So, I'm about to play a beast master ranger in a new campaign and I've got this one feature about ranger that I'm very confused about. That feature would be the favored enemy feature. On the surface, it seems to just be what creatures you're really good at fighting and identifying. That's fine. I get that part. However, there are some things in the description about it and some things I heard from others that makes it seem like it's something more than just fighting and identifying certain kinds of creatures. From what I've gathered about this other have of the feature, it sounds like favored enemy is also usable to communicate, understand, and maybe even befriend certain kinds of creatures. Like, if I chose beast creatures as my favored enemy, would that mean that I'm able to more easily befriend them and understand their natural habits like how vultures circle when they find food or that animals tend to grow quiet when they sense danger in an attempt to hide themselves?
Yeah, I'm very confused. If someone could clear this up for me by tomorrow, I would very much appreciate that.
"You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them."
Plus you get a language. That's what the flavor text means by "talking to a certain type of enemy." You're not actually any better at fighting them until level 20, and even then the bonus you get is inconsequential.
Certainly Intelligence checks can get info on natural habits and whatnot, but how far you can push that is a matter of DM discretion.
Yeah, that's about it. It's just the game's way of describing which types of creatures you are most familiar with in your travels. It could be a simple matter of which type of terrain you grew up in and explored the most. It could also be a type of creature that you have a particular grudge against or hatred for. Like maybe your village was attacked by hill giants when you were a kid, so you grew up exploring the surrounding hills, learning the ways of the hill giants, even learning their language, all so that some day when you get the chance to face them again, you can avenge all those villagers you knew as a child who died at the hands of those dastardly giants.
So you get one Favored Enemy at level 1, another at level 6, and another at level 14. The one you choose at level 1 should be something that lives in the type of terrain you grew up in. Usually it's something like beasts, or humanoids, or maybe fey if you're an Eladrin or something. But as you progress in levels and encounter more dangerous creatures, you'll start to get a feel for what type of monsters are playing a central role in your campaign. So you'll choose your next Favored Enemies based on what you've seen and what you can expect to see more of.
The Favored Enemy feature doesn't really give you any direct combat bonuses against those creatures. Instead, it's a great way of providing Rangers with an opportunity to really shine outside of combat. This works best if you've got the type of DM who at least tries to make overland travel and exploration/survival an interesting part of the game.
Yeah kinda. I suppose the folks who came up with the Ranger class all those years ago probably kicked around a few different ideas for a name for that class ability, and none of the options were ideal, so they picked "Favored Enemy". It doesn't necessarily have to be an "arch-nemesis" type enemy (though it could be). Especially at 1st level it's just a measure of what you are familiar with from your Pre-First-Level days. If you grew up in the arctic you'd be better at tracking arctic creatures than other types. And you'd know more about them, too. You might know the hunting patterns of white dragons, but you'd know very little about how red dragons hunt. It also gives you a chance to gain information that could help your party either prepare for, or completely avoid an encounter. Like, if your Favored Enemy is giants, and in your travels through some tunnels under the mountains your DM starts describing huge chambers with carvings, you could ask to do a skill check to determine if these are part of a stone giant clan territory. And since you speak giant, you might even know the name of the clan and its chieftan, so maybe you could attempt diplomacy rather than combat. Or if your Favored Enemy is beasts, and as you're trekking through a forest you see a black bear behaving aggressively, you could ask to do a skill check to try to determine whether the bear feels threatened, or if it may have cubs nearby, or if it's sick and needs help, or whatever. So maybe your knowledge of the creature could avoid a possible combat scenario.
As a cleric, I always say that it's better to avoid damage than to heal damage.
Huh, that makes sense. With that line of logic, do you think I should have beasts be my "Favored Enemy"? My ranger isn't exactly a hunter, but she is very familiar with animals, their habits, how to track them, and so on. It's actually a pretty big part of her backstory. She's basically a defender of the animals of the woods she grew up in, though her being a shifter and daughter of a werewolf, she does require to eat meat and thus has hunted animals. She doesn't like hunting animals as she considers them all to be her friends, but she also understands that the whole circle of life situation and that hunting as needed for food, warmth and tools is okay. I think the best example of this was in an episode of the show Once Upon A Time when the Huntsman hunts a deer so he and his wolf family can eat but apologizes to the deer he killed, saying something along the lines of "You died so that I could live". I wish I could find the clip, but this was the closet I could find: https://www.youtube.com/watch?v=c33RMk3hvNI
Favoured enemy has been the name of the ability for several editions, they kept it the same in 5e. If you have Tasha’s then the new versions are a lot better.
There are many reasons to know their language, not all of them are friendly. You can read any text they leave behind to find out their plans, eavesdrop on their conversations, or demand they put down their weapons.
That's not exactly what I was asking... I was asking what exactly the ability means. Especially from a more roleplay aspect.
I know, I was replying to AnzioFaro who said they didn’t understand where the name of the ability came from. The ability itself tells you exactly what it does as Scatterbrained has pointed out. So there is no reason for confusion.
That's not exactly what I was asking... I was asking what exactly the ability means. Especially from a more roleplay aspect.
Do you have access to Tasha’s?
Because really what you should do is ignore favored enemy, and instead take the “favored foe” optional ability that replaces it and is far better. Along with the other optional abilities in Tasha’s that replace the base ranger abilities.
To get the gist of Favored Enemy, if you've ever seen the original Jaws. Quint and Hooper are basically rangers with the Favored Enemy sharks. In Dracula, Van Helsing could be construed as a Ranger whose Favored Enemy is Undead, etc.
So, it's just a case of "keep your friends close, but keep your enemies closer" kinda deal?
No, not at all. "Keep your friends close, but keep your enemies closer" is a political aphorism about power dynamics. Favored Enemy is more "Know thine enemy." The language element is to better spy on your Favoried Enemy's plans, interrogate captured Favored Enemies, and maybe parlay or negotiate truces with the Favored Enemy. There's nothing wrong with a Ranger concept that wants to have a close relationship to beast, it's quite common and I suppose Favored Enemy could be a way to cement that. Still, I'm not sure if a Ranger who views themselves as a defender of beasts would select beasts as Favored Enemy. On the other hand, I could see it it they saw themselves as protecting beasts vulnerable to invasive species or predators despoiling the balance of nature or whatever ... or could be a sort of game warden or hunter type. More common are Rangers who pick a Favored Enemy of a monster type that menaces the beasts the ranger has chose to defend.
Beasts as Favored Enemy ask the language question. Note, the "if they speak one at all" clause of the feature. Giving a Ranger the ability to simply speak with animals makes the presumption that "all beasts share a common language" which may not be true in your game world, also using a feature that grants you at all times access to a spell via a language may be considered overpowered at your table. Other tables may embrace the concept of the Ranger having Dr. Doolittle's gift.
I feel The selection of Favored Enemy should always be done in consultation with the DM to ensure it isn't squandered and literally left as background. At minimum the DM will be able to take note of it so the campaign might give the character some feature service, or the PC could get some guidance as to what a good choice would be to get more bang for the character's buck in the game the DM intends to run (imagine picking Fiends, and Demons and Devils just don't have a place in the DM's game for example). DM consult will also determine how far you can push the language trait ... maybe you won't get permamement de facto speak with animals but maybe the DM will grant a language of some intelligent language using species that's common to the wilderness the Ranger ranges. DM also has the prerogative of saying you picked an enemy with no language so no language for the Ranger..
If Tasha's options are available to you, I wouldn't ignore the advice about swapping out Favored Enemy for Favored Foe and Natural Explorer for Deft Explorer (especially if you take de facto expertise in Survival, that makes you a more masterful tracker of everything as opposed to being good at tracking just one thing ... and two languages instead of the usual one). It makes for a more mechanically versatile character. But the original features do allow for a geographically focused (some would say geographically limited) concept if you really want to lean into the potential for that.
Of all the optional features from Tasha's, Favored Foe is the one I recommend least. Frankly, it's a more boring option than Favored Enemy.
And since it costs concentration and only does damage 1x/round, it's just a free (but inferior) hunter's mark.
Which means it's useful when you don't want to burn a spell slot (or don't have one available). And unlike Favored Enemy, it's actually likely to be useful on a regular basis in a normal campaign.
Rollback Post to RevisionRollBack
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Sure. Typically at 1st level your best options are either Beats or Humanoids. Choosing beasts gives you a great chance to befriend animals in the wild, to avoid unnecessary combat, and maybe to pick up a pet or two. Choosing humanoids is usually more about having knowledge of them as an enemy so you can beat them when the inevitable combat encounter arises.
But yeah, a beastmaster ranger loves wild animals and will defend wild animals with their life, but that doesn't mean you have to be a vegan. It's about balance and respect. Wild animals eat other wild animals all the time. They don't do it for sport, or for entertainment, or for trophies. They do it because that is the natural order of things. The ranger will also eat the occasional animal, because we are all part of the same circle. But the ranger will be sure to always kill quickly and as painlessly as possible, to use every piece they can of what they kill, and to give thanks to the spirit of the animal for providing you will sustenance. A lion doesn't kill a gazelle because it just f---ing hates gazelles. It does it because that's what lions do. That's nature. There's nothing wrong with that.
Okay. The next time I get the chance to choose a favored enemy, I'll talk to my DM about choosing beasts with the intent to flavor it as my character better understanding animals and give her a better chance to befriend them. I honestly love the idea of reflavoring a mechanic for better roleplay so long as it doesn't break the game or anything. Personally, I think this could work. Still, I really should check with my DM first just to be safe.
I'm glad you understand where I'm coming from. While I am not a fan of hunting myself, I actually have a sever case of necrophobia to the point of refusing to hug my own mother whenever she wears a coat with fake fur around the hood, I do understand that these kinds of things are a part of life and are perfectly natural. I honestly really love the explanation of this cycle from the Lion King franchise, and thought it'd be interesting if my ranger lived by that world view. I even have it as part of her backstory that her father taught her about the circle of life and what boundaries she should not cross that would disrespect that cycle in hopes of making sure her werewolf blood wouldn't drive her to become a savage beast. Her father was pretty relieved when it was discovered that she had a natural love and respect for animals, though he still made sure she understood the balance of nature just in case.
Of all the optional features from Tasha's, Favored Foe is the one I recommend least. Frankly, it's a more boring option than Favored Enemy.
And since it costs concentration and only does damage 1x/round, it's just a free (but inferior) hunter's mark.
It's not strictly inferior. It doesn't use any action economy, doesn't use any of your primary resource, and synergizes much better with the Ranger capstone.
I've always thought it kind of a shame that D&D doesn't have a Ranger subclass that's devoted to healing. Something like a "combat medic of the wilderness" idea. But D&D has always been such a combat-focused game, and everybody wants to be the hero who lands the killing blow on the bad guy. Support characters deserve more respect.
So maybe something like this:
Ranger: Conclave of the Fountain
3. You have proficiency in Medicine, the Herbalism Kit, and the Healer’s Kit. Also, you can use a bonus action to stow a weapon and take out your Healer’s Kit (or vice versa).
3.Improvised Resupply: If you spend one hour foraging in your Favored Terrain and then succeed on a DC 10 Survival check, you can resupply one use worth of materials in your Healer’s Kit. If you do this in a non-favored terrain it takes 2 hours and is a DC 15 check.
3. Keep Moving: When you heal a creature it can use its reaction to move up to half its movement speed without provoking attacks of opportunity, and if it is prone it can stand up using just 5 feet of movement.
7. That’s the Spot: Due to your knowledge of physiology, when you make a weapon attack roll against a Favored Enemy, the critical hit threat range increases by 1.
11. Tactical Aid: When you are within 30 feet of an ally who has less than their maximum HP total, attacks of opportunity against you have disadvantage.
15. Font of Life: When you deal a critical hit or a killing blow on a creature within 60 feet of you, you can cause a creature within 30 feet of that creature to heal a number of HP equal to half your ranger level (rounded down).
So, I'm about to play a beast master ranger in a new campaign and I've got this one feature about ranger that I'm very confused about. That feature would be the favored enemy feature. On the surface, it seems to just be what creatures you're really good at fighting and identifying. That's fine. I get that part. However, there are some things in the description about it and some things I heard from others that makes it seem like it's something more than just fighting and identifying certain kinds of creatures. From what I've gathered about this other have of the feature, it sounds like favored enemy is also usable to communicate, understand, and maybe even befriend certain kinds of creatures. Like, if I chose beast creatures as my favored enemy, would that mean that I'm able to more easily befriend them and understand their natural habits like how vultures circle when they find food or that animals tend to grow quiet when they sense danger in an attempt to hide themselves?
Yeah, I'm very confused. If someone could clear this up for me by tomorrow, I would very much appreciate that.
This is the entirety of what it does:
"You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them."
Plus you get a language. That's what the flavor text means by "talking to a certain type of enemy." You're not actually any better at fighting them until level 20, and even then the bonus you get is inconsequential.
Certainly Intelligence checks can get info on natural habits and whatnot, but how far you can push that is a matter of DM discretion.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
Yeah, that's about it. It's just the game's way of describing which types of creatures you are most familiar with in your travels. It could be a simple matter of which type of terrain you grew up in and explored the most. It could also be a type of creature that you have a particular grudge against or hatred for. Like maybe your village was attacked by hill giants when you were a kid, so you grew up exploring the surrounding hills, learning the ways of the hill giants, even learning their language, all so that some day when you get the chance to face them again, you can avenge all those villagers you knew as a child who died at the hands of those dastardly giants.
So you get one Favored Enemy at level 1, another at level 6, and another at level 14. The one you choose at level 1 should be something that lives in the type of terrain you grew up in. Usually it's something like beasts, or humanoids, or maybe fey if you're an Eladrin or something. But as you progress in levels and encounter more dangerous creatures, you'll start to get a feel for what type of monsters are playing a central role in your campaign. So you'll choose your next Favored Enemies based on what you've seen and what you can expect to see more of.
The Favored Enemy feature doesn't really give you any direct combat bonuses against those creatures. Instead, it's a great way of providing Rangers with an opportunity to really shine outside of combat. This works best if you've got the type of DM who at least tries to make overland travel and exploration/survival an interesting part of the game.
Anzio Faro. Protector Aasimar light cleric. Lvl 18.
Viktor Gavriil. White dragonborn grave cleric. Lvl 20.
Ikram Sahir ibn-Malik al-Sayyid Ra'ad. Brass dragonborn draconic sorcerer Lvl 9. Fire elemental devil.
Wrangler of cats.
So, it's just a case of "keep your friends close, but keep your enemies closer" kinda deal?
Yeah kinda. I suppose the folks who came up with the Ranger class all those years ago probably kicked around a few different ideas for a name for that class ability, and none of the options were ideal, so they picked "Favored Enemy". It doesn't necessarily have to be an "arch-nemesis" type enemy (though it could be). Especially at 1st level it's just a measure of what you are familiar with from your Pre-First-Level days. If you grew up in the arctic you'd be better at tracking arctic creatures than other types. And you'd know more about them, too. You might know the hunting patterns of white dragons, but you'd know very little about how red dragons hunt. It also gives you a chance to gain information that could help your party either prepare for, or completely avoid an encounter. Like, if your Favored Enemy is giants, and in your travels through some tunnels under the mountains your DM starts describing huge chambers with carvings, you could ask to do a skill check to determine if these are part of a stone giant clan territory. And since you speak giant, you might even know the name of the clan and its chieftan, so maybe you could attempt diplomacy rather than combat. Or if your Favored Enemy is beasts, and as you're trekking through a forest you see a black bear behaving aggressively, you could ask to do a skill check to try to determine whether the bear feels threatened, or if it may have cubs nearby, or if it's sick and needs help, or whatever. So maybe your knowledge of the creature could avoid a possible combat scenario.
As a cleric, I always say that it's better to avoid damage than to heal damage.
Anzio Faro. Protector Aasimar light cleric. Lvl 18.
Viktor Gavriil. White dragonborn grave cleric. Lvl 20.
Ikram Sahir ibn-Malik al-Sayyid Ra'ad. Brass dragonborn draconic sorcerer Lvl 9. Fire elemental devil.
Wrangler of cats.
Huh, that makes sense. With that line of logic, do you think I should have beasts be my "Favored Enemy"? My ranger isn't exactly a hunter, but she is very familiar with animals, their habits, how to track them, and so on. It's actually a pretty big part of her backstory. She's basically a defender of the animals of the woods she grew up in, though her being a shifter and daughter of a werewolf, she does require to eat meat and thus has hunted animals. She doesn't like hunting animals as she considers them all to be her friends, but she also understands that the whole circle of life situation and that hunting as needed for food, warmth and tools is okay. I think the best example of this was in an episode of the show Once Upon A Time when the Huntsman hunts a deer so he and his wolf family can eat but apologizes to the deer he killed, saying something along the lines of "You died so that I could live". I wish I could find the clip, but this was the closet I could find: https://www.youtube.com/watch?v=c33RMk3hvNI
Favoured enemy has been the name of the ability for several editions, they kept it the same in 5e. If you have Tasha’s then the new versions are a lot better.
That's not exactly what I was asking... I was asking what exactly the ability means. Especially from a more roleplay aspect.
There are many reasons to know their language, not all of them are friendly. You can read any text they leave behind to find out their plans, eavesdrop on their conversations, or demand they put down their weapons.
I know, I was replying to AnzioFaro who said they didn’t understand where the name of the ability came from. The ability itself tells you exactly what it does as Scatterbrained has pointed out. So there is no reason for confusion.
Do you have access to Tasha’s?
Because really what you should do is ignore favored enemy, and instead take the “favored foe” optional ability that replaces it and is far better. Along with the other optional abilities in Tasha’s that replace the base ranger abilities.
No, not at all. "Keep your friends close, but keep your enemies closer" is a political aphorism about power dynamics. Favored Enemy is more "Know thine enemy." The language element is to better spy on your Favoried Enemy's plans, interrogate captured Favored Enemies, and maybe parlay or negotiate truces with the Favored Enemy. There's nothing wrong with a Ranger concept that wants to have a close relationship to beast, it's quite common and I suppose Favored Enemy could be a way to cement that. Still, I'm not sure if a Ranger who views themselves as a defender of beasts would select beasts as Favored Enemy. On the other hand, I could see it it they saw themselves as protecting beasts vulnerable to invasive species or predators despoiling the balance of nature or whatever ... or could be a sort of game warden or hunter type. More common are Rangers who pick a Favored Enemy of a monster type that menaces the beasts the ranger has chose to defend.
Beasts as Favored Enemy ask the language question. Note, the "if they speak one at all" clause of the feature. Giving a Ranger the ability to simply speak with animals makes the presumption that "all beasts share a common language" which may not be true in your game world, also using a feature that grants you at all times access to a spell via a language may be considered overpowered at your table. Other tables may embrace the concept of the Ranger having Dr. Doolittle's gift.
I feel The selection of Favored Enemy should always be done in consultation with the DM to ensure it isn't squandered and literally left as background. At minimum the DM will be able to take note of it so the campaign might give the character some feature service, or the PC could get some guidance as to what a good choice would be to get more bang for the character's buck in the game the DM intends to run (imagine picking Fiends, and Demons and Devils just don't have a place in the DM's game for example). DM consult will also determine how far you can push the language trait ... maybe you won't get permamement de facto speak with animals but maybe the DM will grant a language of some intelligent language using species that's common to the wilderness the Ranger ranges. DM also has the prerogative of saying you picked an enemy with no language so no language for the Ranger..
If Tasha's options are available to you, I wouldn't ignore the advice about swapping out Favored Enemy for Favored Foe and Natural Explorer for Deft Explorer (especially if you take de facto expertise in Survival, that makes you a more masterful tracker of everything as opposed to being good at tracking just one thing ... and two languages instead of the usual one). It makes for a more mechanically versatile character. But the original features do allow for a geographically focused (some would say geographically limited) concept if you really want to lean into the potential for that.
Jander Sunstar is the thinking person's Drizzt, fight me.
Oh, okay! That actually makes a lot more sense. Thanks for helping me better understand it.
Of all the optional features from Tasha's, Favored Foe is the one I recommend least. Frankly, it's a more boring option than Favored Enemy.
Canto alla vita
alla sua bellezza
ad ogni sua ferita
ogni sua carezza!
I sing to life and to its tragic beauty
To pain and to strife, but all that dances through me
The rise and the fall, I've lived through it all!
And since it costs concentration and only does damage 1x/round, it's just a free (but inferior) hunter's mark.
Which means it's useful when you don't want to burn a spell slot (or don't have one available). And unlike Favored Enemy, it's actually likely to be useful on a regular basis in a normal campaign.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Sure. Typically at 1st level your best options are either Beats or Humanoids. Choosing beasts gives you a great chance to befriend animals in the wild, to avoid unnecessary combat, and maybe to pick up a pet or two. Choosing humanoids is usually more about having knowledge of them as an enemy so you can beat them when the inevitable combat encounter arises.
But yeah, a beastmaster ranger loves wild animals and will defend wild animals with their life, but that doesn't mean you have to be a vegan. It's about balance and respect. Wild animals eat other wild animals all the time. They don't do it for sport, or for entertainment, or for trophies. They do it because that is the natural order of things. The ranger will also eat the occasional animal, because we are all part of the same circle. But the ranger will be sure to always kill quickly and as painlessly as possible, to use every piece they can of what they kill, and to give thanks to the spirit of the animal for providing you will sustenance. A lion doesn't kill a gazelle because it just f---ing hates gazelles. It does it because that's what lions do. That's nature. There's nothing wrong with that.
Anzio Faro. Protector Aasimar light cleric. Lvl 18.
Viktor Gavriil. White dragonborn grave cleric. Lvl 20.
Ikram Sahir ibn-Malik al-Sayyid Ra'ad. Brass dragonborn draconic sorcerer Lvl 9. Fire elemental devil.
Wrangler of cats.
Okay. The next time I get the chance to choose a favored enemy, I'll talk to my DM about choosing beasts with the intent to flavor it as my character better understanding animals and give her a better chance to befriend them. I honestly love the idea of reflavoring a mechanic for better roleplay so long as it doesn't break the game or anything. Personally, I think this could work. Still, I really should check with my DM first just to be safe.
I'm glad you understand where I'm coming from. While I am not a fan of hunting myself, I actually have a sever case of necrophobia to the point of refusing to hug my own mother whenever she wears a coat with fake fur around the hood, I do understand that these kinds of things are a part of life and are perfectly natural. I honestly really love the explanation of this cycle from the Lion King franchise, and thought it'd be interesting if my ranger lived by that world view. I even have it as part of her backstory that her father taught her about the circle of life and what boundaries she should not cross that would disrespect that cycle in hopes of making sure her werewolf blood wouldn't drive her to become a savage beast. Her father was pretty relieved when it was discovered that she had a natural love and respect for animals, though he still made sure she understood the balance of nature just in case.
It's not strictly inferior. It doesn't use any action economy, doesn't use any of your primary resource, and synergizes much better with the Ranger capstone.
I've always thought it kind of a shame that D&D doesn't have a Ranger subclass that's devoted to healing. Something like a "combat medic of the wilderness" idea. But D&D has always been such a combat-focused game, and everybody wants to be the hero who lands the killing blow on the bad guy. Support characters deserve more respect.
So maybe something like this:
Ranger: Conclave of the Fountain
3. You have proficiency in Medicine, the Herbalism Kit, and the Healer’s Kit. Also, you can use a bonus action to stow a weapon and take out your Healer’s Kit (or vice versa).
3. Improvised Resupply: If you spend one hour foraging in your Favored Terrain and then succeed on a DC 10 Survival check, you can resupply one use worth of materials in your Healer’s Kit. If you do this in a non-favored terrain it takes 2 hours and is a DC 15 check.
3. Keep Moving: When you heal a creature it can use its reaction to move up to half its movement speed without provoking attacks of opportunity, and if it is prone it can stand up using just 5 feet of movement.
7. That’s the Spot: Due to your knowledge of physiology, when you make a weapon attack roll against a Favored Enemy, the critical hit threat range increases by 1.
11. Tactical Aid: When you are within 30 feet of an ally who has less than their maximum HP total, attacks of opportunity against you have disadvantage.
15. Font of Life: When you deal a critical hit or a killing blow on a creature within 60 feet of you, you can cause a creature within 30 feet of that creature to heal a number of HP equal to half your ranger level (rounded down).
Added Spells:
3. Healing Word.
5. Wither and Bloom.
9. Aura of Vitality.
13. Aura of Purity.
17. Mass Cure Wounds.
Anzio Faro. Protector Aasimar light cleric. Lvl 18.
Viktor Gavriil. White dragonborn grave cleric. Lvl 20.
Ikram Sahir ibn-Malik al-Sayyid Ra'ad. Brass dragonborn draconic sorcerer Lvl 9. Fire elemental devil.
Wrangler of cats.