I am playing a d&d game on d&d beyond and would like to level up past level 20. my DM allows it but i can not see how to do it on d&d beyond. Any ideas?
I am playing a d&d game on d&d beyond and would like to level up past level 20. my DM allows it but i can not see how to do it on d&d beyond. Any ideas?
you can't. level 20 is the max cap presented by Wizards of the Coast, and thus is reflected here.
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Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
I am playing a d&d game on d&d beyond and would like to level up past level 20. my DM allows it but i can not see how to do it on d&d beyond. Any ideas?
you can't. level 20 is the max cap presented by Wizards of the Coast, and thus is reflected here.
To be fair, that's not entirely true. Per the DMG, "leveling" up past 20th doesn't give you some of the standard bonuses like extra hit points or improved proficiency, but there is the option of Epic Boons, Supernatural Blessings, and other Marks of Prestige. Currently D&D Beyond has no official support for granting these though there is some hope of seeing these options included as an item in next quarters to-do list. Currently though, the most you can do is adjust the character sheet with customization options to add epic boons via things like Custom Feats and such.
I am playing a d&d game on d&d beyond and would like to level up past level 20. my DM allows it but i can not see how to do it on d&d beyond. Any ideas?
you can't. level 20 is the max cap presented by Wizards of the Coast, and thus is reflected here.
To be fair, that's not entirely true. Per the DMG, "leveling" up past 20th doesn't give you some of the standard bonuses like extra hit points or improved proficiency, but there is the option of Epic Boons, Supernatural Blessings, and other Marks of Prestige. Currently D&D Beyond has no official support for granting these though there is some hope of seeing these options included as an item in next quarters to-do list. Currently though, the most you can do is adjust the character sheet with customization options to add epic boons via things like Custom Feats and such.
going beyond Level 20 is not possible. Boons are not "levels," even if technically XP is gained
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Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
Edit: I really just mean to say that I feel like they were asking a question within the stated question, but it's true that you totally answered it, while my answer was more what I suspected was being asked, so sorry 'bout that.
Your answer was incomplete, DevanAvalon, so I corrected it by expanding on what was actually being asked.
except it still was complete because, as I said in the Discord before I got modded for it, Boons aren't levels. You aren't going beyond level 20, which was the point of what is being asked. there are no levels 21+, and boons are not replacements for said levels, they're just additional benefits you can earn using experience.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
What you could also do is make a Homebrew subclass based on the original and add more features from another class (for example, the Rogue's level 1 features could go alongside a Warlock's Eldritch Master feature to create a Warlock 20/Rogue 1)
Updated with the release of the DMG: The DMG includes suggestions for character advancement past the level 20 mark. This is the Epic Boons section on pages 231. The gist of it is that for every 30000 XP a character earns past level 20, they receive an epic boon. The list of Epic Boons is on page 232; they are essentially like feats, but considerably more powerful.
Updated with the release of the DMG: The DMG includes suggestions for character advancement past the level 20 mark. This is the Epic Boons section on pages 231. The gist of it is that for every 30000 XP a character earns past level 20, they receive an epic boon. The list of Epic Boons is on page 232; they are essentially like feats, but considerably more powerful.
Please add the feature.
I don't see them adding it any time soon with all the new influx of stuff that Tasha's Cauldron brought, along with other things upcoming and current. Until then I made a homebrew feat for all Epic Boons that require 20th level.
https://www.dandwiki.com/wiki/Past_Level_20_(5e_Variant_Rule) Ummmmmm, Wizards of the coast has recognized play past level 20 I'm pretty sure since literally first edition. Sooooooooooo.....
*Replying to admin saying that wizards needs to add rules for past level 20 in order for it to be on DndBeyond
https://www.dandwiki.com/wiki/Past_Level_20_(5e_Variant_Rule) Ummmmmm, Wizards of the coast has recognized play past level 20 I'm pretty sure since literally first edition. Sooooooooooo.....
*Replying to admin saying that wizards needs to add rules for past level 20 in order for it to be on DndBeyond
DandDwiki is not an official source, should never be taken as an official source (except for... 3.5 SRD? I think?), and thus WotC still needs to add rules for Epic (aka past level 20) play for it to be reflected in DnD Beyond past the Epic Boons (which should be implemented soon)
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Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
https://www.dandwiki.com/wiki/Past_Level_20_(5e_Variant_Rule) Ummmmmm, Wizards of the coast has recognized play past level 20 I'm pretty sure since literally first edition. Sooooooooooo.....
*Replying to admin saying that wizards needs to add rules for past level 20 in order for it to be on DndBeyond
Nobody is saying that Wizards of the Coast has never done beyond level 20; different editions have had different level scalings historically. And some editions have had level caps and some have not. However, the 5th edition of D&D does not have rules for level 21+. Which leads to my second point
DanDwiki is a 100% unofficial site full of unofficial content. Those rules you linked are not in any shape or form official rules. Ergo, D&D Beyond does not support them
https://www.dandwiki.com/wiki/Past_Level_20_(5e_Variant_Rule) Ummmmmm, Wizards of the coast has recognized play past level 20 I'm pretty sure since literally first edition. Sooooooooooo.....
*Replying to admin saying that wizards needs to add rules for past level 20 in order for it to be on DndBeyond
Nobody is saying that Wizards of the Coast has never done beyond level 20; different editions have had different level scalings historically. And some editions have had level caps and some have not. However, the 5th edition of D&D does not have rules for level 21+. Which leads to my second point
DanDwiki is a 100% unofficial site full of unofficial content. Those rules you linked are not in any shape or form official rules. Ergo, D&D Beyond does not support them
Here's my thing with that,
First of all, the admin that I was replying to, if you read what they said, said that it was unsupported in D&D as a general catch all. I was saying that is simply not true. It has been supported in some capacity since the 80's. So claiming that it's a WotC thing is just disingenuous. Secondly, I understand that DnDBeyond is primarily a 5e site, but flat out saying they will never support other editions or features from other editions seems like a bad business practice to me. Especially considering that a significant portion of the D&D community still plays 3.5e (I know that where I'm located, most of the local D&D facebook groups are 3.5e focused) Third of all, DnDBeyond claims to support homebrew, as evidenced by the giant section painted all over the site for homebrew content. I haven't the slightest clue why this couldn't be something that could very easily be a homebrew option, that people could write brackets for and choose to include in their campaigns. But thinking of that, the homebrew functionality on DnDBeyond is utterly broken. It's literally impossible to change damage dice on custom items, even though the option is supposedly there, it simply does not work and there are countless forum posts online about how to get the functionality to work as intended. Custom spells seem to be jankier than anything unless you spend hours fenagling them, and custom feats turn out to simply be a glorified description that sits on your character sheet. DnDBeyond isn't actually intending to create functionality for the things that most players want. It's a wonderful tool, and I think that with the proper care and listening to the community could very well be the end all be all for D&D tools, but the team doesn't seem to care much about their customers/community. Take this one post for example, 80 replies, and the vast majority of them are players who are agreeing that they would love to see this functionality added in some capacity. Why can't DnDBeyond think of any possible way to give anything resembling an option for these people? They don't want to. That's the main problem here, and before you say something to the effect of "Oh our partnership and copyrights and regulations blah blah blah" I would point you to numerous other sites and tools that are operating under the same rules and regulations that already have these features fully fleshed out and ready for players to use. If questions like this were answered with the truth which is "Here at DnDBeyond, we really don't want to add that feature" then it would be a different story. That might not make people happy but at least it would be a justified answer. Not this nonsense shrouded in partial truths and misdirection. I really do enjoy using DnDBeyond as a tool to help me run and play in games, but when it comes to the thing that keeps the lights on at DnDBeyond HQ, I'm not sure if I feel comfortable spending hundreds of dollars on sourcebooks here. I don't think that the team has the motivation or competency to make any kind of longevity for the platform. When I first started planning out the first campaign I'd be running on DnDBeyond, I immediately hit a brick wall of problems. Searching for solutions, I got hit with an administrative wall of half truths on why the team refuses to add functionality that the majority of actual DnD games use outside of AL. I found that if I wanted to buy a module on DnDBeyond and run it from the site, it would be absolutely seamless. If I wanted to run an actual campaign the way that I would estimate probably 60-70% of the real world D&D community runs games, it would be an absolute nightmare of trying to find solutions to problems that shouldn't exist and settling for partial functionality of something that is literally advertised as a selling point for the service. I don't understand how anyone thinks that could possibly be a good business model, especially when a huge portion of their own customer demographic is constantly crying out that it's not. Can you explain that to me?
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I am playing a d&d game on d&d beyond and would like to level up past level 20. my DM allows it but i can not see how to do it on d&d beyond. Any ideas?
you can't. level 20 is the max cap presented by Wizards of the Coast, and thus is reflected here.
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
To be fair, that's not entirely true. Per the DMG, "leveling" up past 20th doesn't give you some of the standard bonuses like extra hit points or improved proficiency, but there is the option of Epic Boons, Supernatural Blessings, and other Marks of Prestige. Currently D&D Beyond has no official support for granting these though there is some hope of seeing these options included as an item in next quarters to-do list. Currently though, the most you can do is adjust the character sheet with customization options to add epic boons via things like Custom Feats and such.
going beyond Level 20 is not possible. Boons are not "levels," even if technically XP is gained
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
Edit: I really just mean to say that I feel like they were asking a question within the stated question, but it's true that you totally answered it, while my answer was more what I suspected was being asked, so sorry 'bout that.
except it still was complete because, as I said in the Discord before I got modded for it, Boons aren't levels. You aren't going beyond level 20, which was the point of what is being asked. there are no levels 21+, and boons are not replacements for said levels, they're just additional benefits you can earn using experience.
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
Editing the post above yours just cause I see how it was less than polite. :)
What you could also do is make a Homebrew subclass based on the original and add more features from another class (for example, the Rogue's level 1 features could go alongside a Warlock's Eldritch Master feature to create a Warlock 20/Rogue 1)
I think wizards should just create a whole new multiclass leveling up table for multiclassers
I honestly hoped that it was going to be part of Tasha's Cauldron, too bad it wasn't..
yah, but a least they added two new classes
So sounds like epic leveling might be coming, just waiting on WotC. Thanks for the discussions on things we can do to help while we are waiting.
Still waiting for Epic boons listed in the DMG to be able to be added to characters.
Updated with the release of the DMG: The DMG includes suggestions for character advancement past the level 20 mark. This is the Epic Boons section on pages 231. The gist of it is that for every 30000 XP a character earns past level 20, they receive an epic boon. The list of Epic Boons is on page 232; they are essentially like feats, but considerably more powerful.
Please add the feature.
I don't see them adding it any time soon with all the new influx of stuff that Tasha's Cauldron brought, along with other things upcoming and current. Until then I made a homebrew feat for all Epic Boons that require 20th level.
Published Subclasses
There is a General Features System that DDB is currently working on for adding stuff like Blessings, Charms, and Boons.
https://www.dndbeyond.com/forums/d-d-beyond-general/d-d-beyond-feedback/generic-features-system-feedback/101598-generic-features-system-feedback-portal
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https://www.dandwiki.com/wiki/Past_Level_20_(5e_Variant_Rule)
Ummmmmm, Wizards of the coast has recognized play past level 20 I'm pretty sure since literally first edition. Sooooooooooo.....
*Replying to admin saying that wizards needs to add rules for past level 20 in order for it to be on DndBeyond
DandDwiki is not an official source, should never be taken as an official source (except for... 3.5 SRD? I think?), and thus WotC still needs to add rules for Epic (aka past level 20) play for it to be reflected in DnD Beyond past the Epic Boons (which should be implemented soon)
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
Find my D&D Beyond articles here
Here's my thing with that,
First of all, the admin that I was replying to, if you read what they said, said that it was unsupported in D&D as a general catch all. I was saying that is simply not true. It has been supported in some capacity since the 80's. So claiming that it's a WotC thing is just disingenuous. Secondly, I understand that DnDBeyond is primarily a 5e site, but flat out saying they will never support other editions or features from other editions seems like a bad business practice to me. Especially considering that a significant portion of the D&D community still plays 3.5e (I know that where I'm located, most of the local D&D facebook groups are 3.5e focused) Third of all, DnDBeyond claims to support homebrew, as evidenced by the giant section painted all over the site for homebrew content. I haven't the slightest clue why this couldn't be something that could very easily be a homebrew option, that people could write brackets for and choose to include in their campaigns. But thinking of that, the homebrew functionality on DnDBeyond is utterly broken. It's literally impossible to change damage dice on custom items, even though the option is supposedly there, it simply does not work and there are countless forum posts online about how to get the functionality to work as intended. Custom spells seem to be jankier than anything unless you spend hours fenagling them, and custom feats turn out to simply be a glorified description that sits on your character sheet. DnDBeyond isn't actually intending to create functionality for the things that most players want. It's a wonderful tool, and I think that with the proper care and listening to the community could very well be the end all be all for D&D tools, but the team doesn't seem to care much about their customers/community. Take this one post for example, 80 replies, and the vast majority of them are players who are agreeing that they would love to see this functionality added in some capacity. Why can't DnDBeyond think of any possible way to give anything resembling an option for these people? They don't want to. That's the main problem here, and before you say something to the effect of "Oh our partnership and copyrights and regulations blah blah blah" I would point you to numerous other sites and tools that are operating under the same rules and regulations that already have these features fully fleshed out and ready for players to use. If questions like this were answered with the truth which is "Here at DnDBeyond, we really don't want to add that feature" then it would be a different story. That might not make people happy but at least it would be a justified answer. Not this nonsense shrouded in partial truths and misdirection. I really do enjoy using DnDBeyond as a tool to help me run and play in games, but when it comes to the thing that keeps the lights on at DnDBeyond HQ, I'm not sure if I feel comfortable spending hundreds of dollars on sourcebooks here. I don't think that the team has the motivation or competency to make any kind of longevity for the platform. When I first started planning out the first campaign I'd be running on DnDBeyond, I immediately hit a brick wall of problems. Searching for solutions, I got hit with an administrative wall of half truths on why the team refuses to add functionality that the majority of actual DnD games use outside of AL. I found that if I wanted to buy a module on DnDBeyond and run it from the site, it would be absolutely seamless. If I wanted to run an actual campaign the way that I would estimate probably 60-70% of the real world D&D community runs games, it would be an absolute nightmare of trying to find solutions to problems that shouldn't exist and settling for partial functionality of something that is literally advertised as a selling point for the service. I don't understand how anyone thinks that could possibly be a good business model, especially when a huge portion of their own customer demographic is constantly crying out that it's not. Can you explain that to me?