I'm thinking that a monk (let's say a Way of Shadows Ninja), who is immune to poison, using a weapon with the nick and using that nick to apply said poison could be incredibly dangerous.
I'm thinking that a monk (let's say a Way of Shadows Ninja), who is immune to poison, using a weapon with the nick and using that nick to apply said poison could be incredibly dangerous.
Where would they get the immunity from? Way of the Shadow Monks have no such immunities.
I'm thinking that a monk (let's say a Way of Shadows Ninja), who is immune to poison, using a weapon with the nick and using that nick to apply said poison could be incredibly dangerous.
Where would they get the immunity from? Way of the Shadow Monks have no such immunities.
Did 5.5e get rid of their 10th level immunity to poison?
I'm thinking that a monk (let's say a Way of Shadows Ninja), who is immune to poison, using a weapon with the nick and using that nick to apply said poison could be incredibly dangerous.
Where would they get the immunity from? Way of the Shadow Monks have no such immunities.
Did 5.5e get rid of their 10th level immunity to poison?
It’s “resistance” now, just like heroes feast spell. Which I think it’s balanced because poison up until now became obsolete in play. Oh poisoned trap, no big deal I’m immune. I believe the monster manual in 2025 going to revise immunity on creatures as well.
I'm thinking that a monk (let's say a Way of Shadows Ninja), who is immune to poison, using a weapon with the nick and using that nick to apply said poison could be incredibly dangerous.
Where would they get the immunity from? Way of the Shadow Monks have no such immunities.
Did 5.5e get rid of their 10th level immunity to poison?
It’s “resistance” now, just like heroes feast spell. Which I think it’s balanced because poison up until now became obsolete in play. Oh poisoned trap, no big deal I’m immune. I believe the monster manual in 2025 going to revise immunity on creatures as well.
It's not resistance until 18th level. At 10th level you can just "will" the poison effect gone. At 18th level you can spend a certain amount of Ki/Focus Points to be resistance to all damage, but Force for a certain mount of time.
You miss understood my poorly worded reply. They did get rid of poison immunity to alot of things, including monk level 10. Poison now is going to resistant to and not immune to even to monsters in the MM in 2025. Even the rogues got an a buff to poison damage (etc) ability (subclass?) I forget.
so to clarify poison immunity was removed from many aspects including Monk 10 level ability. WOTC wants poison to play a prominent part in game play as it was nonexistent in 2014 game rules.
You can choose Weapon Mastery as a feat. Then take advantage of the Nick property if you wish.
That's an expensive resource, though. There are a lot of really good feats you could be choosing. Then again, there's no free lunch. There are sacrifices to multi-classing as well.
And what about a 1 fighter dip for weapon mastery+dueling? Dueling only requires to hold a 1 handed weapon and you get +2 dmg to all your attacks (as I understand for all the unarmed strikes with your other hand too)
You can choose Weapon Mastery as a feat. Then take advantage of the Nick property if you wish.
That's an expensive resource, though. There are a lot of really good feats you could be choosing. Then again, there's no free lunch. There are sacrifices to multi-classing as well.
How is it "expensive"? You get Nick. That's a free attack, not even a bonus attack. I am curious what other martial feats are both less "expensive" and better? 🤔
Yeah for Monks, your first general feat will probably end up being either Weapon Master or Grappler most of the time, depending on your preferred Monk playstyle.
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Yeah for Monks, your first general feat will probably end up being either Weapon Master or Grappler most of the time, depending on your preferred Monk playstyle.
It could make a case for weapon mastery and two weapon fighting, with Nick. Then pair that with FOB at higher levels 6 attacks.
only a fighter with action surge and extra extra attacks would have more.
I expect the republished Kensei will get 2 slots for weapon Mastery at 3rd level. With some kind of wording saying any weapon you have mastery property counts as a monk weapon for you and you can use either weapon or martial arts damage. Hopefully they will also remove any weapon restrictions like like did in XGTE. I can see an option where the Kensei is allowed to trade two flurry of blows attacks for one weapon attack.
I'm sorry but a class has to have at least some weaknesses. Monk has the best capstone, the best defensive reaction (no cost), the best movement, it's the only class that can do the Utilize chain action + grapple on the same turn every turn. Has built in damage scalig with no feats, gets proficiency to all saving thows, etc etc. Monk is so good that besides Weapon mastery feat, grappler and maybe elven accuracy you don't need any feat to increase your damage.
Actually a feat on 4 and then ASI is probably the best monk build for damage if you are going for the capstone. If you are not reaching lvl 20 a fighter 1 dip will cover all of your combat weaknesses.
I'm sorry but a class has to have at least some weaknesses. Monk has the best capstone, the best defensive reaction (no cost), the best movement, it's the only class that can do the Utilize chain action + grapple on the same turn every turn. Has built in damage scalig with no feats, gets proficiency to all saving thows, etc etc. Monk is so good that besides Weapon mastery feat, grappler and maybe elven accuracy you don't need any feat to increase your damage.
Actually a feat on 4 and then ASI is probably the best monk build for damage if you are going for the capstone. If you are not reaching lvl 20 a fighter 1 dip will cover all of your combat weaknesses.
Totally agree. It's a very well designed class and adding more to it would tip the scale to, very OP.
I'm sorry but a class has to have at least some weaknesses. Monk has the best capstone, the best defensive reaction (no cost), the best movement, it's the only class that can do the Utilize chain action + grapple on the same turn every turn. Has built in damage scalig with no feats, gets proficiency to all saving thows, etc etc. Monk is so good that besides Weapon mastery feat, grappler and maybe elven accuracy you don't need any feat to increase your damage.
Actually a feat on 4 and then ASI is probably the best monk build for damage if you are going for the capstone. If you are not reaching lvl 20 a fighter 1 dip will cover all of your combat weaknesses.
Barbarian has a similar capstone. As for everything else you mentioned, the really good stuff happens after 12th level, the level most campaigns/adventure fizzle out.
I'm sorry but a class has to have at least some weaknesses. Monk has the best capstone, the best defensive reaction (no cost), the best movement, it's the only class that can do the Utilize chain action + grapple on the same turn every turn. Has built in damage scalig with no feats, gets proficiency to all saving thows, etc etc. Monk is so good that besides Weapon mastery feat, grappler and maybe elven accuracy you don't need any feat to increase your damage.
Actually a feat on 4 and then ASI is probably the best monk build for damage if you are going for the capstone. If you are not reaching lvl 20 a fighter 1 dip will cover all of your combat weaknesses.
They still do have some weaknesses. Basically all your action economy is spoken for (attack action, Bonus Action, and Reaction) so doing something other than damage or reaction reducing damage you diminish your combat effectiveness.
And you are a melee martial with d8 hit die and AC based on two stats so unless your DM is nice and hand out magic items to improve defense you are dependent on most of your ASI’s for increasing Dex and Wis. So picking feats will be limited unless you are fine not getting a high AC or taking full advantage of your capstone, if you make it to 20.
And where fighters and barbarians got features to boost skills for out of combat utility, monks didn’t get anything like it.
I'm sorry but a class has to have at least some weaknesses. Monk has the best capstone, the best defensive reaction (no cost), the best movement, it's the only class that can do the Utilize chain action + grapple on the same turn every turn. Has built in damage scalig with no feats, gets proficiency to all saving thows, etc etc. Monk is so good that besides Weapon mastery feat, grappler and maybe elven accuracy you don't need any feat to increase your damage.
Actually a feat on 4 and then ASI is probably the best monk build for damage if you are going for the capstone. If you are not reaching lvl 20 a fighter 1 dip will cover all of your combat weaknesses.
Barbarian has a similar capstone. As for everything else you mentioned, the really good stuff happens after 12th level, the level most campaigns/adventure fizzle out.
Thats just not true. You get +10 movement level 2 (1st level spell), you get the best defensive reaction on level 3 (better than shield lvl1 spell and contender for best level 1 spell) . You get stunning strike on level 5- 1 point cost for a brutal effect is failed and a strong effect if passed. Had monks been given weapon mastery by default a monk using stunning strike + a sap and push weapon + would just destroy enemies.
Don't forget that's just base monk. No subclasses. Also you are ignoring the Utilize chain - that's extremely strong and monk is the only class that can do a grapple and utilize chain on the same turn.
I'm sorry but a class has to have at least some weaknesses. Monk has the best capstone, the best defensive reaction (no cost), the best movement, it's the only class that can do the Utilize chain action + grapple on the same turn every turn. Has built in damage scalig with no feats, gets proficiency to all saving thows, etc etc. Monk is so good that besides Weapon mastery feat, grappler and maybe elven accuracy you don't need any feat to increase your damage.
Actually a feat on 4 and then ASI is probably the best monk build for damage if you are going for the capstone. If you are not reaching lvl 20 a fighter 1 dip will cover all of your combat weaknesses.
They still do have some weaknesses. Basically all your action economy is spoken for (attack action, Bonus Action, and Reaction) so doing something other than damage or reaction reducing damage you diminish your combat effectiveness.
And you are a melee martial with d8 hit die and AC based on two stats so unless your DM is nice and hand out magic items to improve defense you are dependent on most of your ASI’s for increasing Dex and Wis. So picking feats will be limited unless you are fine not getting a high AC or taking full advantage of your capstone, if you make it to 20.
And where fighters and barbarians got features to boost skills for out of combat utility, monks didn’t get anything like it.
If you are using pointbuy the optimal choice is to get a feat at 4 so you can max Dex or Str to 18.you do not sacrifice anything and there like 5 or 6 feats that are worth taking as a monk - most of them utility. You can't do everything... And again with 18 dex on level 4 you reduce 1d10 +8 damage that is 13.5damage or a 1/3 of a paladins HP bar on that level. For free. Every turn.
Barbarians and fighters really... What utility do they get?! Primal knowledge?! Tactical mind...
The durable feat is nice because one campaign in 5e as a Monk of the way of the open hand I ended up making a lot of death saving throws. I wish I could do something about evasion because it smells of evoker too much for me. Wizards nurfed warrior of mercy at 11th level with its subclass feature. I’m definitely going to try and stay lawful neutral, so I’m ok with all people and keep my personal code of impartiality intact.
I’m on the same page about Barbarians and fighters, but on an island a high level wizard will defeat a high level monk, but that is not how the game is played.
The durable feat is nice because one campaign in 5e as a Monk of the way of the open hand I ended up making a lot of death saving throws. I wish I could do something about evasion because it smells of evoker too much for me. Wizards nurfed warrior of mercy at 11th level with its subclass feature. I’m definitely going to try and stay lawful neutral, so I’m ok with all people and keep my personal code of impartiality intact.
I’m on the same page about Barbarians and fighters, but on an island a high level wizard will defeat a high level monk, but that is not how the game is played.
Yep Durable is good and it does what it is supposed to. What's wrong with Evasion, why does "smell" of evoker?
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I'm thinking that a monk (let's say a Way of Shadows Ninja), who is immune to poison, using a weapon with the nick and using that nick to apply said poison could be incredibly dangerous.
Where would they get the immunity from? Way of the Shadow Monks have no such immunities.
Did 5.5e get rid of their 10th level immunity to poison?
It’s “resistance” now, just like heroes feast spell. Which I think it’s balanced because poison up until now became obsolete in play. Oh poisoned trap, no big deal I’m immune. I believe the monster manual in 2025 going to revise immunity on creatures as well.
It's not resistance until 18th level. At 10th level you can just "will" the poison effect gone. At 18th level you can spend a certain amount of Ki/Focus Points to be resistance to all damage, but Force for a certain mount of time.
You miss understood my poorly worded reply. They did get rid of poison immunity to alot of things, including monk level 10. Poison now is going to resistant to and not immune to even to monsters in the MM in 2025. Even the rogues got an a buff to poison damage (etc) ability (subclass?) I forget.
so to clarify poison immunity was removed from many aspects including Monk 10 level ability. WOTC wants poison to play a prominent part in game play as it was nonexistent in 2014 game rules.
That's an expensive resource, though. There are a lot of really good feats you could be choosing. Then again, there's no free lunch. There are sacrifices to multi-classing as well.
And what about a 1 fighter dip for weapon mastery+dueling? Dueling only requires to hold a 1 handed weapon and you get +2 dmg to all your attacks (as I understand for all the unarmed strikes with your other hand too)
How is it "expensive"? You get Nick. That's a free attack, not even a bonus attack. I am curious what other martial feats are both less "expensive" and better? 🤔
Yeah for Monks, your first general feat will probably end up being either Weapon Master or Grappler most of the time, depending on your preferred Monk playstyle.
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It could make a case for weapon mastery and two weapon fighting, with Nick. Then pair that with FOB at higher levels 6 attacks.
only a fighter with action surge and extra extra attacks would have more.
I expect the republished Kensei will get 2 slots for weapon Mastery at 3rd level. With some kind of wording saying any weapon you have mastery property counts as a monk weapon for you and you can use either weapon or martial arts damage. Hopefully they will also remove any weapon restrictions like like did in XGTE. I can see an option where the Kensei is allowed to trade two flurry of blows attacks for one weapon attack.
I'm sorry but a class has to have at least some weaknesses. Monk has the best capstone, the best defensive reaction (no cost), the best movement, it's the only class that can do the Utilize chain action + grapple on the same turn every turn. Has built in damage scalig with no feats, gets proficiency to all saving thows, etc etc. Monk is so good that besides Weapon mastery feat, grappler and maybe elven accuracy you don't need any feat to increase your damage.
Actually a feat on 4 and then ASI is probably the best monk build for damage if you are going for the capstone. If you are not reaching lvl 20 a fighter 1 dip will cover all of your combat weaknesses.
Totally agree. It's a very well designed class and adding more to it would tip the scale to, very OP.
Barbarian has a similar capstone. As for everything else you mentioned, the really good stuff happens after 12th level, the level most campaigns/adventure fizzle out.
They still do have some weaknesses. Basically all your action economy is spoken for (attack action, Bonus Action, and Reaction) so doing something other than damage or reaction reducing damage you diminish your combat effectiveness.
And you are a melee martial with d8 hit die and AC based on two stats so unless your DM is nice and hand out magic items to improve defense you are dependent on most of your ASI’s for increasing Dex and Wis. So picking feats will be limited unless you are fine not getting a high AC or taking full advantage of your capstone, if you make it to 20.
And where fighters and barbarians got features to boost skills for out of combat utility, monks didn’t get anything like it.
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
Thats just not true. You get +10 movement level 2 (1st level spell), you get the best defensive reaction on level 3 (better than shield lvl1 spell and contender for best level 1 spell) . You get stunning strike on level 5- 1 point cost for a brutal effect is failed and a strong effect if passed. Had monks been given weapon mastery by default a monk using stunning strike + a sap and push weapon + would just destroy enemies.
Don't forget that's just base monk. No subclasses. Also you are ignoring the Utilize chain - that's extremely strong and monk is the only class that can do a grapple and utilize chain on the same turn.
If you are using pointbuy the optimal choice is to get a feat at 4 so you can max Dex or Str to 18.you do not sacrifice anything and there like 5 or 6 feats that are worth taking as a monk - most of them utility. You can't do everything... And again with 18 dex on level 4 you reduce 1d10 +8 damage that is 13.5damage or a 1/3 of a paladins HP bar on that level. For free. Every turn.
Barbarians and fighters really... What utility do they get?! Primal knowledge?! Tactical mind...
The durable feat is nice because one campaign in 5e as a Monk of the way of the open hand I ended up making a lot of death saving throws. I wish I could do something about evasion because it smells of evoker too much for me. Wizards nurfed warrior of mercy at 11th level with its subclass feature. I’m definitely going to try and stay lawful neutral, so I’m ok with all people and keep my personal code of impartiality intact.
I’m on the same page about Barbarians and fighters, but on an island a high level wizard will defeat a high level monk, but that is not how the game is played.
I love the new app, I can teach the combat system over a few days, as I am a good teacher.
Yep Durable is good and it does what it is supposed to. What's wrong with Evasion, why does "smell" of evoker?