they CAN feature whatever third party content they want, provided they work out a deal with the owner of that content. I wasn't saying they could just pilfer whoever's content they wanted at the drop of a hat. I was simply saying that since wotc don't own them, they are free to make deals to feature third party content if they want to. they would just have to negotiate seperate terms for that content's owner which is probably more work than it may be worth for one or two book's worth of content vs a company like wotc which is guaranteed to keep providing a steady stream of content, and already has a decent library of books to draw from. If anything, D&D beyond doesn't feature third party content, because no other content makers produce as much for D&D specifically as wotc as regularly as they do.
We don't know what the licensing agreement entails though, and that's not something anyone would comment on for a variety of reasons (especially when your company kind of depends on it).
I mean I bought the book and I'm just going to homebrew the things I want to use, more work, sure. But definitely worth it if I want to use it (I just wish I was far better at all the nuances of updating homebrews on this site, read all the guides and I still don't always feel like I'm doing everything right).
And what if the contract between DNDBeyond and WotC explicitly states that they aren't allowed to make deals with 3rd parties without prior consent from WotC? As has been stated already, none of us plebes have any idea what is in any contract between DDB and WotC. So therefore, for all we know, providing unapproved materials from 3rd parties could be explicitly forbidden without WotC's permission first. It's like a relationship. If you and your partner have agreed to a strictly monogamous relationship, you're not going to bring in a 3rd party without consent from your partner. That'd be cheating. Or in this case, breach of contract.
I think it's less likely since Amazon got involved with Critical Role, there is probably conflict of interest if WotC gets the copyright to the Critical Role's rights. Also, Amazon is also selling the book in their store, so there might be some other things in play.
I think it's less likely since Amazon got involved with Critical Role, there is probably conflict of interest if WotC gets the copyright to the Critical Role's rights. Also, Amazon is also selling the book in their store, so there might be some other things in play.
Should be noted that Amazon only have the distribution rights for Legend of Vox Machina, which itself doesn't contain any D&D material. Critical Role still retains the rights to their IP, be that IP be used in an animated show distributed through Amazon, a TTRPG book published by WotC (EGTW or CotN) or Darrington Press (Tal'Dorei Reborn), comic books published by Dark Horse, or a novel published Del Rey Books.
they CAN feature whatever third party content they want, provided they work out a deal with the owner of that content. I wasn't saying they could just pilfer whoever's content they wanted at the drop of a hat. I was simply saying that since wotc don't own them, they are free to make deals to feature third party content if they want to. they would just have to negotiate seperate terms for that content's owner which is probably more work than it may be worth for one or two book's worth of content vs a company like wotc which is guaranteed to keep providing a steady stream of content, and already has a decent library of books to draw from. If anything, D&D beyond doesn't feature third party content, because no other content makers produce as much for D&D specifically as wotc as regularly as they do.
They can NOT. I am not saying Beyond can use third party content without the third party's permission either. Using D&D's IP willy-nilly without regard and care INCLUDES using third party IP with the third party's permission but without Wizard's permission. Not only do companies made a big fat fuss about YouTube putting their ads on controversial far right videos, companies already make a big fat fuss about associating their brand with much less controversial things. Companies also sign exclusionary contracts with each other for better deals and counter rivals depending on which side of the contract you are on, and sometimes, exclusionary contracts are forced on you with no room for negotiation.
Running a business is not as simple as you think it is and you cannot just do whatever you want.
I think it's less likely since Amazon got involved with Critical Role, there is probably conflict of interest if WotC gets the copyright to the Critical Role's rights. Also, Amazon is also selling the book in their store, so there might be some other things in play.
Should be noted that Amazon only have the distribution rights for Legend of Vox Machina, which itself doesn't contain any D&D material. Critical Role still retains the rights to their IP, be that IP be used in an animated show distributed through Amazon, a TTRPG book published by WotC (EGTW or CotN) or Darrington Press (Tal'Dorei Reborn), comic books published by Dark Horse, or a novel published Del Rey Books.
An example of this can actually be noted in the recent trailer - instead of Scanlan singing "Bigby's Hand" he now sings "Scanlan's Hand" - because 'Bigby's Hand' as a spell is a D&D thing (which is why the public SRD lists it as Arcane Hand instead along with the other "named" spells).
We'll be able to note the D&D roots but any real "D&D" trademarked/IP property will have been removed. This leaves LoVM as a pure Critical Role property, which they are free to do whatever the want with, including partnering with Amazon Prime.
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I think the fundamental issue here is that DnD Beyond is not publishing SRD/OGL compliant product. They have a relationship with Wizards that permits them to publish proprietary/off-limits content and that contract likely clearly spells out the terms of that agreement. I am betting part of that exclusive relationship is a single-source agreement on competing published product. DP content is probably something that DDB would love to include but not at the price of jeopardizing that exclusive relationship.
They are allowed to incorporate the character options, but nothing more. This is why Blood Hunter, Oath of the Open Seas Paladin and Monk of the Cobalt Soul are in their database, but the only other Exandria specific stuff is the stuff in Explorer's Guide to WildeMount and Call of the Netherdeep. The Character customization stuff from Critical role is also a major publicity draw for Wizards of the Coast, so, like a good DM, they've allowed it, so far.
They are allowed to incorporate the character options, but nothing more. This is why Blood Hunter, Oath of the Open Seas Paladin and Monk of the Cobalt Soul are in their database, but the only other Exandria specific stuff is the stuff in Explorer's Guide to WildeMount and Call of the Netherdeep. The Character customization stuff from Critical role is also a major publicity draw for Wizards of the Coast, so, like a good DM, they've allowed it, so far.
This is not accurate, D&D Beyond doesn't have a special dispensation to include character options from the book.
For starters, the Blood Hunter isn't in Tal'Dorei reborn.
As for the Oath of the Open Seas and Monk of the Cobalt Soul, those were made available for free on D&D Beyond has homebrew before Tal'Dorei Reborn announced they'd be added to the book. Critical Role has allowed those options to remain on D&D Beyond as freely available homebrew, which is something all publishers can permit if they wish, per our homebrew rules. But there is no special rule allowing D&D Beyond to add character options, which is why you won't find the other 7 subclasses, the feats, or magic items.
From my view, this is perfect opportunity for DND Beyond to create a feature where you could purchase third party source books and gain access like you would anything else. As far as I know, any and all content available has a WotC stamp, but allowing select vendors like Darrington Press to offer a DNDBeyond code to unlock the content would be great.
Wish we could buy stuff on an individual basis. Or even just see what all we'd be able to add in terms of items, subclasses and whatnot. I had to Google that.
they CAN feature whatever third party content they want, provided they work out a deal with the owner of that content. I wasn't saying they could just pilfer whoever's content they wanted at the drop of a hat. I was simply saying that since wotc don't own them, they are free to make deals to feature third party content if they want to. they would just have to negotiate seperate terms for that content's owner which is probably more work than it may be worth for one or two book's worth of content vs a company like wotc which is guaranteed to keep providing a steady stream of content, and already has a decent library of books to draw from. If anything, D&D beyond doesn't feature third party content, because no other content makers produce as much for D&D specifically as wotc as regularly as they do.
We don't know what the licensing agreement entails though, and that's not something anyone would comment on for a variety of reasons (especially when your company kind of depends on it).
I mean I bought the book and I'm just going to homebrew the things I want to use, more work, sure. But definitely worth it if I want to use it (I just wish I was far better at all the nuances of updating homebrews on this site, read all the guides and I still don't always feel like I'm doing everything right).
FYI most of them have already been done by a few community members
And what if the contract between DNDBeyond and WotC explicitly states that they aren't allowed to make deals with 3rd parties without prior consent from WotC? As has been stated already, none of us plebes have any idea what is in any contract between DDB and WotC. So therefore, for all we know, providing unapproved materials from 3rd parties could be explicitly forbidden without WotC's permission first. It's like a relationship. If you and your partner have agreed to a strictly monogamous relationship, you're not going to bring in a 3rd party without consent from your partner. That'd be cheating. Or in this case, breach of contract.
I think it's less likely since Amazon got involved with Critical Role, there is probably conflict of interest if WotC gets the copyright to the Critical Role's rights. Also, Amazon is also selling the book in their store, so there might be some other things in play.
Should be noted that Amazon only have the distribution rights for Legend of Vox Machina, which itself doesn't contain any D&D material. Critical Role still retains the rights to their IP, be that IP be used in an animated show distributed through Amazon, a TTRPG book published by WotC (EGTW or CotN) or Darrington Press (Tal'Dorei Reborn), comic books published by Dark Horse, or a novel published Del Rey Books.
Find my D&D Beyond articles here
They can NOT. I am not saying Beyond can use third party content without the third party's permission either. Using D&D's IP willy-nilly without regard and care INCLUDES using third party IP with the third party's permission but without Wizard's permission. Not only do companies made a big fat fuss about YouTube putting their ads on controversial far right videos, companies already make a big fat fuss about associating their brand with much less controversial things. Companies also sign exclusionary contracts with each other for better deals and counter rivals depending on which side of the contract you are on, and sometimes, exclusionary contracts are forced on you with no room for negotiation.
Running a business is not as simple as you think it is and you cannot just do whatever you want.
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Running the Game by Matt Colville; Introduction: < https://www.youtube.com/watch?v=e-YZvLUXcR8 >
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An example of this can actually be noted in the recent trailer - instead of Scanlan singing "Bigby's Hand" he now sings "Scanlan's Hand" - because 'Bigby's Hand' as a spell is a D&D thing (which is why the public SRD lists it as Arcane Hand instead along with the other "named" spells).
We'll be able to note the D&D roots but any real "D&D" trademarked/IP property will have been removed. This leaves LoVM as a pure Critical Role property, which they are free to do whatever the want with, including partnering with Amazon Prime.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
I think the fundamental issue here is that DnD Beyond is not publishing SRD/OGL compliant product. They have a relationship with Wizards that permits them to publish proprietary/off-limits content and that contract likely clearly spells out the terms of that agreement. I am betting part of that exclusive relationship is a single-source agreement on competing published product. DP content is probably something that DDB would love to include but not at the price of jeopardizing that exclusive relationship.
They are allowed to incorporate the character options, but nothing more. This is why Blood Hunter, Oath of the Open Seas Paladin and Monk of the Cobalt Soul are in their database, but the only other Exandria specific stuff is the stuff in Explorer's Guide to WildeMount and Call of the Netherdeep. The Character customization stuff from Critical role is also a major publicity draw for Wizards of the Coast, so, like a good DM, they've allowed it, so far.
Sincerley and until next time,
Jeronis Leror
This is not accurate, D&D Beyond doesn't have a special dispensation to include character options from the book.
For starters, the Blood Hunter isn't in Tal'Dorei reborn.
As for the Oath of the Open Seas and Monk of the Cobalt Soul, those were made available for free on D&D Beyond has homebrew before Tal'Dorei Reborn announced they'd be added to the book. Critical Role has allowed those options to remain on D&D Beyond as freely available homebrew, which is something all publishers can permit if they wish, per our homebrew rules. But there is no special rule allowing D&D Beyond to add character options, which is why you won't find the other 7 subclasses, the feats, or magic items.
Find my D&D Beyond articles here
From my view, this is perfect opportunity for DND Beyond to create a feature where you could purchase third party source books and gain access like you would anything else. As far as I know, any and all content available has a WotC stamp, but allowing select vendors like Darrington Press to offer a DNDBeyond code to unlock the content would be great.
Or you could just code all the player options as ddb homebrew like I did.
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Wish we could buy stuff on an individual basis. Or even just see what all we'd be able to add in terms of items, subclasses and whatnot. I had to Google that.
Can't use the Character builder after brought Tai'Doreai Reborn, really hoping they already put the TSCR races, background and subclass
Have you enabled Critical Role content?
Find my D&D Beyond articles here
I did put CR content, but after putting it I can't find the TCSR until the race.
there ave no new races -but there are subclasses backgrounds and feats
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
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You know I was sure there were races. Turns out the races were in Explorer's Guide to Wildemount.