I think the Hunter subclass should get its multiattack back. Right now, Rangers feel too reliant on Hunter’s Mark—and it’s not even a great spell. Making it a “core feature” of the class just doesn’t work well. Here’s why: • 1st level – Favored Enemy: You always have Hunter’s Mark prepared and can cast it twice for free per long rest. This one’s fine, all things considered. • 13th level – Relentless Hunter: Taking damage no longer breaks Hunter’s Mark concentration. But for a high-level feature, this is underwhelming—why not just remove the concentration requirement entirely? • 17th level – Precise Hunter: You gain advantage on attacks against your marked target. By this level, most players already have other, more reliable ways to get advantage. • 20th level – Foe Slayer: Hunter’s Mark deals a d10 instead of a d6. At level 20, this is a very weak payoff.
If Hunter’s Mark is going to be central to the Ranger, it needs a serious overhaul. As it stands, making it the core identity feels limiting and underpowered.
General Philosophy • Reduce reliance on Hunter’s Mark by offering meaningful alternatives. • Focus more on exploration, survival, and tactical versatility. • Emphasize martial prowess or spellcasting specialization depending on subclass.
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Core Class Improvements
Favored Enemy (1st level)
Current: Free Hunter’s Mark twice per long rest. Suggested Change: Instead of tying it solely to Hunter’s Mark, allow players to choose from a list of favored spells (Hunter’s Mark, Ensnaring Strike, Hail of Thorns, etc.) and give them one free use per long rest. Why: Adds flexibility and lets players flavor their Ranger how they want.
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Spellcasting
Suggested Change: Use Wisdom for both spellcasting and martial abilities like adding Wisdom modifier to damage for specific Ranger spells (like Hunter’s Mark). Why: Strengthens spell-martial synergy and gives Wisdom more value.
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Mid-Level Features
Extra Attack / Multiattack
Suggestion: Bring back Multiattack in the Hunter subclass at 11th level (or let the player choose between Volley or Whirlwind Attack again). Alternative: Offer a feature at level 11 that allows a bonus action weapon attack after casting a Ranger spell. Why: Encourages mixing spellcasting with martial abilities instead of just spamming Hunter’s Mark or attacks.
13th level – Relentless Hunter
Current: Damage doesn’t break Hunter’s Mark concentration. Suggested Change: Remove Hunter’s Mark’s concentration requirement entirely at this level. Why: Keeps the spell useful without eating up limited concentration.
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High-Level Features
17th level – Precise Hunter
Current: Advantage against marked targets. Suggested Change: Instead, allow the Ranger to deal additional damage or apply a debuff (like reducing target’s movement or giving disadvantage on next attack) to marked targets. Why: Makes marking more tactical, not just a numbers buff.
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20th level – Foe Slayer
Current: Hunter’s Mark becomes d10. Suggested Change: Add something impactful, like: • Auto-crit on the first attack against a marked target each turn. • No action or bonus action needed to mark a new target when one drops. • Once per turn, when you hit a marked creature, cast a Ranger spell as a reaction (1st-2nd level only). Why: Level 20 features should feel epic, not just bump a damage die.
All great suggestions, but this thread is for improvements to tools available via DND Beyond, not the actual game rules. Sadly, no one at DDB can change the rules.
There are certainly features I'd like to see in DDB that give the DM a bit more control over the rules of the game. Things like being able to adjust attunement limits and customizing spells outside of just homebrew. I understand restrictions on the site's formatting, but if a player wants to lock their Armor of Agathys to an element that isn't cold, I think there should be an easy dropdown menu in the spell customisation. I've wanted to add homebrew weapons before, but if it's not one of the base weapon types, it can't be done. I like DDB but there's been so many ideas I've had to scrap because the platform makes it impossible to implement.
Customer Service would be nice. I haven't received notifications in I can't remember how long. Made several requests for help but all I hear is crickets.
I think the Hunter subclass should get its multiattack back. Right now, Rangers feel too reliant on Hunter’s Mark—and it’s not even a great spell. Making it a “core feature” of the class just doesn’t work well. Here’s why: • 1st level – Favored Enemy: You always have Hunter’s Mark prepared and can cast it twice for free per long rest. This one’s fine, all things considered. • 13th level – Relentless Hunter: Taking damage no longer breaks Hunter’s Mark concentration. But for a high-level feature, this is underwhelming—why not just remove the concentration requirement entirely? • 17th level – Precise Hunter: You gain advantage on attacks against your marked target. By this level, most players already have other, more reliable ways to get advantage. • 20th level – Foe Slayer: Hunter’s Mark deals a d10 instead of a d6. At level 20, this is a very weak payoff.
If Hunter’s Mark is going to be central to the Ranger, it needs a serious overhaul. As it stands, making it the core identity feels limiting and underpowered.
General Philosophy • Reduce reliance on Hunter’s Mark by offering meaningful alternatives. • Focus more on exploration, survival, and tactical versatility. • Emphasize martial prowess or spellcasting specialization depending on subclass.
⸻
Core Class Improvements
Favored Enemy (1st level)
Current: Free Hunter’s Mark twice per long rest. Suggested Change: Instead of tying it solely to Hunter’s Mark, allow players to choose from a list of favored spells (Hunter’s Mark, Ensnaring Strike, Hail of Thorns, etc.) and give them one free use per long rest. Why: Adds flexibility and lets players flavor their Ranger how they want.
⸻
Spellcasting
Suggested Change: Use Wisdom for both spellcasting and martial abilities like adding Wisdom modifier to damage for specific Ranger spells (like Hunter’s Mark). Why: Strengthens spell-martial synergy and gives Wisdom more value.
⸻
Mid-Level Features
Extra Attack / Multiattack
Suggestion: Bring back Multiattack in the Hunter subclass at 11th level (or let the player choose between Volley or Whirlwind Attack again). Alternative: Offer a feature at level 11 that allows a bonus action weapon attack after casting a Ranger spell. Why: Encourages mixing spellcasting with martial abilities instead of just spamming Hunter’s Mark or attacks.
13th level – Relentless Hunter
Current: Damage doesn’t break Hunter’s Mark concentration. Suggested Change: Remove Hunter’s Mark’s concentration requirement entirely at this level. Why: Keeps the spell useful without eating up limited concentration.
⸻
High-Level Features
17th level – Precise Hunter
Current: Advantage against marked targets. Suggested Change: Instead, allow the Ranger to deal additional damage or apply a debuff (like reducing target’s movement or giving disadvantage on next attack) to marked targets. Why: Makes marking more tactical, not just a numbers buff.
⸻
20th level – Foe Slayer
Current: Hunter’s Mark becomes d10. Suggested Change: Add something impactful, like: • Auto-crit on the first attack against a marked target each turn. • No action or bonus action needed to mark a new target when one drops. • Once per turn, when you hit a marked creature, cast a Ranger spell as a reaction (1st-2nd level only). Why: Level 20 features should feel epic, not just bump a damage die.
Aaron Rose
All great suggestions, but this thread is for improvements to tools available via DND Beyond, not the actual game rules. Sadly, no one at DDB can change the rules.
There are certainly features I'd like to see in DDB that give the DM a bit more control over the rules of the game. Things like being able to adjust attunement limits and customizing spells outside of just homebrew. I understand restrictions on the site's formatting, but if a player wants to lock their Armor of Agathys to an element that isn't cold, I think there should be an easy dropdown menu in the spell customisation. I've wanted to add homebrew weapons before, but if it's not one of the base weapon types, it can't be done.
I like DDB but there's been so many ideas I've had to scrap because the platform makes it impossible to implement.
Customer Service would be nice. I haven't received notifications in I can't remember how long. Made several requests for help but all I hear is crickets.
I'd like a radio button to turn off (on by default) level cap, sometimes I want to make characters that have more than 20 combined levels
Please check out my home-brewed Races, Spells, Feats, Magic Items, Backgrounds, and Subclasses.
Likewise. I have a couple of powerful NPCs I'd like to have a 40 levels combined for 3 Classes