I’m surprised nobody has argued for having graze with unarmed attack as well. Lol, Give this to them as well. :)
Your comment is probably ironic, but whatever. Of course, “Graze” has a lot of synergy with the monk since it has many attacks and therefore the possibility of using “graze” increases accordingly. But it doesn't give me the feeling of unarmed martial arts. I would opt more for “Cleave,” which is clearly less effective but no less spectacular. This technique gives me the image of an unarmed martial arts technique like a spinning kick. It could also have good synergy with “Push".
But since the rules of UnarmedStrike, which include “Shove” and “Grapple,” were being taken into account, it seems logical to start from there.
I’m surprised nobody has argued for having graze with unarmed attack as well. Lol, Give this to them as well. :)
Homebrew item I am asking my DM about are some kind of minor claws (grafted on to wraps and/or retractable into hands), which could give +1 to damage and have a minor Graze property, like: If you miss an unarmed strike by Proficiency Bonus, you deal Proficiency Bonus dmg? Or half your dmg modifier? Or something like that. I agree physically Graze doesn't make as much sense on a regular unarmed strike.
Currently I am grappling with the Grappler feat, and that scratches my weapon mastery itch I think, though haven't played another 2024 melee to compare it to. Maybe the Tavern Brawler feats should just come standard on Monks (since half of it already does)? Or they acquire it at some level?
I agree, Monk doesn't need this. They are already the only class who can Grapple+Prone in one turn right at level 1.
Huh what does that mean exactly?
Monks are the only class capable of making two Unarmed Strikes in the same turn at level 1 (one as an action, and another as a bonus action via their Martial Arts feature) without external assistance. They could use one to Grapple and the other to Shove (which can knock someone Prone).
Your comment is probably ironic, but whatever. Of course, “Graze” has a lot of synergy with the monk since it has many attacks and therefore the possibility of using “graze” increases accordingly. But it doesn't give me the feeling of unarmed martial arts. I would opt more for “Cleave,” which is clearly less effective but no less spectacular. This technique gives me the image of an unarmed martial arts technique like a spinning kick. It could also have good synergy with “Push".
But since the rules of Unarmed Strike, which include “Shove” and “Grapple,” were being taken into account, it seems logical to start from there.
Cleave gave me an idea that led me to create a background and an origin feat. If you're interested, you can check it out at the link below.
https://www.dndbeyond.com/forums/dungeons-dragons-discussion/homebrew-house-rules/234978-i-made-this-background-and-origin-feat-i-would
Homebrew item I am asking my DM about are some kind of minor claws (grafted on to wraps and/or retractable into hands), which could give +1 to damage and have a minor Graze property, like: If you miss an unarmed strike by Proficiency Bonus, you deal Proficiency Bonus dmg? Or half your dmg modifier? Or something like that. I agree physically Graze doesn't make as much sense on a regular unarmed strike.
Currently I am grappling with the Grappler feat, and that scratches my weapon mastery itch I think, though haven't played another 2024 melee to compare it to. Maybe the Tavern Brawler feats should just come standard on Monks (since half of it already does)? Or they acquire it at some level?
Huh what does that mean exactly?
Monks are the only class capable of making two Unarmed Strikes in the same turn at level 1 (one as an action, and another as a bonus action via their Martial Arts feature) without external assistance. They could use one to Grapple and the other to Shove (which can knock someone Prone).
pronouns: he/she/they