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                        Returning 35 results for 'score all carried'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    While you are attuned to this magic weapon, your Strength is 20 unless your Strength is already equal to or greater than that score. The weapon deals an extra 1d8 Thunder damage to any creature it
                                                
                                            
                                                
                                                     hits and an extra 3d8 Thunder damage to objects it hits that arenât being worn or carried.
The weapon has the following additional properties.
Clap of Thunder. As a Magic action, you can strike
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     and are often carried (and revered) by that urdefhanâs descendants. If you score a Critical Hit against a creature that isnât a Construct or Undead while using this weapon, you deal an
                                                
                                            
                                        
                                                    Bag of Beans
                                                    
    
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        This doesn't reflect the latest rules and lore.
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     fire ignites flammable objects in the area that aren't being worn or carried.
If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean produces an effect 1 minute later
                                                
                                            
                                                
                                                     creature that eats an egg must make a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores
                                                
                                            
                                        
                                                     feats
                                                    
                                                    
                                                
                                            
                                                    General Feat (Prerequisite: Level 4+)
Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
Mythal Ward. If a spell attack hits you or you fail a
                                                
                                            
                                                
                                                     if it was a spell attack.
18-19
Any flammable, nonmagical object within 10 feet of the triggering spellâs caster that isnât being worn or carried by another creature bursts into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Scions of Elemental Evil
                                                    
                                                
                                            
                                                     (Greatclub), Very Rare (Requires Attunement) While you are attuned to this magic weapon, your Strength is 20 unless your Strength is already equal to or greater than that score. The weapon deals an extra 1d8
                                                
                                            
                                                
                                                     Thunder damage to any creature it hits and an extra 3d8 Thunder damage to objects it hits that arenât being worn or carried. The weapon has the following additional properties. Clap of Thunder. As a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hold Back The Dead
                                                    
                                                
                                            
                                                     (Greatclub), Very Rare (Requires Attunement) While you are attuned to this magic weapon, your Strength is 20 unless your Strength is already equal to or greater than that score. The weapon deals an extra 1d8
                                                
                                            
                                                
                                                     Thunder damage to any creature it hits and an extra 3d8 Thunder damage to objects it hits that arenât being worn or carried. The weapon has the following additional properties. Clap of Thunder. As a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Mark of Storm Traits  If your half-elf character has the Mark of Storm, the following traits replace the half-elfâs Ability Score Increase and Skill Versatility traits in the Playerâs Handbook
                                                
                                            
                                                
                                                    . Ability Score Increase. Your Charisma score increases by 2, and your Dexterity score increases by 1. Windwrightâs Intuition. When you make a Dexterity (Acrobatics) check or any ability check involving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     score. The weapon deals an extra 1d8 Thunder damage to any creature it hits and an extra 3d8 Thunder damage to objects it hits that arenât being worn or carried. The weapon has the following
                                                
                                            
                                                
                                                     thunderous energy. Each creature in the Cone must succeed on a DC 15 Strength saving throw or have the Prone condition. Nonmagical objects in the Cone that arenât being worn or carried take 3d8 Thunder damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     score. The weapon deals an extra 1d8 Thunder damage to any creature it hits and an extra 3d8 Thunder damage to objects it hits that arenât being worn or carried. The weapon has the following
                                                
                                            
                                                
                                                     thunderous energy. Each creature in the Cone must succeed on a DC 15 Strength saving throw or have the Prone condition. Nonmagical objects in the Cone that arenât being worn or carried take 3d8 Thunder damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     reduces the wearer's speed by 10 feet unless the wearer has a Strength score equal to or higher than the listed score. Stealth. If the Armor table shows "Disadvantage" in the Stealth column, the wearer
                                                
                                            
                                                
                                                     has disadvantage on Dexterity (Stealth) checks. Shields. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                       
   Horned Devil Large Fiend (Devil), Lawful Evil
 AC 18 Initiative +7 (17)
 HP 199 (19d10 + 95)
 Speed 30 ft., Fly 60 ft.
     Ability Score Mod Save 
    Str  22  +6  +10 
  Dex  17  +3  +7 
  Con
                                                
                                            
                                                
                                                      21  +5  +5 
      Ability Score Mod Save 
    Int  12  +1  +1 
  Wis  16  +3  +7 
  Cha  18  +4  +8 
   
 Resistances Cold
 Immunities Fire, Poison; Poisoned
 Senses Darkvision 150 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Devil Medium Fiend (Devil), Lawful Evil
 AC 15 Initiative +3 (13)
 HP 110 (13d8 + 52)
 Speed 30 ft., Climb 30 ft.
     Ability Score Mod Save 
    Str  16  +3  +6 
  Dex  17  +3  +3 
  Con  18
                                                
                                            
                                                
                                                      +4  +7 
      Ability Score Mod Save 
    Int  12  +1  +1 
  Wis  14  +2  +5 
  Cha  14  +2  +5 
   
 Skills Deception +5, Insight +5, Perception +8
 Resistances Cold
 Immunities Fire
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     entertain themselves. Magmin Small Elemental, Chaotic Neutral
 AC 14 Initiative +2 (12)
 HP 13 (3d6 + 3)
 Speed 30 ft.
     Ability Score Mod Save 
    Str  7  â2  â2 
  Dex  15  +2  +2 
  Con  12  +1
                                                
                                            
                                                
                                                      +1 
      Ability Score Mod Save 
    Int  8  â1  â1 
  Wis  11  +0  +0 
  Cha  10  +0  +0 
   
 Immunities Fire
 Senses Darkvision 60 ft.; Passive Perception 10
 Languages Primordial (Ignan
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    . Choose a number of nonmagical objects within range that arenât being worn or carried, arenât fixed to a surface, and arenât Gargantuan. The maximum number of objects is equal to your spellcasting
                                                
                                            
                                                
                                                    , Unaligned
 AC 15
 HP 10 (Medium or smaller), 20 (Large), 40 (Huge)
 Speed 30 ft.
     Ability Score Mod Save 
    STR  16  +3  +3 
  DEX  10  +0  +0 
  CON  10  +0  +0 
      Ability Score Mod Save
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     triggered, the mechanism pushes the millstone through the wall and sends it rolling down the stairs. When this occurs, anyone who has a passive Perception score of 14 or lower is surprised. Everyone rolls
                                                
                                            
                                                
                                                     damage and have a 50 percent chance to drop anything carried in hand. A character whose saving throw fails by 5 or more takes maximum damage, is knocked prone, and drops anything held in hand
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                    : Level 4+, Strength 13+) You gain the following benefits. Ability Score Increase. Increase your Strength score by 1, to a maximum of 20. (This is included above.) Heavy Weapon Mastery. When you hit a
                                                
                                            
                                                
                                                    . Immediately after you score a Critical Hit with a Melee weapon or reduce a creature to 0 Hit Points with one, you can make one attack with the same weapon as a Bonus Action. Skilled Origin Feat You gain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Hobgoblins Hobgoblin Warrior Medium Fey (Goblinoid), Lawful Evil
 AC 18 Initiative +3 (13)
 HP 11 (2d8 + 2)
 Speed 30 ft.
     Ability Score Mod Save 
    Str  13  +1  +1 
  Dex  12  +1  +1
                                                
                                            
                                                
                                                     
  Con  12  +1  +1 
      Ability Score Mod Save 
    Int  10  +0  +0 
  Wis  10  +0  +0 
  Cha  9  â1  â1 
   
 Gear Half-Plate Armor, Longbow, Longsword, Shield
 Senses Darkvision 60 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Mages Mage Medium or Small Humanoid (Wizard), Neutral
 AC 15 Initiative +2 (12)
 HP 81 (18d8)
 Speed 30 ft.
     Ability Score Mod Save 
    Str  9  â1  â1 
  Dex  14  +2  +2 
  Con  11  +0
                                                
                                            
                                                
                                                      +0 
      Ability Score Mod Save 
    Int  17  +3  +6 
  Wis  12  +1  +4 
  Cha  11  +0  +0 
   
 Skills Arcana +6, History +6, Perception +4
 Gear Wand
 Senses Passive Perception 14
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Red Dragons Red Dragon Wyrmling Medium Dragon (Chromatic), Chaotic Evil
 AC 17 Initiative +2 (12)
 HP 75 (10d8 + 30)
 Speed 30 ft., Climb 30 ft., Fly 60 ft.
     Ability Score Mod Save 
    Str
                                                
                                            
                                                
                                                      19  +4  +4 
  Dex  10  +0  +2 
  Con  17  +3  +3 
      Ability Score Mod Save 
    Int  12  +1  +1 
  Wis  11  +0  +2 
  Cha  15  +2  +2 
   
 Skills Perception +4, Stealth +2
 Immunities
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     is infused with energy from the Astral Plane that magically interferes with movement and the Material Planeâs gravity. An object in the shaft that is neither worn nor carried hangs motionless in the
                                                
                                            
                                                
                                                     air, and ammunition and thrown weapons stop moving when they enter the shaft. A creature in the shaft has a Fly Speed (in feet) equal to 5 times its Intelligence score and can hover. As soon as the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Monsters (T) Tarrasque Gargantuan Monstrosity (Titan), Unaligned
 AC 25 Initiative +18 (28)
 HP 697 (34d20 + 340)
 Speed 60 ft., Burrow 40 ft., Climb 60 ft.
     Ability Score Mod Save 
    Str
                                                
                                            
                                                
                                                      30  +10  +10 
  Dex  11  +0  +9 
  Con  30  +10  +10 
      Ability Score Mod Save 
    Int  3  â4  +5 
  Wis  11  +0  +9 
  Cha  11  +0  +9 
   
 Skills Perception +9
 Resistances
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Bandits Bandit Medium or Small Humanoid, Neutral
 AC 12 Initiative +1 (11)
 HP 11 (2d8 + 2)
 Speed 30 ft.
     Ability Score Mod Save 
    Str  11  +0  +0 
  Dex  12  +1  +1 
  Con  12  +1  +1
                                                
                                            
                                                
                                                     
      Ability Score Mod Save 
    Int  10  +0  +0 
  Wis  10  +0  +0 
  Cha  10  +0  +0 
   
 Gear Leather Armor, Light Crossbow, Scimitar
 Senses Passive Perception 10
 Languages Common
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     sanguine moon, the symbol of Mogisâs red eye. 
   2  Your twin sibling is a champion of Iroas. 
   3  You successfully carried out a brutal vendetta against a rival family. 
   4  You proved yourself
                                                
                                            
                                                
                                                     obtained at any cost. (Evil) 
   6  Pride. No one can best me in my chosen endeavor and woe to those who try. (Any) 
   Earning and Losing Piety You increase your piety score to Mogis when you expand
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                     your choice. (This is included above.) Versatile. You gain an Origin feat of your choice. Skilled is recommended. (This is included above.) Feats Ability Score Improvement General Feat (Prerequisite
                                                
                                            
                                                
                                                    : Level 4+) Increase one ability score of your choice by 2, or increase two ability scores of your choice by 1. This feat canât increase an ability score above 20. (This is included above.) Repeatable
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     damage on a successful one. The fire ignites flammable objects in the area that arenât being worn or carried. If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean
                                                
                                            
                                                
                                                     its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature takes 10d6 force damage from an internal magical explosion. 91â99 A pyramid with a 60-foot
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     damage on a successful one. The fire ignites flammable objects in the area that arenât being worn or carried. If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean
                                                
                                            
                                                
                                                     its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature takes 10d6 force damage from an internal magical explosion. 91â99 A pyramid with a 60-foot
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Initiative +18 (28)
 HP 697 (34d20 + 340)
 Speed 60 ft., Burrow 40 ft., Climb 60 ft.
    Ability Score Mod Save   Str 30 +10 +10 Dex 11 +0 +9 Con 30 +10 +10     Ability Score Mod Save   Int 3 â4 +5
                                                
                                            
                                                
                                                    , it has the Prone condition.
 Thunderous Bellow (Recharge 5â6). Constitution Saving Throw: DC 27, each creature and each object that isnât being worn or carried in a 150-foot Cone. Failure: 78 (12d12
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     wearer has a Strength score equal to or higher than the listed score. Stealth. If the Armor table shows "Disadvantage" in the Stealth column, the wearer has disadvantage on Dexterity (Stealth) checks
                                                
                                            
                                                
                                                    . Shields. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. Armor  Armor Name
 Cost
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     join the ceremony. Any character who does so takes up the chant, and has their Constitution score reduced by 1 each round on initiative count 0. A character reduced to 0 hit points while under this
                                                
                                            
                                                
                                                     When a worshiperâs life energy has been drained by the ceremony, they are transformed into a large black rock, carried out of the tomb, and set on the hillside (where theyâll eventually form the image
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    . Hrazhak Two teams of seven shifters play hrazhak on a field with a goal at each end. Each team starts out carrying a wooden idol. To score, a team must steal its opponentâs idol and place both idols in its
                                                
                                            
                                                
                                                     thrown or carried, and there are no limits on contact between participants, although only natural weapons are allowed. Typically, a low-level druid or adept is on hand to provide healing if neededâbut any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    College of Creation One bardâs song of creation is the score to another personâs nightmares.
 Tasha
 Bards believe the cosmos is a work of artâthe creation of the first dragons and gods. That
                                                
                                            
                                                
                                                     animate one Large or smaller nonmagical item within 30 feet of you that isnât being worn or carried. The animate item uses the Dancing Item stat block, which uses your proficiency bonus (PB). The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    , obliterated by the might of the kraken.
 Yet the kraken carried on, moving toward a coastal human settlement. Amid the ruins of his home, Dalakos had a revelation. Working desperately, the triton
                                                
                                            
                                                
                                                    , Galaukus, Galiton, Kenessos, Odexes, Palamon, Pontreus, Rheteus, Thrasios (JACK WANG) Triton Traits Your triton character has the following racial traits. Ability Score Increase. Your Strength
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     magnetic trap within the chamberâs ceiling. Each creature in the room wearing metal armor is pulled up to the 30-foot-high ceiling, as are any metal objects or weapons that arenât being worn or carried
                                                
                                            
                                                
                                                    ) score of 15 or higher detect a cool, fresh breeze from the east. P14e. The words âKnock Firstâ have been carved in Common into a heavy plank door. The bandits in the room beyond (see area P16) wrote
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     of the swamp is at its lowest, the raft gets stuck in the mud and wonât budge unless it is carried or dragged. It weighs 300 pounds. Gushing Oâ-well The characters hear the rush of water in the
                                                
                                            
                                                
                                                     who have a passive Wisdom (Perception) score of 13 or higher see 1d4 Feywild trinkets bobbing in the water at the top of the geyser. (Roll on the Feywild Trinkets table in the introduction to determine
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     ridge. The walls above the ridge gleam with gem deposits.
 Floating near the 15-foot-high ceiling is a grell. A character who has a passive Wisdom (Perception) score of 16 or higher notices the grell
                                                
                                            
                                                
                                                     the ghost while searching for shelter during a blizzard, allowing it to possess Trex without the other koboldsâ knowledge. The threadbare satchel carried by Trex once belonged to Janth. It contains
                                                
                                            
                                        






