What I want most is a monster builder that automates some of the calculations for building a custom monster. Something that shows an estimated CR based on the current information entered in. The final CR can be set by the creator but something that will show a running idea of what the CR is around when you set the HP, attack bonus, damage dice, or add abilities from the chart in the DMG
Secondary would be the ability to add custom classes that would in turn be added to the character generator so that I could add classes from Unearthed Arcana.
1) Full monster text on scroll-over in campaigns. Having the stats is okay, but I'd love to see the attacks, too; I still have to either keep a second window open, or follow the link, then backtrack.
2) An integrated dice-roller is a GREAT idea. Maybe even embedded within the monster text, like a little button that lets you quickly generate the results of that specific attack.
3) A way for players to be able to see each other's character sheets, AND a way for the DM to add things to those sheets that only the controlling player can see (hidden notes for that player specifically, like secret background details or plot points).
Third party has been adressed a few times and probably wont happen because of copyrights, association needed and a few other problem it will cause. Basically youd pay more for the book then if you bought it on their site. Because time to put it here by copying it to the database plus the price that go to say kobold press. In the end youd pay the book about 15 or 20$ more then the regular price. So yeah... I dont think 3rd party will ever happen.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
a way to show that i bought a physical copy of the book and thus get a much reduced cost to open it in Beyond, or you know if i buy a physical copy from WoTC it automatically opens the book in DDB for me. dont get me wrong, people need to make money, but you want to sell me a hard copy, then a digital copy, then have me pay a sub fee, and if i want to play on a virtual table top thats even more money im dropping (to someone else even).
...dont get me wrong, people need to make money...
So if you get a "much reduced cost", which hey, you already do since Curse worked really hard at making their prices as low as they could and basically everyone gets at least a 40% discount (that's what the $29.99 price of a D&D Beyond book is compared to the $49.95 price of the hard copy) and can get even more of a discount if they go all-in and buy all the books, or don't have to pay anything for the digital version you get here... how does Curse make their money?
You say they need to, but you are also specifically asking them not to.
a way to show that i bought a physical copy of the book and thus get a much reduced cost to open it in Beyond, or you know if i buy a physical copy from WoTC it automatically opens the book in DDB for me. dont get me wrong, people need to make money, but you want to sell me a hard copy, then a digital copy, then have me pay a sub fee, and if i want to play on a virtual table top thats even more money im dropping (to someone else even).
How often do you post to Roll 20's and Fantasy Grounds forums about this issue?
...dont get me wrong, people need to make money...
So if you get a "much reduced cost", which hey, you already do since Curse worked really hard at making their prices as low as they could and basically everyone gets at least a 40% discount (that's what the $29.99 price of a D&D Beyond book is compared to the $49.95 price of the hard copy) and can get even more of a discount if they go all-in and buy all the books, or don't have to pay anything for the digital version you get here... how does Curse make their money?
You say they need to, but you are also specifically asking them not to.
work out a deal with WoTC where if i buy direct from WoTC instead of the much cheaper amazon i can get a bundle deal to unlock the digital format when i order my physical copy even if it is above retail. i think you would find this more appealing to older gamers who prefer to have a hard copy in hand.
Also Curse would be making money on a subscription fee one would think.
work out a deal with WoTC where if i buy direct from WoTC...
There's a big problem there. There is no such thing as "buy direct from WotC". They are a publisher, and that's it. They sell to distributors, not to customers. So when they sell a copy of a book it is always for the same amount of money - whether that gets marked up just the once (such as by Amazon, who are like a distributor that sells direct to customers) or twice (such as by brick & mortar stores who have to make some profit after buying at their distributor's price). There's no "extra" for them to cut into and pay Curse what you refuse to.
So if they were to even try what you suggest, it'd mean the price of "buy direct from WotC" (whatever it is that you meant by that, since there is no such actual thing) would have to increase to cover Curse's cut. It'd be functionally the same as now.
Also Curse would be making money on a subscription fee one would think.
Are you saying that you think the current subscription fees alone provide the company enough income to pay fair wages, pay their licensing fees, and also have the possibility of continued growth and prosperity, or that you would be okay with a significant increase in subscription fees so that they would then actually provide the company roughly the same income as they stand to make while charging for materials? Because I assume you aren't saying you think they should just try to make do with less money, which would inherently mean a much more likely failure of their business as employees go elsewhere out of the necessity of actually paying their bills and thus needing better wages than could possibly be sustained by a company intentionally hamstringing their own income.
work out a deal with WoTC where if i buy direct from WoTC...
There's a big problem there. There is no such thing as "buy direct from WotC". They are a publisher, and that's it. They sell to distributors, not to customers. So when they sell a copy of a book it is always for the same amount of money - whether that gets marked up just the once (such as by Amazon, who are like a distributor that sells direct to customers) or twice (such as by brick & mortar stores who have to make some profit after buying at their distributor's price). There's no "extra" for them to cut into and pay Curse what you refuse to.
So if they were to even try what you suggest, it'd mean the price of "buy direct from WotC" (whatever it is that you meant by that, since there is no such actual thing) would have to increase to cover Curse's cut. It'd be functionally the same as now.
Also Curse would be making money on a subscription fee one would think.
Are you saying that you think the current subscription fees alone provide the company enough income to pay fair wages, pay their licensing fees, and also have the possibility of continued growth and prosperity, or that you would be okay with a significant increase in subscription fees so that they would then actually provide the company roughly the same income as they stand to make while charging for materials? Because I assume you aren't saying you think they should just try to make do with less money, which would inherently mean a much more likely failure of their business as employees go elsewhere out of the necessity of actually paying their bills and thus needing better wages than could possibly be sustained by a company intentionally hamstringing their own income.
my bad, see i thought this thread was about what i would like to see from DnDB, i should have known this being the internet and all that this thread was actually about people telling me how things are fine as is.
i'm not going to argue with you, its just easier to not spend my money here and if i have to buy digital copies of books i will instead spend my money on a services that provides more for my dollar like the other poster said on a service like FG or Roll20.
So thanks for your feedback you have made my decision that much easier.
work out a deal with WoTC where if i buy direct from WoTC...
There's a big problem there. There is no such thing as "buy direct from WotC". They are a publisher, and that's it. They sell to distributors, not to customers. So when they sell a copy of a book it is always for the same amount of money - whether that gets marked up just the once (such as by Amazon, who are like a distributor that sells direct to customers) or twice (such as by brick & mortar stores who have to make some profit after buying at their distributor's price). There's no "extra" for them to cut into and pay Curse what you refuse to.
So if they were to even try what you suggest, it'd mean the price of "buy direct from WotC" (whatever it is that you meant by that, since there is no such actual thing) would have to increase to cover Curse's cut. It'd be functionally the same as now.
Also Curse would be making money on a subscription fee one would think.
Are you saying that you think the current subscription fees alone provide the company enough income to pay fair wages, pay their licensing fees, and also have the possibility of continued growth and prosperity, or that you would be okay with a significant increase in subscription fees so that they would then actually provide the company roughly the same income as they stand to make while charging for materials? Because I assume you aren't saying you think they should just try to make do with less money, which would inherently mean a much more likely failure of their business as employees go elsewhere out of the necessity of actually paying their bills and thus needing better wages than could possibly be sustained by a company intentionally hamstringing their own income.
my bad, see i thought this thread was about what i would like to see from DnDB, i should have known this being the internet and all that this thread was actually about people telling me how things are fine as is.
i'm not going to argue with you, its just easier to not spend my money here and if i have to buy digital copies of books i will instead spend my money on a services that provides more for my dollar like the other poster said on a service like FG or Roll20.
So thanks for your feedback you have made my decision that much easier.
Just in case you care, I'm going to tell you that most of the community has been explaining this same thing over and over again for longer than Beyond's been out of Beta. We're all a little weary and worn out.
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"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Just in case you care, I'm going to tell you that most of the community has been explaining this same thing over and over again for longer than Beyond's been out of Beta. We're all a little weary and worn out.
It's not even that I am weary or worn out. It's that I am so interested in helping others that when they say they want something that is clearly not actually reasonable to expect they will ever get, I try to help them - which, unfortunately, doesn't always work because the only help is to get that person wanting something more reasonable, and a lot of people take even the most well-intentioned push to want something different than they do as some kind of personal insult.
Then they get confused, and often defensive, and start accusing me of other motives no matter how little sense those accusations make - i.e. accusing me of saying things are "fine as is" when all I've actually done is state how things currently are without any value judgement of the current conditions (it is two completely different things for me to say "there is no option to buy directly from WotC, so that thing you think is possible isn't" and "it's fine that there is no option to buy directly from WotC."
Its so funny when i see people talk about pricing like that, yet do not even understand a thing about how comercialisation works. they all think they can get things at the cost price and and even lower. they seem to think the hard copies of books can be done for literally free to the big companies... this is where i do the facepalm emote.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
Characters who gain access to spells through the Magic Initiate feat should be able to list cantrips and spells in the attack section of the generated character sheet just like any other magic-using character would.
I'm lazy and it would be nice if the site calculated the to hit and dmg bonuses for me if I plan on using a cantrip as a primary ranged attack.
I am not concerned with how things work at the moment, the thread asked what you would like to see.
Now, let me try to break this down. Right now I can purchase a hard copy from Amazon for around 30$ meaning they are taking a smaller profit margin then a store, if WotC wanted to they could be an Amazon partner (the people who sell thru Amazon who are not Amazon themselves) they could sell the book online in a package deal for say 60$ this would be both book+DDB digital (or any supported digital really). It's not like I'm suggesting to build some new infrastructure that is not already supported online.
This is a suggestion of what I would like to see, since ddb happens to be in the lime light atm this is where I put it.
Characters who gain access to spells through the Magic Initiate feat should be able to list cantrips and spells in the attack section of the generated character sheet just like any other magic-using character would.
I'm lazy and it would be nice if the site calculated the to hit and dmg bonuses for me if I plan on using a cantrip as a primary ranged attack.
I maybe missunderstand what you want, but under the cantrip/spell you can click on customize and check box "Display as attack"
Is that what you are after?
Rollback Post to RevisionRollBack
I'm not stupid. I'm just unlucky when I'm thinking.
I would like to see a more robust character builder with a better user interface. Preferably one with a lot less dead space and a much more refined character sheet export function that actually leave brief descriptions and maybe even page numbers of class and race features while also providing spell cards for magic using characters (and maybe even item cards for magical items?). I understand than much of what I want in this regard is "planned" for the "future," but I would really like to know more about that road-map and its approximate timeline. There have been some pretty odd priority decisions with DDB, like throwing up a generic place-holder character sheet with minimal functions while releasing content (like XGE) that would really benefit from having a robust character builder and character sheet export. This then leading to disappointment and questions from the user-base about why elements from their purchased material are basically unavailable in the current builder.
I would like to see DDB offer a subscription-based model of access to content similarly to how D&D Insider used to function. There are a multitude of reasons that an annuity stream is preferable to a single-purchase model, though I'm not sure the data holds when micro-transactions are taken into account. Even so, I would argue that there is a worthwhile percentage of the population that would rather access content via a subscription service and our money is currently going elsewhere until DDB makes that option available.
I would like to see the number of character slots provided to basic accounts either increased to ten or flat out doubled to twelve. There are a lot of character options, even for those who use just the Basic content, and six slots is a rather tight fit to explore them all in. For those of us who have purchased expanded content, that fit is even tighter. It could be argued that the Hero Tier subscription is dirt cheap and is therefore an acceptable solution with its infinite character slots. I would argue that it only offers three things (no ads, infinite characters, and access to public home-brew) of which I only care about one, and I really don't even need infinite character slots. If the price of the subscription were thus reduced by two thirds to fall in line with what I need, it'd probably not even be worth Curse's time to program and manage. As such, I'd rather either just have the character limit expanded, or, if this portion of DDB's service really needs to be additionally monetized, I'd be willing to pay as much as $1 per permanent slot or $5 for six (since DDB character slots are already starting out in a base-six configuration).
Rollback Post to RevisionRollBack
"The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable
Grimrick wrote: "I maybe missunderstand what you want, but under the cantrip/spell you can click on customize and check box "Display as attack"
Is that what you are after?"
This does not work if the spell or cantrip is obtained through a feat. Spells obtained through feats appear in a different section of the character sheet with no option to check a box.
What I want most is a monster builder that automates some of the calculations for building a custom monster. Something that shows an estimated CR based on the current information entered in. The final CR can be set by the creator but something that will show a running idea of what the CR is around when you set the HP, attack bonus, damage dice, or add abilities from the chart in the DMG
Secondary would be the ability to add custom classes that would in turn be added to the character generator so that I could add classes from Unearthed Arcana.
I'd love to see:
1) Full monster text on scroll-over in campaigns. Having the stats is okay, but I'd love to see the attacks, too; I still have to either keep a second window open, or follow the link, then backtrack.
2) An integrated dice-roller is a GREAT idea. Maybe even embedded within the monster text, like a little button that lets you quickly generate the results of that specific attack.
3) A way for players to be able to see each other's character sheets, AND a way for the DM to add things to those sheets that only the controlling player can see (hidden notes for that player specifically, like secret background details or plot points).
VTT with Fog o’War
Third Party content (Kobold Press)
Third party has been adressed a few times and probably wont happen because of copyrights, association needed and a few other problem it will cause. Basically youd pay more for the book then if you bought it on their site. Because time to put it here by copying it to the database plus the price that go to say kobold press. In the end youd pay the book about 15 or 20$ more then the regular price. So yeah... I dont think 3rd party will ever happen.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
a way to show that i bought a physical copy of the book and thus get a much reduced cost to open it in Beyond, or you know if i buy a physical copy from WoTC it automatically opens the book in DDB for me. dont get me wrong, people need to make money, but you want to sell me a hard copy, then a digital copy, then have me pay a sub fee, and if i want to play on a virtual table top thats even more money im dropping (to someone else even).
So if you get a "much reduced cost", which hey, you already do since Curse worked really hard at making their prices as low as they could and basically everyone gets at least a 40% discount (that's what the $29.99 price of a D&D Beyond book is compared to the $49.95 price of the hard copy) and can get even more of a discount if they go all-in and buy all the books, or don't have to pay anything for the digital version you get here... how does Curse make their money?
You say they need to, but you are also specifically asking them not to.
There's a big problem there. There is no such thing as "buy direct from WotC". They are a publisher, and that's it. They sell to distributors, not to customers. So when they sell a copy of a book it is always for the same amount of money - whether that gets marked up just the once (such as by Amazon, who are like a distributor that sells direct to customers) or twice (such as by brick & mortar stores who have to make some profit after buying at their distributor's price). There's no "extra" for them to cut into and pay Curse what you refuse to.
So if they were to even try what you suggest, it'd mean the price of "buy direct from WotC" (whatever it is that you meant by that, since there is no such actual thing) would have to increase to cover Curse's cut. It'd be functionally the same as now.
Are you saying that you think the current subscription fees alone provide the company enough income to pay fair wages, pay their licensing fees, and also have the possibility of continued growth and prosperity, or that you would be okay with a significant increase in subscription fees so that they would then actually provide the company roughly the same income as they stand to make while charging for materials? Because I assume you aren't saying you think they should just try to make do with less money, which would inherently mean a much more likely failure of their business as employees go elsewhere out of the necessity of actually paying their bills and thus needing better wages than could possibly be sustained by a company intentionally hamstringing their own income."Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Its so funny when i see people talk about pricing like that, yet do not even understand a thing about how comercialisation works. they all think they can get things at the cost price and and even lower. they seem to think the hard copies of books can be done for literally free to the big companies... this is where i do the facepalm emote.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
Characters who gain access to spells through the Magic Initiate feat should be able to list cantrips and spells in the attack section of the generated character sheet just like any other magic-using character would.
I'm lazy and it would be nice if the site calculated the to hit and dmg bonuses for me if I plan on using a cantrip as a primary ranged attack.
I am not concerned with how things work at the moment, the thread asked what you would like to see.
Now, let me try to break this down. Right now I can purchase a hard copy from Amazon for around 30$ meaning they are taking a smaller profit margin then a store, if WotC wanted to they could be an Amazon partner (the people who sell thru Amazon who are not Amazon themselves) they could sell the book online in a package deal for say 60$ this would be both book+DDB digital (or any supported digital really). It's not like I'm suggesting to build some new infrastructure that is not already supported online.
This is a suggestion of what I would like to see, since ddb happens to be in the lime light atm this is where I put it.
Please remember to keep on topic. This thread isn't meant to debate the pricing of D&D Beyond. I will start deleting any comment that is off topic.
A dwarf with a canoe on his back? What could go wrong?
I'm not stupid. I'm just unlucky when I'm thinking.
I would like to see a more robust character builder with a better user interface. Preferably one with a lot less dead space and a much more refined character sheet export function that actually leave brief descriptions and maybe even page numbers of class and race features while also providing spell cards for magic using characters (and maybe even item cards for magical items?). I understand than much of what I want in this regard is "planned" for the "future," but I would really like to know more about that road-map and its approximate timeline. There have been some pretty odd priority decisions with DDB, like throwing up a generic place-holder character sheet with minimal functions while releasing content (like XGE) that would really benefit from having a robust character builder and character sheet export. This then leading to disappointment and questions from the user-base about why elements from their purchased material are basically unavailable in the current builder.
I would like to see DDB offer a subscription-based model of access to content similarly to how D&D Insider used to function. There are a multitude of reasons that an annuity stream is preferable to a single-purchase model, though I'm not sure the data holds when micro-transactions are taken into account. Even so, I would argue that there is a worthwhile percentage of the population that would rather access content via a subscription service and our money is currently going elsewhere until DDB makes that option available.
I would like to see the number of character slots provided to basic accounts either increased to ten or flat out doubled to twelve. There are a lot of character options, even for those who use just the Basic content, and six slots is a rather tight fit to explore them all in. For those of us who have purchased expanded content, that fit is even tighter. It could be argued that the Hero Tier subscription is dirt cheap and is therefore an acceptable solution with its infinite character slots. I would argue that it only offers three things (no ads, infinite characters, and access to public home-brew) of which I only care about one, and I really don't even need infinite character slots. If the price of the subscription were thus reduced by two thirds to fall in line with what I need, it'd probably not even be worth Curse's time to program and manage. As such, I'd rather either just have the character limit expanded, or, if this portion of DDB's service really needs to be additionally monetized, I'd be willing to pay as much as $1 per permanent slot or $5 for six (since DDB character slots are already starting out in a base-six configuration).
Grimrick wrote: "I maybe missunderstand what you want, but under the cantrip/spell you can click on customize and check box "Display as attack"
This does not work if the spell or cantrip is obtained through a feat. Spells obtained through feats appear in a different section of the character sheet with no option to check a box.