Free actions, like object interaction and short one liners
[Square brackets] nominate space for things marked as attacks like in the current sheet. Of course not all spells will be displayed, but those marked as attacks. Alternatively the blocks could be ordered by action/bonus action/reaction rather than type. Resources like Ki points, wildshape, etc should also be visible here, but I'm not sure where to put it.
This is likely going to come off harsh, but here it goes. People need to read and comprehend the rules. If they do that issues like this can and will go away.
I know one of points of a place like D&D Beyond is automation, but if it dies everything for you then what are you actually doing? How are you going to know how any of this works? I'm all for simplifying how things are done, but having everything just done for you is not the way.
That's my two cents, I'll get off the soap box now.
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Lightning Strike - A rebranded Fire Bolt for Wizards & Sorcerers.
Spirit Bomb - A holy fireball for Clerics, Paladins, & Divine Soul Sorcerers!
Sword Dancer - A Cleric subclass specifically for the Drow goddess Eilistraee.
What about touch attack spells, its a melee attack and requires a to hit roll. Wouldn't they be classified an attack. The multiple attack scenario. As far as spell action,that's kinda lame. A first level fighter gets 1 attack per action (disregarding bonus actions etc), at 6thlevel 2 attacks per action. Get the feat fey touched with 1 touch attack spell and now its back to 1 touch attack per action. Makes no sense a 6thlevel fighter is trained for 2 attacks and because he takes a feat he is penalized.
What about touch attack spells, its a melee attack and requires a to hit roll. Wouldn't they be classified an attack. The multiple attack scenario. As far as spell action,that's kinda lame. A first level fighter gets 1 attack per action (disregarding bonus actions etc), at 6thlevel 2 attacks per action. Get the feat fey touched with 1 touch attack spell and now its back to 1 touch attack per action. Makes no sense a 6thlevel fighter is trained for 2 attacks and because he takes a feat he is penalized.
No. If you are casting a spell, you are not taking the Attack action, you are taking the Cast a Spell action. At 5th level martial classes get extra attack, and full casters get 3rd level spells. Cantrip damage is also increased, essentially translating to a second attack with the cantrip, that you don't need to roll to hit with.
I would agree accept i am talking about a 6th level fighter taking fey touched the spell is shocking grasp, makes no sense that if taken you lose an attack as a penalty if u use the melee touch attack and yes you have to roll to hit.
I would agree accept i am talking about a 6th level fighter taking fey touched the spell is shocking grasp, makes no sense that if taken you lose an attack as a penalty if u use the melee touch attack and yes you have to roll to hit.
You're not attacking, you're casting a spell. Doesn't matter if it's a ranged or touch spell or an attack, buff, debuff, etc spell...still casting a spell, not attacking.
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Lightning Strike - A rebranded Fire Bolt for Wizards & Sorcerers.
Spirit Bomb - A holy fireball for Clerics, Paladins, & Divine Soul Sorcerers!
Sword Dancer - A Cleric subclass specifically for the Drow goddess Eilistraee.
I would agree accept i am talking about a 6th level fighter taking fey touched the spell is shocking grasp, makes no sense that if taken you lose an attack as a penalty if u use the melee touch attack and yes you have to roll to hit.
At level 1, you get 1 attack per action. Lets say you're using a longsword one handed. That's one roll to hit, dealing 1d8+whatever on a hit. If you cast shocking grasp instead of attacking with a weapon, that's one roll to hit dealing 1d8 damage and the target loses their reaction. At 5th level, a fighter gets 2 attacks per action, so with a longsword, that's 2 d20 rolls to hit, and 1d8+whatever on each hit. If you instead cast shocking grasp, you only get one shocking grasp because you are using the Cast A Spell action and not the Attack action. However, this doesn't matter, because on a hit, the spell now deals 2d8 damage, because cantrip damage increases at levels 5, 11 and 17. Even though you only get one cast of the spell, you still deal twice the damage if it hits, you don't need to cast it twice like you would swing a sword twice.
Booming Blade meets all the requirement to be an attack yet it doesn't appear in the list of attack.
Booming blade is a spell. You're not taking the attack action when you use it, you're casting a spell. The spell just happens to have you make a melee attack as part of the spell.
If booming blade was an attack action, any class with 2 attacks per attack action could use it twice in a single round. They cannot.
It doesn't say anywhere on the Extra Attack feature either. Meaning rules as written you should be able to you extra attack with and attack spell. Although I would never allow it in my game since I easily found a way to break the game using this and made a build that shot off 40 eldritch blasts in a single turn.
It doesn't say anywhere on the Extra Attack feature either. Meaning rules as written you should be able to you extra attack with and attack spell. Although I would never allow it in my game since I easily found a way to break the game using this and made a build that shot off 40 eldritch blasts in a single turn.
No? because the Rules as Written are:
Extra Attack: When you take the Attack action, you may attack twice.
Casting an attack spell... is the Cast a Spell action, not an Attack action.
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Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
True however it also says that if you make an attack roll you're making an attack
Making an Attack
Whether you're striking with a melee weapon, firing a weapon at range, or making an attack roll as part of a spell, an attack has a simple structure.
1. Choose a target. Pick a target within your attack's range: a creature, an object, or a location.
2. Determine modifiers. The DM determines whether the target has cover and whether you have advantage or disadvantage against the target. In addition, spells, special abilities, and other effects can apply penalties or bonuses to your attack roll.
3. Resolve the attack. You make the attack roll. On a hit, you roll damage, unless the particular attack has rules that specify otherwise. Some attacks cause special effects in addition to or instead of damage.
If there's ever any question whether something you're doing counts as an attack, the rule is simple: if you're making an attack roll, you're making an attack.
True however it also says that if you make an attack roll you're making an attack
Making an Attack
Whether you're striking with a melee weapon, firing a weapon at range, or making an attack roll as part of a spell, an attack has a simple structure.
1. Choose a target. Pick a target within your attack's range: a creature, an object, or a location.
2. Determine modifiers. The DM determines whether the target has cover and whether you have advantage or disadvantage against the target. In addition, spells, special abilities, and other effects can apply penalties or bonuses to your attack roll.
3. Resolve the attack. You make the attack roll. On a hit, you roll damage, unless the particular attack has rules that specify otherwise. Some attacks cause special effects in addition to or instead of damage.
If there's ever any question whether something you're doing counts as an attack, the rule is simple: if you're making an attack roll, you're making an attack.
You're making an attack, but you're not taking the Attack Action
Edit: For the newer versions of the Dragonborn from Fizban’s itis done as part of the Attack action. For the OG PHB Dragonborn and from the 1DD UA it is not.
That’s not true at all. Thorn Whip never uses the Attack action, it most definitely uses the [Tooltip Not Found] action.
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Now, this may be making it overly complicated, but I think better structured:
Attack Action: Attacks per Attack Action: x
[List of weapons, unarmed strike, improvised weapons, like current sheet]
Shove, Grapple
Bonus Action Weapon Attack:
[Off-hand attack, Martial arts bonus action attack, etc.]
Shield master shove and similar if applicable
Cast Spell: (Spell Slots?)
Action:
[List of spells with casting time 1 action]
Bonus Action:
[List of spells with casting time 1 bonus action]
Other Actions:
[Abilities with attack roll/saving throw, ex. Breath Weapon, Channel divinity options]
Dash, disengage, hide, etc.
Other Bonus Actions:
Cunning action, Step of the wind, etc.
Reactions:
Opportunity attack, class/race abilities
Reaction Spells:
[List of spells with casting time 1 reaction]
Other
Free actions, like object interaction and short one liners
[Square brackets] nominate space for things marked as attacks like in the current sheet. Of course not all spells will be displayed, but those marked as attacks. Alternatively the blocks could be ordered by action/bonus action/reaction rather than type. Resources like Ki points, wildshape, etc should also be visible here, but I'm not sure where to put it.
This is likely going to come off harsh, but here it goes. People need to read and comprehend the rules. If they do that issues like this can and will go away.
I know one of points of a place like D&D Beyond is automation, but if it dies everything for you then what are you actually doing? How are you going to know how any of this works? I'm all for simplifying how things are done, but having everything just done for you is not the way.
That's my two cents, I'll get off the soap box now.
Lightning Strike - A rebranded Fire Bolt for Wizards & Sorcerers.
Spirit Bomb - A holy fireball for Clerics, Paladins, & Divine Soul Sorcerers!
Sword Dancer - A Cleric subclass specifically for the Drow goddess Eilistraee.
Quicksilver & The Scarlet Witch - A pair of magical firearms for your Gunslinger or Artificer.
What about touch attack spells, its a melee attack and requires a to hit roll. Wouldn't they be classified an attack. The multiple attack scenario. As far as spell action,that's kinda lame. A first level fighter gets 1 attack per action (disregarding bonus actions etc), at 6thlevel 2 attacks per action. Get the feat fey touched with 1 touch attack spell and now its back to 1 touch attack per action. Makes no sense a 6thlevel fighter is trained for 2 attacks and because he takes a feat he is penalized.
No. If you are casting a spell, you are not taking the Attack action, you are taking the Cast a Spell action. At 5th level martial classes get extra attack, and full casters get 3rd level spells. Cantrip damage is also increased, essentially translating to a second attack with the cantrip, that you don't need to roll to hit with.
Unless your a fighter then u need to hit with the spell
Shocking grasp is a great example. 6th level fighter taking fey touched
I would agree accept i am talking about a 6th level fighter taking fey touched the spell is shocking grasp, makes no sense that if taken you lose an attack as a penalty if u use the melee touch attack and yes you have to roll to hit.
You're not attacking, you're casting a spell. Doesn't matter if it's a ranged or touch spell or an attack, buff, debuff, etc spell...still casting a spell, not attacking.
Lightning Strike - A rebranded Fire Bolt for Wizards & Sorcerers.
Spirit Bomb - A holy fireball for Clerics, Paladins, & Divine Soul Sorcerers!
Sword Dancer - A Cleric subclass specifically for the Drow goddess Eilistraee.
Quicksilver & The Scarlet Witch - A pair of magical firearms for your Gunslinger or Artificer.
At level 1, you get 1 attack per action. Lets say you're using a longsword one handed. That's one roll to hit, dealing 1d8+whatever on a hit. If you cast shocking grasp instead of attacking with a weapon, that's one roll to hit dealing 1d8 damage and the target loses their reaction. At 5th level, a fighter gets 2 attacks per action, so with a longsword, that's 2 d20 rolls to hit, and 1d8+whatever on each hit. If you instead cast shocking grasp, you only get one shocking grasp because you are using the Cast A Spell action and not the Attack action. However, this doesn't matter, because on a hit, the spell now deals 2d8 damage, because cantrip damage increases at levels 5, 11 and 17. Even though you only get one cast of the spell, you still deal twice the damage if it hits, you don't need to cast it twice like you would swing a sword twice.
Booming Blade meets all the requirement to be an attack yet it doesn't appear in the list of attack.
Booming blade is a spell. You're not taking the attack action when you use it, you're casting a spell. The spell just happens to have you make a melee attack as part of the spell.
If booming blade was an attack action, any class with 2 attacks per attack action could use it twice in a single round. They cannot.
Check out the Actions in Combat section of the free rules.
It doesn't say anywhere on the Extra Attack feature either. Meaning rules as written you should be able to you extra attack with and attack spell. Although I would never allow it in my game since I easily found a way to break the game using this and made a build that shot off 40 eldritch blasts in a single turn.
No? because the Rules as Written are:
Extra Attack: When you take the Attack action, you may attack twice.
Casting an attack spell... is the Cast a Spell action, not an Attack action.
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
True however it also says that if you make an attack roll you're making an attack
Making an Attack
Whether you're striking with a melee weapon, firing a weapon at range, or making an attack roll as part of a spell, an attack has a simple structure.
1. Choose a target. Pick a target within your attack's range: a creature, an object, or a location.
2. Determine modifiers. The DM determines whether the target has cover and whether you have advantage or disadvantage against the target. In addition, spells, special abilities, and other effects can apply penalties or bonuses to your attack roll.
3. Resolve the attack. You make the attack roll. On a hit, you roll damage, unless the particular attack has rules that specify otherwise. Some attacks cause special effects in addition to or instead of damage.
If there's ever any question whether something you're doing counts as an attack, the rule is simple: if you're making an attack roll, you're making an attack.
You're making an attack, but you're not taking the Attack Action
That is confusing. But I guess it makes sense.
Yeah, I think I prefer Pathfinder 2e's wording, the Attack Action is called a Strike Action over there, which removes a lot of the confusion
alright a little off topic what about the dragonborn's breath weapon. Is that considered an attack action.
It is done as part of the Attack action.Edit: For the newer versions of the Dragonborn from Fizban’s itis done as part of the Attack action. For the OG PHB Dragonborn and from the 1DD UA it is not.
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