Hexblade - Eldritch Strike Invocation doesn't show as an attack or anything usable. You can add it as an "attack" but you can't set it up to actually do what it needs to.
Thanks! That was quick. Accursed specter is also missing a "once per Long Rest" tracker as well. Also a link top [specter] in the monster manual for stats.
Thanks! That was quick. Accursed specter is also missing a "once per Long Rest" tracker as well. Also a link top [specter] in the monster manual for stats.
Fixed the once per long rest, the tooltips will come with a future update.
Our Druid can’t select Circle of the Moon and some of his spells are missing too. The only one he told me was Thorn Whip. We do have access to the PHB.
One of my players is playing a Firbolg, and we are playing with variant encumbrance. The Sheet doesn't include the Powerful Build in it's calculation, so that she is encumbered while she shouldn't be.
The PDF View of the Charakter is correct, the printed version has different skills on it. Very mysterious
The Powerful Build trait does not function when the variant encumbrance rule is active, and it is supposed to work that way.
Variant: Encumbrance
The rules for lifting and carrying are intentionally simple. Here is a variant if you are looking for more detailed rules for determining how a character is hindered by the weight of equipment. When you use this variant, ignore the Strength column of the Armor table in chapter 5.
If you carry weight in excess of 5 times your Strength score, you are encumbered, which means your speed drops by 10 feet.
If you carry weight in excess of 10 times your Strength score, up to your maximum carrying capacity, you are instead heavily encumbered, which means your speed drops by 20 feet and you have disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution.
So this rule simply makes that racial trait redundant? That's very unfortunate, as its a big part of several races. DnD Beyond gives us a reliable way to track encumberance easily (finally), allowing people to use the variant rules more freely. The powerful build trait should carry over, as Push, Drag, and Lift are still calculated using the base rules, which is in turn affected by the Poweful Build feature. Also, why can't the new values determined in the variant rules simply be doubled? the base rules states "For each size category above Medium, double the creature's carrying capacity and the ammount is can push, drag, or lift. For a Tiny creature, halve these weights." Where in the variant rules does it say this no longer applies? I find the fact that these features were implemented in this manner on purpose quite problematic, and I hope DnD beyond will reconsider this decision.
So this rule simply makes that racial trait redundant? That's very unfortunate, as its a big part of several races. DnD Beyond gives us a reliable way to track encumberance easily (finally), allowing people to use the variant rules more freely. The powerful build trait should carry over, as Push, Drag, and Lift are still calculated using the base rules, which is in turn affected by the Poweful Build feature. Also, why can't the new values determined in the variant rules simply be doubled? the base rules states "For each size category above Medium, double the creature's carrying capacity and the ammount is can push, drag, or lift. For a Tiny creature, halve these weights." Where in the variant rules does it say this no longer applies? I find the fact that these features were implemented in this manner on purpose quite problematic, and I hope DnD beyond will reconsider this decision.
I agree that the variant rule seems weird. But, RAW, it seems that the variant does not grant any bonus to larger creatures. If that variant rule does not say anything, I think it means that it does not care.
Anyway, nothing is set in stone, if we receive feedback from the game designers, DDB will act accordingly.
So this rule simply makes that racial trait redundant? That's very unfortunate, as its a big part of several races. DnD Beyond gives us a reliable way to track encumberance easily (finally), allowing people to use the variant rules more freely. The powerful build trait should carry over, as Push, Drag, and Lift are still calculated using the base rules, which is in turn affected by the Poweful Build feature. Also, why can't the new values determined in the variant rules simply be doubled? the base rules states "For each size category above Medium, double the creature's carrying capacity and the ammount is can push, drag, or lift. For a Tiny creature, halve these weights." Where in the variant rules does it say this no longer applies? I find the fact that these features were implemented in this manner on purpose quite problematic, and I hope DnD beyond will reconsider this decision.
I agree that the variant rule seems weird. But, RAW, it seems that the variant does not grant any bonus to larger creatures. If that variant rule does not say anything, I think it means that it does not care.
Anyway, nothing is set in stone, if we receive feedback from the game designers, DDB will act accordingly.
Does the Varaint cancel out the Standard Lifting and carrying rules? I had thought it merely added to them. If only the variant rule is used, then we have no template for push, drag, or lift. That aside, is there a way I can manually apply the Powerful Build mechanic in the sheet? My group uses the variant encumberance and I have 2 characters with this trait currently, and we'd like to keep using it.
Hey, possible issue with bards magical secrets. in my session i just got my tenth level in bard and if i read the ability correctly in the handbook the spells i gain from magical secrets should count towards my known spells, but since the update they no longer do. i believe that this was not originally the case with the previous version of dnd beyond. i haven't seen anyone else post this issue yet so it may be a ruling that i was unaware of.
I can't choose my +1 to abilities with the half elf variants . Also it looks like feats are no longer unavailable for those that they wouldn't apply to
I agree that the variant rule seems weird. But, RAW, it seems that the variant does not grant any bonus to larger creatures. If that variant rule does not say anything, I think it means that it does not care.
Anyway, nothing is set in stone, if we receive feedback from the game designers, DDB will act accordingly.
The variant rules are presented as if they build on top of the normal carrying and lifting rules though, and exceptions are supposed to be explicit. The variant rules would arguably have to explicitly say that the creature's size doesn't matter when using the variant.
I agree that the variant rule seems weird. But, RAW, it seems that the variant does not grant any bonus to larger creatures. If that variant rule does not say anything, I think it means that it does not care.
Anyway, nothing is set in stone, if we receive feedback from the game designers, DDB will act accordingly.
The variant rules are presented as if they build on top of the normal carrying and lifting rules though, and exceptions are supposed to be explicit. The variant rules would arguably have to explicitly say that the creature's size doesn't matter when using the variant.
Twas my feeling as well! DnD is an exceptions based game, and I always felt that this particular variant was very well worded in that I did NOT cancel the base rule.
While making a Minotaur and choosing feat options in the character builder, ALL feats were available to me, namely all the Race specific ones. Twas the same on the Feat manager in the character sheets. Seemed odd, thought I'd let you know :)
I get a “Handler Error - API” every time I try to add a spell on my Ranger. I’m trying to do this on the mobile version of the new charater sheet, from the side panel that pops up. This was attempted wilst viewing a completed character sheet and pressing Learn from the spell list on the side.
When performing this from the Edit version of the character sheet, it works fine.
Hexblade - Eldritch Strike Invocation doesn't show as an attack or anything usable. You can add it as an "attack" but you can't set it up to actually do what it needs to.
Hexblade’s Curse has now the 1 use per Short Rest.
Thanks! That was quick. Accursed specter is also missing a "once per Long Rest" tracker as well. Also a link top [specter] in the monster manual for stats.
Fixed the once per long rest, the tooltips will come with a future update.
Our Druid can’t select Circle of the Moon and some of his spells are missing too. The only one he told me was Thorn Whip. We do have access to the PHB.
This is where the fun starts!
Tracked it down to a poorly made custom magic item. Fixed.
So this rule simply makes that racial trait redundant? That's very unfortunate, as its a big part of several races. DnD Beyond gives us a reliable way to track encumberance easily (finally), allowing people to use the variant rules more freely. The powerful build trait should carry over, as Push, Drag, and Lift are still calculated using the base rules, which is in turn affected by the Poweful Build feature. Also, why can't the new values determined in the variant rules simply be doubled? the base rules states "For each size category above Medium, double the creature's carrying capacity and the ammount is can push, drag, or lift. For a Tiny creature, halve these weights." Where in the variant rules does it say this no longer applies? I find the fact that these features were implemented in this manner on purpose quite problematic, and I hope DnD beyond will reconsider this decision.
I agree that the variant rule seems weird. But, RAW, it seems that the variant does not grant any bonus to larger creatures. If that variant rule does not say anything, I think it means that it does not care.
Anyway, nothing is set in stone, if we receive feedback from the game designers, DDB will act accordingly.
Does the Varaint cancel out the Standard Lifting and carrying rules? I had thought it merely added to them. If only the variant rule is used, then we have no template for push, drag, or lift. That aside, is there a way I can manually apply the Powerful Build mechanic in the sheet? My group uses the variant encumberance and I have 2 characters with this trait currently, and we'd like to keep using it.
Hey, possible issue with bards magical secrets. in my session i just got my tenth level in bard and if i read the ability correctly in the handbook the spells i gain from magical secrets should count towards my known spells, but since the update they no longer do. i believe that this was not originally the case with the previous version of dnd beyond. i haven't seen anyone else post this issue yet so it may be a ruling that i was unaware of.
I can't choose my +1 to abilities with the half elf variants . Also it looks like feats are no longer unavailable for those that they wouldn't apply to
The variant rules are presented as if they build on top of the normal carrying and lifting rules though, and exceptions are supposed to be explicit. The variant rules would arguably have to explicitly say that the creature's size doesn't matter when using the variant.
The Forum Infestation (TM)
Twas my feeling as well! DnD is an exceptions based game, and I always felt that this particular variant was very well worded in that I did NOT cancel the base rule.
For Oath of Devotion Paladins, Aura of Devotion grants immunity to being charmed but it isn't listed in the new defenses section (at least for me)
While making a Minotaur and choosing feat options in the character builder, ALL feats were available to me, namely all the Race specific ones. Twas the same on the Feat manager in the character sheets. Seemed odd, thought I'd let you know :)
"Unarmed Strike" doesn't appear in the exported character sheet PDF.
Additionally, the setting for "Show Unarmed Strike" in the Character Builder seems to be missing now. Not sure if this absence is related.
The War Domain Cleric's "War Priest" Bonus action attack is showing up in the "Other Actions" section, not the bonus actions.
Shadow Monk spells are showing as "At Will" rather than per 2 Ki point spent.
I get a “Handler Error - API” every time I try to add a spell on my Ranger. I’m trying to do this on the mobile version of the new charater sheet, from the side panel that pops up. This was attempted wilst viewing a completed character sheet and pressing Learn from the spell list on the side.
When performing this from the Edit version of the character sheet, it works fine.