I have a 5th lv Barbarian with a greataxe dealing 1d12 Slashing damage. I'm pretty sure that it's supposed to be 1d12 + 1d12 for each class lv but my DM says it remains 1d12 unless the greataxe is a magic item or is aided by a spell.
Does anyone know how to properly increase weapon damage because think about it a of four lv 20 characters dealing 1d4, 1d6, 1d8, 1d10, 1d12 with their weapons to a Young White Dragon. That's very weak there must be some kind of weapon damage increasement at higher levels.
If you know the answer plz state where you got your info from so I can show my DM. Thank you.
Mostly the issue is that you are thinking about this all wrong. The axe will always do 1d12 + modifiers damage. However, as your character levels up, you will get access to features and abilities that let you swing that axe multiple times on your turn, potentially dealing more damage over time. And, as a Barbarian, you will have a ton of HP and features that resist damage, meaning that you will get to swing that axe many times over many turns before you are brought down by opposing damage.
EDIT: Out of curiosity, where did you get the idea that you deal multiple dice worth of damage as you level up on attacks that are not critical attacks? Because, traditionally, critical attacks are the only time your damage dice pool grows.
At 5th level, a barbarian gains the ability to attack twice instead of once when they take the attack action, but each attack still does normal damage. There's no class in the game that straight up boosts how many dice you roll for weapon damage.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Sounds like you've gotten mixed up with your Con modifier that says that you get the equivalent in HP per level.
Someone doing 10d12 damage per round at L5 while not using scarce resources like a spell slot etc is an insane amount of damage. I can't do that with my Evocation Wizard.
You do 1d12+StrMod+PB per attack with a greataxe, and you get two attacks per round. If you're concerned about it not being on par with casters, it's not intended to be. Casters can only cast so many spells a day while you can strike people all day long. You also have much better health than they do (around double that of a Wizard) and your AC is usually quite a bit better. You can stand up to a fight much better than they generally can - usually, you'll keep enemies distracted while they cause havoc from behind you.
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If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Sounds like you've gotten mixed up with your Con modifier that says that you get the equivalent in HP per level.
Someone doing 10d12 damage per round at L5 while not using scarce resources like a spell slot etc is an insane amount of damage. I can't do that with my Evocation Wizard.
You do 1d12+StrMod+PB per attack with a greataxe, and you get two attacks per round. If you're concerned about it not being on par with casters, it's not intended to be. Casters can only cast so many spells a day while you can strike people all day long. You also have much better health than they do (around double that of a Wizard) and your AC is usually quite a bit better. You can stand up to a fight much better than they generally can - usually, you'll keep enemies distracted while they cause havoc from behind you.
You do 1d12+Str+Ragedmg (if raging). You only get PB for the to hit bonus.
Sounds like you've gotten mixed up with your Con modifier that says that you get the equivalent in HP per level.
Someone doing 10d12 damage per round at L5 while not using scarce resources like a spell slot etc is an insane amount of damage. I can't do that with my Evocation Wizard.
You do 1d12+StrMod+PB per attack with a greataxe, and you get two attacks per round. If you're concerned about it not being on par with casters, it's not intended to be. Casters can only cast so many spells a day while you can strike people all day long. You also have much better health than they do (around double that of a Wizard) and your AC is usually quite a bit better. You can stand up to a fight much better than they generally can - usually, you'll keep enemies distracted while they cause havoc from behind you.
You do 1d12+Str+Ragedmg (if raging). You only get PB for the to hit bonus.
I had boisterous kids distracting me, that's my excuse ;)
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If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
To give you a practical example, a CR20 dragon has about 300 hit points.
A level 20 a Path of the Zealot Barbarian with a +3 greataxe will hit for 1d12 + 7(STR mod) + 4(Rage) + 3(weapon) for an average of 20.5 damage. It gets two swings, so that's 41 damage. It also gets an additional 1d6+10 from its subclass for a total of 54.5 damage. If it's using the Great Weapon Mastery feat (with Reckless Strikes to effectively cancel out the attack penalty), we can boost that to 74.5 damage. That's a full 25% of the dragon's hit points in one turn.
A critical hit in the mix (not that rare when you're rolling 4 d20s) will be another 4d12 and a bonus action attack thanks to GWM which gets us up to 120 or so. The barbarian can do this literally every round, all day long.
Mostly the issue is that you are thinking about this all wrong. The axe will always do 1d12 + modifiers damage. However, as your character levels up, you will get access to features and abilities that let you swing that axe multiple times on your turn, potentially dealing more damage over time. And, as a Barbarian, you will have a ton of HP and features that resist damage, meaning that you will get to swing that axe many times over many turns before you are brought down by opposing damage.
EDIT: Out of curiosity, where did you get the idea that you deal multiple dice worth of damage as you level up on attacks that are not critical attacks? Because, traditionally, critical attacks are the only time your damage dice pool grows.
It just seemed like a lv 5 Barbarian should be dealing a lot more damage even with Extra Attack.
Mostly the issue is that you are thinking about this all wrong. The axe will always do 1d12 + modifiers damage. However, as your character levels up, you will get access to features and abilities that let you swing that axe multiple times on your turn, potentially dealing more damage over time. And, as a Barbarian, you will have a ton of HP and features that resist damage, meaning that you will get to swing that axe many times over many turns before you are brought down by opposing damage.
EDIT: Out of curiosity, where did you get the idea that you deal multiple dice worth of damage as you level up on attacks that are not critical attacks? Because, traditionally, critical attacks are the only time your damage dice pool grows.
It just seemed like a lv 5 Barbarian should be dealing a lot more damage even with Extra Attack.
Compared to a fighter using the same weapon and stats, they will be doing less per attack than you. However, they can take certain fighting styles to try and boost their damage or use their resources such as Action Surge to get a momentary boost to their damage. Compared to a paladin, they can use spell slots to smite for more damage but they will run out fast, leaving them behind in damage the more encounters you have in a long rest. Barbarians are designed to be able to take an absolute beating and do extreme damage when they crit, which is where their reckless attack comes in, but they drop off when outside of their rage.
Damage by itself is rather useless to look at in a vacuum, but should be viewed when you take into account the number of encounters, resources needed to expend in order to gain damage benefits and how often they can be replenished, and also compared to the other party members and their roles.
Your damage will go up over time, just not directly through increasing your weapon damage, but instead through other class features.
Mostly the issue is that you are thinking about this all wrong. The axe will always do 1d12 + modifiers damage. However, as your character levels up, you will get access to features and abilities that let you swing that axe multiple times on your turn, potentially dealing more damage over time. And, as a Barbarian, you will have a ton of HP and features that resist damage, meaning that you will get to swing that axe many times over many turns before you are brought down by opposing damage.
EDIT: Out of curiosity, where did you get the idea that you deal multiple dice worth of damage as you level up on attacks that are not critical attacks? Because, traditionally, critical attacks are the only time your damage dice pool grows.
It just seemed like a lv 5 Barbarian should be dealing a lot more damage even with Extra Attack.
Barbarians are less about dishing out raw damage and more about being able to absorb much, much more than any other class thanks to getting a d12 HP per level and Rage giving them resistance to physical damage. Though many barbarian subclasses do gain powers that boost their damage output at 3rd level.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
It’s not normally the damage die that increases. It’s normally the things that get added to it. Strength, GWM, sneak attack, sharpshooter, crit damage, battle maneuvers, smites and things like that.
Barbarians are less about dishing out raw damage and more about being able to absorb much, much more than any other class thanks to getting a d12 HP per level and Rage giving them resistance to physical damage. Though many barbarian subclasses do gain powers that boost their damage output at 3rd level.
While that is true, if you ask random people on the street (let alone gamers) their opinions of barbarians in combat, you'll likely get images of muscular men with oversized weapons who do massive damage with said weapons. (That and people objecting to the stereotype and marginalization of other cultures, of course). Indestructability is a feature more associated with heavily armored knights (yet strangely that seems so less much so in 5e, too).
The average person on the street is likely to say that a wizard and a sorcerer are the same thing, and probably won't even know what a paladin, bard, warlock, or artificer even are. Five E has made specific choices with its classes and how those are portrayed anywhere else isn't really relevant.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
2 attacks with a decent (16) str + rage is an average of 23 damage a round. just a quick comparision a Hill Giant has about 100hp and would only do about 18 damage on average to you. so you'd take the Hill Giant down by almost 70% on your own... its a CR 5 meaning should be an average challenge for 3 level 5 characters.
conversely you could easily 1v1 a red dragon wyrmling and kill it.
so.. not sure what your basis of why you think you should do more damage. in fact.. 5e characters do far more damage than every other edition of DND (not counting 4e cause far as i'm concerned that abomination is not dnd and its own entity)
I have a question about that (I could not find reference to this anywhere after a quick search): What happens if you activate 2 items that increase weapon dmg at the same time (such as Gauntlets of flaming fury and Eldritch claw tattoo) ? do they stack? (you dish out an extra 1d6 of fire dmg + 1d6 force dmg) does one effect ends the previous one?
I have a question about that (I could not find reference to this anywhere after a quick search): What happens if you activate 2 items that increase weapon dmg at the same time (such as Gauntlets of flaming fury and Eldritch claw tattoo) ? do they stack? (you dish out an extra 1d6 of fire dmg + 1d6 force dmg) does one effect ends the previous one?
they are differently named effects, so they'll stack.
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Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
Use strike of the giants flame strike (you need to buy Bigby Presents: Glory of the Giants or search it up on google) and have your character be a goliath and use the fire giant based ability this will give you at lvl 1 1d12 + 2d10 and with the path of the berserker subclass you get a few extra d6s and that is only lvl 3
I have a 5th lv Barbarian with a greataxe dealing 1d12 Slashing damage. I'm pretty sure that it's supposed to be 1d12 + 1d12 for each class lv but my DM says it remains 1d12 unless the greataxe is a magic item or is aided by a spell.
Does anyone know how to properly increase weapon damage because think about it a of four lv 20 characters dealing 1d4, 1d6, 1d8, 1d10, 1d12 with their weapons to a Young White Dragon. That's very weak there must be some kind of weapon damage increasement at higher levels.
If you know the answer plz state where you got your info from so I can show my DM. Thank you.
DruidVSAdventure
Check out my Homebrew Class The Evoker
Mostly the issue is that you are thinking about this all wrong. The axe will always do 1d12 + modifiers damage. However, as your character levels up, you will get access to features and abilities that let you swing that axe multiple times on your turn, potentially dealing more damage over time. And, as a Barbarian, you will have a ton of HP and features that resist damage, meaning that you will get to swing that axe many times over many turns before you are brought down by opposing damage.
EDIT: Out of curiosity, where did you get the idea that you deal multiple dice worth of damage as you level up on attacks that are not critical attacks? Because, traditionally, critical attacks are the only time your damage dice pool grows.
At 5th level, a barbarian gains the ability to attack twice instead of once when they take the attack action, but each attack still does normal damage. There's no class in the game that straight up boosts how many dice you roll for weapon damage.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Where did you even get the notion that your weapon damage functions that way?
Sounds like you've gotten mixed up with your Con modifier that says that you get the equivalent in HP per level.
Someone doing 10d12 damage per round at L5 while not using scarce resources like a spell slot etc is an insane amount of damage. I can't do that with my Evocation Wizard.
You do 1d12+StrMod+PB per attack with a greataxe, and you get two attacks per round. If you're concerned about it not being on par with casters, it's not intended to be. Casters can only cast so many spells a day while you can strike people all day long. You also have much better health than they do (around double that of a Wizard) and your AC is usually quite a bit better. You can stand up to a fight much better than they generally can - usually, you'll keep enemies distracted while they cause havoc from behind you.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
You do 1d12+Str+Ragedmg (if raging). You only get PB for the to hit bonus.
I had boisterous kids distracting me, that's my excuse ;)
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
To give you a practical example, a CR20 dragon has about 300 hit points.
A level 20 a Path of the Zealot Barbarian with a +3 greataxe will hit for 1d12 + 7(STR mod) + 4(Rage) + 3(weapon) for an average of 20.5 damage. It gets two swings, so that's 41 damage. It also gets an additional 1d6+10 from its subclass for a total of 54.5 damage. If it's using the Great Weapon Mastery feat (with Reckless Strikes to effectively cancel out the attack penalty), we can boost that to 74.5 damage. That's a full 25% of the dragon's hit points in one turn.
A critical hit in the mix (not that rare when you're rolling 4 d20s) will be another 4d12 and a bonus action attack thanks to GWM which gets us up to 120 or so. The barbarian can do this literally every round, all day long.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
It just seemed like a lv 5 Barbarian should be dealing a lot more damage even with Extra Attack.
DruidVSAdventure
Check out my Homebrew Class The Evoker
Compared to a fighter using the same weapon and stats, they will be doing less per attack than you. However, they can take certain fighting styles to try and boost their damage or use their resources such as Action Surge to get a momentary boost to their damage. Compared to a paladin, they can use spell slots to smite for more damage but they will run out fast, leaving them behind in damage the more encounters you have in a long rest. Barbarians are designed to be able to take an absolute beating and do extreme damage when they crit, which is where their reckless attack comes in, but they drop off when outside of their rage.
Damage by itself is rather useless to look at in a vacuum, but should be viewed when you take into account the number of encounters, resources needed to expend in order to gain damage benefits and how often they can be replenished, and also compared to the other party members and their roles.
Your damage will go up over time, just not directly through increasing your weapon damage, but instead through other class features.
Barbarians are less about dishing out raw damage and more about being able to absorb much, much more than any other class thanks to getting a d12 HP per level and Rage giving them resistance to physical damage. Though many barbarian subclasses do gain powers that boost their damage output at 3rd level.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
It sounds like OP may want to play a Rogue with Sneak Attack, which gains 1d6 per 2 class levels.
It’s not normally the damage die that increases. It’s normally the things that get added to it. Strength, GWM, sneak attack, sharpshooter, crit damage, battle maneuvers, smites and things like that.
Barbarians aren't the DPS that their big muscly arms would imply. In this edition they're closer to being tanks.
They can break stuff though.
The average person on the street is likely to say that a wizard and a sorcerer are the same thing, and probably won't even know what a paladin, bard, warlock, or artificer even are. Five E has made specific choices with its classes and how those are portrayed anywhere else isn't really relevant.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
2 attacks with a decent (16) str + rage is an average of 23 damage a round. just a quick comparision a Hill Giant has about 100hp and would only do about 18 damage on average to you. so you'd take the Hill Giant down by almost 70% on your own... its a CR 5 meaning should be an average challenge for 3 level 5 characters.
conversely you could easily 1v1 a red dragon wyrmling and kill it.
so.. not sure what your basis of why you think you should do more damage. in fact.. 5e characters do far more damage than every other edition of DND (not counting 4e cause far as i'm concerned that abomination is not dnd and its own entity)
Hi,
I have a question about that (I could not find reference to this anywhere after a quick search): What happens if you activate 2 items that increase weapon dmg at the same time (such as Gauntlets of flaming fury and Eldritch claw tattoo) ? do they stack? (you dish out an extra 1d6 of fire dmg + 1d6 force dmg) does one effect ends the previous one?
they are differently named effects, so they'll stack.
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
Use strike of the giants flame strike (you need to buy Bigby Presents: Glory of the Giants or search it up on google) and have your character be a goliath and use the fire giant based ability this will give you at lvl 1 1d12 + 2d10 and with the path of the berserker subclass you get a few extra d6s and that is only lvl 3