Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'score all cloud'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        score all could
                                    
                                
                                    
                                        stone all cloud
                                    
                                
                                    
                                        score all clad
                                    
                                
                                    
                                        score all cloak
                                    
                                
                                    
                                        score all cold
                                    
                                
                        
                    
                
                        
                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    While wearing this belt, your Strength score changes to a score granted by the belt. The item has no effect on you if your Strength without the belt is equal to or greater than the belt’s score
                                                
                                            
                                                
                                                    
Very Rare
Belt of Fire Giant Strength
25
Very Rare
Belt of Cloud Giant Strength
27
Legendary
Belt of Storm Giant Strength
29
Legendary
 
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    When you drink this potion, your Strength score changes for 1 hour. The type of giant determines the score (see the table below). The potion has no effect on you if your Strength is equal to or
                                                
                                            
                                                
                                                     greater than that score.
This potion’s transparent liquid has floating in it a sliver of light resembling a giant’s fingernail.
Type of Giant
Strength
Rarity
Potion of Hill
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     makes a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature
                                                
                                            
                                                
                                                     the DM chooses, such as to a great view, a cloud giant’s castle, or another plane of existence.
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     structures.Multiattack. The scion makes one attack using Cloud Morningstar or Wind Javelin, as well as two Slam attacks.
Cloud Morningstar. Melee Weapon Attack: +18;{"diceNotation":"1d20+18", "rollType":"to hit
                                                
                                            
                                                
                                                    ", "rollAction":"Cloud Morningstar"} to hit, reach 30 ft., one target. Hit: 32 (4d10 + 10);{"diceNotation":"4d10+10", "rollType":"damage", "rollAction":"Cloud Morningstar", "rollDamageType":"force
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Awakening of the Scion. The cradle is a container for the scion of Memnor. When the cradle drops to 0 hit points, its body dissipates into cloud wisps. The scion instantly appears in the space the
                                                
                                            
                                                
                                                     have the deafened condition for 1 minute.A slumbering scion of Memnor appears as a dense, slowly drifting tower of clouds that never dissipates. Often, this cloud lingers over a remote valley, creating
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                    .
Lightning Storm (Costs 2 Actions). Slarkrethel uses Lightning Storm.
Ink Cloud (Costs 3 Actions). While underwater, the kraken expels an ink cloud in a 60-foot radius. The cloud spreads around corners
                                                
                                            
                                                
                                                    );{"diceNotation":"3d10","rollType":"damage","rollAction":"Ink Cloud","rollDamageType":"poison"} poison damage on a failed save, or half as much damage on a successful one. A strong current disperses the
                                                
                                            
                                        
                                                     Monsters
                                                    Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     kraken uses Fling.
Ink Cloud (Costs 3 Actions). While underwater, the kraken expels an ink cloud in a 40-foot radius. The cloud spreads around corners, and that area is heavily obscured to creatures
                                                
                                            
                                                
                                                    ","rollAction":"Ink Cloud","rollDamageType":"poison"} poison damage on a failed save or half as much damage on a successful one. A strong current disperses the cloud, which otherwise disappears at the end of
                                                
                                            
                                        
                                                     Monsters
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                     round. Creatures and objects within or beyond the fog are heavily obscured. A creature that enters the freezing cloud for the first time on a turn or starts its turn there takes 10 (3d6);{"diceNotation
                                                
                                            
                                                
                                                    ":"3d6","rollType":"damage","rollAction":"freezing cloud","rollDamageType":"cold"} cold damage.
Regional Effects
Olhydra’s presence in an elemental node creates a number of widespread effects
                                                
                                            
                                        
                                                    Kraken
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     or uses its Fling.
Lightning Storm (Costs 2 Actions). The kraken uses Lightning Storm.
Ink Cloud (Costs 3 Actions). While underwater, the kraken expels an ink cloud in a 60-foot radius. The cloud
                                                
                                            
                                                
                                                     throw, taking 16 (3d10);{"diceNotation":"3d10","rollType":"damage","rollAction":"Ink Cloud","rollDamageType":"poison"} poison damage on a failed save, or half as much damage on a successful one. A strong
                                                
                                            
                                        
                                                     Feats
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    You’ve manifested the confounding magic emblematic of cloud giants, granting you the following benefits:
Ability Score Increase. Increase your Strength, Constitution, or Charisma score by 1
                                                
                                            
                                        
                                                    Bag of Beans
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     creature that eats an egg must make a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores
                                                
                                            
                                                
                                                     leads where the GM chooses, such as to a great view, a cloud giant's castle, or a different plane of existence.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Potion of Giant Strength Potion, rarity varies When you drink this potion, your Strength score changes for 1 hour. The type of giant determines the score (see the table below). The potion has no
                                                
                                            
                                                
                                                     effect on you if your Strength is equal to or greater than that score. This potion’s transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Cloud Giant Giant of the Loftiest Heights Habitat: Mountain; Treasure: Arcana Taras Susak  Cloud giants use the power of the skies to observe and subtly influence the world. These giants resemble
                                                
                                            
                                                
                                                     attack with weapons wreathed in storm clouds and throw roaring thunderheads. Most cloud giants inhabit citadels crowning tremendous mountains or magical palaces that drift amid the clouds. Many of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Belt of Giant Strength Wondrous item, rarity varies (requires attunement) While wearing this belt, your Strength score changes to a score granted by the belt. The item has no effect on you if your
                                                
                                            
                                                
                                                     Strength without the belt is equal to or greater than the belt’s score. Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    Belt of Giant Strength Wondrous Item, Rarity Varies (Requires Attunement) While wearing this belt, your Strength changes to a score granted by the belt. The type of giant determines the score (see
                                                
                                            
                                                
                                                     the table below). The item has no effect on you if your Strength without the belt is equal to or greater than the belt’s score.  Belt Str. Rarity   Belt of Giant Strength (hill) 21 Rare Belt of Giant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    Potion of Giant Strength Potion, Rarity Varies When you drink this potion, your Strength score changes for 1 hour. The type of giant determines the score (see the table below). The potion has no
                                                
                                            
                                                
                                                     effect on you if your Strength is equal to or greater than that score. This potion’s transparent liquid has floating in it a sliver of light resembling a giant’s fingernail.  Potion Str. Rarity   Potion
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Potion of Giant Strength Potion, Rarity Varies When you drink this potion, your Strength score changes for 1 hour. The type of giant determines the score (see the table below). The potion has no
                                                
                                            
                                                
                                                     effect on you if your Strength is equal to or greater than that score. This potion’s transparent liquid has floating in it a sliver of light resembling a giant’s fingernail.  Potion Str. Rarity   Potion
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    Belt of Giant Strength Wondrous item, rarity varies (requires attunement) While wearing this belt, your Strength score changes to a score granted by the belt. The item has no effect on you if your
                                                
                                            
                                                
                                                     Strength without the belt is equal to or greater than the belt’s score. Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    Potion of Giant Strength Potion, rarity varies When you drink this potion, your Strength score changes for 1 hour. The type of giant determines the score (see the table below). The potion has no
                                                
                                            
                                                
                                                     effect on you if your Strength is equal to or greater than that score. This potion’s transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Belt of Giant Strength Wondrous Item, Rarity Varies (Requires Attunement) While wearing this belt, your Strength changes to a score granted by the belt. The type of giant determines the score (see
                                                
                                            
                                                
                                                     the table below). The item has no effect on you if your Strength without the belt is equal to or greater than the belt’s score.  Belt Str. Rarity   Belt of Giant Strength (hill) 21 Rare Belt of Giant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Initiative +1 (11)
 HP 21 (6d6)
 Speed 30 ft., Fly 30 ft.
     Ability Score Mod Save 
    Str  7  −2  −2 
  Dex  13  +1  +1 
  Con  10  +0  +0 
      Ability Score Mod Save 
    Int  9  −1  −1
                                                
                                            
                                                
                                                     from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.
 Actions
 Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.
 Fog Cloud (1/Day
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Variant Half-Elf: Mark of Storm If your half-elf character has the Mark of Storm, the following traits replace the half-elf’s Ability Score Increase and Skill Versatility traits in the Player’s
                                                
                                            
                                                
                                                     Handbook. Ability Score Increase. Your Charisma score increases by 2, and your Dexterity score increases by 1. Windwright’s Intuition. When you make a Dexterity (Acrobatics) check or any ability check
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Mark of Storm Traits  If your half-elf character has the Mark of Storm, the following traits replace the half-elf’s Ability Score Increase and Skill Versatility traits in the Player’s Handbook
                                                
                                            
                                                
                                                    . Ability Score Increase. Your Charisma score increases by 2, and your Dexterity score increases by 1. Windwright’s Intuition. When you make a Dexterity (Acrobatics) check or any ability check involving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    -preservation.
 
   Mathias Kollros   
 Dretch Small Fiend (Demon), Chaotic Evil
 AC 11 Initiative +0 (10)
 HP 18 (4d6 + 4)
 Speed 20 ft.
     Ability Score Mod Save 
    Str  12  +1  +1 
  Dex  11
                                                
                                            
                                                
                                                      +0  +0 
  Con  12  +1  +1 
      Ability Score Mod Save 
    Int  5  −3  −3 
  Wis  8  −1  −1 
  Cha  3  −4  −4 
   
 Resistances Cold, Fire, Lightning
 Immunities Poison; Poisoned
 Senses
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     forth in the wind.
 If Trinket, Bauble, and Charm’s rain cloud balloon (see chapter 2) is tethered to the balcony and the characters have not already seen it or destroyed it, add: An enormous flying
                                                
                                            
                                                
                                                     balloon made from a bulging rain cloud is tethered to the balcony’s battlements.
 If Charm the darkling elder and her two cohorts, the darklings Trinket and Bauble, fled Hither in their rain cloud
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     is a cloud giant, with the following changes: Zephyros is neutral good. He has an Intelligence score of 18 (+4) and the Spellcasting action option described below. He carries a giant-sized staff of
                                                
                                            
                                                
                                                     tower floating on a billowy cloud a thousand feet overhead. The tower must be hundreds of feet tall, and its spire looks strangely like a pointy wizard’s hat. As the tower drifts closer, stairs made of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    ” in chapter 2). Anyone with a passive Wisdom (Perception) score of 13 or higher notices a vein of precious gems embedded in the rock wall behind the steam vent. Anyone actively searching the cavern
                                                
                                            
                                                
                                                     spots the gem deposit automatically. The gems can’t be reached without entering a 10-foot-by-10-foot-by-10-foot cloud of hot steam. Any creature that enters the area or starts its turn there takes 1d8
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Mephits Dust Mephit Small Elemental, Neutral Evil
 AC 12 Initiative +2 (12)
 HP 17 (5d6)
 Speed 30 ft., Fly 30 ft.
     Ability Score Mod Save 
    Str  5  −3  −3 
  Dex  14  +2  +2 
  Con  10
                                                
                                            
                                                
                                                      +0  +0 
      Ability Score Mod Save 
    Int  9  −1  −1 
  Wis  11  +0  +0 
  Cha  10  +0  +0 
   
 Skills Perception +2, Stealth +4
 Vulnerabilities Fire
 Immunities Poison; Exhaustion
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     ends its turn in Bright Light.
 Cloud Giant Huge Giant, Neutral
 AC 14 Initiative +4 (14)
 HP 200 (16d12 + 96)
 Speed 40 ft., Fly 20 ft. (hover)
     Ability Score Mod Save 
    Str  27  +8  +8
                                                
                                            
                                                
                                                    Monsters (C) Carrion Crawler Large Monstrosity, Unaligned
 AC 13 Initiative +1 (11)
 HP 51 (6d10 + 18)
 Speed 30 ft., Climb 30 ft.
     Ability Score Mod Save 
    Str  14  +2  +2 
  Dex  13
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Elemental (Titan), Chaotic Neutral
 AC 20 Initiative +18 (28)
 HP 370 (20d20 + 160)
 Speed 60 ft., Burrow 60 ft., Fly 80 ft. (hover), Swim 80 ft.
    Ability Score Mod Save   Str 26 +8 +8 Dex 19 +4 +11
                                                
                                            
                                                
                                                     Con 27 +8 +15     Ability Score Mod Save   Int 9 −1 −1 Wis 14 +2 +9 Cha 9 −1 +6   
 Immunities Acid, Cold, Fire, Lightning, Poison, Thunder; Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Compositions   1d6 The Air Elemental’s Body Features...   1 Cumulus or cirrus clouds. 2 A mixture of vibrantly colored gases. 3 A pungent, sour-looking miasma 4 Shifting cloud clusters that resemble
                                                
                                            
                                                
                                                     90 ft. (hover)
    Ability Score Mod Save   Str 14 +2 +2 Dex 20 +5 +5 Con 14 +2 +2     Ability Score Mod Save   Int 6 −2 −2 Wis 10 +0 +0 Cha 6 −2 −2   
 Resistances Bludgeoning, Lightning, Piercing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     territory Ancient Black Dragon Gargantuan Dragon (Chromatic), Chaotic Evil
 AC 22 Initiative +16 (26)
 HP 367 (21d20 + 147)
 Speed 40 ft., Fly 80 ft., Swim 40 ft.
     Ability Score Mod Save
                                                
                                            
                                                
                                                     
    Str  27  +8  +8 
  Dex  14  +2  +9 
  Con  25  +7  +7 
      Ability Score Mod Save 
    Int  16  +3  +3 
  Wis  15  +2  +9 
  Cha  22  +6  +6 
   
 Skills Perception +16, Stealth +9
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Black Dragons Black Dragon Wyrmling Medium Dragon (Chromatic), Chaotic Evil
 AC 17 Initiative +4 (14)
 HP 33 (6d8 + 6)
 Speed 30 ft., Fly 60 ft., Swim 30 ft.
     Ability Score Mod Save 
    Str
                                                
                                            
                                                
                                                      15  +2  +2 
  Dex  14  +2  +4 
  Con  13  +1  +1 
      Ability Score Mod Save 
    Int  10  +0  +0 
  Wis  11  +0  +2 
  Cha  13  +1  +1 
   
 Skills Perception +4, Stealth +4
 Immunities
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     tyrannosaurus flat. THE HARD CLOUD
 The Hard Cloud is Acquisitions Incorporated’s company flagship, and as such, bears special note. The great battle balloon bristles with armaments, including a
                                                
                                            
                                                
                                                     vicious dragon-slaying spear at the fore that has seen use more than once. The Hard Cloud is a veteran of numerous combat operations, and it has so far come out in one piece. Beyond the tales told of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Monsters (D) Darkmantle Small Aberration, Unaligned
 AC 11 Initiative +3 (13)
 HP 22 (5d6 + 5)
 Speed 10 ft., Fly 30 ft.
     Ability Score Mod Save 
    Str  16  +3  +3 
  Dex  12  +1  +1
                                                
                                            
                                                
                                                     
  Con  13  +1  +1 
      Ability Score Mod Save 
    Int  2  −4  −4 
  Wis  10  +0  +0 
  Cha  5  −3  −3 
   
 Skills Stealth +3
 Senses Blindsight 60 ft.; Passive Perception 10
 Languages None
                                                
                                            
                                        





