It sort of exists in a grey area that you would have to ask your DM about. It is not really official yet, so they probably would not allow it, but you can always check and see.
Only way to really use it right now would be to homebrew the race from the UA description, then tell your DM you would update to the official version once it is live, accepting any changes between UA and official, even if they made the race worse.
It definitely seems worth talking to your DM about... if you are they are intending to buy the Spelljammer book, the official stats should be available in a few weeks' time, so although it will create some bookkeeping when the race officially releases, it seems reasonable to plan for it, since we know 100% that the race will be official fairly soon.
No. Not really. The psychopath hell-bent on revenge fanatic that you described in the other thread doesn't really mesh well with the aloof, uncaring nature of the astral sea elves. If you read the description you'll find that space elves (or spelves) really doesn't fit:
Classes fueled by emotion may be hard to fit with the stoic nature of an astral elf.
Add to that the fact that the paladin fanatic clearly comes from a more or less material society not too dissimilar to our own with laws, rules, norms and punishment after death.
No. Not really. The psychopath hell-bent on revenge fanatic that you described in the other thread doesn't really mesh well with the aloof, uncaring nature of the astral sea elves. If you read the description you'll find that space elves (or spelves) really doesn't fit:
Classes fueled by emotion may be hard to fit with the stoic nature of an astral elf.
Add to that the fact that the paladin fanatic clearly comes from a more or less material society not too dissimilar to our own with laws, rules, norms and punishment after death.
This right here is the exact reason Wizards is moving away from racial alignments and is clarifying that all lore is that of a “typical” member of the race, not an absolute.
You can play whatever character you want with whatever race you want. Come up with a basic reason to explain why your character goes against the norm - of which there are infinite possible explanations - and you are good to go.
No. Not really. The psychopath hell-bent on revenge fanatic that you described in the other thread doesn't really mesh well with the aloof, uncaring nature of the astral sea elves. If you read the description you'll find that space elves (or spelves) really doesn't fit:
Classes fueled by emotion may be hard to fit with the stoic nature of an astral elf.
Add to that the fact that the paladin fanatic clearly comes from a more or less material society not too dissimilar to our own with laws, rules, norms and punishment after death.
This right here is the exact reason Wizards is moving away from racial alignments and is clarifying that all lore is that of a “typical” member of the race, not an absolute.
Except that it was literally a quote from WotC on what classes best suits the the race. No-one claimed it was an absolute. Have you read the article on spelves?
No. Not really. The psychopath hell-bent on revenge fanatic that you described in the other thread doesn't really mesh well with the aloof, uncaring nature of the astral sea elves. If you read the description you'll find that space elves (or spelves) really doesn't fit:
Classes fueled by emotion may be hard to fit with the stoic nature of an astral elf.
Add to that the fact that the paladin fanatic clearly comes from a more or less material society not too dissimilar to our own with laws, rules, norms and punishment after death.
it also says
That’s not to say that all astral elves are averse to adventure. Astral elves that have grown bored with the monotony of everlasting life may be intrigued, for example, by a group of hot-headed, gun-wielding giff.
Which got me thinking. Maybe this particular Elf is one who got bored of immortality and came to the material plan seeking adventure and a purpose. They found that purpose in enforcing and maintaining law and order.
That is in their past; their future is the adventure.
Or would that still not work?
Rollback Post to RevisionRollBack
A caffeinated nerd who has played TTRPGs or a number of years and is very much a fantasy adventure geek.
Which got me thinking. Maybe this particular Elf is one who got bored of immortality and came to the material plan seeking adventure and a purpose. They found that purpose in enforcing and maintaining law and order.
That is in their past; their future is the adventure.
Or would that still not work?
That is rather different from the character presented in the other thread. You should probably talk the it through with you GM, just in case spelves might not fit into their game.
Which got me thinking. Maybe this particular Elf is one who got bored of immortality and came to the material plan seeking adventure and a purpose. They found that purpose in enforcing and maintaining law and order.
That is in their past; their future is the adventure.
Or would that still not work?
That is rather different from the character presented in the other thread. You should probably talk the it through with you GM, just in case spelves might not fit into their game.
Did you read the other thread? I did - I posted on it substantially. This is exactly the character from the other thread - someone predisposed to law and order through their upbringing taking a legal and order job, probably being a bit obsessed with the concept of law and order as objective concepts (rather than the more esoteric concept of “justice”), and then having something which challenges their fundamental concept of law and order which they cannot rectify and which serves as their call to adventure.
Which got me thinking. Maybe this particular Elf is one who got bored of immortality and came to the material plan seeking adventure and a purpose. They found that purpose in enforcing and maintaining law and order.
That is in their past; their future is the adventure.
Or would that still not work?
That is rather different from the character presented in the other thread. You should probably talk the it through with you GM, just in case spelves might not fit into their game.
Did you read the other thread? I did - I posted on it substantially. This is exactly the character from the other thread - someone predisposed to law and order through their upbringing taking a legal and order job, probably being a bit obsessed with the concept of law and order as objective concepts (rather than the more esoteric concept of “justice”), and then having something which challenges their fundamental concept of law and order which they cannot rectify and which serves as their call to adventure.
Nothing in the other thread says anything about the character being an astral sea elf being bored with their own immortaility so they turned in a workaholic fanatic. Are you sure you are referencing the right thread?
Immortality or near immortality in any player character is just a problem waiting to happen.
After 500 years what skills could a creature who sees themselves living for another 10,000 bring to the table? IF they get bored with their normal lives once they can get bored multiple times. At that point they would be someone who has possibly adventured for a hundred years or more. They would be some of the most skilled characters in any setting. Virtual Gods. They could possibly have tried every class and gained expertise in each.
This is also the reason I dislike the long lived races. In any society they are a part of they will inevitably be the "elders" those who everyone looks to for guidance. And eventually leadership. Unless......
All the shorter lived races will eventually resent them and their long lives and quietly feel inferior to them. This will cause some real problems between the races.
But 5e removed all those racial problems by just saying they are all gone. Gritty realism is a problem today.
There haven't been any serious racial animosities between PC races since 2nd Edition and even then it was "elves and dwarves don't get along very well due to reasons that humans don't understand." There was never a point when "short-lived races like humans and halflings resent long-lived races like elves and dwarves because they have feelings of inferiority to them." That's not something that's been part of any edition.
Rollback Post to RevisionRollBack
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
To post a comment, please login or register a new account.
Hi,
I have just seen a post about Astral Elves - https://www.dndbeyond.com/posts/1291-sneak-peek-play-as-the-immortal-astral-elf-from and I was wondering a few things.
Firstly, are Astral Elves now an official race. I want to make my character be one, but I'm only allowed to use official races. Secondly, do you think that an Astral Elf, Oath of The Crown, Paladin, would fit the character that I was discussing here:https://www.dndbeyond.com/forums/d-d-beyond-general/general-discussion/146680-does-this-sound-like-a-reasonable-reason-to-become
Also, is there any way I can use this race while km waiting for the spelljammer book to come out?
I'd value your input.
Thanks.
A caffeinated nerd who has played TTRPGs or a number of years and is very much a fantasy adventure geek.
It sort of exists in a grey area that you would have to ask your DM about. It is not really official yet, so they probably would not allow it, but you can always check and see.
Only way to really use it right now would be to homebrew the race from the UA description, then tell your DM you would update to the official version once it is live, accepting any changes between UA and official, even if they made the race worse.
No, they are not official yet, as there is not a published book with their mechanics.
No, there is not a way to use this race yet. You will need to wait until the Spelljammer book releases.
Site Info: Wizard's ToS | Fan Content Policy | Forum Rules | Physical Books | Content Not Working | Contact Support
How To: Homebrew Rules | Create Homebrew | Snippet Codes | Tool Tips (Custom) | Rollables (Generator)
My Homebrew: Races | Subclasses | Backgrounds | Feats | Spells | Magic Items
Other: Beyond20 | Page References | Other Guides | Entitlements | Dice Randomization | Images Fix | FAQ
It definitely seems worth talking to your DM about... if you are they are intending to buy the Spelljammer book, the official stats should be available in a few weeks' time, so although it will create some bookkeeping when the race officially releases, it seems reasonable to plan for it, since we know 100% that the race will be official fairly soon.
Watch Crits for Breakfast, an adults-only RP-Heavy Roll20 Livestream at twitch.tv/afterdisbooty
And now you too can play with the amazing art and assets we use in Roll20 for our campaign at Hazel's Emporium
No. Not really. The psychopath hell-bent on revenge fanatic that you described in the other thread doesn't really mesh well with the aloof, uncaring nature of the astral sea elves. If you read the description you'll find that space elves (or spelves) really doesn't fit:
Add to that the fact that the paladin fanatic clearly comes from a more or less material society not too dissimilar to our own with laws, rules, norms and punishment after death.
This right here is the exact reason Wizards is moving away from racial alignments and is clarifying that all lore is that of a “typical” member of the race, not an absolute.
You can play whatever character you want with whatever race you want. Come up with a basic reason to explain why your character goes against the norm - of which there are infinite possible explanations - and you are good to go.
Except that it was literally a quote from WotC on what classes best suits the the race. No-one claimed it was an absolute. Have you read the article on spelves?
it also says
That’s not to say that all astral elves are averse to adventure. Astral elves that have grown bored with the monotony of everlasting life may be intrigued, for example, by a group of hot-headed, gun-wielding giff.
Which got me thinking. Maybe this particular Elf is one who got bored of immortality and came to the material plan seeking adventure and a purpose. They found that purpose in enforcing and maintaining law and order.
That is in their past; their future is the adventure.
Or would that still not work?
A caffeinated nerd who has played TTRPGs or a number of years and is very much a fantasy adventure geek.
That is rather different from the character presented in the other thread. You should probably talk the it through with you GM, just in case spelves might not fit into their game.
Did you read the other thread? I did - I posted on it substantially. This is exactly the character from the other thread - someone predisposed to law and order through their upbringing taking a legal and order job, probably being a bit obsessed with the concept of law and order as objective concepts (rather than the more esoteric concept of “justice”), and then having something which challenges their fundamental concept of law and order which they cannot rectify and which serves as their call to adventure.
Nothing in the other thread says anything about the character being an astral sea elf being bored with their own immortaility so they turned in a workaholic fanatic. Are you sure you are referencing the right thread?
Immortality or near immortality in any player character is just a problem waiting to happen.
After 500 years what skills could a creature who sees themselves living for another 10,000 bring to the table? IF they get bored with their normal lives once they can get bored multiple times. At that point they would be someone who has possibly adventured for a hundred years or more. They would be some of the most skilled characters in any setting. Virtual Gods. They could possibly have tried every class and gained expertise in each.
This is also the reason I dislike the long lived races. In any society they are a part of they will inevitably be the "elders" those who everyone looks to for guidance. And eventually leadership. Unless......
All the shorter lived races will eventually resent them and their long lives and quietly feel inferior to them. This will cause some real problems between the races.
But 5e removed all those racial problems by just saying they are all gone. Gritty realism is a problem today.
I'm sorry, but can you actually show which edition actually had those specific racial problems?
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
They didn't and I often wonder why?
In tolken the elves solved this by leaving.
But in past editions they did have racial animosity among all the races to one degree or another.
There haven't been any serious racial animosities between PC races since 2nd Edition and even then it was "elves and dwarves don't get along very well due to reasons that humans don't understand." There was never a point when "short-lived races like humans and halflings resent long-lived races like elves and dwarves because they have feelings of inferiority to them." That's not something that's been part of any edition.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.