I think I might just make a poll and then if it does well, see if I can link it to someone who might actually be able to make a difference in this. I know it's a long shot, but hey, always give it a try, right?
If you'd like me to tag you in the poll, let me know!
Hosted a battle between the Cult of Sedge and the Forum Countershere(Done now). I_Love_Tarrasques has won the fight, scoring a victory for the fiendish Moderators.
37th-ing the frustration with how the Bestiary is sorted. I'm honestly bewildered at how they thought that was a good idea...
"The creatures in this bestiary are organized alphabetically. A few are gathered under a group heading; for example, the “Dinosaurs” section contains stat blocks for various dinosaurs."
Right, but not Devils which should be grouped similarly, but are not because reasons, I guess? I mean, consistency would seem to be an obvious choice wouldn't it? All purely alphabetical or all related creatures grouped under the alphabetization. (The latter being, IMO, a far better method, especially since that's how it's done in previous books.)
I'm kinda confused by the fact that wizards said they would be removing negative traits to races, followed through with it by removing sunlight sensitivity from duergar and the negative stat for orcs....but why didn't they remove sunlight sensitivity from drow?
What I dislike about M3 is not the content, but that when they first released it they released it in a bundle. I know that's over now, but it still was really frustrating when I wanted the book and not to pay $130-$170 for mostly stuff that I already have.
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BoringBard's long and tedious posts somehow manage to enrapture audiences. How? Because he used Charm Person, the #1 bard spell!
He/him pronouns. Call me Bard. PROUD NERD!
Ever wanted to talk about your parties' worst mistakes? Do so HERE. What's your favorite class, why? Share & explainHERE.
I'm kinda confused by the fact that wizards said they would be removing negative traits to races, followed through with it by removing sunlight sensitivity from duergar and the negative stat for orcs....but why didn't they remove sunlight sensitivity from drow?
They didn't update the basic Drow player character race in the book at all.
Where the hell are all of the orc variants from Volo's? Also - I hate the way the book is organized (fiends).
I'm sitting here with my copy of Volo's in front of me and I genuinely can't find any Orc variants. There's just the Orc, though the Wildemount Orc and Eberron Orc also exist, but they're not much different.
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Leaving OGL 1.0(a) untouched and making SRD 5.1 CC-BY-4.0 is a great first step. The next is a promise to do the same for future editions. Here's a discussion thread on that.
Where the hell are all of the orc variants from Volo's? Also - I hate the way the book is organized (fiends).
I'm sitting here with my copy of Volo's in front of me and I genuinely can't find any Orc variants. There's just the Orc, though the Wildemount Orc and Eberron Orc also exist, but they're not much different.
I think the reason for leaving out the orc Volo variants is that they were related to members of the pantheon of orcish progenitor gods. Based on the flavor text of the MotM orc race, it sounds like they're trying to revise Gruumsh and the other orc deities into something more noble and less "problematic," and the variants don't fit that new image as they were very potent expressions of the evil these gods represented.
I think the reason for leaving out the orc Volo variants is that they were related to members of the pantheon of orcish progenitor gods. Based on the flavor text of the MotM orc race, it sounds like they're trying to revise Gruumsh and the other orc deities into something more noble and less "problematic," and the variants don't fit that new image as they were very potent expressions of the evil these gods represented.
"Gruumsh and the other orc deities" are also specific to the Realms. This book is meant to be setting agnostic so would not have setting specific listings.
I can't for the life of me understand how people don't get this. The title of the book is Monsters of the MULTIVERSE. Why do people expect to find everything listed with the lore of Forgotten Realms?
I think the reason for leaving out the orc Volo variants is that they were related to members of the pantheon of orcish progenitor gods. Based on the flavor text of the MotM orc race, it sounds like they're trying to revise Gruumsh and the other orc deities into something more noble and less "problematic," and the variants don't fit that new image as they were very potent expressions of the evil these gods represented.
"Gruumsh and the other orc deities" are also specific to the Realms. This book is meant to be setting agnostic so would not have setting specific listings.
I can't for the life of me understand how people don't get this. The title of the book is Monsters of the MULTIVERSE. Why do people expect to find everything listed with the lore of Forgotten Realms?
I think the reason they expected those orc variants is because Volo's Guide to Monsters is no longer being sold and is now an unofficial book, so they expected replacements for the content in the book.
Hosted a battle between the Cult of Sedge and the Forum Countershere(Done now). I_Love_Tarrasques has won the fight, scoring a victory for the fiendish Moderators.
I think the reason for leaving out the orc Volo variants is that they were related to members of the pantheon of orcish progenitor gods. Based on the flavor text of the MotM orc race, it sounds like they're trying to revise Gruumsh and the other orc deities into something more noble and less "problematic," and the variants don't fit that new image as they were very potent expressions of the evil these gods represented.
"Gruumsh and the other orc deities" are also specific to the Realms. This book is meant to be setting agnostic so would not have setting specific listings.
I can't for the life of me understand how people don't get this. The title of the book is Monsters of the MULTIVERSE. Why do people expect to find everything listed with the lore of Forgotten Realms?
I think the reason they expected those orc variants is because Volo's Guide to Monsters is no longer being sold and is now an unofficial book, so they expected replacements for the content in the book.
While they may want that content, this is not the book that it would or should be published in. That would be in a Forgotten Realms book.
Deities like Corellon, Magubliyet, Gruumsh, Lolth, and various giant gods are all supposed to be FR specific, but they're still explicitly brought up in the setting-agnostic descriptions for many different races and monsters in this book. I don't get your point.
Deities like Corellon, Magubliyet, Gruumsh, Lolth, and various giant gods are all supposed to be FR specific, but they're still explicitly brought up in the setting-agnostic descriptions for many different races and monsters in this book. I don't get your point.
The point is those specific variants are only found in the FR.
Gotta be honest I was hoping for some actual brand new playable races not this, in my opinion, batch of variances of old 5e content. That stuff should have already been carried over from 3.5. I find it canonically dishonest that between 3.5 and 5e all these wonderful race variants from past versions suddenly just seemingly don't exist??? What kind of garbage is that?
Gotta be honest I was hoping for some actual brand new playable races not this, in my opinion, batch of variances of old 5e content. That stuff should have already been carried over from 3.5. I find it canonically dishonest that between 3.5 and 5e all these wonderful race variants from past versions suddenly just seemingly don't exist??? What kind of garbage is that?
I haven't seen it mentioned but it may sound small. One thing that kinda irks me is the fact that they removed the language that a race usually speaks, now it's just common and pick one. I get that there will be cases where a character won't speak the same language as the majority of their race, or maybe a setting that changes it up a little. However, it seems like in order to cater to rare side cases as a GM (especially as a new one) you now need to look up the monster stat block to figure out what languages kenku or tortle use which just puts more work on the gm.
Not crazy about the homogenizing going on with the races and making everyone more human like (and in some cases good to evil), and downplaying the sizes of the larger races. As always I stick with the old advice from Gary Gygax back in the 1e ADnD rule books to just pick the one that work for your campaign. As far as I'm concerned these are all just variant that I may or may not consider canon in my campaign world.
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Sure! Let’s do this.
Poll link!
Subclass Evaluations So Far:
Sorcerer
Warlock
My statblock. Fear me!
Hosted a battle between the Cult of Sedge and the Forum Counters here(Done now). I_Love_Tarrasques has won the fight, scoring a victory for the fiendish Moderators.
37th-ing the frustration with how the Bestiary is sorted. I'm honestly bewildered at how they thought that was a good idea...
"The creatures in this bestiary are organized alphabetically. A few are gathered under a group heading; for example, the “Dinosaurs” section contains stat blocks for various dinosaurs."
Right, but not Devils which should be grouped similarly, but are not because reasons, I guess? I mean, consistency would seem to be an obvious choice wouldn't it? All purely alphabetical or all related creatures grouped under the alphabetization. (The latter being, IMO, a far better method, especially since that's how it's done in previous books.)
I'm kinda confused by the fact that wizards said they would be removing negative traits to races, followed through with it by removing sunlight sensitivity from duergar and the negative stat for orcs....but why didn't they remove sunlight sensitivity from drow?
They removed Sunlight Sensitivity from kobolds too
What I dislike about M3 is not the content, but that when they first released it they released it in a bundle. I know that's over now, but it still was really frustrating when I wanted the book and not to pay $130-$170 for mostly stuff that I already have.
BoringBard's long and tedious posts somehow manage to enrapture audiences. How? Because he used Charm Person, the #1 bard spell!
He/him pronouns. Call me Bard. PROUD NERD!
Ever wanted to talk about your parties' worst mistakes? Do so HERE. What's your favorite class, why? Share & explain
HERE.They didn't update the basic Drow player character race in the book at all.
Only for PCs, the monster Kobolds still have it.
Where the hell are all of the orc variants from Volo's? Also - I hate the way the book is organized (fiends).
I'm sitting here with my copy of Volo's in front of me and I genuinely can't find any Orc variants. There's just the Orc, though the Wildemount Orc and Eberron Orc also exist, but they're not much different.
Leaving OGL 1.0(a) untouched and making SRD 5.1 CC-BY-4.0 is a great first step. The next is a promise to do the same for future editions. Here's a discussion thread on that.
#OpenDnD
DDB is great, but it could be better. Here are some things I think could improve DDB
They mean these orcs from Volos: https://www.dndbeyond.com/monsters?filter-type=0&filter-search=&filter-cr-min=&filter-cr-max=&filter-armor-class-min=&filter-armor-class-max=&filter-average-hp-min=&filter-average-hp-max=&filter-is-legendary=&filter-is-mythic=&filter-has-lair=&filter-source=15&filter-sub-types=22
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
I think the reason for leaving out the orc Volo variants is that they were related to members of the pantheon of orcish progenitor gods. Based on the flavor text of the MotM orc race, it sounds like they're trying to revise Gruumsh and the other orc deities into something more noble and less "problematic," and the variants don't fit that new image as they were very potent expressions of the evil these gods represented.
Insert interesting signature here.
"Gruumsh and the other orc deities" are also specific to the Realms. This book is meant to be setting agnostic so would not have setting specific listings.
I can't for the life of me understand how people don't get this. The title of the book is Monsters of the MULTIVERSE. Why do people expect to find everything listed with the lore of Forgotten Realms?
She/Her Player and Dungeon Master
I think the reason they expected those orc variants is because Volo's Guide to Monsters is no longer being sold and is now an unofficial book, so they expected replacements for the content in the book.
Subclass Evaluations So Far:
Sorcerer
Warlock
My statblock. Fear me!
Hosted a battle between the Cult of Sedge and the Forum Counters here(Done now). I_Love_Tarrasques has won the fight, scoring a victory for the fiendish Moderators.
While they may want that content, this is not the book that it would or should be published in. That would be in a Forgotten Realms book.
She/Her Player and Dungeon Master
Deities like Corellon, Magubliyet, Gruumsh, Lolth, and various giant gods are all supposed to be FR specific, but they're still explicitly brought up in the setting-agnostic descriptions for many different races and monsters in this book. I don't get your point.
Insert interesting signature here.
The point is those specific variants are only found in the FR.
She/Her Player and Dungeon Master
Gotta be honest I was hoping for some actual brand new playable races not this, in my opinion, batch of variances of old 5e content. That stuff should have already been carried over from 3.5. I find it canonically dishonest that between 3.5 and 5e all these wonderful race variants from past versions suddenly just seemingly don't exist??? What kind of garbage is that?
You gotta be trolling right… right?
I haven't seen it mentioned but it may sound small. One thing that kinda irks me is the fact that they removed the language that a race usually speaks, now it's just common and pick one. I get that there will be cases where a character won't speak the same language as the majority of their race, or maybe a setting that changes it up a little. However, it seems like in order to cater to rare side cases as a GM (especially as a new one) you now need to look up the monster stat block to figure out what languages kenku or tortle use which just puts more work on the gm.
Not crazy about the homogenizing going on with the races and making everyone more human like (and in some cases good to evil), and downplaying the sizes of the larger races. As always I stick with the old advice from Gary Gygax back in the 1e ADnD rule books to just pick the one that work for your campaign. As far as I'm concerned these are all just variant that I may or may not consider canon in my campaign world.