I don't think so. My birthday is on Sunday and I have had to ask for money, so I can buy the books I want. This is a much needed feature. Either a gift code that can be redeemed for the item they bought or a voucher that can be added to your account
I'm pretty sure this is essentially gifting, although I'm not quite sure if it's the same, but is there a system in place to generate a link or a coupon code for buying content giveaways? I'm one of four (this is the de facto channel account) who are in the first few months of streaming on Twitch (channel info below), and we're looking into buying giveaways as rewards prizes for hitting certain milestones. So, like when we get our first 50 followers, we want to do something a bit special, such as giving away a PHB. A physical book is fine, especially since Amazon Prime is a thing, but being able to give a digital copy here would be much better.
I get this is pretty much gifting, but I wasn't sure if the process would be different if it was buying keys that someone could use to just enter a coupon code to make it $0 after applied (or whatever other system would/could/is in place). If there is, then I'll try to make my way through whatever proper channels that exist, but this seemed as good of a place as any to start.
Non-sequitur: Is Curse thinking about doing an affiliate program, the way that Twitch viewers can buy video game content through the channel that'll then provide some revenue back to the it? It just occurred to me because of the coupon code, and I'm pretty sure that coupon codes like what Blue Apron does with like $5 off, would be more of a partnership program, but an affiliation link isn't unreasonable. Perhaps a requirement of being a Twitch Affiliate or Partner kind of thing. Just a thought.
EDIT : sorry for the necro btw, but I figured since it was left "unanswered" as of yet, no reason to start a new one, also I'd love to gift some books to my friend who's hosting a character factory campaign for me and a few others as we're doing a Theatre of the Mind campaign and DnD Beyond has a nice character sheet style ;)
It is a shame, this topic is out for so long and I havent seen any announcement related to gift codes. There is plenty of people waiting for it to happen on internet..please dont give up on this idea it would be awesome and all players and dms out there will be greatful.
Adam and the team are aware of the demand and how many people enthusiastically want to be able to buy content for each other. And believe me, they want to make it happen, but it's not a trivial thing to do. But rest assured, as soon as it's possible, I bet Adam will be announcing it loud and clear from the earliest possible Dev Update.
Adam and the team are aware of the demand and how many people enthusiastically want to be able to buy content for each other. And believe me, they want to make it happen, but it's not a trivial thing to do. But rest assured, as soon as it's possible, I bet Adam will be announcing it loud and clear from the earliest possible Dev Update.
Could you please explain it for me? I’m dyin’a know. One would think that I could select a book, enter another Username besides mine own, and as long as I pay shouldn’t it be a simple matter for DDB to flip the switch on a different account than mine that I specified. I mean, from one end of the transaction to the other it is nothing but 1s & 0s. Nothing physical actually has to change hands, just information. DDB‘s stock in trade is nothing but information stored as 1s & 0s.
And when it comes to sales tax purposes, since I’m the one buying then however it gets figured would be on me as the purchaser. The recipient needs do nothing but enjoy. So legally speaking it shouldn’t really be a big deal either. And from the customers’ end, we see see fields where one can either enter or select content all day long, so we know it shouldn’t be nearly as complicated as, say CFVs.
The only thing I can think of is that there might be some issue with people purchasing multiple licenses for the same product that’s causing some issues with WotC. But they are more than willing to let B&N or Amazon sell me two copies of any book I want and those retailers have no difficulty shipping them to other people for me. So it wouldn’t make sense for WotC to be blocking it. If anything I figured they would be motivated to tell DDB to get the lead out so to speak.
So, can anyone share anything about what is the actual issue? I know you probably can’t get into all the details for various reasons. But at this point, it seems just as reasonable to guess that the only person with the technical know-how to actually do the thing has forgotten their password for the last couple years. (I know that’s a blatant exaggeration, but you get my point. 🤷♂️)
So can you give us anything more to go on? 🙏 Pretty please? With whipped cream and sprinkles on top! I promise I’ll be good ‘til Christmas.
I can't speak to the exact challenges the DDB team are working to overcome, but I can give you some insight into the problems faced by the team when I worked at a company working on making a game with microtransactions, trading and gifting.
Basically, gifting opens a whole can of worms, the first being the legal side of things. Depending on how the service works, you have to look at every region you operate in and ensure that how they determine who pays the tax lines up against who bought or received the item. For example in the UK, if someone sends me a gift from the US I might still have to pay VAT on it even though I didn't buy it. This can get real messy with gifting digital items (surprise, a lot of taxation bodies aren't up to date on the digital economy). Then there's the fact that some regions consider digital giftable items a form of 'digital currency' so that comes with it's own mess of restrictions and regulations. Basically lots of hoops there to jump through.
Next up you have the software implementation; making a market place is hard because you need to ensure there aren't any bugs that can cost people money. If you're offering digital licenses that integrate with sitewide tools, you can rarely use an off the shelf solution, so you have to make your own and it has to be robust. It's important people get what they paid for (D&D Beyond takes this very seriously). Gifting is even more complicated as you have to rebuild your market place to validate the recipient or produce unique, non-conflicting codes. You have to make sure that things either don't expire or if they do it's done so legally in a way that doesn't cause the purchaser to basically waste money. If you want to direct license transfer, you have to ensure there's a way to handle bounceback (if the recipient already has the item) that can't be exploited maliciously. There's a lot of infrastructure that has to go in place on top of a lot of legal loopholes for multiple regions that makes something seemingly simple really complex.
Now, this is only speaking to my past games industry experience, this isn't even touching on the specific hurdles DDB may be facing.
My experience in the software industry is that 9 times out of 10, the complexity of a software problem is inversely proportional to how difficult the average person thinks it is.
Thanks for the insights. That makes things much less nebulous. Greatly appreciated!
I absolutely believe that things are more complex than they appear to the average person. Two semesters of programming back in the late ‘90s was enough for me to realize that. (And enough to realize I didn’t love programming enough to take any more classes for it.) I had not even considered the possibility of “returns.”
I had assumed that the taxation issue would be a little more straightforward and simply put all taxes on the purchaser in lieu of the recipient. I had absolutely no idea that anywhere in the world considered digital content as a form of “currency.” That kinda blew my mind when I read it, but I can understand it from a legal position.
And I am well aware of (and greatly appreciate) DDB’s dedication to making sure their customers always get their money’s worth. That’s one of the reasons I am such a proponent of the service. I feel very confident in the value of any purchases I make here. If anyone doubts the intention of full value for our money, one only needs look at a la carte purchases and the credit they grant toward full books and bundles to realize they nobody is trying to rip of the customers here. I wish more companies were that value-focused for the customers instead of their board members.
I'd like to purchase Tome of Foes for a friend on here. Any way to do so?
I don't think so. My birthday is on Sunday and I have had to ask for money, so I can buy the books I want. This is a much needed feature. Either a gift code that can be redeemed for the item they bought or a voucher that can be added to your account
Zarakk
Not currently, sorry!
I do know that "gifting" is something that the staff team are looking into, along with some other really cool features for the marketplace.
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If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
I'm pretty sure this is essentially gifting, although I'm not quite sure if it's the same, but is there a system in place to generate a link or a coupon code for buying content giveaways? I'm one of four (this is the de facto channel account) who are in the first few months of streaming on Twitch (channel info below), and we're looking into buying giveaways as rewards prizes for hitting certain milestones. So, like when we get our first 50 followers, we want to do something a bit special, such as giving away a PHB. A physical book is fine, especially since Amazon Prime is a thing, but being able to give a digital copy here would be much better.
I get this is pretty much gifting, but I wasn't sure if the process would be different if it was buying keys that someone could use to just enter a coupon code to make it $0 after applied (or whatever other system would/could/is in place). If there is, then I'll try to make my way through whatever proper channels that exist, but this seemed as good of a place as any to start.
So you can see that we are generating content, and not trying to circumvent the gifting system. Twitch: https://www.twitch.tv/rollformischief, Twitter: https://twitter.com/RollForMischief @RollForMischief, and on YouTube: https://www.youtube.com/channel/UCbeMUi_aEsGcm4ur-pTzS0Q
Non-sequitur: Is Curse thinking about doing an affiliate program, the way that Twitch viewers can buy video game content through the channel that'll then provide some revenue back to the it? It just occurred to me because of the coupon code, and I'm pretty sure that coupon codes like what Blue Apron does with like $5 off, would be more of a partnership program, but an affiliation link isn't unreasonable. Perhaps a requirement of being a Twitch Affiliate or Partner kind of thing. Just a thought.
Any update on this topic?
EDIT : sorry for the necro btw, but I figured since it was left "unanswered" as of yet, no reason to start a new one, also I'd love to gift some books to my friend who's hosting a character factory campaign for me and a few others as we're doing a Theatre of the Mind campaign and DnD Beyond has a nice character sheet style ;)
I'd love to be able to gift a copy of PHB to one of my group for their birthday :)
I also would like to know.
Please and thankyou.
Please, guys? We REALLY want to spend more of our money on your stuff to get other people on your tools.
It is a shame, this topic is out for so long and I havent seen any announcement related to gift codes. There is plenty of people waiting for it to happen on internet..please dont give up on this idea it would be awesome and all players and dms out there will be greatful.
Btw mobile app for players (DDB player) is great!
Adam and the team are aware of the demand and how many people enthusiastically want to be able to buy content for each other. And believe me, they want to make it happen, but it's not a trivial thing to do. But rest assured, as soon as it's possible, I bet Adam will be announcing it loud and clear from the earliest possible Dev Update.
Find my D&D Beyond articles here
Could you please explain it for me? I’m dyin’a know. One would think that I could select a book, enter another Username besides mine own, and as long as I pay shouldn’t it be a simple matter for DDB to flip the switch on a different account than mine that I specified. I mean, from one end of the transaction to the other it is nothing but 1s & 0s. Nothing physical actually has to change hands, just information. DDB‘s stock in trade is nothing but information stored as 1s & 0s.
And when it comes to sales tax purposes, since I’m the one buying then however it gets figured would be on me as the purchaser. The recipient needs do nothing but enjoy. So legally speaking it shouldn’t really be a big deal either. And from the customers’ end, we see see fields where one can either enter or select content all day long, so we know it shouldn’t be nearly as complicated as, say CFVs.
The only thing I can think of is that there might be some issue with people purchasing multiple licenses for the same product that’s causing some issues with WotC. But they are more than willing to let B&N or Amazon sell me two copies of any book I want and those retailers have no difficulty shipping them to other people for me. So it wouldn’t make sense for WotC to be blocking it. If anything I figured they would be motivated to tell DDB to get the lead out so to speak.
So, can anyone share anything about what is the actual issue? I know you probably can’t get into all the details for various reasons. But at this point, it seems just as reasonable to guess that the only person with the technical know-how to actually do the thing has forgotten their password for the last couple years. (I know that’s a blatant exaggeration, but you get my point. 🤷♂️)
So can you give us anything more to go on? 🙏 Pretty please? With whipped cream and sprinkles on top! I promise I’ll be good ‘til Christmas.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
I can't speak to the exact challenges the DDB team are working to overcome, but I can give you some insight into the problems faced by the team when I worked at a company working on making a game with microtransactions, trading and gifting.
Basically, gifting opens a whole can of worms, the first being the legal side of things. Depending on how the service works, you have to look at every region you operate in and ensure that how they determine who pays the tax lines up against who bought or received the item. For example in the UK, if someone sends me a gift from the US I might still have to pay VAT on it even though I didn't buy it. This can get real messy with gifting digital items (surprise, a lot of taxation bodies aren't up to date on the digital economy). Then there's the fact that some regions consider digital giftable items a form of 'digital currency' so that comes with it's own mess of restrictions and regulations. Basically lots of hoops there to jump through.
Next up you have the software implementation; making a market place is hard because you need to ensure there aren't any bugs that can cost people money. If you're offering digital licenses that integrate with sitewide tools, you can rarely use an off the shelf solution, so you have to make your own and it has to be robust. It's important people get what they paid for (D&D Beyond takes this very seriously). Gifting is even more complicated as you have to rebuild your market place to validate the recipient or produce unique, non-conflicting codes. You have to make sure that things either don't expire or if they do it's done so legally in a way that doesn't cause the purchaser to basically waste money. If you want to direct license transfer, you have to ensure there's a way to handle bounceback (if the recipient already has the item) that can't be exploited maliciously. There's a lot of infrastructure that has to go in place on top of a lot of legal loopholes for multiple regions that makes something seemingly simple really complex.
Now, this is only speaking to my past games industry experience, this isn't even touching on the specific hurdles DDB may be facing.
My experience in the software industry is that 9 times out of 10, the complexity of a software problem is inversely proportional to how difficult the average person thinks it is.
Find my D&D Beyond articles here
Thanks for the insights. That makes things much less nebulous. Greatly appreciated!
I absolutely believe that things are more complex than they appear to the average person. Two semesters of programming back in the late ‘90s was enough for me to realize that. (And enough to realize I didn’t love programming enough to take any more classes for it.) I had not even considered the possibility of “returns.”
I had assumed that the taxation issue would be a little more straightforward and simply put all taxes on the purchaser in lieu of the recipient. I had absolutely no idea that anywhere in the world considered digital content as a form of “currency.” That kinda blew my mind when I read it, but I can understand it from a legal position.
And I am well aware of (and greatly appreciate) DDB’s dedication to making sure their customers always get their money’s worth. That’s one of the reasons I am such a proponent of the service. I feel very confident in the value of any purchases I make here. If anyone doubts the intention of full value for our money, one only needs look at a la carte purchases and the credit they grant toward full books and bundles to realize they nobody is trying to rip of the customers here. I wish more companies were that value-focused for the customers instead of their board members.
Thank you again for the information!!
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting