Seriously speak with your players. If they look up the adventures there is a breach of trust.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
A lot of people have asked this. DDB are looking at it but it's a bit more complicated than that because the DM doesn't necessarily have to own the books - a player can. But I think they've acknowledged it.
I think an neat feature would be some stats on the party. An overview of levels, number of magic items, number of minor and major magic items, etc. There are some guides on what parties should have at given levels (Xanathar, DMG) and it could be helpful to show that info at a glance. Perhaps even grouped by party member if listing items obtained.
Seriously speak with your players. If they look up the adventures there is a breach of trust.
This is just my opinion, and I won't be offended if it's completely ignored. However, if I may...
It's going to happen. People are naturally curious. Hopefully your players are forthcoming. Only you would know that. But don't let that discourage you from DMing the adventure or DMing for your players. As a DM you can tailor the adventures (published or not) to your needs. As a new DM this can seem daunting. But it's not; not really. Again, if I may: http://slyflourish.com/ He has, in my opinion, some really, really good advice for DMs. You just might find a way to accommodate your 'secret-seeing' players without too much trouble.
Before I close though, as DnDPaladin suggests, it _is_ a breach of trust. But, first and foremost, talk to your players about it. Until DDB is able to implement some kind of content-sharing-rules, this is a problem we're all going to have to deal with.
The problem isn't that players are curious, its either the player just wanna know the story right away and thus do not seem to care for the game itself. since its willing to continue the stry even when the game is over. or the player is wanting to know whats upcoming in order to know before hand what he can and must do in order to get everything he can without missing a beat. in both cases, it is bad for players to do that. in the first option, the player is ignoring th egame itself and thus prooves he does not care for the game itself. all he wants is to know the story and what he missed. thus taking this more like a video game and not a story driven game. in the second option, the player is even worse, he just do not care for story and just want to make sure he doesn't make mistake in the game. thats a power gamer and meta gamer right there.
in both cases you are better off telling that player how you feel about it.
the third option is, those players already played the story once or twice and they know whats coming. in that case you are better off not playing that story to begin with. or you could require that he acts as if his character never got there before. it requires a bit of acting and it requires control over character knowledge. but it can be done.
this is the main reason why i dont use official stories to begin with. most people already read them for kicks, or played them often.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
I think the issue of player access to Adventure Books is a weird one, because both sides are right.
Yes, there should be a way to limit which content is shared. I'm pretty sure the devs agree and are going to be fixing that.
And yes, the players should also be responsible and care to not ruin the story for themselves. Even without DDB, there are lots of ways where players can access information not intended for them and cheat. So the responsibility isn't solely on DDB to fix this.
But as I said above, DDB should do what they can on their end. And I'm pretty sure they agree and it's on the list.
I think the issue of player access to Adventure Books is a weird one, because both sides are right.
Yes, there should be a way to limit which content is shared. I'm pretty sure the devs agree and are going to be fixing that.
And yes, the players should also be responsible and care to not ruin the story for themselves. Even without DDB, there are lots of ways where players can access information not intended for them and cheat. So the responsibility isn't solely on DDB to fix this.
But as I said above, DDB should do what they can on their end. And I'm pretty sure they agree and it's on the list.
this discussion has been had tons of times on these forums. Basically some people feel one way, and some people feel another. Regardless this was requested a ton, has been acknowledged, still isn't implemented, and is on "the list" of things to come, but who know when and in what capacity as with most things. Development here is definitely not fast, but they do listen to the community. Unfortunately that seems to result in things like getting completely optional homebrew material like the Blood Hunter, instead of being able to see channel divinity on your character sheet, or pick spells as an Eldritch Knight Ritual caster, or Wild Shape and Familiar control (which were getting their final touches in June) -- you know things actually needed to play the game as written.
I think the issue of player access to Adventure Books is a weird one, because both sides are right.
Yes, there should be a way to limit which content is shared. I'm pretty sure the devs agree and are going to be fixing that.
And yes, the players should also be responsible and care to not ruin the story for themselves. Even without DDB, there are lots of ways where players can access information not intended for them and cheat. So the responsibility isn't solely on DDB to fix this.
But as I said above, DDB should do what they can on their end. And I'm pretty sure they agree and it's on the list.
this discussion has been had tons of times on these forums. Basically some people feel one way, and some people feel another. Regardless this was requested a ton, has been acknowledged, still isn't implemented, and is on "the list" of things to come, but who know when and in what capacity as with most things. Development here is definitely not fast, but they do listen to the community. Unfortunately that seems to result in things like getting completely optional homebrew material like the Blood Hunter, instead of being able to see channel divinity on your character sheet, or pick spells as an Eldritch Knight Ritual caster, or Wild Shape and Familiar control (which were getting their final touches in June) -- you know things actually needed to play the game as written.
The bloodhunter wasn't added because its optionnal, it was added cause they made arrangements with critical role and geek and sundry, they all now promotes DDB and all uses it on the stream now, talisin plays a blood hunter which was not on the DDB and so they had to add it in. while doing so also paved the way for them to do archetypes and races. in all ends, the critical role content will not be the only one and it is something DDB and G&S have worked together. that had nothing to do with the community here, it had everything to do with the fact they still need promotion if they wanna have a sucessful web sites and supporting a major stream player is the best way to accomplish that.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
The Blood Hunter thing is a little bit frustrating, but that's more about business I think than anything else. DDB is sponsoring Critical Role, so things to help cultivate that relationship will likely take priority. But yeah, my players aren't hardcore gamers. None watch CR or dig for character options beyond what's in the PHB for the most part. So yeah, I'm with you in feeling a big put-off by that update.
Personally I'm chomping at the bits for the revised character sheet. I understand they can't give us a time table, but I would like to see more frequent updates on how things are coming.
Again, my point was that you aren't wrong to want the feature.
You should know though, many people actually plays the blood hunter class and the gunslinger archetype. on the DMsguild its pretty much the most used and downloaded class and archetypes. they have been revised so often that they are pretty well balanced and could easily be added to any official sources if WOTC would want it to happen. so its normal for them to have gone on that road. also, this shows that they do are willing to go with third party developpers, so take it in this way... we may see other 3rd party classes and archetypes later in the future. something that is quite asked by the community here as well.
sure you and i may want something else, but what can we do when 1000 people want something we both dont want.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
Yeah, it's only a minor annoyance. I've been patient for this long when it comes to the other features I want, I can keep waiting lol. It's not like I'm not getting a ton of use out of DDB right now lol.
Please make a simple dropdown for Monsters and NPCs, where I can do a keyword search of everything I have access to. That would be really wonderful. Thanks!
I'm not sure I completely understand this request. If you could elaborate I can share whether we have this planned at this time or not.
Sure! Forgive my vagueness.
At the top, under "My Content" I would like a "SEARCH" function.
For instance, I suspect that the monsters in the Monster's Manual do not have unique URLs or data keywords that can be searched. But I would love if I could type "kobold" and see all the book entries that mention them.
I imagine this is a bit of a can of worms, but would make using the site on the fly so easy!
Please make a simple dropdown for Monsters and NPCs, where I can do a keyword search of everything I have access to. That would be really wonderful. Thanks!
I'm not sure I completely understand this request. If you could elaborate I can share whether we have this planned at this time or not.
Sure! Forgive my vagueness.
At the top, under "My Content" I would like a "SEARCH" function.
For instance, I suspect that the monsters in the Monster's Manual do not have unique URLs or data keywords that can be searched. But I would love if I could type "kobold" and see all the book entries that mention them.
I imagine this is a bit of a can of worms, but would make using the site on the fly so easy!
Thanks!
Got it, appreciate the clarification. We've got this kind of functionality on the list. I'll share updates as I have them.
Lately my group has been playing a lot of shorter, single-session adventures for which we rotate DMing. But currently, only the person who owns the campaign – me – can view all the characters associated with it. This means everyone has to keep an up-to-date export (the current state of which leaves out a lot of info compared to the digital form) on Google Drive for the other DMs to view.
It would be great to be able designate other DMs for a campaign, so that the other DMs in my group have access to the always-up-to-date characters. Or, even simpler: just make all of a campaign's characters visible (read-only) to all of the campaign's players.
Lately my group has been playing a lot of shorter, single-session adventures for which we rotate DMing. But currently, only the person who owns the campaign – me – can view all the characters associated with it. This means everyone has to keep an up-to-date export (the current state of which leaves out a lot of info compared to the digital form) on Google Drive for the other DMs to view.
It would be great to be able designate other DMs for a campaign, so that the other DMs in my group have access to the always-up-to-date characters. Or, even simpler: just make all of a campaign's characters visible (read-only) to all of the campaign's players.
This is in the plans! I was reading today where a staff member noted that multiple DMs is something that is being worked on.
Matt_DM - yeah, I've got manual workarounds for those myself. I, too, use paper (graph paper -- I like the grid) and pencil for tracking combat during the sessions, then I add the results into my spreadsheet afterwards. I've got folded 3x5 notecards that I slip over the top of the DM screen (easy to reshuffle and they can hold more info than a clothespin ;).
I would like an option in the Campaign Management tools to disable Homebrew, UA, and other Unofficial options for characters associated with the campaign.
If there is a way to do group PMs I would like to know how. I see myself doing player PMs to let them know about upcoming sessions, changes relevant to the campaign, and other campaign-related communication.
Do what you would do to send one person a private message, then, before you send it, click in the textbox with the recipient's username and type the other recipients' usernames, separated by semicolons. As an example, if I wanted to message all the moderators at once, it would look something like this:
Seriously speak with your players. If they look up the adventures there is a breach of trust.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
A lot of people have asked this. DDB are looking at it but it's a bit more complicated than that because the DM doesn't necessarily have to own the books - a player can. But I think they've acknowledged it.
I think an neat feature would be some stats on the party. An overview of levels, number of magic items, number of minor and major magic items, etc. There are some guides on what parties should have at given levels (Xanathar, DMG) and it could be helpful to show that info at a glance. Perhaps even grouped by party member if listing items obtained.
I wear pants, short pants.
I also ask a lot of questions; insatiably curious
The problem isn't that players are curious, its either the player just wanna know the story right away and thus do not seem to care for the game itself. since its willing to continue the stry even when the game is over. or the player is wanting to know whats upcoming in order to know before hand what he can and must do in order to get everything he can without missing a beat. in both cases, it is bad for players to do that. in the first option, the player is ignoring th egame itself and thus prooves he does not care for the game itself. all he wants is to know the story and what he missed. thus taking this more like a video game and not a story driven game. in the second option, the player is even worse, he just do not care for story and just want to make sure he doesn't make mistake in the game. thats a power gamer and meta gamer right there.
in both cases you are better off telling that player how you feel about it.
the third option is, those players already played the story once or twice and they know whats coming. in that case you are better off not playing that story to begin with.
or you could require that he acts as if his character never got there before. it requires a bit of acting and it requires control over character knowledge. but it can be done.
this is the main reason why i dont use official stories to begin with. most people already read them for kicks, or played them often.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
I think the issue of player access to Adventure Books is a weird one, because both sides are right.
Yes, there should be a way to limit which content is shared. I'm pretty sure the devs agree and are going to be fixing that.
And yes, the players should also be responsible and care to not ruin the story for themselves. Even without DDB, there are lots of ways where players can access information not intended for them and cheat. So the responsibility isn't solely on DDB to fix this.
But as I said above, DDB should do what they can on their end. And I'm pretty sure they agree and it's on the list.
How do you get a one-armed goblin out of a tree?
Wave!
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
The Blood Hunter thing is a little bit frustrating, but that's more about business I think than anything else. DDB is sponsoring Critical Role, so things to help cultivate that relationship will likely take priority. But yeah, my players aren't hardcore gamers. None watch CR or dig for character options beyond what's in the PHB for the most part. So yeah, I'm with you in feeling a big put-off by that update.
Personally I'm chomping at the bits for the revised character sheet. I understand they can't give us a time table, but I would like to see more frequent updates on how things are coming.
Again, my point was that you aren't wrong to want the feature.
You should know though, many people actually plays the blood hunter class and the gunslinger archetype. on the DMsguild its pretty much the most used and downloaded class and archetypes. they have been revised so often that they are pretty well balanced and could easily be added to any official sources if WOTC would want it to happen. so its normal for them to have gone on that road. also, this shows that they do are willing to go with third party developpers, so take it in this way... we may see other 3rd party classes and archetypes later in the future. something that is quite asked by the community here as well.
sure you and i may want something else, but what can we do when 1000 people want something we both dont want.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
Yeah, it's only a minor annoyance. I've been patient for this long when it comes to the other features I want, I can keep waiting lol. It's not like I'm not getting a ton of use out of DDB right now lol.
Thanks!
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Dungeon Master of Nerd Poker - a D&D podcast
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Lately my group has been playing a lot of shorter, single-session adventures for which we rotate DMing. But currently, only the person who owns the campaign – me – can view all the characters associated with it. This means everyone has to keep an up-to-date export (the current state of which leaves out a lot of info compared to the digital form) on Google Drive for the other DMs to view.
It would be great to be able designate other DMs for a campaign, so that the other DMs in my group have access to the always-up-to-date characters. Or, even simpler: just make all of a campaign's characters visible (read-only) to all of the campaign's players.
Matt_DM - yeah, I've got manual workarounds for those myself. I, too, use paper (graph paper -- I like the grid) and pencil for tracking combat during the sessions, then I add the results into my spreadsheet afterwards. I've got folded 3x5 notecards that I slip over the top of the DM screen (easy to reshuffle and they can hold more info than a clothespin ;).
I would like an option in the Campaign Management tools to disable Homebrew, UA, and other Unofficial options for characters associated with the campaign.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
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