In a group I play with it has been kinda crazy with the things my paladin has done along the journey. Last session I had a moment where my paladin checked his holy symbol. His faith has been failing him as this goes on, however for the first time the holy symbol started to show signs of cracking.
I'm sure soon or even the next session my paladin will get a vision from his God. (I made some really bad choices to save the party, good for us, bad for anyone else in the town)
So I ask you all here. If it comes up, would it be possible to ask the DM instead of becoming an oathbreaker, to becoming a fighter all together. Powers and all revoked from my God and my oath taken. So I'm just a guy with a sword and a shield?
Not sure there is rules against it, but flavor wise I like the sound of this. Would that even work like I think it would?
My character have had a trouble past with crime. He was a criminal that was given a second chance by society and a god despite trying to do good with the best of intentions ends up creating more problems then I think any God should have a patience for.
It was definitely not one bad decision it's been multiple at this point almost a dozen I think. And considering how I am an oath of redemption Paladin I have been doing many things unintentionally that very much go against the tenants of the oath.
So I would not be surprised if this does happen in the near future so just checking my options.
My character started in the campaign with no powers, then they were given powers, so what are the odds of the God just taking away the powers again for causing a lot of mayhem with them?
I fully endorse this option. I can't imagine any paladin player not enjoying the features of this subclass.
Separately, I once had a paladin in my game who didn't want to become an Oathbreaker when he found that his oaths were a little too rigid. We ultimately landed on a warlock, pact of the blade transition, and RPd it as someone came along right at the moment he questioned his ability to adhere to his oath and promised an easier way to get the power he needed. A very Anakin Skywalker kind of thing. If someone wants to become a fighter, warlock, bard, or superior oathbreaker, that would be smooth as silk at my table.
"An Oathbreaker is a paladin who breaks his or her sacred oaths to pursue some dark ambition or serve an evil power. Whatever light burned in the paladin’s heart has been extinguished. Only darkness remains."
As I see it it takes more than a few bad decisions, you have to be entirely devoted to doing evil, with the features implying being allied to fiends and undead. It can be very hard for hte rest of hte party to suddenly find they are supposed to fight alongside an Oathbreaker (especially when he increases the damage output of any fiends and undead the party fights against)
I would have an OOC discussion with your DM, while your PCs actions have consequnces you still want to have a PC you will enjoy playing with. Between you decide what direction you should take. Here are a few options:
Becoming a fighter would be perfectly reasonable as they lose their magical power, it might be hard ot "explain" how they suddenly get action surge, second wind etc but this can be waived.
Become a different paladin subclass, you current oath loses its power because another set of Tenets have consummed him, a set more consistent with his recent actions, Conquest, Vengence or Glory are the most likely ones
He is retired as a PC, this could be acted out in a number of ways, His God could punish him with death, in losing his magical powers he realises he is unable ot continue as an adventurer and returns to civilian life / is arrested for his crimes against the town
His God gives him some quest as a form of repentence and a warning that future acts against the Oath will not be tolerated.
Our DM is pretty chill when it comes to us changing classes. Early on in the campaign our cleric had a near-death experience and after that they became a druid through circumstance.
Also usually between adventures there's about 3 weeks to a month of downtime. At this point in the story our characters have done some good for the realm to the point where we actually been knighted. The newest head of the royal guard is actually a friend of ours that we made at the beginning of the campaign. He's a fighter through and through.
I did talk to my dm about it and he said if it does come up he doesn't see a problem during the downtime going to our knight Captain friend and start training under him for the month to learn techniques of pure Marshall prowess.
He also likes to put red buttons in front of us to push, at the moment I have also given a book of evil darkness that could possibly give me necromancer/ oath breaker Powers if I want them. Also there's been a unknown goddess that's been talking to my character in his dreams. Possibly an option to become hexblade warlock through her. Or he also gave me the option to go on this optional Spirit quest to basically reset my status as a paladin and keep serving the god I follow.
Seems like a spit in the face to actual fighters in the setting. They worked hard to get their talents yet some paladin that lost his powers can automatically do all the same stuff? lame
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In a group I play with it has been kinda crazy with the things my paladin has done along the journey. Last session I had a moment where my paladin checked his holy symbol. His faith has been failing him as this goes on, however for the first time the holy symbol started to show signs of cracking.
I'm sure soon or even the next session my paladin will get a vision from his God. (I made some really bad choices to save the party, good for us, bad for anyone else in the town)
So I ask you all here. If it comes up, would it be possible to ask the DM instead of becoming an oathbreaker, to becoming a fighter all together. Powers and all revoked from my God and my oath taken. So I'm just a guy with a sword and a shield?
Not sure there is rules against it, but flavor wise I like the sound of this. Would that even work like I think it would?
You could absolutely ask them and I think it might make sense. They have every right to say no, of course, though.
Also, it's possible one unfaithful decision won't turn you into an oathbreaker.
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HERE.My character have had a trouble past with crime. He was a criminal that was given a second chance by society and a god despite trying to do good with the best of intentions ends up creating more problems then I think any God should have a patience for.
It was definitely not one bad decision it's been multiple at this point almost a dozen I think. And considering how I am an oath of redemption Paladin I have been doing many things unintentionally that very much go against the tenants of the oath.
So I would not be surprised if this does happen in the near future so just checking my options.
My character started in the campaign with no powers, then they were given powers, so what are the odds of the God just taking away the powers again for causing a lot of mayhem with them?
In older editions of the game, a fallen paladin did become a regular fighter, so that’s not entirely unprecedented. If you’re looking for another alternative, might I suggest this: (https://www.dmsguild.com/product/436605/The-Dark-Paladin-a-DMs-Alternative-to-the-Oathbreaker-and-Two-New-Spells?affiliate_id=3811156). It’s something I wrote as a non-evil alternative to the Oathbreaker that might fit your needs.
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I fully endorse this option. I can't imagine any paladin player not enjoying the features of this subclass.
Separately, I once had a paladin in my game who didn't want to become an Oathbreaker when he found that his oaths were a little too rigid. We ultimately landed on a warlock, pact of the blade transition, and RPd it as someone came along right at the moment he questioned his ability to adhere to his oath and promised an easier way to get the power he needed. A very Anakin Skywalker kind of thing. If someone wants to become a fighter, warlock, bard, or superior oathbreaker, that would be smooth as silk at my table.
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"An Oathbreaker is a paladin who breaks his or her sacred oaths to pursue some dark ambition or serve an evil power. Whatever light burned in the paladin’s heart has been extinguished. Only darkness remains."
As I see it it takes more than a few bad decisions, you have to be entirely devoted to doing evil, with the features implying being allied to fiends and undead. It can be very hard for hte rest of hte party to suddenly find they are supposed to fight alongside an Oathbreaker (especially when he increases the damage output of any fiends and undead the party fights against)
I would have an OOC discussion with your DM, while your PCs actions have consequnces you still want to have a PC you will enjoy playing with. Between you decide what direction you should take. Here are a few options:
Our DM is pretty chill when it comes to us changing classes. Early on in the campaign our cleric had a near-death experience and after that they became a druid through circumstance.
Also usually between adventures there's about 3 weeks to a month of downtime. At this point in the story our characters have done some good for the realm to the point where we actually been knighted. The newest head of the royal guard is actually a friend of ours that we made at the beginning of the campaign. He's a fighter through and through.
I did talk to my dm about it and he said if it does come up he doesn't see a problem during the downtime going to our knight Captain friend and start training under him for the month to learn techniques of pure Marshall prowess.
He also likes to put red buttons in front of us to push, at the moment I have also given a book of evil darkness that could possibly give me necromancer/ oath breaker Powers if I want them. Also there's been a unknown goddess that's been talking to my character in his dreams. Possibly an option to become hexblade warlock through her. Or he also gave me the option to go on this optional Spirit quest to basically reset my status as a paladin and keep serving the god I follow.
Seems like a spit in the face to actual fighters in the setting. They worked hard to get their talents yet some paladin that lost his powers can automatically do all the same stuff? lame