Does that include multi classing? I have a lvl 6 (blood hunter 3/ cleric 3). I would get two ASLs in a row instead of one every 4 lvls. That is also depending on how I lvl the character up.
Correct. ASIs are linked to class level, not character level. Fighters are known for getting more than other classes. You may think it’s off getting two in a row but it actually took you 8 levels to get there so you’re just catching up to the single class characters.
you can use the "other possessions" tab for this and freehand enter any information you like on the items in your character's inventory.
i am aware of this, and this is how i am currently managing it. but the QoL increase of the inventory system they have implemented in the character sheet is very nice and i would like to use it for keeping track of different instances of same things. this could also be useful for people with spell scrolls, ammo (as mentioned by edem).
another way of managing this (which i use if it makes sense): add the additional information to the notes of the item the the customisations. this can keep the list of similar objects in one place. but this does not allow for discrepancy between weights and values of the different items.
Are Creatures added to the Creatures section of the character sheet not supposed to display their Reactions section? I want to use this feature to let my players run their followers, but it doesn't look like the entire stat block can display, and they can't click through to my homebrewed monsters from the sheet.
Also the quick-nav button on my iphone 6 does not work. works on laptop but would love it on my phone. when i click on the quick nav teh screen overlays a darker box, but there are no options to click on.
And finally i think you guys have one of teh best equipment organization tools for characters, but i would love to see it better utilized for use by DMs. Here is my dream: Cureently the DM is able to edit/view each individual character and give that character coinage or equipment. I would love it if i could prepare treasure ahead of time and then just click "split evenly to party" and give them all the coinage. And also prepare magic items ahead of time and just drag it onto the player that it should go to. An easier dispensing of equipment to players would be amazing, especially if it updated live for the character, kinda like how google docs updates real-time.
I'm playing a Wizard through Hoard of the Dragon Queen and she got her hands on a Staff of Swarming Insects. So, I used it for ten centipedes. All's well and good.
But currently, they are just added to the creature section with average HP. There's no easy way to roll or collectively change that. Also, they are sorted lexicographically and not numerically so it's 1, 10, 2, ...
Because of that, I use Beyond Help and D&D Beyond Interaction to manage them and roll for them. So, I would, at least, like a direct connection for the creature section to the monster card. Currently, pressing the title of the monster does nothing so that's a good place to put it.
Would love to see items with charges show up under the "Actions" > "Limited Use" tab. Also, is there a way to trigger "Dawn" similar to SR/LR to refresh items that recharge at dawn?
1) If I add a custom attack and enter text into the Snippet and Description fields, that text does not appear in the Notes column of the Attacks overview - it would be helpful if it did.
2) The picture for Warhorse should be changed so that it's like the one for Riding Horse (currently it's just a generic beast).
Am trying to allow and edit the character to use a warhammer as an off hand attack bonus, and edit the +damage modifier. I've been able to get bonus action attack to show up, but trying to modify off the strength bonus by adding a "-4" results in API error. I dont know how much detail you want so spoilering the error code.
I know this isn't a strictly book permissible action, but who doesn't want a 7 foot goliath swinging two warhammers at the enemies, right?
Edit: some playing seems to do this on making any change to the custom action. I've got round the issue by removing the strength tag from the weapon characteristic (probably the proper way to do it), but the error in code obviously still exists there.
Am trying to allow and edit the character to use a warhammer as an off hand attack bonus, and edit the +damage modifier. I've been able to get bonus action attack to show up, but trying to modify off the strength bonus by adding a "-4" results in API error. I dont know how much detail you want so spoilering the error code.
I know this isn't a strictly book permissible action, but who doesn't want a 7 foot goliath swinging two warhammers at the enemies, right?
the customisation fields don't allow negative numbers, as you've discovered (they also forget to check and forbid negative numbers).
The best way to handle this would be to create a homebrew feat for this character, that grants the modifier: IGNORE -> DUAL WIELD LIGHT RESTRICTIONS.
That would tell the character sheet to allow the character to wield a warhammer as an offhand weapon, whilst still adhering to the rest of the two-weapon fighting rules.
Don't forget that you can add this custom feat through the character sheet, without it taking up an ASI slot in the builder. If you get stuck at any point, please contact me and I'll see what I can do to help.
As a multiclass with 3 levels in Warlock, my character is taking Pact of the Chain. With the Find Familiar spell, the class description describes that: "You learn the find familiar spell and can cast it as a ritual." However, with the Pact Boon version of the spell in my spell list, it does not have the "R" Ritual tag that it does for Wizard / Arcane Trickster characters.
The Character Sheet was quite usable tonight during my d&d session. The only thing that I needed to customize in adobe was the spell sheet. Right now the spells are just a list with a tiny notes section that rarely works for the more creative spells. It would be great if the spell sheet gave you, on a per spell basis, to expand and show the entire spell's text because I do not know fully what every spell does.
If I create a custom item under Equipment, I'm not able to enter a weight with a fraction or decimal point, e.g. "0.5" is not accepted.
This has been reported several times since the revamp months ago but still no fix so it must be a more complex problem that it seems. Perhaps they’re planning to address it with the containers update which will hopefully be next year.
So I forgot my iPad last night and had to use my iPhone. I was pleasantly surprised by an awesome scroll wheel to quickly change HP. I thought it was a new feature but looking for it on my iPad results in just buttons to press for up and down as it always has. The problem I’ve always encountered is if you press it more than once too quickly (for 2 HP let’s say) the iPad thinks you want to zoom.
I would love love the scroll wheel on the iPad too.
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Correct. ASIs are linked to class level, not character level. Fighters are known for getting more than other classes. You may think it’s off getting two in a row but it actually took you 8 levels to get there so you’re just catching up to the single class characters.
i am aware of this, and this is how i am currently managing it. but the QoL increase of the inventory system they have implemented in the character sheet is very nice and i would like to use it for keeping track of different instances of same things. this could also be useful for people with spell scrolls, ammo (as mentioned by edem).
another way of managing this (which i use if it makes sense): add the additional information to the notes of the item the the customisations. this can keep the list of similar objects in one place. but this does not allow for discrepancy between weights and values of the different items.
Are Creatures added to the Creatures section of the character sheet not supposed to display their Reactions section? I want to use this feature to let my players run their followers, but it doesn't look like the entire stat block can display, and they can't click through to my homebrewed monsters from the sheet.
Couple of suggestions for the Creatures bit:
1. Put CR on the table so that summoners can throw a list of creatures they like to summon together and then browse that by CR
2. Take the Mighty Summons rule into account for Druid: Circle of the Shephard and automatically bump the HP!
Love the character builder and character sheet. great work. would love to see it accessible offline / in the app
Also the quick-nav button on my iphone 6 does not work. works on laptop but would love it on my phone. when i click on the quick nav teh screen overlays a darker box, but there are no options to click on.
And finally i think you guys have one of teh best equipment organization tools for characters, but i would love to see it better utilized for use by DMs. Here is my dream:
Cureently the DM is able to edit/view each individual character and give that character coinage or equipment. I would love it if i could prepare treasure ahead of time and then just click "split evenly to party" and give them all the coinage. And also prepare magic items ahead of time and just drag it onto the player that it should go to. An easier dispensing of equipment to players would be amazing, especially if it updated live for the character, kinda like how google docs updates real-time.
I'm playing a Wizard through Hoard of the Dragon Queen and she got her hands on a Staff of Swarming Insects. So, I used it for ten centipedes. All's well and good.
But currently, they are just added to the creature section with average HP. There's no easy way to roll or collectively change that. Also, they are sorted lexicographically and not numerically so it's 1, 10, 2, ...
Because of that, I use Beyond Help and D&D Beyond Interaction to manage them and roll for them. So, I would, at least, like a direct connection for the creature section to the monster card. Currently, pressing the title of the monster does nothing so that's a good place to put it.
Check out all my important links here.
May we live in Less Interesting Times
Would love to see items with charges show up under the "Actions" > "Limited Use" tab. Also, is there a way to trigger "Dawn" similar to SR/LR to refresh items that recharge at dawn?
Check out my Extended Signature here
I noticed two minor things:
1) If I add a custom attack and enter text into the Snippet and Description fields, that text does not appear in the Notes column of the Attacks overview - it would be helpful if it did.
2) The picture for Warhorse should be changed so that it's like the one for Riding Horse (currently it's just a generic beast).
Thanks!
Been getting an API error on one of my groups character sheets. https://ddb.ac/characters/5143777/z0opiv
Am trying to allow and edit the character to use a warhammer as an off hand attack bonus, and edit the +damage modifier. I've been able to get bonus action attack to show up, but trying to modify off the strength bonus by adding a "-4" results in API error. I dont know how much detail you want so spoilering the error code.
I know this isn't a strictly book permissible action, but who doesn't want a 7 foot goliath swinging two warhammers at the enemies, right?
Edit: some playing seems to do this on making any change to the custom action. I've got round the issue by removing the strength tag from the weapon characteristic (probably the proper way to do it), but the error in code obviously still exists there.
Thanks
Hi there EvilHobbit1,
the customisation fields don't allow negative numbers, as you've discovered (they also forget to check and forbid negative numbers).
The best way to handle this would be to create a homebrew feat for this character, that grants the modifier: IGNORE -> DUAL WIELD LIGHT RESTRICTIONS.
That would tell the character sheet to allow the character to wield a warhammer as an offhand weapon, whilst still adhering to the rest of the two-weapon fighting rules.
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Thanks Stormknight (and super quick!!). Will look at doing that before our next session
Don't forget that you can add this custom feat through the character sheet, without it taking up an ASI slot in the builder. If you get stuck at any point, please contact me and I'll see what I can do to help.
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
As a multiclass with 3 levels in Warlock, my character is taking Pact of the Chain. With the Find Familiar spell, the class description describes that: "You learn the find familiar spell and can cast it as a ritual." However, with the Pact Boon version of the spell in my spell list, it does not have the "R" Ritual tag that it does for Wizard / Arcane Trickster characters.
SUGGESTION FOR IMPROVEMENT TO CHARACTER SHEET.
The Character Sheet was quite usable tonight during my d&d session. The only thing that I needed to customize in adobe was the spell sheet. Right now the spells are just a list with a tiny notes section that rarely works for the more creative spells. It would be great if the spell sheet gave you, on a per spell basis, to expand and show the entire spell's text because I do not know fully what every spell does.
This is not the place for it. You should open a new discussion. Also, ask your GM for the link.
Check out all my important links here.
May we live in Less Interesting Times
If I create a custom item under Equipment, I'm not able to enter a weight with a fraction or decimal point, e.g. "0.5" is not accepted.
This has been reported several times since the revamp months ago but still no fix so it must be a more complex problem that it seems. Perhaps they’re planning to address it with the containers update which will hopefully be next year.
So I forgot my iPad last night and had to use my iPhone. I was pleasantly surprised by an awesome scroll wheel to quickly change HP. I thought it was a new feature but looking for it on my iPad results in just buttons to press for up and down as it always has. The problem I’ve always encountered is if you press it more than once too quickly (for 2 HP let’s say) the iPad thinks you want to zoom.
I would love love the scroll wheel on the iPad too.