I can't infuse most firearms with the Repeating Shot infusion because they don't have the "Ammunition" property, despite the fact that "Ammunition" is listed in most guns' descriptions as though it was a property. Logically, I should be able to infuse a firearm with Repeating Shot because they use ammunition. Is this an oversight or a deliberate choice?
Ammunition is a specific set of rules that partially governs the function of some weapons. Those weapons do not use that specific rule, they use alternative rules such as Reload and Misfire. Only the weapons that follow the specific rules under ammunition are viable for that infusion.
The “Ammunition” listed under that guns is its own separate thing governing the creation of bullets.
Ammunition is a specific set of rules that partially governs the function of some weapons. Those weapons do not use that specific rule, they use alternative rules such as Reload and Misfire. Only the weapons that follow the specific rules under ammunition are viable for that infusion.
The “Ammunition” listed under that guns is its own separate thing governing the creation of bullets.
I hope that was helpful.
This is not a valid explanation as the other firearms such as revolver, shotgun, and rifle have the ammunition (firearm) property and can have the repeating shot infusion applied. This is a bug in setting the ammunition (firearm) property to those items. The misfire property is separate and the repeating shot infusion does not invalidate it, only the loading/reloading property would be impacted. The artificer ability is a magical ability, and overrides the rare ammunition clause, which isn't even a weapon property. It's a setting specific based rule. While yes the Artificer class and the gunslinger class where these guns are outlined are in different core books, there should be no reason to exclude them from use. especially given the style and function of those firearms are far better suited to the steampunk aesthetic than a standard revolver or rifle, which are also from different settings.
Ammunition is a specific set of rules that partially governs the function of some weapons. Those weapons do not use that specific rule, they use alternative rules such as Reload and Misfire. Only the weapons that follow the specific rules under ammunition are viable for that infusion.
The “Ammunition” listed under that guns is its own separate thing governing the creation of bullets.
I hope that was helpful.
This is not a valid explanation as the other firearms such as revolver, shotgun, and rifle have the ammunition (firearm) property and can have the repeating shot infusion applied. This is a bug in setting the ammunition (firearm) property to those items. The misfire property is separate and the repeating shot infusion does not invalidate it, only the loading/reloading property would be impacted. The artificer ability is a magical ability, and overrides the rare ammunition clause, which isn't even a weapon property. It's a setting specific based rule. While yes the Artificer class and the gunslinger class where these guns are outlined are in different core books, there should be no reason to exclude them from use. especially given the style and function of those firearms are far better suited to the steampunk aesthetic than a standard revolver or rifle, which are also from different settings.
The “standard firearms” are completely optional rules presented in the DMG. Since those rules were only ever published in the DMG, they were not published as free content in the SRD. Only SRD content is eligible for use in published homebrew.
Regular weapons have the Ammunition property. The DMG firearms have the Ammunition (Firearms) property as you pointed out. The exandrian firearms have neither property. They are therefore ineligible for the Repeating Shot Infusion. I personally believe that weapons with the Ammunition (Firearms) property should also be ineligible, but DDB included them anyway. They may in fact not be able to prevent it since the word “Ammunition” appears in the name of the weapon property.
The Gunslinger Subclass and the exandrian firearms are not official D&D content. They are Matt Mercer’s published homebrew. He could not use the official Firearms rules since they were non-SRD content. He made up his own rules for them. In addition, they do not have a single weapon property that includes the word “Ammunition” at all, and especially not the Ammunition property.
You are welcome to disagree all you like, but it changes nothing. 🤷♂️
Accepted, but this feels more like an outcome resulting from finicky copyright laws. I'll go looking for a home brew feature request forum to ask for the ability to edit weapon properties.
There is a clear feature gap in the ability to edit/design non-magical weapons.
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I can't infuse most firearms with the Repeating Shot infusion because they don't have the "Ammunition" property, despite the fact that "Ammunition" is listed in most guns' descriptions as though it was a property. Logically, I should be able to infuse a firearm with Repeating Shot because they use ammunition. Is this an oversight or a deliberate choice?
Shonisaurus, Artificer Enthusiast
Ammunition is a specific set of rules that partially governs the function of some weapons. Those weapons do not use that specific rule, they use alternative rules such as Reload and Misfire. Only the weapons that follow the specific rules under ammunition are viable for that infusion.
The “Ammunition” listed under that guns is its own separate thing governing the creation of bullets.
I hope that was helpful.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
This is not a valid explanation as the other firearms such as revolver, shotgun, and rifle have the ammunition (firearm) property and can have the repeating shot infusion applied. This is a bug in setting the ammunition (firearm) property to those items. The misfire property is separate and the repeating shot infusion does not invalidate it, only the loading/reloading property would be impacted. The artificer ability is a magical ability, and overrides the rare ammunition clause, which isn't even a weapon property. It's a setting specific based rule. While yes the Artificer class and the gunslinger class where these guns are outlined are in different core books, there should be no reason to exclude them from use. especially given the style and function of those firearms are far better suited to the steampunk aesthetic than a standard revolver or rifle, which are also from different settings.
The “standard firearms” are completely optional rules presented in the DMG. Since those rules were only ever published in the DMG, they were not published as free content in the SRD. Only SRD content is eligible for use in published homebrew.
Regular weapons have the Ammunition property. The DMG firearms have the Ammunition (Firearms) property as you pointed out. The exandrian firearms have neither property. They are therefore ineligible for the Repeating Shot Infusion. I personally believe that weapons with the Ammunition (Firearms) property should also be ineligible, but DDB included them anyway. They may in fact not be able to prevent it since the word “Ammunition” appears in the name of the weapon property.
The Gunslinger Subclass and the exandrian firearms are not official D&D content. They are Matt Mercer’s published homebrew. He could not use the official Firearms rules since they were non-SRD content. He made up his own rules for them. In addition, they do not have a single weapon property that includes the word “Ammunition” at all, and especially not the Ammunition property.
You are welcome to disagree all you like, but it changes nothing. 🤷♂️
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Accepted, but this feels more like an outcome resulting from finicky copyright laws.
I'll go looking for a home brew feature request forum to ask for the ability to edit weapon properties.
There is a clear feature gap in the ability to edit/design non-magical weapons.