Posted about this in the other thread, got directed over here.
On desktop (Windows 10, Chrome), the sidebar disappears completely when hidden (like it should). This is not the case on my laptop (Pixelbook, Chrome), where the edge of it stays peeking out even when it's hidden. I just noticed that if I zoom out to 90% or below, this no longer happens, but is always the case at 100%. It happens no matter which character I try using. I am unable to test on a different browser since I'm on a Chromebook.
Not the kind of thing that's going to ruin my game, but it is pretty distracting. Additonally, if I have the sidebar aligned to the right on my laptop, it doesn't actually hide at all. It stays present on the screen (in a very buggy fashion). Again this disappears if I zoom out to 90% or below.
I also am not able to choose between fixed and overlay modes on my laptop. I'm guessing this is because of the smaller resolution, but I would vastly prefer the rest of the sheet be "squished" in order for me to be able to use the fixed sidebar. This isn't a make-or-break kind of thing, of course, but I really like having the entire sheet available to me while looking at the sidebar. It's possible this would matter less to me if I didn't always have the constant reminder of the sidebar even when it's supposed to be hidden, though.
Please let me know if there's any other information I am able to provide to help get this sorted. Thanks!
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DM: The Cult of the Crystal Spider (Currently playing Storm King's Thunder) Player: The Knuckles of Arth - Lemire (Tiefling Rogue 5/Fighter 1)
Tool proficiencies in vehicles (such as those granted by the sailor and soldier backgrounds, for example) aren't reflected in the Proficiencies & Languages section of the character sheet.
Edit: I want to say that I love the redesign; great work!
Divine fury for my level 3 path of the zealot barbarian is showing "1d6 + 1.5" for the damage which should of course be "1d6 + 1". When I mouseover the 1.5 the hint shows "classlevel/2@rounddown". Either the rounddown isn't working, or it is rounding down the 2 first and needs to be "(classlevel/2)@rounddown" or something.
Divine fury for my level 3 path of the zealot barbarian is showing "1d6 + 1.5" for the damage which should of course be "1d6 + 1". When I mouseover the 1.5 the hint shows "classlevel/2@rounddown". Either the rounddown isn't working, or it is rounding down the 2 first and needs to be "(classlevel/2)@rounddown" or something.
Turn Undead seems to be missing from the Channel Divinity listing for our Cleric.
EDIT:
Not sure if this is intentional, but the Barbarian Path of the Totem level 3 Bear feature is showing the resistances to damage on the sheet, but they should only be active when Rage is active. Might be confusing to a new player.
When Poison Spray from a Yuan-ti character's Innate Spellcasting is set to 'display as an attack', the number of damage dice does not increase with character level in the Combat tab (it does increase correctly in the Spells tab).
On combat screen Tavern Brawler is using strength only for "To Hit" modifier instead of just using unarmed strike stats which is proficiency + strengtg or dexterity.
Honestly if instead of TB being a separate entry you could change Unarmed Strike damage from 1 to 1d4 it would be simpler.
Um, tavern brawler uses strength, not dexterity. The only melee attacks that use dexterity are those with the finesse property. I think you may be confusing with monk unarmed strikes
The cleric "Class Features and Traits" section is missing "Channel Divinity: Turn Undead." It has the Channel Divinity information for their domain, but not the Turn Undead information that all clerics get.
Rollback Post to RevisionRollBack
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Posted about this in the other thread, got directed over here.
On desktop (Windows 10, Chrome), the sidebar disappears completely when hidden (like it should). This is not the case on my laptop (Pixelbook, Chrome), where the edge of it stays peeking out even when it's hidden. I just noticed that if I zoom out to 90% or below, this no longer happens, but is always the case at 100%. It happens no matter which character I try using. I am unable to test on a different browser since I'm on a Chromebook.
Not the kind of thing that's going to ruin my game, but it is pretty distracting. Additonally, if I have the sidebar aligned to the right on my laptop, it doesn't actually hide at all. It stays present on the screen (in a very buggy fashion). Again this disappears if I zoom out to 90% or below.
I also am not able to choose between fixed and overlay modes on my laptop. I'm guessing this is because of the smaller resolution, but I would vastly prefer the rest of the sheet be "squished" in order for me to be able to use the fixed sidebar. This isn't a make-or-break kind of thing, of course, but I really like having the entire sheet available to me while looking at the sidebar. It's possible this would matter less to me if I didn't always have the constant reminder of the sidebar even when it's supposed to be hidden, though.
Please let me know if there's any other information I am able to provide to help get this sorted. Thanks!
DM: The Cult of the Crystal Spider (Currently playing Storm King's Thunder)
Player: The Knuckles of Arth - Lemire (Tiefling Rogue 5/Fighter 1)
I do love the new format. When I tried to add other holdings I got: Thanks.
Action: character.NOTE_SET
Payload: {"noteType":"otherHoldings","content":"12 Magic Arrows, +1 to Hit, +1 to Damage"}
Error.
ActionApiError: Invalid JSON response, data object is a string at new t (https://www.dndbeyond.com/Content/1-0-356-0/React/CharacterTools/dist/characterBuilder.bundle.min.js:17:45743) at Object.r [as validateResponse] (https://www.dndbeyond.com/Content/1-0-356-0/React/CharacterTools/dist/characterBuilder.bundle.min.js:17:44342) at https://www.dndbeyond.com/Content/1-0-356-0/React/CharacterTools/dist/characterBuilder.bundle.min.js:44:175938 at r (https://www.dndbeyond.com/Content/1-0-356-0/React/CharacterTools/dist/characterBuilder.bundle.min.js:17:150075) at Generator._invoke (https://www.dndbeyond.com/Content/1-0-356-0/React/CharacterTools/dist/characterBuilder.bundle.min.js:17:151195) at Generator.e.(anonymous function) [as next] (https://www.dndbeyond.com/Content/1-0-356-0/React/CharacterTools/dist/characterBuilder.bundle.min.js:17:150254) at h (https://www.dndbeyond.com/Content/1-0-356-0/React/CharacterTools/dist/characterBuilder.bundle.min.js:17:58411) at n (https://www.dndbeyond.com/Content/1-0-356-0/React/CharacterTools/dist/characterBuilder.bundle.min.js:17:59082)
Tool proficiencies in vehicles (such as those granted by the sailor and soldier backgrounds, for example) aren't reflected in the Proficiencies & Languages section of the character sheet.
Edit: I want to say that I love the redesign; great work!
Divine fury for my level 3 path of the zealot barbarian is showing "1d6 + 1.5" for the damage which should of course be "1d6 + 1". When I mouseover the 1.5 the hint shows "classlevel/2@rounddown". Either the rounddown isn't working, or it is rounding down the 2 first and needs to be "(classlevel/2)@rounddown" or something.
https://www.dndbeyond.com/profile/GrinningGrig/characters/2610369
I still do not see where the ritual casting feat allows you to add ritual spells or where they are showing up on the character sheet
1 wife, 3 adult children, 7 grandkids and counting. Playing DnD since 1985.
The round down issue is fixed. Thanks.
When I share my Character using link it seems like Spell DC and Spell Attack are calculated wrong. https://ddb.ac/characters/3685031/c3haub
This is fixed, thanks.
On mobile it didn't have an option to add a modifier to my custom feat. it had the tab modifiers but not a button to add any modifiers.
Turn Undead seems to be missing from the Channel Divinity listing for our Cleric.
EDIT:
Not sure if this is intentional, but the Barbarian Path of the Totem level 3 Bear feature is showing the resistances to damage on the sheet, but they should only be active when Rage is active. Might be confusing to a new player.
A subclass feature I deleted from a homebrew subclass is still showing in the Subclass overview, on the My Creations page.
For Monk, on the printable pdf sheet:
1) Ki Save DC is not put in the Ability Save DC (I assume that is where it should go)
2) Unarmed attacks are not included in the Weapon Attacks/Cantrip section. They probably should be.
When Poison Spray from a Yuan-ti character's Innate Spellcasting is set to 'display as an attack', the number of damage dice does not increase with character level in the Combat tab (it does increase correctly in the Spells tab).
Um, tavern brawler uses strength, not dexterity. The only melee attacks that use dexterity are those with the finesse property. I think you may be confusing with monk unarmed strikes
Looks like the Sorcerer sardonic origin elemental affinity bug is back.
Got this when I attempted to select "Improved Pact Weapon" as an eldritch Invocation:
My cantrip dice do not increase with my level
Turn Undead is missing for clerics.
The cleric "Class Features and Traits" section is missing "Channel Divinity: Turn Undead." It has the Channel Divinity information for their domain, but not the Turn Undead information that all clerics get.