythallar is a relatively small device—a mere 50 feet in diameter. To attune to this mythallar, a creature must finish a short
of existence as the Ythryn mythallar, you can use an action to cause it to fly in any direction you choose at a speed of 30 feet. All matter within 500 feet of the device moves with it. The Ythryn
Monsters
Mordenkainen Presents: Monsters of the Multiverse
following options (choose one or roll a d6;{"diceNotation":"1d6", "rollType":"roll", "rollAction":"Piscine Anatomy"}):
1–2: Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to
the Forgotten Realms setting) might notice one curious fact about the islands’ human inhabitants: no infants or elderly are among them. This is because babies born to the Rocklanders are claimed
Monsters
Spelljammer: Adventures in Space
choose to succeed instead.
Nebulous Thoughts. Magical attempts to read the dragon’s mind or glean its thoughts fail automatically.
Siege Monster. The dragon deals double damage to objects and
is relatively plentiful, while an ancient solar dragon might consider an entire Wildspace system its hunting ground. They tend to give a wide berth to Humanoid folk, whom they find violent and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Infernal Despair. Each creature within 30 feet of Hutijin that isn’t a devil makes saving throws with disadvantage.
Legendary Resistance (3/Day). If Hutijin fails a saving throw, he can choose
lord of Cania, but he has never wavered in his support for his master—suggesting, perhaps, that Mephistopheles has some hold over him.
Outside the Nine Hells, Hutijin is a relatively obscure
Monsters
Spelljammer: Adventures in Space
choose to succeed instead.
Nebulous Thoughts. Magical attempts to read the dragon’s mind or glean its thoughts fail automatically.
Siege Monster. The dragon deals double damage to objects and
food is relatively plentiful, while an ancient solar dragon might consider an entire Wildspace system its hunting ground. They tend to give a wide berth to Humanoid folk, whom they find violent and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, lightning bolt, sendingSpell Reflection. If the morkoth makes a successful saving throw against a spell or a spell attack misses it, the morkoth can choose another creature (including the spellcaster) it
without notice. The environment is warm and wet, a subtropical or tropical climate that keeps the morkoth and its “guests” comfortable.
Each island glides on planar currents and is safe from
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Spider Climb. The dragon can climb difficult surfaces, including upside down on ceilings, without
top of the map) provides the main access to the lair by way of two sections of relatively thin crystal walls. The dragon can use a lair action to open or close passages through these walls throughout
Monsters
Fizban's Treasury of Dragons
62,000 XP (124,000 XP total) for defeating the dragon turtle after its Blessing of the Sea activates.
Legendary Resistance (3/Day). If the dragon turtle fails a saving throw, it can choose to succeed
notice taking from the sea’s bounty without offering something in return.
6
I think of sailors’ songs as their “water speech” and try to converse with them by humming
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Spider Climb. The dragon can climb difficult surfaces, including upside down on ceilings, without
by way of two sections of relatively thin crystal walls. The dragon can use a lair action to open or close passages through these walls throughout the lair.
Cobweb-Choked Tunnels. Adventurers who
Halfling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
might be a wagon jostling along a dirt road or a raft floating downriver.
Small and Practical
The diminutive halflings survive in a world full of larger creatures by avoiding notice or, barring
that, avoiding offense. Standing about 3 feet tall, they appear relatively harmless and so have managed to survive for centuries in the shadow of empires and on the edges of wars and political strife
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
Appendix D: Premade Characters If a player doesn’t have a level-appropriate character to play, have them choose one from this section. The Premade Characters table summarizes the characters, all of
whom are 9th level. Give players who choose from these options time to read over their character sheets before starting the adventure. Premade Characters Name Species Class Cathartic Human Cleric
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +12
attached to their front legs and can fold in close to the body, allowing deep dragons to easily maneuver through relatively narrow tunnels.
Deep dragons often hoard secrets, delighting in knowledge of
Backgrounds
Sword Coast Adventurer's Guide
possibilities.)
Now you’re looking for something else, perhaps greater reward for the risks you take, or the freedom to choose your own activities. For whatever reason, you’re leaving
called the Chill. Unlike most of their kind, the Chill refrains from raiding the people of the North and maintains relatively good relations so that they can hire themselves out as warriors. Few city
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Small and Practical The diminutive halflings survive in a world full of larger creatures by avoiding notice or, barring that, avoiding offense. Standing about 3 feet tall, they appear relatively
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Warlock Warlocks are relatively rare in Greyhawk, but as Iuz has ascended to power, he has begun to offer power directly to those who choose to serve him. Some of the other mysterious powers of Oerth
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Getting Some Air Some time after their second Exam, the characters notice a commotion near Bow’s End Tavern in the late afternoon. Another student is part of this scene, in which the characters are
invited to participate in a magical skating contest. Ideally, it’s a student the characters have interacted with, or you may choose another student from the “Fellow Students” section in chapter 3. The
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
first and can choose whether to avoid or deal with the encounter. If characters in the scouting party notice the encounter without being seen themselves, they can retreat back to the main force to
adventurers might choose to do so as well. A smaller scouting group can make use of stealth to travel unnoticed. If a random encounter occurs during the journey, characters in the scouting party discover it
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
V4: Ysgardian Wildfire Following the river toward its source is relatively easy—until you find the valley blocked by a raging wildfire. The forest grew close to the water here, and blazing trees have
fallen, spanning the river and spreading flames on both sides.
The fire has spread through much of the valley. Characters must choose if they want to go around or through the fire. Going Around
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +9
attached to their front legs and can fold in close to the body, allowing deep dragons to easily maneuver through relatively narrow tunnels.
Deep dragons often hoard secrets, delighting in knowledge
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Premade Characters To get started, have each player choose one character to play. Dwarf Cleric Shawn Wood You trained as a soldier on the island of Mintarn and joined a mercenary company. You
a champion of justice. Someone at the cloister may hold the key to the impending doom your deity wishes you to avert. View Character Sheet Downloadable PDF Elf Fighter Shawn Wood Your parents lived
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
concerns are beneath a god’s notice. This outlook might put his champions in a difficult ideological situation, stuck between the demands of a wrathful deity and uncomfortable moral choices. The Keranos’s
prophecies, potentially drawing in secrets of the other gods or of reality itself. It is relatively easy for a mortal to lose Keranos’s favor because the god is quick to anger and doesn’t suffer failure
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
level. If the adventuring party is relatively weak, it’s up to the players to choose whether to flee instead of fight, negotiate instead of attack, or surrender instead of die. It’s up to you as the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
choice), choose a lifestyle below—Wretched, Squalid, Poor, Modest, Comfortable, Wealthy, or Aristocratic—and pay the price to sustain that lifestyle. Lifestyles have no inherent consequences, but the
per Day) You’re accustomed to the finer things in life and might have servants. Aristocratic (10 GP per Day) You pay for the best and might have a staff that supports your lifestyle. Others notice your wealth and might encourage you to share it, either legally or otherwise.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
choice), choose a lifestyle below—Wretched, Squalid, Poor, Modest, Comfortable, Wealthy, or Aristocratic—and pay the price to sustain that lifestyle. Lifestyles have no inherent consequences, but the
per Day) You’re accustomed to the finer things in life and might have servants. Aristocratic (10 GP per Day) You pay for the best and might have a staff that supports your lifestyle. Others notice your wealth and might encourage you to share it, either legally or otherwise.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Seelie Market Attentive travelers might notice a shimmering, majestic dragon soaring above the clouds. A wagon caravan trails behind the dragon, attached to it by a magical harness. Usually the
roll on the Seelie Market Introductions table or choose the most fitting option. Seelie Market Introductions d6 Introduction 1 A strange trail of toadstools leads off the beaten path into the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Small and Practical
The diminutive halflings survive in a world full of larger creatures by avoiding notice or, barring that, avoiding offense. Standing about 3 feet tall, they appear
relatively harmless and so have managed to survive for centuries in the shadow of empires and on the edges of wars and political strife. They are inclined to be stout, weighing between 40 and 45 pounds
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
keeps order, a relatively easy job until the sahuagin arrived. Marciano refuses to answer questions shouted through the door unless a character first succeeds on a DC 15 Charisma (Persuasion) check to
, Marciano ordered everyone in Leilon Point to remain inside until further notice and wait for help to come from Leilon. Marciano describes the raiders as green-scaled monsters with finned heads. After
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
the day’s preparations. Choose a character and have them make a DC 16 Intelligence (Investigation) check. On a successful check, they notice that one of the devices is faulty. On a failed check, the
damage. If no character is in a place where something could fall on them, choose a character and let them notice the box about to fall on a student on the first floor. The character has an instant to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
28 23 19 11 100 Justyna Gil Downloadable PDF Magic Item Tracker You can use the Magic Item Tracker sheet to track how many magic items the characters have acquired. Each time the characters get a
Magic Item Rarity When you decide that a treasure contains magic items, there are two ways to determine the rarity of those items. You can choose an appropriate rarity based on the items you’ve given
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
relatively easy to find due to the crude construction of the place. It requires a successful DC 12 Wisdom (Perception) check to find such a door. Random Encounters On the upper level of the
characters’ current location. Entryway and Long Corridor. If the characters are in area 1 or in the corridor that leads to area 11, choose from the following possibilities: Two hot-headed hill giants
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
chance of another attack becomes 50 percent every half hour. Sneaking through the senseless arrangement of the burrows is relatively easy, as the derro are normally too preoccupied with their own mad
scheming to notice a group trying not to attract attention. The characters can attempt a DC 10 group Dexterity (Stealth) check, with success negating the need to roll for a possible attack at the end of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
you like, you can roll 1d6 to determine which table to choose a name from, then roll 1d12 to get a name. You can also alter or combine names, pull from a book of names, or use a name inspired by a movie
Scramblewise 8 Golly Sunnyhill 9 Mimsy Tallgrass 10 Pumpkin Timbers 11 Quarrel Underbough 12 Sybilwick Wimbly Stat Block Craig J Spearing Choose a stat block from the Monster Manual to represent the NPC’s
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
cliff’s lowest shelf are two degloths and two vlazoks (see appendix A for stat blocks for both). The exact placement of the demons is at your discretion. If they notice the characters, the demons attack
initiative ties), one of the five geysers erupts; you choose which geyser. When a geyser erupts, all creatures within 5 feet of the geyser must make a DC 18 Dexterity saving throw, taking 44 (8d10) force






