Every dragonmarked subrace in Eberron: Rising from the Last War has an intuition die feature (I know they don't call intuition die anymore, but you got it) that let your character add a d4 roll in two skill/tool checks according to the subrace. That feature isn't limited, so everytime my half-orc with the mark of finding rolls for Wisdom (Survival) the roll is supposed to be 1d20+1d4, correct? But the character sheet doesn't do that automatically, everytime I have to remember to roll the extra d4 and add to the result. Am I missing something? When will that be fixed? How about a way to customize skills with extra die, instead of just a fixed value?
The dice roller is still only in alpha test stage and that additional 1d4 is just text on a page and has no coding associated with it at all. The framework to do that hasn’t been fully constructed yet. They’re working on it, but I don’t know how they decided to handle things. I can think of two likely solutions, but they might have decided to develop something new and I won’t know until it happens and I can start dissecting things to figure it out. One way would be to use the modifiers system, the other would be to do it like they did with monster statblocks. Either solution would involve adding new functionality to the character sheet framework.
The modifier method would also require adding additional functionality to that system because currently they don’t work that way. I imagine this would possibly take less work on that back end than the other method, but possibly more work modifying how the character sheet currently puts everything together. (But I could be wrong about that.) It would also involve going into all of the relevant official content and making sure they all had the necessary modifiers which they would not have had reason to code before since it wouldn’t have done anything before. I think this is likely the rout to the best outcome. (But there are likely factors I don’t know about and they may or may not affect that. 🤷♂️)
The other way would meant they have to go through each individual snippet for all of the relevant content and add strings of code like they did with the monsters, and altering the sheet framework to recognize those and active the rollables. I think this is less likely because, for example, then you would always have to roll your dragon marked character’s survival from the Features & Traits section but the rest of their Ability checks from the Skills section. But depending on your build it could theoretically mean rolling some stuff from Features & Traits, some stuff from Actions, and the rest from Skills.That would be functional, but less than ideal. However it may also be the easiest, fastest, simplest way to do it. (I may also be incorrect about that too. 🤷♂️)
As to the “when” part: they never give ETAs because there’s no way to guarantee they could stick to them depending on a bagillion different factors. I know they have a bunch of stuff coming soon, but not exactly what or when. The place to keep an eye on their progress though would be here:
It helped for sure! So we have nothing else to do but wait and hope they do it soon.
Don’t do that, that’s just begging to be let down.
You just keep on keepin’ on and if it happens before you retire that PC consider it divine providence smiling upon you. They have a wackton of stuff to work on and this is not one of the next three AFAIK.
I know, but... I'm not concerned with a specific PC, it's more of a passion for Eberron and the dream of having everything working perfectly for my upcoming new campaign (first one set in Eberron using 5E). I spent many hours during the last days homebrewing feats and other stuff for this particular campaign and stumbled in some obstacles like that one of the intuition die, but there are still others like action (hero) points, new infusions, specific traits and items, etc, etc. Trying to move on and deal with that if it becomes a real thing in my game, but I'm kinda perfeccionist (obsessive if you wish), lol.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Every dragonmarked subrace in Eberron: Rising from the Last War has an intuition die feature (I know they don't call intuition die anymore, but you got it) that let your character add a d4 roll in two skill/tool checks according to the subrace. That feature isn't limited, so everytime my half-orc with the mark of finding rolls for Wisdom (Survival) the roll is supposed to be 1d20+1d4, correct? But the character sheet doesn't do that automatically, everytime I have to remember to roll the extra d4 and add to the result. Am I missing something? When will that be fixed? How about a way to customize skills with extra die, instead of just a fixed value?
The dice roller is still only in alpha test stage and that additional 1d4 is just text on a page and has no coding associated with it at all. The framework to do that hasn’t been fully constructed yet. They’re working on it, but I don’t know how they decided to handle things. I can think of two likely solutions, but they might have decided to develop something new and I won’t know until it happens and I can start dissecting things to figure it out. One way would be to use the modifiers system, the other would be to do it like they did with monster statblocks. Either solution would involve adding new functionality to the character sheet framework.
The modifier method would also require adding additional functionality to that system because currently they don’t work that way. I imagine this would possibly take less work on that back end than the other method, but possibly more work modifying how the character sheet currently puts everything together. (But I could be wrong about that.) It would also involve going into all of the relevant official content and making sure they all had the necessary modifiers which they would not have had reason to code before since it wouldn’t have done anything before. I think this is likely the rout to the best outcome. (But there are likely factors I don’t know about and they may or may not affect that. 🤷♂️)
The other way would meant they have to go through each individual snippet for all of the relevant content and add strings of code like they did with the monsters, and altering the sheet framework to recognize those and active the rollables. I think this is less likely because, for example, then you would always have to roll your dragon marked character’s survival from the Features & Traits section but the rest of their Ability checks from the Skills section. But depending on your build it could theoretically mean rolling some stuff from Features & Traits, some stuff from Actions, and the rest from Skills.That would be functional, but less than ideal. However it may also be the easiest, fastest, simplest way to do it. (I may also be incorrect about that too. 🤷♂️)
As to the “when” part: they never give ETAs because there’s no way to guarantee they could stick to them depending on a bagillion different factors. I know they have a bunch of stuff coming soon, but not exactly what or when. The place to keep an eye on their progress though would be here:
(https://m.youtube.com/results?search_query=#devupdate)
I hope that helps.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
It helped for sure! So we have nothing else to do but wait and hope they do it soon.
Don’t do that, that’s just begging to be let down.
You just keep on keepin’ on and if it happens before you retire that PC consider it divine providence smiling upon you. They have a wackton of stuff to work on and this is not one of the next three AFAIK.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
I know, but... I'm not concerned with a specific PC, it's more of a passion for Eberron and the dream of having everything working perfectly for my upcoming new campaign (first one set in Eberron using 5E). I spent many hours during the last days homebrewing feats and other stuff for this particular campaign and stumbled in some obstacles like that one of the intuition die, but there are still others like action (hero) points, new infusions, specific traits and items, etc, etc. Trying to move on and deal with that if it becomes a real thing in my game, but I'm kinda perfeccionist (obsessive if you wish), lol.