I would like to see an environment tab at the top of the home page. It could include official traps, hazards, weather, terrain and locations that are unlocked content as well as people making homemade versions so other could place them in their own games. They could have mechanics or description or both.
Cost of non magical items being shown and the the ability to purchase items. Currently you have to track the cost manually and then deduct the total from your coinage.
homebrew non magical items, including weapons, armor, and all other item types.
I wouldn't say it's what I want "most" but if there was an option to enter free text for homebrew spell tags that would be cool. Probably opens the door to inappropriate language, but it would be neat.
"There is a wide world out there, my friend, full of pain, but filled with joy as well. The former keeps you on the path of growth, and the latter makes the journey tolerable." --Montolio Debrouchee
Be able to make my own circles/temples/etc. etc. because there are times where I would like to make a month. That isn't the ones that are currently out there! Or definitely not have a priest in domain life . Yes I am cheap but there's a good reason for that. I've already spent the money buying the actual physical books. I don't want to spend money buying the nonphysical's. It just really easy to make here.
Be able to make my own circles/temples/etc. etc. because there are times where I would like to make a month. That isn't the ones that are currently out there! Or definitely not have a priest in domain life . Yes I am cheap but there's a good reason for that. I've already spent the money buying the actual physical books. I don't want to spend money buying the nonphysical's. It just really easy to make here.
Are you talking about subclasses? Martial Archetypes for fighters, Circles for druids, Monastic Traditions for monks, etc.? Those are coming soon.
I guess, I mean I'm deftly wanting a monk with a different set up an elemental and I am doing my darndest to retool a dragon soul version of a sorceress in to what her actual soul set up is because hers is actually a rock that her body is physically attuned to because she is a rock monster.
I'm trying on a bard and it greys out adding more spells once you've reached your max.
Are you saying this is a problem? Or what? I am confused.
Just saw your other post. I believe this feature is already planned along with adding feats, etc... I see the confusion though because Bards do not have spell books, and the Bard table tells you specifically how many spells you know per level so the hard cap makes sense.
Hey there--I appreciate the response, but this extension doesn't scratch the itch for an encounter builder or an initiative tracker. The link provided is actually to D&DB Interaction, which only provides the on-screen dice functionality and no combat tracking functionality at all. I'm wondering if you were thinking of D&DB Toolbox? That Chrome extension actually does have a rudimentary initiative tracker but isn't fleshed out enough to give me what I'm looking for. Here's what I'm wanting from Curse:
Dynamic integration with monster and player stats so that I can not only track initiative in combat but jump from one creature's stats/sheet as turns progress. This is kinda the whole point of D&DB in my mind. I can tap non-SRD content and the character data that I've built out in the generator, in a tool that helps me run my game.
Initiative advancement--this is functionality you get with some combat trackers and not others. I want to enter initiative counts for each creature entering combat and be able to click a simple "Next" or "Advance" button and pop to the next creature's turn and also have a running track of the round count and time elapsed in combat thus far (this comes in handy for monitoring spell duration and certain special abilities).
If you want to see what I'm craving in action, check out orcpub2.com. OrcPub's combat tracker allowed me to suck in characters I had built out in their character generator (and thus reference all their stats live, on-the-fly, during combat) AND suck in monsters defined in their database. The problem was that OrcPub got cut down to only SRD content which pretty much hobbled the tool. It had a few other issues, as well, such as reliance on browser cache-based memory (meaning that if I homebrew content in their platform, it's not stored in the cloud, but rather in my local browser's cache, so if I jump to literally any other browser or machine I have to re-import a custom file I exported from the system to get it to carry over). These issues are the primary reason for me moving over to D&DB and shelling out for the legendary bundle.
Pretty please with sugar on top--c'mon Curse, please bump this one up the backlog!
"There is a wide world out there, my friend, full of pain, but filled with joy as well. The former keeps you on the path of growth, and the latter makes the journey tolerable." --Montolio Debrouchee
Something that has been bothering me lately. You can't search for Attuned by Class when looking up magic items. Like, I want to making a bard, druid and wizard NPC group, and when picking outitems, would have been handy to have a way to look up druid-based items. I mean, it's already in the item write up, so not too hard to add, I imagine?
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I would like to see an environment tab at the top of the home page. It could include official traps, hazards, weather, terrain and locations that are unlocked content as well as people making homemade versions so other could place them in their own games. They could have mechanics or description or both.
Wild Shape shape calculations for druids
Let the Mists surround you...
Cost of non magical items being shown and the the ability to purchase items. Currently you have to track the cost manually and then deduct the total from your coinage.
homebrew non magical items, including weapons, armor, and all other item types.
I wouldn't say it's what I want "most" but if there was an option to enter free text for homebrew spell tags that would be cool. Probably opens the door to inappropriate language, but it would be neat.
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"There is a wide world out there, my friend, full of pain, but filled with joy as well. The former keeps you on the path of growth, and the latter makes the journey tolerable." --Montolio Debrouchee
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
I would like the ability for people to offer feedback on homebrew content that has been posted publically.
I'd like to be able to add extra spells to spell books.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Be able to make my own circles/temples/etc. etc. because there are times where I would like to make a month. That isn't the ones that are currently out there! Or definitely not have a priest in domain life . Yes I am cheap but there's a good reason for that. I've already spent the money buying the actual physical books. I don't want to spend money buying the nonphysical's. It just really easy to make here.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
I guess, I mean I'm deftly wanting a monk with a different set up an elemental and I am doing my darndest to retool a dragon soul version of a sorceress in to what her actual soul set up is because hers is actually a rock that her body is physically attuned to because she is a rock monster.
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If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
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I'm trying on a bard and it greys out adding more spells once you've reached your max.
Are you saying this is a problem? Or what? I am confused.Thank you for the clarification.
Hey there--I appreciate the response, but this extension doesn't scratch the itch for an encounter builder or an initiative tracker. The link provided is actually to D&DB Interaction, which only provides the on-screen dice functionality and no combat tracking functionality at all. I'm wondering if you were thinking of D&DB Toolbox? That Chrome extension actually does have a rudimentary initiative tracker but isn't fleshed out enough to give me what I'm looking for. Here's what I'm wanting from Curse:
If you want to see what I'm craving in action, check out orcpub2.com. OrcPub's combat tracker allowed me to suck in characters I had built out in their character generator (and thus reference all their stats live, on-the-fly, during combat) AND suck in monsters defined in their database. The problem was that OrcPub got cut down to only SRD content which pretty much hobbled the tool. It had a few other issues, as well, such as reliance on browser cache-based memory (meaning that if I homebrew content in their platform, it's not stored in the cloud, but rather in my local browser's cache, so if I jump to literally any other browser or machine I have to re-import a custom file I exported from the system to get it to carry over). These issues are the primary reason for me moving over to D&DB and shelling out for the legendary bundle.
Pretty please with sugar on top--c'mon Curse, please bump this one up the backlog!
"There is a wide world out there, my friend, full of pain, but filled with joy as well. The former keeps you on the path of growth, and the latter makes the journey tolerable." --Montolio Debrouchee
Something that has been bothering me lately. You can't search for Attuned by Class when looking up magic items. Like, I want to making a bard, druid and wizard NPC group, and when picking outitems, would have been handy to have a way to look up druid-based items. I mean, it's already in the item write up, so not too hard to add, I imagine?