containers arrives soon, its already incoming. its hapenning much sooner then you think. its been talked about often and dev updates every friday has it pending, as in its coming very soon.
That’s not been my understanding from recent dev updates. At the beginning of the year, they were hoping to target inventory management for this year, but I haven’t heard much about it recently, and tasha’s has probably pushed a lot of other stuff back.
its true that things, mainly covid has pushed a lot of stuff down. but yeah inventory management was incoming. as in it was in WIP last time they showed it. they said it was coming along the few changes that the database and all was changed. you know the thing that allowed the actual core class feature change. if things have changed, it is a possibility, but a lot of changes and features are coming our way that are not tasha's doing. Dice were really low down the road and yet here they are out of nowhere. so if anything. i'll admit that the recent dev updates thanks to covid are all about the core class feature change.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
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containers arrives soon, its already incoming. its hapenning much sooner then you think. its been talked about often and dev updates every friday has it pending, as in its coming very soon.
That’s not been my understanding from recent dev updates. At the beginning of the year, they were hoping to target inventory management for this year, but I haven’t heard much about it recently, and tasha’s has probably pushed a lot of other stuff back.
its true that things, mainly covid has pushed a lot of stuff down. but yeah inventory management was incoming. as in it was in WIP last time they showed it. they said it was coming along the few changes that the database and all was changed. you know the thing that allowed the actual core class feature change. if things have changed, it is a possibility, but a lot of changes and features are coming our way that are not tasha's doing. Dice were really low down the road and yet here they are out of nowhere. so if anything. i'll admit that the recent dev updates thanks to covid are all about the core class feature change.
I just went back and looked at the dev update summaries as far back as July, and inventory management doesn’t show up as WIP In any of those I looked at. Can you point me to the update where it was listed as WIP?
Inventory management improvements haven't been marked as WIP in any previous Dev update. The last time they were mentioned was the 3-19-2020 Dev Update (summary for which can be found here) which listed Inventory Enhancements as a potential target for 2020.
You can find the ticket for Inventory Contain Management here on the Upcoming Features roadmap.
...if WotC has no official content for containers, why would beyond put time and effort on such a thing?...
Thanks for stepping up on this question. 5e RAW does describe containers, encumbrance, equipping and item interactions. Multiple treatises on various forums talk about how to program a hierarchical data set that accounts for encumbrance in special containers (BoH, HHH, etc.). Some claim to be developers and that this is easy. They are mostly right for the data interactions. However, the volunteered specs and suggested methods are silent on the GUI. I think D&D Beyond developers are looking at -
- How to display an indented inventory with properties and sums at each level of containers (How much screen space should this inventory take up? Will it ever fit onto a tablet or smartphone?)
- How to enable drag and drop to arranged items (How many pop-up warnings will users tolerate? How does a DM stay on top of this?)
- How to build a rule set that handles issues like putting a Handy Haversack into a Bag of Holding, container size vs. item dimensions, etc.
- How to apply properties to each and every D&D item for length vs. container pocket size, cross-section vs. container orifice size, etc. (How will homebrew folks do this?)
- How to tie actions to consequences when players drag and drop their cargo up and down the indented inventory list. (Poof! you are now in the Astral Plane. Please alert the DM so nearby folks can also be sucked along by your foolish pointer clicking mistake. Or, you just took a bag of potions out of your haversack, can you take a potion out of the bag in the same turn? The action economy involves a LOT of case statements.)
What D&D Beyond see is a big effort to make 2 GUIs where all these things look simple and seem benign for their users. Has anyone seen wireframes for how this will work? (The character builder is a separate GUI from the character sheet.)
its true that things, mainly covid has pushed a lot of stuff down. but yeah inventory management was incoming. as in it was in WIP last time they showed it. they said it was coming along the few changes that the database and all was changed. you know the thing that allowed the actual core class feature change. if things have changed, it is a possibility, but a lot of changes and features are coming our way that are not tasha's doing. Dice were really low down the road and yet here they are out of nowhere. so if anything. i'll admit that the recent dev updates thanks to covid are all about the core class feature change.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
I just went back and looked at the dev update summaries as far back as July, and inventory management doesn’t show up as WIP In any of those I looked at. Can you point me to the update where it was listed as WIP?
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
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Inventory management improvements haven't been marked as WIP in any previous Dev update. The last time they were mentioned was the 3-19-2020 Dev Update (summary for which can be found here) which listed Inventory Enhancements as a potential target for 2020.
You can find the ticket for Inventory Contain Management here on the Upcoming Features roadmap.
Find my D&D Beyond articles here
Thanks for stepping up on this question. 5e RAW does describe containers, encumbrance, equipping and item interactions. Multiple treatises on various forums talk about how to program a hierarchical data set that accounts for encumbrance in special containers (BoH, HHH, etc.). Some claim to be developers and that this is easy. They are mostly right for the data interactions. However, the volunteered specs and suggested methods are silent on the GUI. I think D&D Beyond developers are looking at -
- How to display an indented inventory with properties and sums at each level of containers (How much screen space should this inventory take up? Will it ever fit onto a tablet or smartphone?)
- How to enable drag and drop to arranged items (How many pop-up warnings will users tolerate? How does a DM stay on top of this?)
- How to build a rule set that handles issues like putting a Handy Haversack into a Bag of Holding, container size vs. item dimensions, etc.
- How to apply properties to each and every D&D item for length vs. container pocket size, cross-section vs. container orifice size, etc. (How will homebrew folks do this?)
- How to tie actions to consequences when players drag and drop their cargo up and down the indented inventory list. (Poof! you are now in the Astral Plane. Please alert the DM so nearby folks can also be sucked along by your foolish pointer clicking mistake. Or, you just took a bag of potions out of your haversack, can you take a potion out of the bag in the same turn? The action economy involves a LOT of case statements.)
What D&D Beyond see is a big effort to make 2 GUIs where all these things look simple and seem benign for their users. Has anyone seen wireframes for how this will work? (The character builder is a separate GUI from the character sheet.)