Sorry if this has already been posted but if I read 95 pages my head may explode.
Just a small one. I don't know if it's universal but the colour red often denotes "Stop" or "NO". The little slider thingies on the first page of character creation had me totally befuddled. It wasn't until I had added some homebrew that I realized that sliding them so that they are Red meant On. Easy fix. Make Green.
It would be great if you could add pictures in your characters description section. That way you could add images about how you look full size, what a special item you own looks like, and what character contacts etc also look like.
1. Barbarian "Danger Sense" feat text is cutoff in the saving throw text area of the PDF. The last word 'incapacitated' is missing.
2. Text export of the "appearance" section is very small with the following text exported: "Tall and muscular, no one would mistake you for weak. Your skin is naturally tanned, clearly from living outdoors and traveling. Multiple small scars line your arms and back from a variety of skirmishes including both bladed weapons and claw marks. You frequently wear leather pants and boots, often with minimal if any chest protection aside from what is required to carry your self-forged greatsword." Deleting a single character in the PDF results in correction of the size.
The adjust currency section doesn't work how i thought. i tried to remove 10 g and 3 silver and it didn't make change for me, so i had to break a gold into 10 silver and then remove the 3 silver.
This isn't a big deal, but seems counter-intuitive to me.
The adjust currency section doesn't work how i thought. i tried to remove 10 g and 3 silver and it didn't make change for me, so i had to break a gold into 10 silver and then remove the 3 silver.
This isn't a big deal, but seems counter-intuitive to me.
Not breaking is slightly understandable, since you could say that on your world 1 silver is actually 20cp or 100cp or 3.14cp. The worst part is, there is no way telling how much it did deduct. I wish it would either leave the remainder in the box, or not deduct at all.
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--[ Natural 20 - that's how I roll! ]-- We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
I'm new to D&D Beyond. So far, I like it. One thing that I did notice when I was creating one of my characters is that if I want my character to have multiple daggers, say for example 10, I have to add 10 daggers individually to my inventory. Which then takes up a lot of the space in the inventory window and means a lot of scrolling to see my other inventory items. It would be nice if you could add a counter to it like you have for arrows, darts and javelins.
I'm new to D&D Beyond. So far, I like it. One thing that I did notice when I was creating one of my characters is that if I want my character to have multiple daggers, say for example 10, I have to add 10 daggers individually to my inventory. Which then takes up a lot of the space in the inventory window and means a lot of scrolling to see my other inventory items. It would be nice if you could add a counter to it like you have for arrows, darts and javelins.
Thank you for considering this.
This is not that easy as daggers are more often than not dual wielded so you want to be able to mark one as main hand and one as off hand. You can't simply do that when it's just one item in the inventory.
I'm new to D&D Beyond. So far, I like it. One thing that I did notice when I was creating one of my characters is that if I want my character to have multiple daggers, say for example 10, I have to add 10 daggers individually to my inventory. Which then takes up a lot of the space in the inventory window and means a lot of scrolling to see my other inventory items. It would be nice if you could add a counter to it like you have for arrows, darts and javelins.
Thank you for considering this.
You could put one in your inventory and just note that you have the others in Other Possessions.
I'm new to D&D Beyond. So far, I like it. One thing that I did notice when I was creating one of my characters is that if I want my character to have multiple daggers, say for example 10, I have to add 10 daggers individually to my inventory. Which then takes up a lot of the space in the inventory window and means a lot of scrolling to see my other inventory items. It would be nice if you could add a counter to it like you have for arrows, darts and javelins.
Thank you for considering this.
You could put one in your inventory and just note that you have the others in Other Possessions.
Unfortunately that means their weight are not tracked, which can be problematic in cases where you have a low str dex based character... It's quite a pickle really, cause in cases you want to track them separately (offhand, hexblade, pact weapon, for exame), while other times you just want them stacked.
I guess if they were separately added, but grouped together in a collapsible group would solve both cases, but I imagine that would be a hell to implement - so many edge cases.
I hope the planned container management could solve it, if we will be able to create arbitrary containers to group the stacks.
I'm new to D&D Beyond. So far, I like it. One thing that I did notice when I was creating one of my characters is that if I want my character to have multiple daggers, say for example 10, I have to add 10 daggers individually to my inventory. Which then takes up a lot of the space in the inventory window and means a lot of scrolling to see my other inventory items. It would be nice if you could add a counter to it like you have for arrows, darts and javelins.
Thank you for considering this.
You could put one in your inventory and just note that you have the others in Other Possessions.
Unfortunately that means their weight are not tracked, which can be problematic in cases where you have a low str dex based character... It's quite a pickle really, cause in cases you want to track them separately (offhand, hexblade, pact weapon, for exame), while other times you just want them stacked.
I guess if they were separately added, but grouped together in a collapsible group would solve both cases, but I imagine that would be a hell to implement - so many edge cases.
I hope the planned container management could solve it, if we will be able to create arbitrary containers to group the stacks.
Just a suggestion, but you might want to use the customize feature where you want them stacked.
For example, for a stack of ten daggers:
Under equipment, add a dagger and then select it
Hit the customize dropdown button
Change its Name to "Dagger (x10)" (or whatever makes sense to you)
Change its Cost Override to 20 (10 x the normal 2 gp)
Change its Weight Override to 10 (10 x the normal 1 lb.)
And if you want to track separately, maybe add one normal dagger which you equip for combat purposes, and a customized stack of 9 or whatever. :)
Why can't I select Circle of the Moon as my druidic circle? it's right there in the Players handbook.
The Circle of the Moon subclass you are referring to is not part of the D&D 5th edition SRD/Basic Rules and will need to be unlocked from the marketplace before you can use it on D&D Beyond.
On the Share sidebar of the character sheet, the click to copy button doesn’t work on iOS devices. (This might be tricky for all I know, since I know nothing of iOS development, but this is the same at a different Curse site hearthpwn, where deck codes cannot be copied with a single click either, and I have to manually select and copy the code.)
Also, it would be more convenient, if the share url contained the http:// prefix as well (at least on iOS Safari or something), since some interfaces, like Facebook mobile app, doesn’t automatically recognize the ddb.ac url as a clickable link. Not as neat looking, I concur.
Allowing to create limited use in custom actions would be extremely useful. For example, grit doesn't a limited use section for the Critical Role gunslinger archetype, which makes keeping track of grit a bit frustrating if you're trying to solely use the DnDBeyond character sheet. Small feature, but very useful for customizing abilities.
Can we please get the hit point scroll wheel on tablets as well as phones? Pretty much everyone in the two games I play in has trouble entering text with the tablet on-screen keyboard, especially in the hit points window. Having the scroll wheel available on tablets would make things much simpler, in my opinion.
It'd also be great to be able to heal directly from the short rest confirmation window, so that you can mark off hit dice and heal at the same time.
Allowing to create limited use in custom actions would be extremely useful. For example, grit doesn't a limited use section for the Critical Role gunslinger archetype, which makes keeping track of grit a bit frustrating if you're trying to solely use the DnDBeyond character sheet. Small feature, but very useful for customizing abilities.
If I understand what you're asking, then you can already do this. It's just a little hidden. Once you select a "Reset at" option and click save, if you go back in to edit the action, you will be able to add limited uses.
Allowing to create limited use in custom actions would be extremely useful. For example, grit doesn't a limited use section for the Critical Role gunslinger archetype, which makes keeping track of grit a bit frustrating if you're trying to solely use the DnDBeyond character sheet. Small feature, but very useful for customizing abilities.
If I understand what you're asking, then you can already do this. It's just a little hidden. Once you select a "Reset at" option and click save, if you go back in to edit the action, you will be able to add limited uses.
Where do you find the "Reset at" option in custom actions?
When I try to print, a lot of the boxes (like actions and attacks) cut out details completley making it useless. I could maybe shrink them but it even deletes some details at a certain point.
When I try to print, a lot of the boxes (like actions and attacks) cut out details completley making it useless. I could maybe shrink them but it even deletes some details at a certain point.
My printer does this. If I print in grayscale instead of color it works. Don’t know why.
Just a quick question about the character builder/sheet. I apologize if this is not the correct page or if this has been asked before. Why does the character generator not assist with height and weight calculations. The generator does a great job of everything else but then when I go to fill out my character description I have to pull a book out to see what the calculations are or go online to find them. Couldn't that information easily be handled on the race page of the generator?
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Sorry if this has already been posted but if I read 95 pages my head may explode.
Just a small one. I don't know if it's universal but the colour red often denotes "Stop" or "NO". The little slider thingies on the first page of character creation had me totally befuddled. It wasn't until I had added some homebrew that I realized that sliding them so that they are Red meant On. Easy fix. Make Green.
Cheers
It would be great if you could add pictures in your characters description section. That way you could add images about how you look full size, what a special item you own looks like, and what character contacts etc also look like.
Minor bugs on PDF export. https://www.dndbeyond.com/profile/Hobbs0724/characters/7883850
1. Barbarian "Danger Sense" feat text is cutoff in the saving throw text area of the PDF. The last word 'incapacitated' is missing.
2. Text export of the "appearance" section is very small with the following text exported: "Tall and muscular, no one would mistake you for weak. Your skin is naturally tanned, clearly from living outdoors and traveling. Multiple small scars line your arms and back from a variety of skirmishes including both bladed weapons and claw marks. You frequently wear leather pants and boots, often with minimal if any chest protection aside from what is required to carry your self-forged greatsword." Deleting a single character in the PDF results in correction of the size.
Thanks,
The adjust currency section doesn't work how i thought. i tried to remove 10 g and 3 silver and it didn't make change for me, so i had to break a gold into 10 silver and then remove the 3 silver.
This isn't a big deal, but seems counter-intuitive to me.
Not breaking is slightly understandable, since you could say that on your world 1 silver is actually 20cp or 100cp or 3.14cp. The worst part is, there is no way telling how much it did deduct. I wish it would either leave the remainder in the box, or not deduct at all.
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
I'm new to D&D Beyond. So far, I like it. One thing that I did notice when I was creating one of my characters is that if I want my character to have multiple daggers, say for example 10, I have to add 10 daggers individually to my inventory. Which then takes up a lot of the space in the inventory window and means a lot of scrolling to see my other inventory items. It would be nice if you could add a counter to it like you have for arrows, darts and javelins.
Thank you for considering this.
This is not that easy as daggers are more often than not dual wielded so you want to be able to mark one as main hand and one as off hand. You can't simply do that when it's just one item in the inventory.
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May we live in Less Interesting Times
You could put one in your inventory and just note that you have the others in Other Possessions.
Unfortunately that means their weight are not tracked, which can be problematic in cases where you have a low str dex based character... It's quite a pickle really, cause in cases you want to track them separately (offhand, hexblade, pact weapon, for exame), while other times you just want them stacked.
I guess if they were separately added, but grouped together in a collapsible group would solve both cases, but I imagine that would be a hell to implement - so many edge cases.
I hope the planned container management could solve it, if we will be able to create arbitrary containers to group the stacks.
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
Just a suggestion, but you might want to use the customize feature where you want them stacked.
For example, for a stack of ten daggers:
And if you want to track separately, maybe add one normal dagger which you equip for combat purposes, and a customized stack of 9 or whatever. :)
Why can't I select Circle of the Moon as my druidic circle? it's right there in the Players handbook.
The Circle of the Moon subclass you are referring to is not part of the D&D 5th edition SRD/Basic Rules and will need to be unlocked from the marketplace before you can use it on D&D Beyond.
D&D Beyond can be used for free and contains information from the following "free to use" sources published by Wizards of the Coast: D&D 5th edition SRD, D&D 5th edition Basic Rules, and Elemental Evil Companion.
Content from other sources, such as the Player's Handbook, Dungeon Master's Guide, or Monster Manual, will need to be purchased from the Marketplace or accessed via another user sharing content with you via their Master Tier Subscription.
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If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
On the Share sidebar of the character sheet, the click to copy button doesn’t work on iOS devices. (This might be tricky for all I know, since I know nothing of iOS development, but this is the same at a different Curse site hearthpwn, where deck codes cannot be copied with a single click either, and I have to manually select and copy the code.)
Also, it would be more convenient, if the share url contained the http:// prefix as well (at least on iOS Safari or something), since some interfaces, like Facebook mobile app, doesn’t automatically recognize the ddb.ac url as a clickable link. Not as neat looking, I concur.
Allowing to create limited use in custom actions would be extremely useful. For example, grit doesn't a limited use section for the Critical Role gunslinger archetype, which makes keeping track of grit a bit frustrating if you're trying to solely use the DnDBeyond character sheet. Small feature, but very useful for customizing abilities.
Can we please get the hit point scroll wheel on tablets as well as phones? Pretty much everyone in the two games I play in has trouble entering text with the tablet on-screen keyboard, especially in the hit points window. Having the scroll wheel available on tablets would make things much simpler, in my opinion.
It'd also be great to be able to heal directly from the short rest confirmation window, so that you can mark off hit dice and heal at the same time.
If I understand what you're asking, then you can already do this. It's just a little hidden. Once you select a "Reset at" option and click save, if you go back in to edit the action, you will be able to add limited uses.
Where do you find the "Reset at" option in custom actions?
When I try to print, a lot of the boxes (like actions and attacks) cut out details completley making it useless. I could maybe shrink them but it even deletes some details at a certain point.
https://www.dndbeyond.com/subraces/137390-weretouched-beasthide
https://www.dndbeyond.com/subraces/137424-weretouched-longtooth
https://www.dndbeyond.com/subraces/137431-weretouched-razorclaw
https://www.dndbeyond.com/subraces/137461-weretouched-swiftstride
https://www.dndbeyond.com/subraces/137646-weretouched-wildhunt
My printer does this. If I print in grayscale instead of color it works. Don’t know why.
Just a quick question about the character builder/sheet. I apologize if this is not the correct page or if this has been asked before. Why does the character generator not assist with height and weight calculations. The generator does a great job of everything else but then when I go to fill out my character description I have to pull a book out to see what the calculations are or go online to find them. Couldn't that information easily be handled on the race page of the generator?