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                        Returning 27 results for 'types of willing with'.
                    
                
                        
                            
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                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                    Until the spell ends, one willing creature you touch is protected against creatures that are Aberrations, Celestials, Elementals, Fey, Fiends, or Undead. The protection grants several benefits
                                                
                                            
                                                
                                                    . Creatures of those types have Disadvantage on attack rolls against the target. The target also canât be possession;possessed by or gain the Charmed or Frightened conditions from them. If the target
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     places where such creatures are willing to live side by side.
Some beholderkin serve Belashyrra as guards and agents, while others spend their lives in deep meditation, pursuing inner visions known only
                                                
                                            
                                                
                                                    
âI perceive certain types of people â vocations or entire societies â as hideous monsters.â
3
âSomeone is watching everything I do.â
4
âWhen I
                                                
                                            
                                        
                                                    Protection from Evil and Good
                                                    
    
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                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.
The protection grants several
                                                
                                            
                                                
                                                     benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened
                                                
                                            
                                        
                                                    Yuan-ti Malison (Type 3)
                                                    
    
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                    ":"damage","rollAction":"Longbow","rollDamageType":"piercing"} piercing damage.A malison is a hideous blend of human and serpentine features. Three different types of malisons are known to exist, and other
                                                
                                            
                                                
                                                     types are possible. Malisons form the middle caste of yuan-ti society and hunt with arrows tipped with their own venom. They use their magical powers of suggestion to force their enemies&rsquo
                                                
                                            
                                        
                                                    Arcanist's Magic Aura
                                                    
    
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                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    You place an illusion on a creature or an object you touch so that divination spells reveal false information about it. The target can be a willing creature or an object that isn't being carried or
                                                
                                            
                                                
                                                     effects that detect creature types, such as a paladin's Divine Sense or the trigger of a symbol spell. You choose a creature type and other spells and magical effects treat the target as if it were a creature of that type or of that alignment.
                                                
                                            
                                        
                                                    Nystul's Magic Aura
                                                    
    
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                                                     Spells
                                                    Playerâs Handbook (2014)
                                                    
                                                
                                            
                                                    You place an illusion on a creature or an object you touch so that divination spells reveal false information about it. The target can be a willing creature or an object that isnât being
                                                
                                            
                                                
                                                     spells and magical effects that detect creature types, such as a paladinâs Divine Sense or the trigger of a symbol spell. You choose a creature type and other spells and magical effects treat the target as if it were a creature of that type or of that alignment.
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     important than the gear and fighting style of its members, and so most of these orders arenât limited to fighting types, but are open to all sorts of folk who are willing to battle and die for the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     up to 10 minutes Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection
                                                
                                            
                                                
                                                     grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also canât be charmed, frightened, or possessed by them. If the target is already charmed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     up to 10 minutes Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection
                                                
                                            
                                                
                                                     grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also canât be charmed, frightened, or possessed by them. If the target is already charmed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     spell consumes)
 Duration: Concentration up to 10 minutes
 Until the spell ends, one willing creature you touch is protected against creatures that are Aberrations, Celestials, Elementals, Fey, Fiends
                                                
                                            
                                                
                                                    , or Undead. The protection grants several benefits. Creatures of those types have Disadvantage on attack rolls against the target. The target also canât be possessed by or gain the Charmed or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     spell consumes)
 Duration: Concentration up to 10 minutes
 Until the spell ends, one willing creature you touch is protected against creatures that are Aberrations, Celestials, Elementals, Fey, Fiends
                                                
                                            
                                                
                                                    , or Undead. The protection grants several benefits. Creatures of those types have Disadvantage on attack rolls against the target. The target also canât be possessed by or gain the Charmed or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     so that divination spells reveal false information about it. The target can be a willing creature or an object that isnât being carried or worn by another creature. When you cast the spell, choose one
                                                
                                            
                                                
                                                     can make the false magic apparent to any creature that handles the item. Mask. You change the way the target appears to spells and magical effects that detect creature types, such as a paladinâs Divine
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     than the gear and fighting style of its members, and so most of these orders arenât limited to fighting types, but are open to all sorts of folk who are willing to battle and die for the orderâs cause
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     hire the cabs of Tea Street Transit (see the âClerksâ Wardâ section). Sedan Chairs Sedan chairs are comfortable chairs carried by burly types, Humanoid or otherwise. Sedan chairs act as a citywide taxi
                                                
                                            
                                                
                                                     umber hulks. These deluxe chairs cost more, a minimum of 1 gp per passenger, and those who carry them might be willing to travel to dangerous areas of the city for an extra fee. Touts Touts are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     submission. Remallia wants the party to succeed using such tactics, knowing that this will sway the conservatives in her faction. The Harpers are willing to cooperate with unsavory types and leverage
                                                
                                            
                                                
                                                     are the most common character types in the Harpers, but characters of every class can be found in the organization. Remallia Haventree Chaotic good female moon elf fighter Ideals: Freedom, respect
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     submission. Remallia wants the party to succeed using such tactics, knowing that this will sway the conservatives in her faction. The Harpers are willing to cooperate with unsavory types and leverage
                                                
                                            
                                                
                                                     are the most common character types in the Harpers, but characters of every class can be found in the organization. Remallia Haventree Chaotic good female moon elf fighter Ideals: Freedom, respect
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     submission. Remallia wants the party to succeed using such tactics, knowing that this will sway the conservatives in her faction. The Harpers are willing to cooperate with unsavory types and leverage
                                                
                                            
                                                
                                                     are the most common character types in the Harpers, but characters of every class can be found in the organization. Remallia Haventree Chaotic good female moon elf fighter Ideals: Freedom, respect
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     serve the guildâs interests well, it promises to take care of you. Guilds hate to waste valuable assets, after allâthatâs just bad business. Types of Guild The guild structure covers a swath of business
                                                
                                            
                                                
                                                     represent guild patrons. A guild could even embody a more sinister group, such as one that deals in terrifying wares like deadly monsters, dangerous knowledge, or souls. Roll or pick from the Guild Types
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    , each rider makes a Wisdom (Animal Handling) check; the DCs for different types of dinosaurs are listed in the Racing Dinosaurs table. With each successful Animal Handling check, the first number listed
                                                
                                            
                                                
                                                     fight than anything resembling a race. Raising a dinosaur to be a racer is difficult and expensive. Most owners arenât willing to lose one â especially a fast one â in a weekly bloodfest.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     spiked nuts and both types of spores assails the character. Stopping to rest does not forgo the need to make a group check, as the sun moves across the sky and the sunbeams shift around. If the
                                                
                                            
                                                
                                                     long as they journey with her, Mother Stagâs power keeps the nefarious magic of the sunbeams at bay. She also admits that if the characters are willing, she would like to ask them for much-needed help
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    . You can choose the type of leader or determine one randomly using the Leader Types table.  Leader Types   d6 Leader Type   1 Political 2 Religious 3 Military 4 Crime/underworld 5 Art/culture 6
                                                
                                            
                                                
                                                    . This might be a military defeat, the overthrow of old ideas, a cultural rebirth, or something else. Who died, lost, or was defeated? What werenât they willing to compromise? Was the new leader complicit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     gladly takes up arms to aid his rescuers and is willing to serve his rescuers for one year without pay in gratitude for his freedom. Fourth Cell. The bugbear guards will say that they have been
                                                
                                            
                                                
                                                     death and eaten, so they will be very willing to help any creature promising them escape from the toils of the giants. These orcs can lead the characters south and east to the rebelsâ hideout (area 19
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Demon Types Demonologists organize the chaotic distribution of demons into broad categories of power known as types. Most demons fit into one of six major types, with the weakest categorized as Type
                                                
                                            
                                                
                                                     1 and the strongest as Type 6. Demons outside the six main types are categorized as minor demons and demon lords.  Demons by Type   Type Examples   1 barlgura, shadow demon, vrock 2 chasme, hezrou 3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     two became separated during a carrion crawler attack in the cavern just beyond this one. Caerhan must have escaped deeper into the tunnels, but Gorkoh wasnât willing to risk facing the monster to
                                                
                                            
                                                
                                                     treat Gorkoh well, heâs willing to serve the group as a hireling. In return for food and lodging, he becomes a reliable and enterprising employee. On the other hand, if the characters mistreat him or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    , which is one of the few places where such creatures are willing to live side by side. Some beholderkin serve Belashyrra as guards and agents, while others spend their lives in deep meditation, pursuing
                                                
                                            
                                                
                                                     in the shadows.â 2 âI perceive certain types of peopleâvocations or entire societiesâas hideous monsters.â 3 âSomeone is watching everything I do.â 4 âWhen I close my eyes, I see my past misdeeds.â 5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    , for he has made no arrangements with humans. Nevertheless, he is amiable and willing to talk. Sauriv has the statistics of a lizardfolk noble, with these changes: Sauriv is lawful neutral. His Armor
                                                
                                            
                                                
                                                     queenâs offer of an alliance against the sahuagin. They feel great enmity for elves of all types and make attacking them a priority. Treasure. The koalinth sergeant wears a silver armband (25 gp). 51
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     down and away for 100 feet. It then angles upward and continues for 1 mile, exiting through the north side of the mountain. G6: Small Gallery This cave holds numerous types of fungi. Three giant
                                                
                                            
                                                
                                                    . Shaydun, the centaursâ leader, approaches the characters. She doesnât know how the characters arrived in the canyon, but sheâs willing to help them find a way back to the Lost Caverns if they help
                                                
                                            
                                        






