Level
9th
Casting Time
1 Action
Range/Area
Self
Components
V
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect
Control
You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 turns in a row, during which you can use actions and move as normal.
This spell ends if one of the actions you use during this period, or any effects that you create during this period, affects a creature other than you or an object being worn or carried by someone other than you. In addition, the spell ends if you move to a place more than 1,000 feet from the location where you cast it.
I think this is a bit underpowered... A 9th level spell slot is a huge cost for something like more actions, but a 2-level dip in Fighter will allow the same thing minus 1d4 actions. Does anyone have any ideas to make it more balanced? I think 2d4 would be good, but I'd like someone else's opinion on it.
exactly
here is an idea, why not cast time stop then magic missle but have the bolts freeze in the frozen time if the dm is allowing the wizard to do that then continue to cast the spell or even just scorching ray in thoery if all the attacks hit using either spell that could cause massive amounts of damage in a short amount of time when time resumes
I thought that is what delayed fireball was for. Or the old delayed metamagic.
I'm loving your take on this. Personally i have a strong preference towards using spells and magic items creatively to just throwing in as large a chunk of damage as i can.
Could you cast a spell that fires a projectile? Would the projectile be stopped in time and reanimate after the spell? "stop the flow of time for everyone but yourself" does that include your spells or just your physical body and what you're carrying?
No, Za Warudo Ova Heaven
1d4+1 turns... including the first one?
Za warudo!
I DIEEEEE Whit this!! jajajaja
i die whit this jajajajaja!
Hold someone, stop time, hold a dagger up immediately in front of their eye, and catapult it through their brain.
I mean, it's really friggin cool, but not really useful. There are plenty other spells if you want to effectively teleport, and if you want to abuse the spell to do tons of damage, you can only really do that by dropping something on someone that's heavy enough it would kill them, but then you'd have to have that heavy of an item already, and you'd have to use another spell to lift it most likely, which sort of defeats the point of casting it in the first place, because you could've used this spell slot do do as much damage as dropping something on them or more, and then used the turn you would've used to pick the heavy thing up to cast yet another spell.
Another option would be to, because time is stopped, cast a bunch of high damage spells that require time and/or range, all pointed towards an enemy, and then once time unfreezes, they all go hurling directly towards them, effectively guaranteeing that they take massive amounts of damage. This works well with magic missile or fireball.
I'd say, if it wasn't for the sheer novelty of the spell, and all the memes around it, don't take it. There are plenty other 9th level spells that do what you could accomplish with this, but way more effectively.
Personally, I would consider this spell a mage killer if you combine it with silence. Silence technically doesn't affect any creatures, it just makes the sound around them stop working. This indirectly stops spell casting with verbal components. I guess this would depend on the gm's interpretation though.
Nice
I guess you could.
Pair this spell with a few sets of knives for max damage.
"A prison in the shape of a cage can be up to 20 feet on a side and is made from 1/2-inch diameter bars spaced 1/2 inch apart."
"A prison in the shape of a box can be up to 10 feet on a side, creating a solid barrier that prevents any matter from passing through it and blocking any spells cast into or out from the area."
It would appear to me by the wording that spells can be cast inside and outside if you choose the cage option, but if you choose a box then spells wouldn't be able to be cast inside or outside.
What happens if you cast this spell while having a steed from the find steed or find greater steed spell, like if you took them both with magical secrets as a bard. Find greater steed says that if you cast a spell that targets only yourself, you can also target the mount. But time stop freezes time for 'everyone but yourself'. So are you and your mount both outside of time together, or does it freeze for one and then when that time stop ends freezes for the other? And what about rolling for the amount of time, do you and your mount both have the same amount of frozen time, or if you rolled and 4 and your mount rolled a 1, would you be able to ride around for 2 turns and then your mount suddenly freezes? Just thought it was interesting.
My thought process is that the spell doesn't freeze time, just the perception of time, moving the caster so quickly that time stands still. Maybe by disrupting the atomic pattern of one thing, it causes a ripple effect which cancels the spell? Just a thought