I made several random lvl 7 characters for a one-shot adventure I'm putting on. One of the characters, a lvl 7 kenku paladin, doesn't seem to have the str mod added in for the attack bonus. Here's the link to the character. Maybe I'm missing something: https://ddb.ac/characters/3890478/xoLfdU.
Thank you!
You have a Strength of 12, so +1 bonus, plus a +3 proficiency, giving a +4 for the attack roll. It is correct.
I have a character with the Pirate background but Vehicles (Water) is not showing on the sheet under his Tool Proficiencies.
For Mods, in case it is helpful:
I have tested this and get the same. I made a copy of the pirate background and confirm it does have the relevant proficiency in the modifiers so it should be adding this. I have also checked on Sailor and again it will not add the Vehicles (Water) proficiency.
I also tried for Soldier to see if would add Vehicles (Land) and it would not. I have gone into Custom proficiencies and chosen Existing - Tool but neither Vehicle option is showing.
It seems while the builder had data on these proficiencies the character sheet does not so they do not appear.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
On mobile using Google chrome on a galaxy s9 I cannot click on anything in the sticky header, can't access health or character edit. Also a lot of check boxes won't check randomly in different areas. Also, yes there's this many bugs, if I switch to desktop view in chrome on mobile it stays suck in that mode even if I uncheck desktop mode.
Overall this update is pretty terrible, also the dnd beyond logo gets smashed together, as if the padding or something gets messed up.
Even ignoring the fact that a rare item allowing you to have a weapon on the hand AND be considered a free hand with damage type choice AND granting expertise on all Dex skills is extremely unbalanced (it should be Legendary level for such a thing, or to keep as rare consider expertise on sleight of hand, for it to be a worn non-weapon item that improves unarmed strikes like Tabaxi cat's claw but with choice between slashing or piercing) the item is broken. You have the modifier as "Twice Proficiency: Ability Checks" when it should be "Expertise: Dexterity Ability Checks".
Off topic quibble: That item should probably give advantage rather than Expertise, just to fit better with how 5e is designed, but otherwise is not powerful enough at all to be a Legendary item. Maybe if it had a +3 and gave a climb speed on top of everything else. But seriously, look at other legendary items. A weapon that lets you keep a hand free is not on the same level. Damage type choice? So what? It's a magic weapon, which is going to matter more often by an order of magnitude than whether you do slashing or piercing damage.
Just saying, that's a reasonable, if not super well coded or designed (in terms of system conformity) magic weapon.
On mobile using Google chrome on a galaxy s9 I cannot click on anything in the sticky header, can't access health or character edit. Also a lot of check boxes won't check randomly in different areas. Also, yes there's this many bugs, if I switch to desktop view in chrome on mobile it stays suck in that mode even if I uncheck desktop mode.
Overall this update is pretty terrible, also the dnd beyond logo gets smashed together, as if the padding or something gets messed up.
i have no issues that you describe at all. and the reason it stays mobile is because it automatically adjusts to your screen size. there is no desktop view on smaller screens. This can be tested by logging on with your computer and reducing the window size for comparison. i suggest rebooting your device and clearing the cache from chrome. I had issues before and that solved them.
Sometimes it seems to take a long time to update a cleric's domain spells and display them correctly. Changing a cleric's domain can cause it to show the previous domain's spells instead.
The entry field for customizing Armor Class in the section where numbers would go is exceptionally small. The effect still works, but doesn't show on screen (using PC on desktop website for viewing).
Please just enlarge the field size big enough to see the bonuses we put in if need be.
Situation - I have a warlock who hit level 2, chose eldritch invocation for mage armor to be cast at will. Since DNDBeyond doesn't actually let me cast that spell because it's a free spell at will (similar to a cantrip, but at 1st level), my AC doesn't show as increased unless I modify the AC bonus. If I'm able to cast that spell and have the system do it for me without taking a spell slot, or even having myself take the slot back, then all would be good.
Yeah I noticed this. It seems that for some reason there is no "simple" or "martial" proficiency flag. So unless you have specifically the "battleaxe" proficiency it isn't adding your proficiency modifier.
Weapons not getting proficiency bonus. Unarmed is though. Looks like my martial weapon proficiency is being ignored.
I’ve confirmed with this character that was showing perfectly fine earlier today. My weapon attacks are not showing proficiency bonus, but my spells and unarmed strikes are.
So far I've only seen this with one character. It is one made before the change over. But the character isn't proficient in any weapons. Even if I add another class.
Pretty sure this wasn't the case immediate after the change over, but I just noticed it today.
Proficiency is not being added to any weapon even when proficient. This is affecting all characters.
Most likely a dev made a booboo and this will be fixed soon.
Rollback Post to RevisionRollBack
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
I have a character with the Pirate background but Vehicles (Water) is not showing on the sheet under his Tool Proficiencies.
You have a Strength of 12, so +1 bonus, plus a +3 proficiency, giving a +4 for the attack roll. It is correct.
I'm a dummy and realized it after I posted. Deleted the message.
For Mods, in case it is helpful:
I have tested this and get the same. I made a copy of the pirate background and confirm it does have the relevant proficiency in the modifiers so it should be adding this. I have also checked on Sailor and again it will not add the Vehicles (Water) proficiency.
I also tried for Soldier to see if would add Vehicles (Land) and it would not. I have gone into Custom proficiencies and chosen Existing - Tool but neither Vehicle option is showing.
It seems while the builder had data on these proficiencies the character sheet does not so they do not appear.
Dunno if this helps but it couldn't hurt.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
On mobile using Google chrome on a galaxy s9 I cannot click on anything in the sticky header, can't access health or character edit. Also a lot of check boxes won't check randomly in different areas. Also, yes there's this many bugs, if I switch to desktop view in chrome on mobile it stays suck in that mode even if I uncheck desktop mode.
Overall this update is pretty terrible, also the dnd beyond logo gets smashed together, as if the padding or something gets messed up.
Off topic quibble: That item should probably give advantage rather than Expertise, just to fit better with how 5e is designed, but otherwise is not powerful enough at all to be a Legendary item. Maybe if it had a +3 and gave a climb speed on top of everything else. But seriously, look at other legendary items. A weapon that lets you keep a hand free is not on the same level. Damage type choice? So what? It's a magic weapon, which is going to matter more often by an order of magnitude than whether you do slashing or piercing damage.
Just saying, that's a reasonable, if not super well coded or designed (in terms of system conformity) magic weapon.
We do bones, motherf***ker!
i have no issues that you describe at all. and the reason it stays mobile is because it automatically adjusts to your screen size. there is no desktop view on smaller screens. This can be tested by logging on with your computer and reducing the window size for comparison. i suggest rebooting your device and clearing the cache from chrome. I had issues before and that solved them.
Vyrabis (Dragonborn) Monk - World Reborn
Undying Rite Focus for Blood Hunters displays 'scalevalue - No level scale data available' instead of the crimson rite damage die
Sometimes it seems to take a long time to update a cleric's domain spells and display them correctly. Changing a cleric's domain can cause it to show the previous domain's spells instead.
I did a cursory search of this thread, but I apologize in advance if these bugs have already been listed:
1> Resilient (X) no longer adds a misc bonus to the appropriate attribute (Therefore it does not raise the attribute).
2> My Cleric's Domain spells no longer list as "Always Prepared" when clicking through my known spells (thus making it more complex to choose spells)
3> Disciple of Life feature still not adding to the spell (only adding this because I thought I saw somewhere it was fixed)
The entry field for customizing Armor Class in the section where numbers would go is exceptionally small. The effect still works, but doesn't show on screen (using PC on desktop website for viewing).
Please just enlarge the field size big enough to see the bonuses we put in if need be.
Situation - I have a warlock who hit level 2, chose eldritch invocation for mage armor to be cast at will. Since DNDBeyond doesn't actually let me cast that spell because it's a free spell at will (similar to a cantrip, but at 1st level), my AC doesn't show as increased unless I modify the AC bonus. If I'm able to cast that spell and have the system do it for me without taking a spell slot, or even having myself take the slot back, then all would be good.
I have a fighter and it is not showing correct hit/dc for my Battleaxe.
I have 18 strength and I am lvl 5 but it shows me a +4, not a +7. It does show my unarmed correct though.
Yeah I noticed this. It seems that for some reason there is no "simple" or "martial" proficiency flag. So unless you have specifically the "battleaxe" proficiency it isn't adding your proficiency modifier.
Weapons not getting proficiency bonus. Unarmed is though. Looks like my martial weapon proficiency is being ignored.
Weight for Custom items is still not responding
I’ve confirmed with this character that was showing perfectly fine earlier today. My weapon attacks are not showing proficiency bonus, but my spells and unarmed strikes are.
ddb.ac/characters/1917398/I2fChB
Hexblade, no weapon proficiency, no hex weapon check box available. All I've noticed so far
So far I've only seen this with one character. It is one made before the change over. But the character isn't proficient in any weapons. Even if I add another class.
Pretty sure this wasn't the case immediate after the change over, but I just noticed it today.
Proficiency is not being added to any weapon even when proficient. This is affecting all characters.
Most likely a dev made a booboo and this will be fixed soon.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
So I have a amazon tab and using the site on it I cant change my hit points/money/spells/appearnce/in notes cant hit (other)but I can hit backstory.