When attempting to load my spell list, the Beholder appears. Error is repeatable, as I tried recreating my character sheet and get the same error after everything is set up.
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This same rounding error occurs on the Champion Fighter's "Remarkable Athlete" feature, where it appears as "2.5" instead of rounding up to 3 (when your proficiency is 5).
This same rounding error occurs on the Champion Fighter's "Remarkable Athlete" feature, where it appears as "2.5" instead of rounding up to 3 (when your proficiency is 5).
Just noticed the spell code isn't displaying properly in the side bar when Eldritch Invocations is selected from the main window. This is on the desktop version
Attempting to make an arcane archer, I noticed that the racial feats are not being limited by race also the modifiers from feats are not being added to the ability score.
Did a brief search to find out if this was an already reported issue and I couldn't find anything.
It seems that homebrew spell scaling is broken. Make a copy of something like Witch Bolt. Save it. Add it to a character. Then try to scale it up to cast in another slot. All it does is give you a 'Special' line and doesn't increase the damage.
This is for my homebrew spell as an example:
That is because the "Modifier to Scale" in the "At Higher Levels" section is blank (not copied forward properly?). You need to go in and edit the "At Higher Levels" entry and select the "Damage - Lightning (1d12)" entry then save.
Thanks for catching that one! This should be fixed in the next deploy (at the point of the spell being copied). Basically, we were not properly copying the modifier data linked to the higher level scaling.
As you pointed out, for your existing homebrew spell currently affected by it, you should be able to easily fix it by selecting the spell modifier that the higher level scaling is associated with, and that should fix it.
Just noticed the spell code isn't displaying properly in the side bar when Eldritch Invocations is selected from the main window. This is on the desktop version
Good catch. This should be fixed with the next deploy.
On mobile web view, in the character sheet, I go to the Actions panel, and click on Hide. The side panel text description prints the skill tags instead of creating a link.
For some reason, all of my skills are set at not just proficiency, but as expertise. The builder disagrees, but both the interactive sheet and the exported .PDF have every dot punched and stats boosted. The oddest thing is, I can't un-check them.
I noticed the item pages for two types of insect repellent available in Tomb of Annihilation, the salve is spelled Repellant and the insence is spelled repellent. Not sure which is "correct," I think both are cromulant words, but it might be helpful to use the same spelling for consistency.
I noticed the item pages for two types of insect repellent available in Tomb of Annihilation, the salve is spelled Repellant and the insence is spelled repellent. Not sure which is "correct," I think both are cromulant words, but it might be helpful to use the same spelling for consistency.
I ended up renaming them both on my sheet as I didn't like how they were formatted. Totally missed that though!
Mobile view, Samsung tablet, Skills sidebar, under Deception description.
Deception
Your Charisma (Deception) check determines whether you can convincingly hide the truth, either verbally or through your actions. This deception can encompass everything from misleading others through ambiguity to telling outright lies. (...) maintain a straight face while telling a blatant lie.
This same rounding error occurs on the Champion Fighter's "Remarkable Athlete" feature, where it appears as "2.5" instead of rounding up to 3 (when your proficiency is 5).
Similar rounding problem with Druid's Natural Recovery. For a level 3 character it says "The spell slots can have a combined level of up to 1.5".
For some reason, all of my skills are set at not just proficiency, but as expertise. The builder disagrees, but both the interactive sheet and the exported .PDF have every dot punched and stats boosted. The oddest thing is, I can't un-check them.
The issue is probably the homebrew item +1 Assassin's Claws (Tekko Kagi) which has the text "Bonus: Double Proficiency for DEX ability checks. Equipped hand is still considered free (For two-handed weapons, snaring missiles, shields, wearing rings, swinging, opening doors, etc.)".
It seems likely this homebrew item was created indirectly and is giving double-prof or expertise to all skills instead of dex based ones. Remove/unattune and if the problem goes away you have found the culprit. If not a mod will have to help you because I cannot see anything else that could cause such an issue.
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
On further testing I can reveal yes the homebrew Assassin Claw is the culprit. I found a public homebrew of it and added it and made a character. I replicated the main parts of your character but did not select proficiencies. Please see image.
I then equipped the homebrew item and instantly my proficiencies became like yours:
Even ignoring the fact that a rare item allowing you to have a weapon on the hand AND be considered a free hand with damage type choice AND granting expertise on all Dex skills is extremely unbalanced (it should be Legendary level for such a thing, or to keep as rare consider expertise on sleight of hand, for it to be a worn non-weapon item that improves unarmed strikes like Tabaxi cat's claw but with choice between slashing or piercing) the item is broken. You have the modifier as "Twice Proficiency: Ability Checks" when it should be "Expertise: Dexterity Ability Checks".
Rollback Post to RevisionRollBack
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
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Error in Wild Shape snippet.
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.
When attempting to load my spell list, the Beholder appears. Error is repeatable, as I tried recreating my character sheet and get the same error after everything is set up.
This same rounding error occurs on the Champion Fighter's "Remarkable Athlete" feature, where it appears as "2.5" instead of rounding up to 3 (when your proficiency is 5).
This is fixed. Thanks.
Just noticed the spell code isn't displaying properly in the side bar when Eldritch Invocations is selected from the main window. This is on the desktop version
Attempting to make an arcane archer, I noticed that the racial feats are not being limited by race also the modifiers from feats are not being added to the ability score.
ddb.ac/characters/3876323/51qcGH
There is a bug with Mithral armors. All of the ones I tested impose Disadvantage to Stealth (dexterity) checks, when they shouldn't.
Thanks for catching that one! This should be fixed in the next deploy (at the point of the spell being copied). Basically, we were not properly copying the modifier data linked to the higher level scaling.
As you pointed out, for your existing homebrew spell currently affected by it, you should be able to easily fix it by selecting the spell modifier that the higher level scaling is associated with, and that should fix it.
Twitter: @thesqualls
XBL Gamertag/PSN Name: squale71
Good catch. This should be fixed with the next deploy.
Twitter: @thesqualls
XBL Gamertag/PSN Name: squale71
Not sure if it’s mentioned, but, at least for me, the Celestial Warlock’s Radiant Soul isn’t being added to spells.
On mobile web view, in the character sheet, I go to the Actions panel, and click on Hide. The side panel text description prints the skill tags instead of creating a link.
Same for caltrops.
The new update is really awesome guys, thanks for all you've done. Unfortunately, I think I found a bug for ya.
I have a character built that's 5 levels of Rogue & 1 of Wild Sorcerer. https://ddb.ac/characters/181349/h410fJ
For some reason, all of my skills are set at not just proficiency, but as expertise. The builder disagrees, but both the interactive sheet and the exported .PDF have every dot punched and stats boosted. The oddest thing is, I can't un-check them.
Attached are two pics showing the result.
Thanks again!
ClintonLugert.com
I noticed the item pages for two types of insect repellent available in Tomb of Annihilation, the salve is spelled Repellant and the insence is spelled repellent. Not sure which is "correct," I think both are cromulant words, but it might be helpful to use the same spelling for consistency.
I ended up renaming them both on my sheet as I didn't like how they were formatted. Totally missed that though!
Mobile view, Samsung tablet, Skills sidebar, under Deception description.
Deception
Your Charisma (Deception) check determines whether you can convincingly hide the truth, either verbally or through your actions. This deception can encompass everything from misleading others through ambiguity to telling outright lies. (...) maintain a straight face while telling a blatant lie.
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^ this.
My Homebrew: Magic Items | Monsters | Spells | Subclasses | My house rules
Currently playing: Fai'zal - CN Githyanki Rogue (Candlekeep Mysteries, Forgotten Realms) ; Zeena - LN Elf Sorcerer (Dragonlance)
Playing D&D since 1st edition. DMs Guild Author: B.A. Morrier (4-5⭐products! Please check them out.) Twitter: @benmorrier he/him
Similar rounding problem with Druid's Natural Recovery. For a level 3 character it says "The spell slots can have a combined level of up to 1.5".
All the rounding issues in Natural Recovery should be fixed now. We had to actually correct them in all the Land options.
The issue is probably the homebrew item +1 Assassin's Claws (Tekko Kagi) which has the text "Bonus: Double Proficiency for DEX ability checks. Equipped hand is still considered free (For two-handed weapons, snaring missiles, shields, wearing rings, swinging, opening doors, etc.)".
It seems likely this homebrew item was created indirectly and is giving double-prof or expertise to all skills instead of dex based ones. Remove/unattune and if the problem goes away you have found the culprit. If not a mod will have to help you because I cannot see anything else that could cause such an issue.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
On further testing I can reveal yes the homebrew Assassin Claw is the culprit. I found a public homebrew of it and added it and made a character. I replicated the main parts of your character but did not select proficiencies. Please see image.
I then equipped the homebrew item and instantly my proficiencies became like yours:
Even ignoring the fact that a rare item allowing you to have a weapon on the hand AND be considered a free hand with damage type choice AND granting expertise on all Dex skills is extremely unbalanced (it should be Legendary level for such a thing, or to keep as rare consider expertise on sleight of hand, for it to be a worn non-weapon item that improves unarmed strikes like Tabaxi cat's claw but with choice between slashing or piercing) the item is broken. You have the modifier as "Twice Proficiency: Ability Checks" when it should be "Expertise: Dexterity Ability Checks".
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.