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Returning 35 results for 'stone all castle'.
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Magic Items
Dungeon Master’s Guide
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21–30
An animate but immobile stone statue in your likeness rises and makes verbal threats against you. If you leave it and others come near, it describes you as the most heinous of villains and
the DM chooses, such as to a great view, a cloud giant’s castle, or another plane of existence.
Monsters
Curse of Strahd
, months, and years practicing fell magic and looking for ways to help her “son.”
Raven Bane. Baba Lysaga has allies in Castle Ravenloft—a coven of witches. Through the aid of these
Lysaga as rewards for her ceaseless devotion to Strahd. Her skin has the resilience of stone, she is resistant to harmful magic, and she is shielded against divination magic. Mother Night has also
Backgrounds
Bigby Presents: Glory of the Giants
Though you aren’t a Giant, you grew up among giants. Maybe you were an orphan taken in by a sympathetic family of stone giants who raised you as one of their own. Or perhaps you lived in a lost
, Survival
Languages: Giant and one other language of your choice
Equipment: A backpack, a set of traveler’s clothes, a small stone or sprig that reminds you of home, and a pouch containing 10 gp
Bag of Beans
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
treant sprouts. There's a 50 percent chance that the treant is chaotic evil and attacks.
21-30
An animate, immobile stone statue in your likeness rises. It makes verbal threats against you. If
leads where the GM chooses, such as to a great view, a cloud giant's castle, or a different plane of existence.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
General Features The castle is carved from opaque ice magically reinforced to be as hard as stone. While on the ground, the castle rests in a wide ravine on the outskirts of Parnast. Everything in
the castle are made of 1-foot-thick ice as hard and tough as stone, but only half the weight. They are fitted with iron hinges and handles, and sized for giants. A normal door is 20 feet tall, 8 feet
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
itself seems to be pulling the castle apart. The castle groans in protest as stone grates against stone.
Two guards, their bodies made of ash, flank the castle’s entrance. More ashen guards circle
Castle Cinis Starting at the edge of the city, it takes the characters 1 hour on foot to reach Castle Cinis. The city around them is grim and desolate. Its buildings are slowly turning to cinders
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
General Features The castle is carved from opaque ice magically reinforced to be as hard as stone. While on the ground, the castle rests in a wide ravine on the outskirts of Parnast. Everything in
cloud giants who built it. Doors. All doors in the castle are made of 1-foot-thick ice as hard and tough as stone, but only half the weight. They are fitted with iron hinges and handles, and sized for
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Approaching the Caer When the characters first approach the castle, read: A sturdy, stone castle devoid of warmth and ostentation squats atop the cliffs overlooking the town and the frozen harbor
. Warding the castle entrance are thick, battle-hardened wooden doors. Four cylindrical guard towers have wind-worn flags bearing the town’s heraldry fluttering above their tiled, conical roofs. These
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
trees stands an ornate tower. Around it, toppled pillars lie scattered. A short stairway rises from the ground to a stone terrace, where six openings lead into the structure.
The walking castle is
feet high on other floors. Doors. Doors in the castle are stone reinforced with iron. The doors have AC 17, 25 hit points, and immunity to poison and psychic damage. They can be broken open as an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
faerie dragon has also discovered the castle and claimed it as its lair. To reach the castle, adventurers must travel through caverns inhabited by a family of forgetful stone giants.
What Dwells Here? Maddgoth comes and goes from Undermountain with the aid of a horned ring similar to the one worn by Halaster Blackcloak. While he’s away, his homunculus watches over his castle. A
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
it.” The castle is a beautiful structure. Its walls, floors, and 20-foot-high ceilings of smooth gray stone can’t be damaged or magically altered except with wish spells. The interior walls have
made of stone with adamantine hinges, and, like the castle walls, are impervious to damage. Interior doors look like fancy stained glass windows with iron hinges on one side. Each one is fitted with
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
3 feet of mortared fill sandwiched between 1-foot-thick courses of hard stone blocks. Interior walls are 1-foot-thick worked stone. Arrow slits in the castle walls are positioned 10 feet above the
General Features The centuries haven’t been kind to Cragmaw Castle. The Cragmaw goblins shored up the weakest areas beneath its falling towers with crude timbers, but it’s only a matter of time
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Inside Castle Naerytar The castle’s exterior walls average 10 feet thick. Interior walls are also stone but only about 1 or 2 feet thick. Most of the structures inside the castle are more than one
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
center of the cavern, floating 10 feet above a smooth, 80-foot-tall mithral spindle that erupts from the floor, is Maddgoth’s castle. The stone castle is more than 60 feet away from the ledges, putting
it outside the range of some creatures’ darkvision. The stone giants have never noticed it for this reason. The castle looks small enough to fit in a 20-foot-cube, and it floats at the center of an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Stone Giants Ten years ago, Halaster lured a family of stone giants to Undermountain and stripped them of most of their memories. The giants remember who they are and can recall events that happened
within the last 8 hours, but everything that occurred before then is lost in a haze and soon forgotten. All their memories of the surface world and its inhabitants faded long ago. The stone giants are
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K7. Entry Read the following text if the characters approach from the courtyard (area K1): The ornate outer doors of the castle hang open, flanked by fluttering torches in iron sconces. Twenty feet
inside the castle is a second set of doors. If one or more characters approach from area K1 and come within 10 feet of the double doors, read: The doors in front of you suddenly swing open, revealing a
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Inside Castle Naerytar The castle’s exterior walls average 10 feet thick. Interior walls are also stone but only about 1 or 2 feet thick. Most of the structures inside the castle are more than one
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
denizens and cultists of the dragon vie for power at the ruins of Castle Naerytar. This stout, stone castle was the home of a half-elf wizard, but he abandoned it long ago when the swamp claimed the area
Chapter 6: Castle Naerytar The tunnel from the roadhouse emerges in a spot nearby that’s screened by trees and brush from the camp. As characters approach through the tunnel, any of them with a
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
thick, with 3 feet of mortared fill sandwiched between 1-foot-thick courses of hard stone blocks. Interior walls are 1-foot-thick worked stone. Arrow slits in the castle walls are 10 feet above the
General Features The centuries have not been kind to Cragmaw Castle. The goblins have shored up the weakest areas beneath its falling towers with crude timbers, but it’s only a matter of time before
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
sits nearby. If the castle alarms have not sounded, the characters gain a surprise round. The two stone giants, Wiglof and Hulda, are guests of the cloud giant. They are worried that Blagothkus’s
Wiglof’s companion and bodyguard, and any hostility directed at her or Wiglof is met with brutal force. The stone giants know that the flying castle is controlled from a steering tower (area 19
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Through the Gate The gate from Castle Naerytar closes as soon as the party steps through. The gate cannot be reopened without the proper password. Dark pine woods are all around on the slopes of a
mountain valley; the air is cold and fresh. Two ancient stones stand to either side of you, and no more than a bowshot ahead along a path is a large house, with stone on the ground floor, timbers above
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
denizens and cultists of the dragon vie for power at the ruins of Castle Naerytar. This stout, stone castle was the home of a half-elf wizard, but he abandoned it long ago when the swamp claimed the area
Chapter 6: Castle Naerytar The tunnel from the roadhouse emerges in a spot nearby that’s screened by trees and brush from the camp. As characters approach through the tunnel, any of them with a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Through the Gate The gate from Castle Naerytar closes as soon as the party steps through. The gate cannot be reopened without the proper password. Dark pine woods are all around on the slopes of a
mountain valley; the air is cold and fresh. Two ancient stones stand to either side of you, and no more than a bowshot ahead along a path is a large house, with stone on the ground floor, timbers above
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
of a stone keep and gatehouse linked by a curtain wall to a river tower and dock. Rivergard is home to a mercenary band led by “Lord of the Castle” Jolliver Grimjaw (see chapter 7). The band is
Haunted Keeps In the southwestern Sumber Hills stand four ruined keeps built centuries ago by a band of adventurers, the Knights of the Silver Horn. According to most locals, these crumbling stone
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Kalaman’s mighty walls. These ancient stone knights stare into the distance, daring invaders to dash themselves against defenses that withstood even the Cataclysm. A disorganized neighborhood of tents and
admit them to the city as long as the characters aren’t hostile. If a character asks about Lord Bakaris or a representative from the Vogler refugees, the guards point the way toward Castle Kalaman. The
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
sits nearby.
If the castle alarms have not sounded, the characters gain a surprise round. The two stone giants, Wiglof and Hulda, are guests of the cloud giant. They are worried that Blagothkus’s
. Hulda is Wiglof’s companion and bodyguard, and any hostility directed at her or Wiglof is met with brutal force. The stone giants know that the flying castle is controlled from a steering tower (area
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Lyn Armaal Countess Sansuri’s castle consists of three conjoined towers with a protruding gatehouse, all made of smoothly mortared stone. The central tower constitutes the main keep and has a more
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Otto the Faerie Dragon A violet faerie dragon named Otto was drawn here by the magic that Halaster wove into these caves. Upon discovering Maddgoth’s castle, Otto decided to move in. The faerie
sneaks out invisibly and uses its spells to make illusory modifications to the stone giants’ caves, confounding the giants for its own amusement. The giants have no clue who or what is responsible for
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, a solitary stone archway, provides a frame for the portal you just passed through. Glittering, deep-blue sand spreads before you in all directions. Great impact divots mark the passage of something
stone spire stretches from the horizon into the clouds.
The portal from Sigil opens into a nameless ruin in the Outlands that is roughly halfway between the Spire and the gate-town of Torch. The
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Raided Catacombs Features The catacombs beneath Castle Kalaman have the following features: Cataclysmic Flames. Illusory violet flames fill the catacombs with dim light. These flames create no heat
and don’t harm creatures that touch them. Ceilings. The ceilings throughout the catacombs are 15 feet high. Doors. The doors throughout the catacombs are made of stone. They can be opened only by creatures with a combined Strength of 20 or higher.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Q16. Dragon’s Mausoleum Tarnished, silver-plated gargoyles shaped like dragon wyrmlings cling to the stone-tiled roof of this mausoleum. An eight-foot-tall, four-foot-wide white marble door set into
the southwest wall is engraved with a name: Argynvost. The dragon-shaped gargoyles are harmless statuary. The stone door can be pulled open with a successful DC 15 Strength check. The interior of the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K18a. High Tower Shaft Characters can access this 10-foot-diameter, 390-foot-tall stone shaft from the top or the bottom of the high tower (areas K59 and K84, respectively). The shaft is dark and
catacombs (area K84) fly up the shaft at night, exiting Castle Ravenloft through various arrow slits and holes in the tower’s peak (area K59). After feeding, they return by the same route.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
stands across from the door, the wind howling down its chimney. A stone staircase is on the south wall. Three windows look out over a foggy sea. The stairs climb 20 feet to area T5. Teleport Destination
Characters who teleport to this location from area K78 in Castle Ravenloft arrive at the point marked X on the map.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
stone ovens with coals for heat. There are no open fireplaces; the danger from sparks is too great. Each of these longhouses could house twenty-five lizardfolk comfortably, and more with some
crowding. When Rezmir first negotiated with the lizardfolk, they intended to move the entire village here, and built accordingly. As more bullywugs also flocked to the castle and the real situation became
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
stone ovens with coals for heat. There are no open fireplaces; the danger from sparks is too great. Each of these longhouses could house twenty-five lizardfolk comfortably, and more with some crowding
. When Rezmir first negotiated with the lizardfolk, they intended to move the entire village here, and built accordingly. As more bullywugs also flocked to the castle and the real situation became






