you need to click the "create new version" link on that page.
Once you've published a homebrew element (monster/spell/item) to the public homebrew section, and it has been approved, you can no longer directly edit it. This is because (in future) others may be using the homebrew element already and we can't have a situation where it suddenly changes on them, without them realising.
You can publish the new version, or just leave it as private homebrew for your own use.
Does the previous version of the creature disappear hen you upload the edited version somehow?
Rollback Post to RevisionRollBack
Hjalmar Gunderson, Vuman Alchemist Plague Doctor in a HB Campaign, Post Netherese Invasion Cormyr (lvl20 retired) Godfrey, Autognome Butler in Ghosts of Saltmarsh into Spelljammer Grímr Skeggisson, Goliath Rune Knight in Rime of the Frostmaiden DM of two HB campaigns set in the same world.
Does the previous version of the creature disappear hen you upload the edited version somehow?
Nope. The older versions get kindasorta pseudo-archived-ish, so anyone who has already added it to their collection will keep whichever version they added, and they won’t ever even be notified that an updated version has been published. In addition, anyone who checks out your homebrew can clearly see that previous versions were published and they will still be able to sift through those older versions and if they want to, they could still add any of those versions to their collections. Even you as the creator will still have to manually remove the older versions from your own collection so they won’t be selectable by other people in campaigns with you. And, there are other unfortunate side effects to re-publishing homebrews, especially spells.
For example, if you are later homebrewing something like a subclass, and decide to look through available spells to add to that subclass, you will see your spell listed multiple times, one for every version you published even after removing the old versions from your collection. There is absolutely nothing you can do to remove those superfluous versions, and unless you changed the name of the spell, there will also be absolutely no indication as to which one is the most recent. (It’s the last one on the list by the way.) These are the types of issues I am referring to when I advise folks to take some time to playtest and edit homebrews and not rush to publish. Miss one stupid typo and your stick choosing between fixing it and creating yet another homebrew ghost which will haunt you forever, or just leaving it alone to avoid said addition to your ghost collection.
Thanks mate! Very thorough reply! I wanted to update a creature but I dint want two of it sitting there, so thats cleared it up! :)
Rollback Post to RevisionRollBack
Hjalmar Gunderson, Vuman Alchemist Plague Doctor in a HB Campaign, Post Netherese Invasion Cormyr (lvl20 retired) Godfrey, Autognome Butler in Ghosts of Saltmarsh into Spelljammer Grímr Skeggisson, Goliath Rune Knight in Rime of the Frostmaiden DM of two HB campaigns set in the same world.
Thanks mate! Very thorough reply! I wanted to update a creature but I dint want two of it sitting there, so thats cleared it up! :)
Monstera are some of the least problematic of homebrews to republish since they currently have no interaction with other homebrews. We cannot currently attach homebrewed monsters to subclass features, and Races, Feats, and Spells don’t interact with Monster stat blocks at all.
As long as you only have the one version in your own collection, you won’t even notice or remember the previous version until you look at the actual Details Page for that monster. When you do it will be like this monster’s Derails Page:
Notice the Previous Version listed just above the comments section? The only real side effect from re-publishing monsters, people could pick either version. As it currently stands, people can already pick the one you want to replace, they just cannot pick the new version at all, and that old version is the the “face” of your monster. The only thing you accomplish by not republishing it is that nobody else can use your improved version besides you.
Spells are the homebrews I most recommend against republishing whenever possible. Since they have the most potential interactions with almost every other type of homebrew, the ghosts they generate are the most noticeable. For example, whenever you go to add any spells to a new homebrew and are scrolling through available choices to see what you want to pick, you’ll see those duplicates lurking in the list. And if you actually attach a homebrewed spell to another homebrew like a magic item, and then republish that spell, you also have to remember to go back and create a new version of that magic item, updated it to use the new version of that spell, and republish the magic item too.
The next type of homebrew that I most recommend people sort out before publishing are subclasses. They have multiple features that each have a whole variety of mechanics potentially attached to each of them, and those mechanics each have multiple fields in multiple places that all display in different areas of the character sheets. You might want various fields to all display the same, similar, or wholly different information. And those various mechanics could include Options, each with a variety or Modifiers, Spells, Actions, or Creatures attached to them. And that’s not even everything they might have going on. They have so many potential moving parts that the likelihood of errors having crept in is almost a guarantee, and the chance of finding them all right away is incredibly low. It might take months to notice every single type, math error, formatting issue, etc. etc. etc. Now, some folks dismiss the impact of such things, but considering that the presence or absence of a single coma could radically change the meaning of an entire sentence.... Like, for example, “No don’t, stop!” and “No, don’t stop!” have exactly the same words, but where that single little coma gets placed drastically changes their respective meanings. So which was RAI, and which RAW? (And anyone who doubts how significant that can be just needs to peak in here: https://www.dndbeyond.com/forums/dungeons-dragons-discussion/rules-game-mechanics)
If a homebrewer republishes every time they notice something new that needs tweaking, that will eventually add up to a real headache. Not to mention that all of those republishes look sloppy. And if other users look at your ‘brew and see a plethora of tiny little recent updates, they have no idea how many more versions are gonna happen or if they will actually catch all of the mistakes. That all adds up to form an impression that might severely dissuade folks who might like your homebrews from ever adding them to their own collections. And it could reflect poorly on the author, which might cast a shadow on everything else one creates. Whereas if it as easy as a quick edit and save each time, then when it is finally published it looks neat, clean, developed, which helps people generate quite a different impression of one’s work.
So, a single republished Monster is not such a big deal. But the practice of refining homebrews prior to publication is still a good habit to cultivate.
im having a hard time editing a monster i called The Mothman i accidentaly made it a bunch of flying beasts, how do i change the monsters type once ive been approved
im having a hard time editing a monster i called The Mothman i accidentaly made it a bunch of flying beasts, how do i change the monsters type once ive been approved
Once you have published your homebrew monster, there is no way to directly edit it, nor delete it. However, you can click Create New Version on the monster to create an updated version that will display in the homebrew browser by default. Your older version will still be able to be viewed from that monster entry, but only if a user chooses to view the older version.
i just posted a homebrew and i forgot to pick its variant so i cant use it when making my character sheet. is there a way to fix this without having to create the race again?
i just posted a homebrew and i forgot to pick its variant so i cant use it when making my character sheet. is there a way to fix this without having to create the race again?
Hi,
I am wondering if I can edit the description and suppress the especial actions in this monster, any help?
https://www.dndbeyond.com/monsters/23465-clockroach
Hombrewing and roleplaying a lot.
Hi MarioJPC,
you need to click the "create new version" link on that page.
Once you've published a homebrew element (monster/spell/item) to the public homebrew section, and it has been approved, you can no longer directly edit it. This is because (in future) others may be using the homebrew element already and we can't have a situation where it suddenly changes on them, without them realising.
You can publish the new version, or just leave it as private homebrew for your own use.
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Thank you.
But when I tried to do that I couldn't change the special actions and description. I will try recreate the monster soon.
Hombrewing and roleplaying a lot.
There is a plus/minus symbol in the upper right-hand corner of the page. That information is treated as a drop-down for whatever reason.
Thank you!
Hombrewing and roleplaying a lot.
Does the previous version of the creature disappear hen you upload the edited version somehow?
Hjalmar Gunderson, Vuman Alchemist Plague Doctor in a HB Campaign, Post Netherese Invasion Cormyr (lvl20 retired)
Godfrey, Autognome Butler in Ghosts of Saltmarsh into Spelljammer
Grímr Skeggisson, Goliath Rune Knight in Rime of the Frostmaiden
DM of two HB campaigns set in the same world.
Nope. The older versions get kindasorta pseudo-archived-ish, so anyone who has already added it to their collection will keep whichever version they added, and they won’t ever even be notified that an updated version has been published. In addition, anyone who checks out your homebrew can clearly see that previous versions were published and they will still be able to sift through those older versions and if they want to, they could still add any of those versions to their collections. Even you as the creator will still have to manually remove the older versions from your own collection so they won’t be selectable by other people in campaigns with you. And, there are other unfortunate side effects to re-publishing homebrews, especially spells.
For example, if you are later homebrewing something like a subclass, and decide to look through available spells to add to that subclass, you will see your spell listed multiple times, one for every version you published even after removing the old versions from your collection. There is absolutely nothing you can do to remove those superfluous versions, and unless you changed the name of the spell, there will also be absolutely no indication as to which one is the most recent. (It’s the last one on the list by the way.) These are the types of issues I am referring to when I advise folks to take some time to playtest and edit homebrews and not rush to publish. Miss one stupid typo and your stick choosing between fixing it and creating yet another homebrew ghost which will haunt you forever, or just leaving it alone to avoid said addition to your ghost collection.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Thanks mate! Very thorough reply! I wanted to update a creature but I dint want two of it sitting there, so thats cleared it up! :)
Hjalmar Gunderson, Vuman Alchemist Plague Doctor in a HB Campaign, Post Netherese Invasion Cormyr (lvl20 retired)
Godfrey, Autognome Butler in Ghosts of Saltmarsh into Spelljammer
Grímr Skeggisson, Goliath Rune Knight in Rime of the Frostmaiden
DM of two HB campaigns set in the same world.
Monstera are some of the least problematic of homebrews to republish since they currently have no interaction with other homebrews. We cannot currently attach homebrewed monsters to subclass features, and Races, Feats, and Spells don’t interact with Monster stat blocks at all.
As long as you only have the one version in your own collection, you won’t even notice or remember the previous version until you look at the actual Details Page for that monster. When you do it will be like this monster’s Derails Page:
https://www.dndbeyond.com/monsters/692669-bone-golem
Notice the Previous Version listed just above the comments section? The only real side effect from re-publishing monsters, people could pick either version. As it currently stands, people can already pick the one you want to replace, they just cannot pick the new version at all, and that old version is the the “face” of your monster. The only thing you accomplish by not republishing it is that nobody else can use your improved version besides you.
Spells are the homebrews I most recommend against republishing whenever possible. Since they have the most potential interactions with almost every other type of homebrew, the ghosts they generate are the most noticeable. For example, whenever you go to add any spells to a new homebrew and are scrolling through available choices to see what you want to pick, you’ll see those duplicates lurking in the list. And if you actually attach a homebrewed spell to another homebrew like a magic item, and then republish that spell, you also have to remember to go back and create a new version of that magic item, updated it to use the new version of that spell, and republish the magic item too.
The next type of homebrew that I most recommend people sort out before publishing are subclasses. They have multiple features that each have a whole variety of mechanics potentially attached to each of them, and those mechanics each have multiple fields in multiple places that all display in different areas of the character sheets. You might want various fields to all display the same, similar, or wholly different information. And those various mechanics could include Options, each with a variety or Modifiers, Spells, Actions, or Creatures attached to them. And that’s not even everything they might have going on. They have so many potential moving parts that the likelihood of errors having crept in is almost a guarantee, and the chance of finding them all right away is incredibly low. It might take months to notice every single type, math error, formatting issue, etc. etc. etc. Now, some folks dismiss the impact of such things, but considering that the presence or absence of a single coma could radically change the meaning of an entire sentence.... Like, for example, “No don’t, stop!” and “No, don’t stop!” have exactly the same words, but where that single little coma gets placed drastically changes their respective meanings. So which was RAI, and which RAW? (And anyone who doubts how significant that can be just needs to peak in here: https://www.dndbeyond.com/forums/dungeons-dragons-discussion/rules-game-mechanics)
If a homebrewer republishes every time they notice something new that needs tweaking, that will eventually add up to a real headache. Not to mention that all of those republishes look sloppy. And if other users look at your ‘brew and see a plethora of tiny little recent updates, they have no idea how many more versions are gonna happen or if they will actually catch all of the mistakes. That all adds up to form an impression that might severely dissuade folks who might like your homebrews from ever adding them to their own collections. And it could reflect poorly on the author, which might cast a shadow on everything else one creates. Whereas if it as easy as a quick edit and save each time, then when it is finally published it looks neat, clean, developed, which helps people generate quite a different impression of one’s work.
So, a single republished Monster is not such a big deal. But the practice of refining homebrews prior to publication is still a good habit to cultivate.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
im having a hard time editing a monster i called The Mothman i accidentaly made it a bunch of flying beasts, how do i change the monsters type once ive been approved
Once you have published your homebrew monster, there is no way to directly edit it, nor delete it. However, you can click Create New Version on the monster to create an updated version that will display in the homebrew browser by default. Your older version will still be able to be viewed from that monster entry, but only if a user chooses to view the older version.
i just posted a homebrew and i forgot to pick its variant so i cant use it when making my character sheet. is there a way to fix this without having to create the race again?
No.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
d a n g.