Hi, i'm hoping this is the right topic but i'm having trouble with character sheets: when i create a hexblade i do not have the extra spells from the patron expanded spell list. Do i have to add them manually anway or it's a bug?
Thanks in advance!
Those spells are added to your warlock spell lists, are not automatically known.
I think there may be something working weird with the Guild Artisan background? It is giving me the option to pick two Tool Proficiencies, when the background is only supposed to give me one. At one point my character was set up in a way where I took one of my background skills from my class, which may have been an issue, but that has now been resolved. I'm still seeing the multiple tool proficiencies when I go to "Manage Levels" for my character. See below.
On the pdf export in the actions section the standard action includes several things that use bonus actions or reactions under the normal ACTIONS heading. Namely Opportunity Attack (reaction) and Two-Weapon Fighting (bonus).
Conflicting information on the actions / features. Do this: Go make a 2nd level druid and select Circle of the Moon. On the main Actions:All window you will see:
Wild Shape
As an action, you can magically assume the shape of a beast that you have seen before twice per short rest. [2nd] Max CR 1/4 (no flying or swimming speed) [4th] Max CR 1/2 (no flying speed) [8th] Max CR 1
This is incorrect. The true info can be found in Features & Traits:All, down at the bottom:
Circle FormsPHB69
When using Wild Shape, you can transform into beasts with a CR of 1 or lower.
The CR level of the beast is correct under Features & Traits:All, and is incorrect under the Actions:All. Wrong info is worse than no info. Not sure if this is caused by the revamp or if it has been ongoing.
The Wild Shape is displaying the general rule, which doesn’t account for Circle Forms. Possibly the general text could be changed to [8th, or 2nd for Circle of the Moon], and also add in their ability to go higher once they hit L6?
The Wild Shape is displaying the general rule, which doesn’t account for Circle Forms. Possibly the general text could be changed to [8th, or 2nd for Circle of the Moon], and also add in their ability to go higher once they hit L6?
Indeed; technically Wild Shape has not changed; but you get additional abilities called Combat Wild Shape and Circle Forms that lets you use your Wild Shape ability slightly differently. If you read the description of these abilities, they say "you can use your Wild Shape ability to...", and not "now your Wild Shape ability is changed".
From a player's point of view, merging these information would be handy, but I think the current system does not allow features change other features.
Rollback Post to RevisionRollBack
--[ Natural 20 - that's how I roll! ]-- We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
The Wild Shape is displaying the general rule, which doesn’t account for Circle Forms. Possibly the general text could be changed to [8th, or 2nd for Circle of the Moon], and also add in their ability to go higher once they hit L6?
Indeed; technically Wild Shape has not changed; but you get additional abilities called Combat Wild Shape and Circle Forms that lets you use your Wild Shape ability slightly differently. If you read the description of these abilities, they say "you can use your Wild Shape ability to...", and not "now your Wild Shape ability is changed".
From a player's point of view, merging these information would be handy, but I think the current system does not allow features change other features.
Allowing users to customise the text for their features would be a huge help. Would make life easier for house rules too.
The Wild Shape is displaying the general rule, which doesn’t account for Circle Forms. Possibly the general text could be changed to [8th, or 2nd for Circle of the Moon], and also add in their ability to go higher once they hit L6?
Indeed; technically Wild Shape has not changed; but you get additional abilities called Combat Wild Shape and Circle Forms that lets you use your Wild Shape ability slightly differently. If you read the description of these abilities, they say "you can use your Wild Shape ability to...", and not "now your Wild Shape ability is changed".
From a player's point of view, merging these information would be handy, but I think the current system does not allow features change other features.
Allowing users to customise the text for their features would be a huge help. Would make life easier for house rules too.
Yeah, but if you allow to modify existing text, then anyone can alter any character to anything, which means the GMs cannot rely on the information's validity*, and would have to double check the info, which means the character sheet loses its credibility for AL usage, for example.
*of course this also depends on player trustability, but that's a whole different section.
Rollback Post to RevisionRollBack
--[ Natural 20 - that's how I roll! ]-- We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
The Wild Shape is displaying the general rule, which doesn’t account for Circle Forms. Possibly the general text could be changed to [8th, or 2nd for Circle of the Moon], and also add in their ability to go higher once they hit L6?
Indeed; technically Wild Shape has not changed; but you get additional abilities called Combat Wild Shape and Circle Forms that lets you use your Wild Shape ability slightly differently. If you read the description of these abilities, they say "you can use your Wild Shape ability to...", and not "now your Wild Shape ability is changed".
From a player's point of view, merging these information would be handy, but I think the current system does not allow features change other features.
Allowing users to customise the text for their features would be a huge help. Would make life easier for house rules too.
Yeah, but if you allow to modify existing text, then anyone can alter any character to anything, which means the GMs cannot rely on the information's validity*, and would have to double check the info, which means the character sheet loses its credibility for AL usage, for example.
*of course this also depends on player trustability, but that's a whole different section.
Fair point, it should be optional... and perhaps be indicated somehow (like with customised weapons). Some flexibility would be welcomed.
The Wild Shape is displaying the general rule, which doesn’t account for Circle Forms. Possibly the general text could be changed to [8th, or 2nd for Circle of the Moon], and also add in their ability to go higher once they hit L6?
Indeed; technically Wild Shape has not changed; but you get additional abilities called Combat Wild Shape and Circle Forms that lets you use your Wild Shape ability slightly differently. If you read the description of these abilities, they say "you can use your Wild Shape ability to...", and not "now your Wild Shape ability is changed".
From a player's point of view, merging these information would be handy, but I think the current system does not allow features change other features.
As a druid, this has bugged me for some time. I think especially for newer players it's confusing that the Wild Shape panel doesn't update to reflect the proper CR for Moon Druids. You shouldn't really have to go looking for other panels to find the true value for your character. The sheet is supposed to work for you.
That's my thought. In my day job, wrong information is critically more dangerous than no information. I guess that's why I may be more sensitive to it. If the main page can't be modified to show the correct info, I would prefer Circle of the Moon to just completely suppress displaying the wild shape info.
Much like one of the suggestions above about letting the player modify the text creating a situation where the GM can't trust what is on the sheet, I now find myself in a situation where I have proven I as the player cannot trust what is on the sheet. If I can't trust the "official" character sheet generator, do I end up back at paper sheets that I copy everything myself, by hand?
Would have been nice to know that before spending the $300+ on digital copies of the books.
That's my thought. In my day job, wrong information is critically more dangerous than no information. I guess that's why I may be more sensitive to it. If the main page can't be modified to show the correct info, I would prefer Circle of the Moon to just completely suppress displaying the wild shape info.
Much like one of the suggestions above about letting the player modify the text creating a situation where the GM can't trust what is on the sheet, I now find myself in a situation where I have proven I as the player cannot trust what is on the sheet. If I can't trust the "official" character sheet generator, do I end up back at paper sheets that I copy everything myself, by hand?
Would have been nice to know that before spending the $300+ on digital copies of the books.
Instead of modifying the text even though the ability is not modified, I think the best solution would be to "stick" the information, as in, these additional ways should always appear together.
As I stated before, Circle of the Moon abilities do not modify the original Wild Shape; they allow you to spend one use of Wild Shape to turn into other creatures, and it allows you to use the original Wild Shape ability as a bonus action - that also means that it can still be used as an Action, which is quite important, cause you cannot use your Action to take a Bonus Action.
Rollback Post to RevisionRollBack
--[ Natural 20 - that's how I roll! ]-- We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
That's my thought. In my day job, wrong information is critically more dangerous than no information. I guess that's why I may be more sensitive to it. If the main page can't be modified to show the correct info, I would prefer Circle of the Moon to just completely suppress displaying the wild shape info.
Much like one of the suggestions above about letting the player modify the text creating a situation where the GM can't trust what is on the sheet, I now find myself in a situation where I have proven I as the player cannot trust what is on the sheet. If I can't trust the "official" character sheet generator, do I end up back at paper sheets that I copy everything myself, by hand?
Would have been nice to know that before spending the $300+ on digital copies of the books.
Instead of modifying the text even though the ability is not modified, I think the best solution would be to "stick" the information, as in, these additional ways should always appear together.
As I stated before, Circle of the Moon abilities do not modify the original Wild Shape; they allow you to spend one use of Wild Shape to turn into other creatures, and it allows you to use the original Wild Shape ability as a bonus action - that also means that it can still be used as an Action, which is quite important, cause you cannot use your Action to take a Bonus Action.
Combining a couple thoughts from above, and probably something I can throw on the feature request:
How about a Custom page that lets me tag entries from other views to be displayed on the custom. That way, If I don't care about unarmed strike, it won't be on my main view page, as an example.
Anyway, thanks for taking the time to reply. You do make a valid point on the distinction between modifying vs. supplementing. It would be nice to have both in the same place in the All page, or suppress it so I have to find the complete info elsewhere.
As I stated before, Circle of the Moon abilities do not modify the original Wild Shape; they allow you to spend one use of Wild Shape to turn into other creatures, and it allows you to use the original Wild Shape ability as a bonus action - that also means that it can still be used as an Action, which is quite important, cause you cannot use your Action to take a Bonus Action.
This is just semantics. I'd say that Circle Forms DOES modify the original parameters of Wild Shape. It increases the maximum CR of beasts you can shift into. One part of my sheet incorrectly says my maximum is CR 1/2, the other part correctly says CR 2. Probably the most elegant solution would be to inject something into the Wild Shape panel for Moon Druids and change the summary next to the feature heading in the panel so it's not misleading.
Same, level 12 character. Second enemy (undead) shows, first (humanoids- goblinoids/gnolls) does not. Interestingly, the language chosen for both shows up under proficiencies.
How about a Custom page that lets me tag entries from other views to be displayed on the custom. That way, If I don't care about unarmed strike, it won't be on my main view page, as an example.
You can turn off Unarmed Strike. If you click on "Unarmed Strike" under action, it will open the sidebar. In the side bar open the "Customize" section and unselect "Display as attack". You can do the same with other attacks and spells; turning them on and off.
Those spells are added to your warlock spell lists, are not automatically known.
Oh soory, i misread the effect. Thank you.
I think there may be something working weird with the Guild Artisan background? It is giving me the option to pick two Tool Proficiencies, when the background is only supposed to give me one. At one point my character was set up in a way where I took one of my background skills from my class, which may have been an issue, but that has now been resolved. I'm still seeing the multiple tool proficiencies when I go to "Manage Levels" for my character. See below.
On the pdf export in the actions section the standard action includes several things that use bonus actions or reactions under the normal ACTIONS heading. Namely Opportunity Attack (reaction) and Two-Weapon Fighting (bonus).
For the Blood Hunter, At third level I chose Mutagen Craft and didn't have any mutagen points because it read I only had .75 points.
Only my second Favored Enemy choice is showing on my character sheet:
Character sheet visible here: ddb.ac/characters/10453278/oyMrHw
Conflicting information on the actions / features. Do this: Go make a 2nd level druid and select Circle of the Moon. On the main Actions:All window you will see:
As an action, you can magically assume the shape of a beast that you have seen before twice per short rest. [2nd] Max CR 1/4 (no flying or swimming speed) [4th] Max CR 1/2 (no flying speed) [8th] Max CR 1
This is incorrect. The true info can be found in Features & Traits:All, down at the bottom:
When using Wild Shape, you can transform into beasts with a CR of 1 or lower.
The CR level of the beast is correct under Features & Traits:All, and is incorrect under the Actions:All. Wrong info is worse than no info. Not sure if this is caused by the revamp or if it has been ongoing.
The Wild Shape is displaying the general rule, which doesn’t account for Circle Forms. Possibly the general text could be changed to [8th, or 2nd for Circle of the Moon], and also add in their ability to go higher once they hit L6?
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
Indeed; technically Wild Shape has not changed; but you get additional abilities called Combat Wild Shape and Circle Forms that lets you use your Wild Shape ability slightly differently. If you read the description of these abilities, they say "you can use your Wild Shape ability to...", and not "now your Wild Shape ability is changed".
From a player's point of view, merging these information would be handy, but I think the current system does not allow features change other features.
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
Allowing users to customise the text for their features would be a huge help. Would make life easier for house rules too.
Yeah, but if you allow to modify existing text, then anyone can alter any character to anything, which means the GMs cannot rely on the information's validity*, and would have to double check the info, which means the character sheet loses its credibility for AL usage, for example.
*of course this also depends on player trustability, but that's a whole different section.
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
Fair point, it should be optional... and perhaps be indicated somehow (like with customised weapons). Some flexibility would be welcomed.
As a druid, this has bugged me for some time. I think especially for newer players it's confusing that the Wild Shape panel doesn't update to reflect the proper CR for Moon Druids. You shouldn't really have to go looking for other panels to find the true value for your character. The sheet is supposed to work for you.
That's my thought. In my day job, wrong information is critically more dangerous than no information. I guess that's why I may be more sensitive to it. If the main page can't be modified to show the correct info, I would prefer Circle of the Moon to just completely suppress displaying the wild shape info.
Much like one of the suggestions above about letting the player modify the text creating a situation where the GM can't trust what is on the sheet, I now find myself in a situation where I have proven I as the player cannot trust what is on the sheet. If I can't trust the "official" character sheet generator, do I end up back at paper sheets that I copy everything myself, by hand?
Would have been nice to know that before spending the $300+ on digital copies of the books.
Instead of modifying the text even though the ability is not modified, I think the best solution would be to "stick" the information, as in, these additional ways should always appear together.
As I stated before, Circle of the Moon abilities do not modify the original Wild Shape; they allow you to spend one use of Wild Shape to turn into other creatures, and it allows you to use the original Wild Shape ability as a bonus action - that also means that it can still be used as an Action, which is quite important, cause you cannot use your Action to take a Bonus Action.
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
Combining a couple thoughts from above, and probably something I can throw on the feature request:
How about a Custom page that lets me tag entries from other views to be displayed on the custom. That way, If I don't care about unarmed strike, it won't be on my main view page, as an example.
Anyway, thanks for taking the time to reply. You do make a valid point on the distinction between modifying vs. supplementing. It would be nice to have both in the same place in the All page, or suppress it so I have to find the complete info elsewhere.
This is just semantics. I'd say that Circle Forms DOES modify the original parameters of Wild Shape. It increases the maximum CR of beasts you can shift into. One part of my sheet incorrectly says my maximum is CR 1/2, the other part correctly says CR 2. Probably the most elegant solution would be to inject something into the Wild Shape panel for Moon Druids and change the summary next to the feature heading in the panel so it's not misleading.
Same, level 12 character. Second enemy (undead) shows, first (humanoids- goblinoids/gnolls) does not. Interestingly, the language chosen for both shows up under proficiencies.
You can turn off Unarmed Strike. If you click on "Unarmed Strike" under action, it will open the sidebar. In the side bar open the "Customize" section and unselect "Display as attack". You can do the same with other attacks and spells; turning them on and off.
Same here, the level 6 Favored Enemy choices looks like it overrides the first option instead of showing both.