like if no, you could have the dueling fighting style and make one longsword attack and two claw attacks once you have extra attack, and dipping 1 level into monk while using the unarmed fighting fighting style would become so much better as you can already as a beast barb 3/ monk 1 make two d6 claw attacks followed by an d8 unarmed strike with your kick or something (they are simple melee weapons, thus valid monk weapons by default) and then starting as a barb 5/ monk 1 you can make one unarmed strike, two claw attacks and one additional unarmed strike as a bonus action
and if yes, you could pick the dual weilder feat and make one longsword attack, two claw attacks and then an additional longsword attack as a bonus action thanks to two-weapon fighting, doing pretty much the same damage if you dip 1 level into fighter
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
This has been discussed extensively elsewhere, and there has been quite a disagreement about it. Long story short, I don't think there is an official answer, but you can rule however you wish at your own table.
My own position is that you are not holding claws in your hands, they are a part of you. Unless you were going to say that you were gripping one with the other, which I would rule as meaning you couldn't make any attacks with them. This, therefore, would disallow TWF (and, therefore, Dual Wielder and the Two Weapon Fighting Style).
In fact, strictly, the rules say your hands turn into claws, so you do not even have hands anymore, although I would probably count them as hands if you were holding weapons in them.
In fact, strictly, the rules say your hands turn into claws, so you do not even have hands anymore, although I would probably count them as hands if you were holding weapons in them.
i mean even if your hands are no longer technically hands the features require that they be empty in the sentence "which you can use as a weapon if it's empty", so it is implied that these special can still hold things like normal hands are able to
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I agree. As a DM I would only start pulling that part out if someone was trying to rules lawyer their way into something ridiculous.
For TWF/DW, though, it's going to be very DM dependent. Some on here have said they would allow it, some not. It definitely isn't 100% clear from the rules. If you want to use it, discuss with your DM. If you are a DM, use your best judgement. I don't think it matters a huge amount either way.
I agree. As a DM I would only start pulling that part out if someone was trying to rules lawyer their way into something ridiculous.
For TWF/DW, though, it's going to be very DM dependent. Some on here have said they would allow it, some not. It definitely isn't 100% clear from the rules. If you want to use it, discuss with your DM. If you are a DM, use your best judgement. I don't think it matters a huge amount either way.
yeah it is the difference between picking up the dual weilder feat and 1 level in fighter to at 6th level deal 2 * (1d6 + str + rage) + 1d8 + str + rage damage with 1d8 + str + rage damage as a bonus action or picking the fighting initiate feat and 1 level in monk to deal 2 * (1d6 + str + rage) + 1d8 + str + rage damage with 1d8 + str + rage damage as a bonus action, but this time instead of an sword or axe you are using fists
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I think base on the wording and drawing in from what I know about other abilities I would say the beast Barbarian natural weapons count as both simple weapons and unarmed strikes.
Similar to how monks at lvl 6 their unarmed strikes count as magical an same with part of the blade warlocks which count as magical but are not magic.
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like if no, you could have the dueling fighting style and make one longsword attack and two claw attacks once you have extra attack, and dipping 1 level into monk while using the unarmed fighting fighting style would become so much better as you can already as a beast barb 3/ monk 1 make two d6 claw attacks followed by an d8 unarmed strike with your kick or something (they are simple melee weapons, thus valid monk weapons by default) and then starting as a barb 5/ monk 1 you can make one unarmed strike, two claw attacks and one additional unarmed strike as a bonus action
and if yes, you could pick the dual weilder feat and make one longsword attack, two claw attacks and then an additional longsword attack as a bonus action thanks to two-weapon fighting, doing pretty much the same damage if you dip 1 level into fighter
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
This has been discussed extensively elsewhere, and there has been quite a disagreement about it. Long story short, I don't think there is an official answer, but you can rule however you wish at your own table.
My own position is that you are not holding claws in your hands, they are a part of you. Unless you were going to say that you were gripping one with the other, which I would rule as meaning you couldn't make any attacks with them. This, therefore, would disallow TWF (and, therefore, Dual Wielder and the Two Weapon Fighting Style).
In fact, strictly, the rules say your hands turn into claws, so you do not even have hands anymore, although I would probably count them as hands if you were holding weapons in them.
i mean even if your hands are no longer technically hands the features require that they be empty in the sentence "which you can use as a weapon if it's empty", so it is implied that these special can still hold things like normal hands are able to
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I agree. As a DM I would only start pulling that part out if someone was trying to rules lawyer their way into something ridiculous.
For TWF/DW, though, it's going to be very DM dependent. Some on here have said they would allow it, some not. It definitely isn't 100% clear from the rules. If you want to use it, discuss with your DM. If you are a DM, use your best judgement. I don't think it matters a huge amount either way.
yeah it is the difference between picking up the dual weilder feat and 1 level in fighter to at 6th level deal 2 * (1d6 + str + rage) + 1d8 + str + rage damage with 1d8 + str + rage damage as a bonus action or picking the fighting initiate feat and 1 level in monk to deal 2 * (1d6 + str + rage) + 1d8 + str + rage damage with 1d8 + str + rage damage as a bonus action, but this time instead of an sword or axe you are using fists
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I think the fact that you can hold a weapon in your claws means you're not holding your claws.
How are you doing 1d8 with unarmed strikes as a level 1 monk?
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
fighting initiate feat and unarmed fighting style, obiously
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
That's a waste of a feat, just to do 1d8 damage with your bonus action.
Yeah I'd rather take a stat bump for +1 atk/damage to all those attacks which will be worth more than bumping up the damage die alone.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
I think base on the wording and drawing in from what I know about other abilities I would say the beast Barbarian natural weapons count as both simple weapons and unarmed strikes.
Similar to how monks at lvl 6 their unarmed strikes count as magical an same with part of the blade warlocks which count as magical but are not magic.