Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'value speaking'.
Other Suggestions:
value seeking
value searing
value stealing
value spreading
vile speaking
Spells
Player’s Handbook
Wish is the mightiest spell a mortal can cast. By simply speaking aloud, you can alter reality itself.
The basic use of this spell is to duplicate any other spell of level 8 or lower. If you use it
your choice:
Object Creation. You create one object of up to 25,000 GP in value that isn’t a magic item. The object can be no more than 300 feet in any dimension, and it appears in an unoccupied
Magic Items
Waterdeep: Dungeon of the Mad Mage
cause the blade to shed bright light in a 10-foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light.
Evil creatures can’t
understand Common, Draconic, Elvish, and Sylvan. In addition, the sword can ascertain the true value of any gemstone brought within 5 feet of it.
Personality. Tearulai admires great beauty, music
Wish
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
Wish is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the very foundations of reality in accord with your desires.
The basic use of this spell is to
following effects of your choice:
You create one object of up to 25,000 gp in value that isn't a magic item. The object can be no more than 300 feet in any dimension, and it appears in an unoccupied
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
a moment, perhaps I can make you a better offer?”
If the characters refuse to hear her deal, Vidorant attacks them. If they agree to listen to her deal, she continues speaking: “I could try to
reasonable compromise, she upholds her part of the deal. If Vidorant knows the characters have taken items of significant value from her vault, she suggests an even better deal: if they return the most
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Harper’s leading delegate to the Council of Waterdeep. She is quiet, speaking only after others have had their turn, and is content to let events unfold until she feels a need to offer intervention and
more openly and aggressively. The Harpers measure success in the value and quantity of intelligence gained by a course of action, as well as how that knowledge can be used to leverage an enemy into
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Wish 9th-level conjuration Casting Time: 1 action Range: Self Components: V Duration: Instantaneous Wish is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the
, including costly components. The spell simply takes effect. Alternatively, you can create one of the following effects of your choice: You create one object of up to 25,000 gp in value that isn’t a magic
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Harper’s leading delegate to the Council of Waterdeep. She is quiet, speaking only after others have had their turn, and is content to let events unfold until she feels a need to offer intervention
more openly and aggressively. The Harpers measure success in the value and quantity of intelligence gained by a course of action, as well as how that knowledge can be used to leverage an enemy into
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Wish 9th-level conjuration Casting Time: 1 action Range: Self Components: V Duration: Instantaneous Wish is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the
, including costly components. The spell simply takes effect. Alternatively, you can create one of the following effects of your choice: You create one object of up to 25,000 gp in value that isn’t a magic
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Harper’s leading delegate to the Council of Waterdeep. She is quiet, speaking only after others have had their turn, and is content to let events unfold until she feels a need to offer intervention and
more openly and aggressively. The Harpers measure success in the value and quantity of intelligence gained by a course of action, as well as how that knowledge can be used to leverage an enemy into
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
has nothing of value on its deck or in the communal bunks below deck. However, two air elementals on the deck defend the vessel against intruders. They attack any non-elf that sets foot upon the ship
. Dalamar is curious about the adventurers’ motives and whether they align with his. Speaking with him reveals the following information: Dalamar is part of a contingent of Silvanesti elves. The ship is
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
hunting boat. One is their community’s leader, a red-haired human woman named Aspen. Speaking with the Hunters. Aspen and the other hunters are neutral good. While the hunters are wary of outsiders, if the
indifferent toward the characters. Treasure. The only items of significant value in the camp are animal skins. The many wolf, bear, and fox pelts have a total value of 90 gp and a combined weight of 720 pounds.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Wish Level 9 Conjuration (Sorcerer, Wizard) Casting Time: Action
Range: Self
Components: V
Duration: Instantaneous
Wish is the mightiest spell a mortal can cast. By simply speaking aloud, you
, including costly components. The spell simply takes effect. Alternatively, you can create one of the following effects of your choice: Object Creation. You create one object of up to 25,000 GP in value that
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and two magic items, determined by rolling on Magic Item Table B in Dungeon Master’s Guide. 2. Upper Level Nothing of value is to be found on this level of the tower except a large sack lying on the
confronted. Her tower contains enough rubble that she won’t run out of rocks to throw anytime soon. Any character who tries to allay Moog’s concerns by speaking to her calmly and soothingly in Giant can make a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Wish Level 9 Conjuration (Sorcerer, Wizard) Casting Time: Action
Range: Self
Components: V
Duration: Instantaneous
Wish is the mightiest spell a mortal can cast. By simply speaking aloud, you
, including costly components. The spell simply takes effect. Alternatively, you can create one of the following effects of your choice: Object Creation. You create one object of up to 25,000 GP in value that
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
both, I think.”
If the character beat the odds in Greenest and won the fight, you can paraphrase to reflect that. As soon as he finishes speaking, he attacks. As long as none of the characters
would be difficult to identify. If the items from Greenest are returned, their owners will pay a reward worth 25 percent of their value (300 gp).
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
interrogation by speaking for the party and making a DC 15 Charisma check (Deception and Persuasion apply; Intimidation or Performance are met with scorn). Depending on how believable the party’s story is
guards to take the characters away. Getting caught stealing is punishable by death on the spot, but guards or the offended party might see some value in enslaving the culprits instead, so the characters
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the character beat the odds in Greenest and won the fight, you can paraphrase to reflect that. As soon as he finishes speaking, he attacks. As long as none of the characters intervene, Cyanwrath’s
identify. If the items from Greenest are returned, their owners will pay a reward worth 25 percent of their value (300 gp).
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the seeking of treasure or ale, that they forgot how to live in any other way but in pursuit of it. That’s what stone giants do.
— Elminster
Speaking Stones Although they are unsurpassed masters of
incorporate runic letterforms, for example). Stone giants also make extensive use of the carved word through “speaking stones.” A speaking stone is an upright stone cylinder into which writing is carved
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
themselves at odds. Seelie Fey cling to the trappings of civilization, value protocol, and uphold traditions. Unseelie Fey indulge their primal instincts, abhor adherence to protocol, and shun
, music, and singing birds Values ceremony and refinement (for example, proper ways of speaking, formal etiquette, and extravagant dinner parties) Favors elaborate, manufactured costuming with
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the bosun’s cabin. Oceanus shouts to attract their attention if he overhears someone speaking Aquan or Elvish. Treasure. The sea chest is unlocked and contains grubby garments of no value. Concealed by
wooden upright chair, and hanging from the center of the deck above is an unlit, hooded lantern.
There is nothing of significant value here, and the area is unoccupied. The drawer, which is unlocked
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
appendix C) is here, he is kneeling before the statue and calling on Deep Duerra (speaking in Dwarvish) to grant him the power to conquer his foes. Describe him as a soot-stained, gray-bearded duergar
weighs 50 pounds and is 1 foot wide, 1½ feet long, and 2½ inches thick. Treasure. Aside from the devil’s hat of disguise, this room contains nothing of value. X32. Trapped Hall Two sets of double doors
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
.
Treasure. Treasure entries detail loot in an area, such as Gold Pieces (GP). Whenever a player character finds gold, give that player Gold Pieces equal to the listed value, which is tracked on
imaginary foliage and speaking in hushed tones.
Descriptive Roleplaying. In descriptive roleplaying, you draw on your mental image of the character, saying what the character does and how they do
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Protection sits on the floor of this clear section of corridor. P14m. A trail of gold pieces on the east side of this corridor leads to the north archway, where it ends. The total value of the coins is
137 gp. P14n. A trail of platinum pieces starts in the center of the corridor and leads to the west archway, where it ends. The total value of the coins is 152 pp. P15: Grieving Elves Humanoid bones
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
there. The base of each statue contains a ladder down to the storeroom (area B2) and up into the statue above, which is also hollow. Each statue contains a speaking tube, as well as a series of rusty
to avoid waking the stirges. Treasure. Three blue quartz gems worth 25 gp each are scattered across the floor. The leather pouch contains another five gems of the same value. The dead Cynidicean’s
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, which is kept in the aviary (area P20). To free a creature frozen in time, one must touch it with a unicorn horn while speaking the creature’s true name. (Thinnings knows that “Zybilna” is not
or similar magic opens the windows, as does speaking the command word “canzus” within 10 feet of them. Only Zybilna and her quasit, Iggrik, know the command word. P21. Records Room The door to this
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
into the sea if the stalker is slain. Development. If the hags are captured, they provide detailed accounts of the assault on the island, and cackle in delight when speaking of the drowned ones. The
, these tomes deal with common philosophical quandaries and the passive contemplation of nature. The books are old and impressive-looking but have no monetary value. If the characters search the library
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
, a cultist Vox executed last week for disloyalty. There is nothing of value on Werth’s body. As a Search action, a character can examine the body and make a DC 14 Wisdom (Medicine) check. On a
duties of welcoming recruits to the temple and solving any intercult squabbles that arise. Speaking to Peluze. If the characters approach wearing cult initiates’ masks and robes, Peluze addresses them
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
described in Appendix C. Thavius has been speaking to Gargauth, the fiend imprisoned in the shield, and has concluded that the shield is responsible for much of the rampant avarice and malice in Baldur’s
cantrip can make the nonmagical dagger whole again, restoring its value (250 gp). Coffers 6 and 7 each contain 100 pp belonging to the Vanthampur family. Coffer 8 contains twenty azurite gemstones (10 gp each) stolen from Tiamat’s hoard.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
one or more items of equal or greater value. Kinrob’s true nature is a well-known “secret” in the Legion of Azrok, and fear of the oni has rendered the surrounding neighborhood a ghost town. Azrok
are done speaking with Azrok, Lurkana takes them aside and offers them a quest (see “Side Quest: Retrieve Azrok’s Dagger”). If they refuse, Lurkana scowls and kicks them out. If combat breaks out, the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
split up and assigned pallets in areas M3 and area M5. Over the next few days, they are assigned routine chores in the kitchens and watched carefully. If the party seems committed to speaking with higher
are summoned to the temple (see chapter 4). The Sacred Stone monks provide a guide to show them the way. If the party is antagonistic or doesn’t seem to be of potential value to the cult, Qarbo
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
can respond by standing before his sphere and speaking. When he does, his helmeted face manifests, but it’s composed of the sphere’s silvery goo. (For more about Lord Soth, see appendix B.) Unknown to
a simple sleeping mat and a bookcase full of grim tomes of little value. Two doors exit the tower and connect to the wall walk outside.
Black Moonlight Mirror. A circular opening in the floor
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Cliffside Cemetery The value of land and sheer population density in Baldur’s Gate means only the wealthiest patriars can afford to bury their dead within the city, interring them in catacombs beneath
and each other, speaking through the barriers so as to maintain anonymity. Also popular are schools like the Lamp of Learning and the Verdashir Academy (also known as the Dervish Academy), which train
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
different location, yet so far no one has been able to enter. Cliffside Cemetery The value of land and sheer population density in Baldur’s Gate means only the wealthiest patriars can afford to bury their
people from across the city can buy and sell secrets with Guild agents and each other, speaking through the barriers so as to maintain anonymity. Also popular are schools like the Lamp of Learning and the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
tooth (see “Ancient Relic”). Once the party finds the relic, further excavations yield nothing of consequence or value. Ancient Relic The character unearths a gold-plated fire giant’s tooth, which is
location. Not long after the characters arrive, the mercenaries alert Oboth, who insists on speaking with the newcomers. If Oboth thinks the characters are troublemakers, he insists that they look for
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. (This can be whatever tune you think has appropriate comedic value.) As the bagpipes fill the cavernous entranceway with sound, the portcullises rise. The enormous stone doors are pulled open by two
Lord Horn. Lady Kira Horn and Lord Zardak Horn (NG female and male dwarf veterans) arrive halfway through lunch. Zardak is half-blind and periodically confers with his wife to make sure he is speaking






