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                        Returning 35 results for 'score grows location'.
                    
                
                        
                            
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                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    Detect Intelligence. The intellect devourer magically senses the location of any creature within 300 feet of itself that has an Intelligence score of 3 or higher, regardless of interposing
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     disappears in a puff of bright-pink smoke.
61–70
A hungry Bulette burrows up and attacks.
71–80
A fruit tree grows. It has 1d10 + 20 fruit, 1d8 of which act as randomly
                                                
                                            
                                                
                                                     makes a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    This wand has 7 charges. While holding it, you can take a Magic action to expend 1 charge while choosing a point within 120 feet of yourself. That location becomes the point of origin of a spell or
                                                
                                            
                                                
                                                    .
61–64
Grass covers a 60-foot-radius circle of ground, with the center of that circle as close to the chosen point of origin as possible. Grass that’s already there grows to ten times its
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     one of your ability scores by 2. You can’t decrease an ability that has a score of 5 or lower. Alternatively, you can choose not to adjust your ability scores, in which case this card has no
                                                
                                            
                                                
                                                     you occupied when you disappeared. You remain imprisoned until you are found and removed from the sphere. You can’t be located by any Divination magic, but a Wish spell can reveal the location
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Creature Sense. The ulitharid is aware of the presence of creatures within 2 miles of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well
                                                
                                            
                                                
                                                     as each creature’s Intelligence score, but can’t sense anything else about it. A creature protected by a mind blank spell, a nondetection spell, or similar magic can’t be perceived
                                                
                                            
                                        
                                                     Monsters
                                                    Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Bound to Candlekeep. Miirym can’t leave Candlekeep and is immune to any effect that would place her in a location outside it, including an extradimensional space. If she dies, Miirym regains
                                                
                                            
                                                
                                                     her form and all her hit points after 1d10;{"diceNotation":"1d10","rollType":"roll","rollAction":"Reform"} days, reappearing in the location where she died or in the nearest unoccupied space
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     location sought by one Humanoid whose desires the balhannoth has sensed (see Regional Effects below). The transformation affects nonliving material only and can’t create anything with moving
                                                
                                            
                                                
                                                     safe location to rest, such as a temple, a home, or somewhere else.
Supernatural Lure. Creatures within 1 mile of the balhannoth’s lair experience the sensation of being close to whatever they
                                                
                                            
                                        
                                                     Magic Items
                                                    Keys from the Golden Vault
                                                    
                                                
                                            
                                                     esteemed associates.
Sentience. Constantori’s Portrait is a sentient, lawful evil item with an Intelligence score of 14, a Wisdom score of 12, and a Charisma score of 8. It can hear within a range
                                                
                                            
                                                
                                                     Portrait. While you are attuned to the painting, you can command it to guard its location against one or more creatures you identify as the painting’s enemies. The painting performs this function
                                                
                                            
                                        
                                                     Monsters
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                     location. A hidden sinkhole can be spotted from a safe distance by any creature with a passive Wisdom (Perception) score of 15 or higher or spotted with a successful DC 15 Wisdom (Survival) check
                                                
                                            
                                                
                                                     Ogrémoch’s location every 2d12;{"diceNotation":"2d12","rollType":"roll","rollAction":"Earth tremors"} hours, each lasting 1d10;{"diceNotation":"1d10","rollType":"roll","rollAction":"Earth
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     leave an offering worth at least 5 gp stashed in an out-of-the-way place. Cloud giants within 6 miles of the cradle or scion immediately sense the location of this gift. A creature can be affected only
                                                
                                            
                                                
                                                     1 mile of the scion. The words are indistinct, but a creature with an Intelligence score of 5 or higher interprets them as instructions for a prank they can play on others.
If the scion dies, these
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     chambers of metal buried in the ground from which froghemoths emerged, but no reliable reports of the location of such places exist.
Every few years, a froghemoth can lay a fertile egg without mating
                                                
                                            
                                                
                                                    . The froghemoth cares nothing for its egg and might eat the hatchling. A young froghemoth’s survival thus depends on its parent leaving it behind in indifference. A newborn froghemoth grows to
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     an overwhelming compulsion to leave an offering worth at least 5 gp stashed in an out-of-the-way place. Cloud giants within 6 miles of the cradle or scion immediately sense the location of this gift
                                                
                                            
                                                
                                                    . Whispers can be heard on the wind within 1 mile of the scion. The words are indistinct, but a creature with an Intelligence score of 5 or higher interprets them as instructions for a prank they can play on
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    ): acid, cold, fire, lightning, or thunder.
Expert. Your Dexterity score increases by 2, to a maximum of 22.
Fey. A fey crossing opens into the Feywild, and you’re immediately pulled through it
                                                
                                            
                                                
                                                     drawn. The precise location in the Feywild to which the fey crossing leads is determined by the DM.
Fiend. A powerful Fiend appears in a nearby unoccupied space and offers you a deal. The precise
                                                
                                            
                                        
                                                    Intellect Devourer
                                                    
    
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                    Detect Sentience. The intellect devourer can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless
                                                
                                            
                                                
                                                    ","rollAction":"Devour Intellect"}: If the total equals or exceeds the target’s Intelligence score, that score is reduced to 0. The target is stunned until it regains at least one point of
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     makers understand how to work with this plant, and of those, only a few can fully release its power. Spirit vine only grows in the Spirit Realm, where it is abundant. However, what makes this plant
                                                
                                            
                                                
                                                     unique is the blossom. At any given moment, there is only one blossom in existence. When it wilts or is harvested, another one will form on another vine in a random location.
                                                
                                            
                                        
                                                     Feats
                                                    Player’s Handbook (2024)
                                                    
                                                
                                            
                                                    General Feat (Prerequisite: Level 4+, Dexterity 13+)
You gain the following benefits.
Ability Score Increase. Increase your Dexterity score by 1, to a maximum of 20.
Blindsight. You have
                                                
                                            
                                                
                                                     make an attack roll while hidden and the roll misses, making the attack roll doesn't reveal your location.
                                                
                                            
                                        
                                                    Wave
                                                    
    
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                                                     Magic Items
                                                    Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     weapon, Wave happily accepts new converts.
You gain a +3 bonus to attack and damage rolls made with this magic weapon. If you score a critical hit with it, the target takes extra necrotic damage
                                                
                                            
                                                
                                                     with aquatic animals as if using a speak with animals spell, using telepathy to involve its wielder in the conversation.
Personality
When it grows restless, Wave has a habit of humming tunes that vary
                                                
                                            
                                        
                                                    Balhannoth
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Mordenkainen’s Tome of Foes
                                                    
                                                
                                            
                                                     in the area reshapes to assume the appearance of a location sought by one intelligent creature whose mind the balhannoth has read (see Regional Effects below). The transformation affects nonliving
                                                
                                            
                                                
                                                     following effects:
Creatures within 1 mile of the balhannoth’s lair experience a sensation of being close to whatever they desire most. The sensation grows stronger the closer the creatures come to
                                                
                                            
                                        
                                                    Bag of Beans
                                                    
    
        Legacy
    
    
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     disappears in a puff of bright pink smoke.
61-70
A hungry bulette burrows up and attacks.
71-80
A fruit tree grows. It has 1d10 + 20 fruit, 1d8 of which act as randomly determined magic
                                                
                                            
                                                
                                                     creature that eats an egg must make a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores
                                                
                                            
                                        
                                                    Deck of Many Things
                                                    
    
        Legacy
    
    
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        Learn More
    
                                                
                                            
                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     you are found and removed from the sphere. You can't be located by any divination magic, but a wish spell can reveal the location of your prison. You draw no more cards.
Euryale. The card's medusa
                                                
                                            
                                                
                                                     1d4 + 1 (to a minimum score of 1). You can draw one additional card beyond your declared draws.
Jester. You gain 10,000 XP, or you can draw two additional cards beyond your declared draws.
Key. A
                                                
                                            
                                        
                                                     feats
                                                    
                                                    
                                                
                                            
                                                    General Feat (Prerequisite: Level 8+, Shadowsteel Adept Feat)
Your mastery over Shadowsteel grows stronger. You gain the following benefits.
Ability Score Increase. Increase your Intelligence
                                                
                                            
                                                
                                                    , Wisdom, or Charisma score by 1, to a maximum of 20.
Necrotic Harmony. While holding your Shadowsteel Focus, when you cast a spell that targets one or more creatures and requires an attack roll or saving
                                                
                                            
                                        
                                                     Magic Items
                                                    Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     already been claimed, you gain an equivalent hoard.
Idiot. Reduce your Intelligence by 1d4 + 1 (to a minimum score of 1) for the duration of the adventure. You can draw one additional card beyond
                                                
                                            
                                                
                                                    . Increase one of your ability scores by 1 for the duration of the adventure. The score can exceed 20 but can’t exceed 24.
Sun. You gain proficiency in the skill of your choice for the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Skulker General Feat (Prerequisite: Level 4+, Dexterity 13+) You gain the following benefits. Ability Score Increase. Increase your Dexterity score by 1, to a maximum of 20. Blindsight. You have
                                                
                                            
                                                
                                                     make an attack roll while hidden and the roll misses, making the attack roll doesn’t reveal your location.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     Cult of Chaos into shape. Narthus’s feral nature leads some cultists to speculate that he was raised by wild animals. Ivlis prizes Narthus for his obsequity and morbid fascinations. He grows the
                                                
                                            
                                                
                                                    .
     Ability Score Mod Save 
    Str  14  +2  +2 
  Dex  11  +0  +0 
  Con  12  +1  +1 
      Ability Score Mod Save 
    Int  10  +0  +0 
  Wis  14  +2  +2 
  Cha  10  +0  +0 
   
 Skills
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                    Warrior A Warrior sidekick grows in martial prowess as it fights by your side. It might be a soldier, a town guard, a battle-trained beast, or any other creature honed for combat. A sidekick gains
                                                
                                            
                                                
                                                     Second Wind (1 use) 3rd +2 Improved Critical 4th +2 Ability Score Improvement 5th +3 — 6th +3 Extra Attack (1 extra) 7th +3 Battle Readiness 8th +3 Ability Score Improvement 9th +4 — 10th +4 Improved
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Hobgoblins Hobgoblin Warrior Medium Fey (Goblinoid), Lawful Evil
 AC 18 Initiative +3 (13)
 HP 11 (2d8 + 2)
 Speed 30 ft.
     Ability Score Mod Save 
    Str  13  +1  +1 
  Dex  12  +1  +1
                                                
                                            
                                                
                                                     
  Con  12  +1  +1 
      Ability Score Mod Save 
    Int  10  +0  +0 
  Wis  10  +0  +0 
  Cha  9  −1  −1 
   
 Gear Half-Plate Armor, Longbow, Longsword, Shield
 Senses Darkvision 60 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Arches of Ulloch Only fools step through Ulloch’s gates. They lead to nowhere a wise person wants to go. — The Cartographer When the characters arrive at this location, read or paraphrase the
                                                
                                            
                                                
                                                     significantly, but there’s still enough magic left in each one to transport creatures to another location in the Nine Hells. Characters who use a detect magic spell or similar magic to examine the arches discern
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Fraz-Urb’luu Ability Score Adjustment: Up to a +4 bonus to Wisdom, Charisma, or both Signature Spells: Minor illusion (cantrip), disguise self (1st level), invisibility (2nd level), hypnotic pattern
                                                
                                            
                                                
                                                     (Insight or Perception) checks. As a bonus action, it automatically detects the location of all illusions and hidden creatures within 15 feet of it.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Monsters (P) Pegasus Large Celestial, Chaotic Good
 AC 12 Initiative +2 (12)
 HP 59 (7d10 + 21)
 Speed 60 ft., Fly 90 ft.
     Ability Score Mod Save 
    Str  18  +4  +4 
  Dex  15  +2  +4
                                                
                                            
                                                
                                                     
  Con  16  +3  +5 
      Ability Score Mod Save 
    Int  10  +0  +0 
  Wis  15  +2  +4 
  Cha  13  +1  +3 
   
 Skills Perception +6
 Senses Passive Perception 16
 Languages Understands
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    8. Roper Lair This small cavern is filled with stalactites and stalagmites, making the cave floor difficult terrain. No phosphorescent lichen grows here, so the cave is dark. Two of the stalagmites
                                                
                                            
                                                
                                                     are ropers, while four of the stalactites are piercers (the ropers’ offspring). While lying in wait, the creatures are virtually undetectable. Any party member with a passive Wisdom (Perception) score
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Monsters (X) Xorn Medium Elemental, Neutral
 AC 19 Initiative +0 (10)
 HP 84 (8d8 + 48)
 Speed 20 ft., Burrow 20 ft.
     Ability Score Mod Save 
    Str  17  +3  +3 
  Dex  10  +0  +0 
  Con
                                                
                                            
                                                
                                                      22  +6  +6 
      Ability Score Mod Save 
    Int  11  +0  +0 
  Wis  10  +0  +0 
  Cha  11  +0  +0 
   
 Skills Perception +6, Stealth +6
 Immunities Poison; Paralyzed, Petrified, Poisoned
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     table to inspire what mysteries a treant protects.  Treant Secrets   1d6 The Treant Is...   1 Blessed by a god and grows magic fruit. 2 Growing atop the entrance to a dungeon or portal to the Feywild
                                                
                                            
                                                
                                                     and holds the bones of the arsonist who started it in a hollow.  Treant Huge Plant, Chaotic Good
 AC 16 Initiative +3 (13)
 HP 138 (12d12 + 60)
 Speed 30 ft.
    Ability Score Mod Save   Str 23 +6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    .
     Ability Score Mod Save 
    Str  14  +2  +2 
  Dex  16  +3  +3 
  Con  12  +1  +1 
      Ability Score Mod Save 
    Int  2  −4  −4 
  Wis  11  +0  +0 
  Cha  4  −3  −3 
   
 Skills Perception +4
                                                
                                            
                                                
                                                     needing to make an ability check.
 Web Walker. The spider ignores movement restrictions caused by webs, and it knows the location of any other creature in contact with the same web.
 Actions
 Bite
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     presence begins to erode the barriers between their location and the Abyss. It can take a few years for weaker demons to warp their environment, while changes begin to occur around the location of a
                                                
                                            
                                                
                                                     demon prince in about a month. To bring about these changes, the invaders must remain in the same location for some time, usually an area no more than six miles on a side, to combine their influence
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     who advocate equality and covertly oppose the abuse of power. The Harpers gather information throughout the land to thwart tyrants and any leader, government, or group that grows too strong. They aid
                                                
                                            
                                                
                                                    . Garaele desires an intermediary to bring Agatha a suitable gift, a jeweled silver comb, and persuade the creature to tell what she knows about the location of a spellbook belonging to a legendary mage
                                                
                                            
                                        






