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Returning 35 results for 'rest springs'.
Spells
Player’s Handbook
A nonmagical wall of solid stone springs into existence at a point you choose within range. The wall is 6 inches thick and is composed of ten 10-foot-by-10-foot panels. Each panel must be contiguous
creature or object. The wall doesn’t need to be vertical or rest on a firm foundation. It must, however, merge with and be solidly supported by existing stone. Thus, you can use this spell to bridge a
Magic Items
Dungeon Master’s Guide
pounds while flying at its maximum speed (16 miles per hour for a maximum of 144 miles per day, with a 1-hour rest for every 3 hours of flying) or 1,000 pounds at half that speed. The bird disappears
outdoors to use this token. You can take a Magic action to touch it to an unoccupied space on the ground. The token disappears, and in its place a nonmagical oak tree springs into existence. The tree is
Monsters
Mordenkainen Presents: Monsters of the Multiverse
after a Short or Long Rest). The firenewt spits fire at a creature within 10 feet of it. The creature must make a DC 11 Dexterity saving throw, taking 9 (2d8);{"diceNotation":"2d8","rollType":"damage
the Elemental Plane of Fire, firenewts can be found on the Material Plane near hot springs and volcanoes. These amphibians need hot water to live, becoming sluggish after spending a week away from a
Monsters
Quests from the Infinite Staircase
draws close, the web springs at the creature and wraps it in sticky, cord-like fibers. The web then drains its victim’s memories, sapping the creature’s life force in the process. A memory web
Memories", "rollDamageType":"psychic"} psychic damage and becomes memory drained until it finishes a long rest or the memory web is destroyed.
While memory drained, the target must roll a d4
Monsters
Mythic Odysseys of Theros
mount, the mount is reduced to 0 hit points as well.
Radiant Rebirth (Recharges after a Long Rest). If the archon is reduced to 0 hit points, it regains 30 hit points and springs back to its feet
Wall of Stone
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
A nonmagical wall of solid stone springs into existence at a point you choose within range. The wall is 6 inches thick and is composed of ten 10-foot- by-10-foot panels. Each panel must be contiguous
object. The wall doesn't need to be vertical or rest on any firm foundation. It must, however, merge with and be solidly supported by existing stone. Thus, you can use this spell to bridge a chasm or
Feather Token
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
while flying at its maximum speed (16 miles an hour for a maximum of 144 miles per day, with a one-hour rest for every 3 hours of flying), or 1,000 pounds at half that speed. The bird disappears after
touch it to an unoccupied space on the ground. The token disappears, and in its place a nonmagical oak tree springs into existence. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its
Quaal's Feather Token
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
while flying at its maximum speed (16 miles an hour for a maximum of 144 miles per day, with a one-hour rest for every 3 hours of flying), or 1,000 pounds at half that speed. The bird disappears after
touch it to an unoccupied space on the ground. The token disappears, and in its place a nonmagical oak tree springs into existence. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its
Firbolg
Legacy
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Species
Volo's Guide to Monsters
the group’s needs, but the effect each action will have on the forest and the rest of the natural world. Firbolg tribes would rather go hungry than strain the land during a famine.
Hidden
an unappealing place to explore by temporarily diverting springs, driving away game, stealing critical tools, and altering trails to leave hunting or lumber parties hopelessly lost. The firbolgs
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
V6: Elysian Springs Beside a small alpine lake, an elegant mansion stands untouched by wildfire. A handful of armed people patrol around the building, keeping a nervous watch on the fires to the
south and the sky overhead.
Elysian Springs is a luxury resort that attracts rich clients who seek to relax in beautiful surroundings. The fires have not yet reached it, but the mansion is mostly
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
31. Rest Area This empty, dead-end area makes a good place for the characters to rest. 31a. Open Pit A 10-foot-wide, 20-foot-deep pit stands open between parallel corridors to the north and south
. The springs that held the pit’s cover shut have rusted to the point of malfunction, exposing the trap. 31b. Empty Room Once used as quarters by Undermountain engineers, this room now contains nothing but dust.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
with gardens and joined by walls into one vast and sprawling building. It was surrounded by a moat fed by underground springs; splendid stone statues of heroic dwarves stood on high pedestals wherever
Torhild’s rest. Reason to Visit. Characters have a chance to explore Torhild’s tomb in the “Halls of the Hunting Axe” side trek in chapter 6.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Monastery A monk studies in a monastery in preparation for a life of asceticism. Most of those who enter a monastery make it their home for the rest of their lives, with the exception of adventurers
can be reached only by flying. 4 Your monastery is built beside a volcanic system of hot springs, geysers, and sulfur pools. You regularly received visits from azer traders. 5 Your monastery was
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Firenewts In regions that contain hot springs, volcanic activity, or similar hot and wet conditions, firenewts might be found. Some of these humanoid amphibians live in a militaristic theocracy that
.
Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Spit Fire (Recharges after a Short or Long Rest). The firenewt spits fire at a creature within
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
springs into existence at a point you choose within range. The wall is 6 inches thick and is composed of ten 10-foot-by-10-foot panels. Each panel must be contiguous with at least one other panel
or rest on any firm foundation. It must, however, merge with and be solidly supported by existing stone. Thus, you can use this spell to bridge a chasm or create a ramp. If you create a span greater
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
springs into existence at a point you choose within range. The wall is 6 inches thick and is composed of ten 10-foot-by-10-foot panels. Each panel must be contiguous with at least one other panel
or rest on any firm foundation. It must, however, merge with and be solidly supported by existing stone. Thus, you can use this spell to bridge a chasm or create a ramp. If you create a span greater
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
characters’ help. Lord Bakaris is clearly in a state of shock and doesn’t speak during the conversation. Safe for Now Darrett leads the characters six miles east of Steel Springs, where Kalaman’s soldiers
from the west to protect the city. Darrett, the de facto leader of the retreating forces, lets the troops rest overnight. He suggests the characters rest along with them. The next morning, he
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Firenewts In regions that contain hot springs, volcanic activity, or similar hot and wet conditions, firenewts might be found. These humanoid amphibians live in a militaristic theocracy that reveres
. Hit: 4 (1d6 + 1) slashing damage.
Spit Fire (Recharges after a Short or Long Rest). The firenewt spits fire at a creature within 10 feet of it. The creature must make a DC 11 Dexterity saving
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
wall of solid stone springs into existence at a point you choose within range. The wall is 6 inches thick and is composed of ten 10-foot-by-10-foot panels. Each panel must be contiguous with another
need to be vertical or rest on a firm foundation. It must, however, merge with and be solidly supported by existing stone. Thus, you can use this spell to bridge a chasm or create a ramp. If you
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
wall of solid stone springs into existence at a point you choose within range. The wall is 6 inches thick and is composed of ten 10-foot-by-10-foot panels. Each panel must be contiguous with another
need to be vertical or rest on a firm foundation. It must, however, merge with and be solidly supported by existing stone. Thus, you can use this spell to bridge a chasm or create a ramp. If you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
), but it obeys your simple commands and can’t attack. It can carry up to 500 pounds while flying at its maximum speed (16 miles an hour for a maximum of 144 miles per day, with a one-hour rest for every
disappears, and in its place a nonmagical oak tree springs into existence. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. Whip. You can
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Firenewts Originally from the Elemental Plane of Fire, firenewts can be found on the Material Plane near hot springs and volcanoes. These amphibians need hot water to live, becoming sluggish after
firenewt makes two Scimitar attacks.
Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Spit Fire (Recharges after a Short or Long Rest). The
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
and can’t attack. It can carry up to 500 pounds while flying at its maximum speed (16 miles an hour for a maximum of 144 miles per day, with a one-hour rest for every 3 hours of flying), or 1,000 pounds
unoccupied space on the ground. The token disappears, and in its place a nonmagical oak tree springs into existence. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
around corpses, or stuck to ossuaries in dark catacombs.
Memory webs feed on memories and require daily sustenance. When a memory web’s prey draws close, the web springs at the creature and wraps it
target takes 5 (2d4) psychic damage and becomes memory drained until it finishes a long rest or the memory web is destroyed.
While memory drained, the target must roll a d4 each time it makes an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
while flying at its maximum speed (16 miles per hour for a maximum of 144 miles per day, with a 1-hour rest for every 3 hours of flying) or 1,000 pounds at half that speed. The bird disappears after
this token. You can take a Magic action to touch it to an unoccupied space on the ground. The token disappears, and in its place a nonmagical oak tree springs into existence. The tree is 60 feet tall
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
while flying at its maximum speed (16 miles per hour for a maximum of 144 miles per day, with a 1-hour rest for every 3 hours of flying) or 1,000 pounds at half that speed. The bird disappears after
this token. You can take a Magic action to touch it to an unoccupied space on the ground. The token disappears, and in its place a nonmagical oak tree springs into existence. The tree is 60 feet tall
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
in this way, every time you finish a long rest, you must make a DC 10 Charisma saving throw. On a failed save, you immediately drop everything you are carrying or wearing and are transformed into a
—stand behind the counter. Behind them are several hot springs and massage stations.
The spa is run by two erinyes named Vitia and Vertu. They offer two services: Brimstone Springs (Costs 100 Talons
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
that spends the entirety of a Short or Long Rest in this chamber gains the following benefits at the end of the rest: All Exhaustion levels are removed from the creature. The Poisoned condition ends on
the creature. The creature regains the maximum number of Hit Points for any Hit Point Die spent at the end of this rest. Fountain Pools. The pools radiate magic. A character who interacts with the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
sobbing and confessions of regret Enchanted Springs Enchanted springs brim with miraculous waters, whether they tap into magical sources hidden beneath the earth or they’re blessed by eldritch beings
springs, driving off strangers or demanding a worthy price for access to the mystical waters. While many enchanted springs bear the blessings of wild gods or fey beings, some are tainted. These might be
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
creatures haunt the burial chambers of the king and queen. One of the creatures claims to be Queen Zanobis herself. The monarchs can’t rest until these wicked Undead are slain. Undying Enemy. Only
, and exquisite pottery. A mosaic spans the walls, depicting the lives of the monarchs who rest here.
Everything in this tomb is a sham. The sarcophagi are wood painted to look like solid gold, and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
silently pick off sentries on patrol before they can raise an alarm, which makes the upcoming onslaught by the rest of the war band even more lethal. Another function that hunters perform is to trail along
springs into action, its blades and teeth turn it into a whirling dealer of death, able to dash from one target to the next as though it had been shot from a bow. Gnoll Witherlings A war band might go for
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
points as well.
Radiant Rebirth (Recharges after a Long Rest). If the archon is reduced to 0 hit points, it regains 30 hit points and springs back to its feet with a burst of radiance. Each
reduction lasts until the target finishes a long rest. If the target’s hit point maximum is reduced to 0, its body and everything it is wearing and carrying, except for magic items, are reduced to ash. A
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, the creature is scouting the gardens to determine if it can kill the dragon. It remains in the well and waits for the characters to leave, but if the characters search the well or attempt to rest here
between them, a variety of objects—weapons, a shield, an urn, and the like—rest on pedestals. Green and blue tiles on the floor suggest a river flowing through a fertile delta.
A Spirit Naga called
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
inexplicably breaks into merry songs and short stretches of joke-telling. His voice is a fine tenor and his jokes are hilarious. But these gregarious moods are always short. The rest of the time, he is
met. Speech springs from him like music from the harp of Milil. The fact that he seldom has anything to say never seems to stop him from talking or others from listening. Nyerhite Verther (Male Human
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
face half hidden by a wide-brimmed hat that has a blue jay perched on it. The woman leaps to her feet, brandishes a staff, and snarls, “Go on, git!” A fiery ray springs from her fingertip, frightening
ship, Topolah allows them to stay with her until another ship arrives, in which case you should modify the rest of this chapter as follows: Modify the “Oh, Momma!” encounter so that the void scavver






