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Returning 35 results for 'spot cause'.
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Spells
Playerâs Handbook
take a Magic action to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For
You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot Cube. The image appears at a spot that you can see within range and lasts for the
Magic Items
Dungeon Masterâs Guide
saving throw, or its Concentration is broken. In addition, you can cause a 30-foot-deep, 10-foot-wide fissure to open up on the ground anywhere in the area. Any creature on a spot where the fissure
opens must make a DC 20 Dexterity saving throw, falling into the fissure on a failed save or moving with the fissureâs edge on a successful one. Any structure on a spot where the fissure opens collapses into the fissure. Once you use this property, it canât be used again until the next dawn.
Magic Items
Dungeon Masterâs Guide
. The weapon uses your attack roll and adds your ability modifier to damage rolls.
While the weapon hovers, you can take a Bonus Action to cause it to fly up to 30 feet to another spot within 30 feet of
you. As part of the same Bonus Action, you can cause the weapon to attack one creature within 5 feet of the weapon.
After the hovering weapon attacks for the fourth time, it flies back to you and
Spells
Playerâs Handbook
is purely visual; it isnât accompanied by sound, smell, or other sensory effects.
As a Magic action, you can cause the image to move to any spot within range. As the image changes location, you
You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot Cube. The image appears at a spot within range and lasts for the duration. The image
Magic Items
The Wild Beyond the Witchlight
next dawn.
The shadow (variant);detached shadow is rooted to the spot where it was snipped until you use a bonus action to cause it to behave in one of the following ways, either of which is possible
As an action, you make a few snips with these iron shears and cause the shadow of a Humanoid creature you can see within 5 feet of you to detach from its source. If the creature is unwilling to give
Monsters
The Wild Beyond the Witchlight
demands that I strike out on my own while my comrades-in-arms waste time deliberating.â
Combat Notes
Molliver likes to get up close and personal in fights. If theyâre caught in a tight spot
not appear in this adventure, are busy elsewhere.) Strongheart is always on the lookout for courageous heroes who are willing to devote themselves to a good cause. Only good-aligned characters are allowed to join Valorâs Call.
Juiblex
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
initiative ties), Juiblex can take a lair action to cause one of the following effects; it canât use the same effect two rounds in a row:
Juiblex slimes a square area of ground it can see within the
Guide) appears on a spot on the ceiling that Juiblex chooses within the lair. The slime disintegrates after 1 hour.
Regional Effects
The region containing Juiblexâs lair is warped by its
Monsters
Divine Contention
controlled by a green dragon is easy to spot. A perpetual fog hangs in the air in a legendary green dragonâs wood, carrying an acrid whiff of the creatureâs poison breath. The moss-covered
(losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon canât use the same effect two rounds in a row:
Grasping roots and vines erupt in a 20
Monsters
Storm King's Thunder
woods and with white dragons in subarctic taiga. However, a forest controlled by a green dragon is easy to spot. A perpetual fog hangs in the air in a legendary green dragonâs wood, carrying an
their lairs with vegetation.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon canât use the same
monsters
to suffer from a mysterious blight, she was determined to investigate the cause. Rilly June is stern and tough, but sheâs got a soft spot for animals and the other people who work her familyâs land or look out for the common folk.
Major Image
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the
duration. It seems completely real, including sounds, smells, and temperature appropriate to the thing depicted. You can't create sufficient heat or cold to cause damage, a sound loud enough to deal
Silent Image
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
is purely visual; it isn't accompanied by sound, smell, or other sensory effects.
You can use your action to cause the image to move to any spot within range. As the image changes location, you can
You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube. The image appears at a spot within range and lasts for the duration. The image
Ancient Green Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
taiga. However, a forest controlled by a green dragon is easy to spot. A perpetual fog hangs in the air in a legendary green dragonâs wood, carrying an acrid whiff of the creatureâs poison
initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon canât use the same effect two rounds in a row:
Grasping roots and
Adult Green Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
. However, a forest controlled by a green dragon is easy to spot. A perpetual fog hangs in the air in a legendary green dragonâs wood, carrying an acrid whiff of the creatureâs poison breath
initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon canât use the same effect two rounds in a row:
Grasping roots and vines
Spells
Xanathar's Guide to Everything
thickness. It is immune to poison and psychic damage. Reducing a section of stone to 0 hit points destroys it and might cause connected sections to buckle and collapse at the DMâs discretion.
After
7 days or when you cast this spell somewhere else, the fortress harmlessly crumbles and sinks back into the ground, leaving any creatures that were inside it safely on the ground.
Casting this spell on the same spot once every 7 days for a year makes the fortress permanent.
Spells
Xanathar's Guide to Everything
You cause a temple to shimmer into existence on ground you can see within range. The temple must fit within an unoccupied cube of space, up to 120 feet on each side. The temple remains until the
exterior. It canât be dispelled by dispel magic, and antimagic field has no effect on it. A disintegrate spell destroys the temple instantly.
Casting this spell on the same spot every day for a year makes this effect permanent.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
might sicken a creature (like a troglodyteâs stench). As long as you are within range of the illusion, you can use your action to cause the image to move to any other spot within range. As the image
some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration. It seems completely real, including sounds
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
might sicken a creature (like a troglodyteâs stench). As long as you are within range of the illusion, you can use your action to cause the image to move to any other spot within range. As the image
some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration. It seems completely real, including sounds
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create
the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot Cube. The image appears at a spot that you can see within range and lasts for the duration. It
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create
the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot Cube. The image appears at a spot that you can see within range and lasts for the duration. It
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
weapon hovers, you can take a Bonus Action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same Bonus Action, you can cause the weapon to attack one creature
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
isnât accompanied by sound, smell, or other sensory effects. As a Magic action, you can cause the image to move to any spot within range. As the image changes location, you can alter its appearance so
of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot Cube. The image appears at a spot within range and lasts for the duration. The image is purely visual; it
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, smell, or other sensory effects. You can use your action to cause the image to move to any spot within range. As the image changes location, you can alter its appearance so that its movements appear
some other visible phenomenon that is no larger than a 15-foot cube. The image appears at a spot within range and lasts for the duration. The image is purely visual; it isnât accompanied by sound
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, smell, or other sensory effects. You can use your action to cause the image to move to any spot within range. As the image changes location, you can alter its appearance so that its movements appear
some other visible phenomenon that is no larger than a 15-foot cube. The image appears at a spot within range and lasts for the duration. The image is purely visual; it isnât accompanied by sound
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it. After the
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
weapon hovers, you can take a Bonus Action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same Bonus Action, you can cause the weapon to attack one creature
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it. After the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
also concentrating, it must succeed on a DC 20 Constitution saving throw, or its Concentration is broken. In addition, you can cause a 30-foot-deep, 10-foot-wide fissure to open up on the ground
anywhere in the area. Any creature on a spot where the fissure opens must make a DC 20 Dexterity saving throw, falling into the fissure on a failed save or moving with the fissureâs edge on a successful one
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
also concentrating, it must succeed on a DC 20 Constitution saving throw, or its Concentration is broken. In addition, you can cause a 30-foot-deep, 10-foot-wide fissure to open up on the ground
anywhere in the area. Any creature on a spot where the fissure opens must make a DC 20 Dexterity saving throw, falling into the fissure on a failed save or moving with the fissureâs edge on a successful one
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
action, you can cause the image to move to any spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create
than a 15-foot Cube. The image appears at a spot within range and lasts for the duration. The image is purely visual; it isnât accompanied by sound, smell, or other sensory effects.
As a Magic
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
a DC 20 Constitution saving throw or its Concentration is broken. In addition, you can cause a 30-foot-deep, 10-foot-wide fissure to open up on the ground anywhere in the area. Any creature on a spot
where the fissure opens must succeed on a DC 20 Dexterity saving throw, falling into the fissure on a failed save or moving with the fissureâs edge on a successful one. Any structure on a spot where
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
a DC 20 Constitution saving throw or its Concentration is broken. In addition, you can cause a 30-foot-deep, 10-foot-wide fissure to open up on the ground anywhere in the area. Any creature on a spot
where the fissure opens must succeed on a DC 20 Dexterity saving throw, falling into the fissure on a failed save or moving with the fissureâs edge on a successful one. Any structure on a spot where
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
not the shadow is snipped, this property of the scissors canât be used again until the next dawn. The detached shadow is rooted to the spot where it was snipped until you use a bonus action to cause
Scissors of Shadow Snipping Wondrous Item, Rare (Requires Attunement by a Fey or a Spellcaster) As an action, you make a few snips with these iron shears and cause the shadow of a Humanoid creature
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
known to have a soft spot for a sad story, drawing the type of client who has plenty of troubles but little money. Roll on or choose an option from the Clientele table to determine who tends to show up
warforged are not always certain, you take up their cause. 6 Criminals. When a criminal has been wronged but doesnât want to be brought to justice they come to you, trusting (rightly or wrongly) that you wonât turn them in.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
gifted card player. She also has a soft spot for Vogler, which she swears serves the best fish pies in Solamnia. Personality Trait. âThe person with the loudest voice usually wins the argument.â Ideal
. âI like a well-thought-out plan, but a well-executed one is sublime.â Bond. âMoney motivates, but the right cause inspires.â Flaw. âI can be slow to leave the comforts of an inn or tavern.â






