Second, I buy all sorts of mundane things for my character. It is true, in some campaigns I can buy anything I want and I still have Brewster's Millions to spend. I buy fine clothes. I buy custom made armor with decorative components to wear "in town" and I buy an improved set of armor for going on an adventure. I buy better cloaks. I buy fine horses, not just a riding horse. I buy sacks with extra pockets. I buy a fine longsword, with a matching dagger. I get my weapons sharpened. I have my gear cleaned when we don't have a party member with prestidigitation. I buy shoes for town and boots for adventuring. I buy a wagon and a team of horses. I buy spices to trade while I am on the road going to and from adventures. A pouch of salt is worth a lot more when you're four days ride from any town than a couple gold pieces. I buy scrolls of Comprehend Languages, and stuff like that. I buy potions. I buy clothes for commoners and give them away so I have a following of folks that will give me information anytime I ask. Hey, has anyone been poking around here wearing an emblem like this? I buy the stable hands and stable boys apples, and I give one to my horse. In short, I imagine what I would do if I were my character and then I do that. There's plenty to spend money on. But, my DMs often don't reward me for the RP they just say, OK, your character gets DM inspiration. I wish they'd have one of my friends tell me some good intel that we might use.
Buy a tavern, clean it up, expand it, hire a chef, import some ale, and have fun.
Rollback Post to RevisionRollBack
Cum catapultae proscriptae erunt tum soli proscript catapultas habebunt
I buy clothes for commoners and give them away so I have a following of folks that will give me information anytime I ask. Hey, has anyone been poking around here wearing an emblem like this? I buy the stable hands and stable boys apples, and I give one to my horse. In short, I imagine what I would do if I were my character and then I do that. There's plenty to spend money on. But, my DMs often don't reward me for the RP they just say, OK, your character gets DM inspiration. I wish they'd have one of my friends tell me some good intel that we might use.
Buy a tavern, clean it up, expand it, hire a chef, import some ale, and have fun.
As a DM, I think I would love this. It gives you so many ways to start the adventure hook. Common NPCs who know you or know of you coming up to you, asking for help, providing some clues.
Second, I buy all sorts of mundane things for my character. It is true, in some campaigns I can buy anything I want and I still have Brewster's Millions to spend. I buy fine clothes. I buy custom made armor with decorative components to wear "in town" and I buy an improved set of armor for going on an adventure. I buy better cloaks. I buy fine horses, not just a riding horse. I buy sacks with extra pockets. I buy a fine longsword, with a matching dagger. I get my weapons sharpened. I have my gear cleaned when we don't have a party member with prestidigitation. I buy shoes for town and boots for adventuring. I buy a wagon and a team of horses. I buy spices to trade while I am on the road going to and from adventures. A pouch of salt is worth a lot more when you're four days ride from any town than a couple gold pieces. I buy scrolls of Comprehend Languages, and stuff like that. I buy potions. I buy clothes for commoners and give them away so I have a following of folks that will give me information anytime I ask. Hey, has anyone been poking around here wearing an emblem like this? I buy the stable hands and stable boys apples, and I give one to my horse. In short, I imagine what I would do if I were my character and then I do that. There's plenty to spend money on. But, my DMs often don't reward me for the RP they just say, OK, your character gets DM inspiration. I wish they'd have one of my friends tell me some good intel that we might use.
Buy a tavern, clean it up, expand it, hire a chef, import some ale, and have fun.
No, this starts happening at level 2. Yea, I don't usually buy a horse at level 2, but I'm already trying to get a set of fine clothes in case I am invited to meet an influential member of the town. I am buying spices at level 2 to trade on the road. I get to know several folks in the market and among the commoners. You can do a lot with under 10gp if you have an RP mindset.
Rollback Post to RevisionRollBack
Cum catapultae proscriptae erunt tum soli proscript catapultas habebunt
I've used the Sane Magical Prices document to make magic items available in shops for characters to purchase. I also use a custom availability chart I've created using a d100 based on community size and rarity of the item.
So wizards NEED a steady income of wealth just to function as a class. I feel bad for wizards.
Wellll, yes but no. Even with no money, wizards start with 6 spells and then learn two spells per level for free after that, capping out at 44 free spells by level 20. In comparison, a sorcerer knows 15 spells at 20. So while wizard can certainly become more flexible with money, they can still play their role just fine - even when that role requires a good selection of spells - without any money. Adding more money into the mix just makes them even more flexible, but honestly those extra spells are often giving you diminishing returns as you get plenty of free spells to cover your bases. Now if money could buy you more prepare slots, then we might have an issue...
Anyway, I'll second Strongholds and Followers. The game really needs a money sink in later levels, and this has some decent ways to do it without going full Castle Tycoon. Helping allies defend their settlements and build armies that can help you in a climactic battle can also be fun ways to spend money.
Wizards don't cost all that much overall. To pay for every single spell in the game is around 50k (looked it up, so might be out of date...but.you get the idea). That's like three CR17 quests according to the DMG or one legendary item, and it's not like your going to need all of them.
To be fair though, they are a pain in the early levels. The amount of gold needed really sucks up the gold when everyone wants it (for shiny new armour, steeds, etc), and it's their entire theme as a class so it really impacts them if you don't give them the gold to do it. After a while, demand for gold goes down as everyone else has what they want and rely on magic item finds to boost them and gold supply shoots up. Of course, the number of spells already are good at that point so new spells aren't so important. Still, my Wizard found those early levels painful.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
There's nothing wrong in buying magical items. Make your character visit Griswald the Blacksmith about 800 times in the hope of finding a King's Sword of Haste if you have to. Oh, wait, sorry that's the wrong game.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
First, Matt Colville, Strongholds and Followers
Second, I buy all sorts of mundane things for my character. It is true, in some campaigns I can buy anything I want and I still have Brewster's Millions to spend. I buy fine clothes. I buy custom made armor with decorative components to wear "in town" and I buy an improved set of armor for going on an adventure. I buy better cloaks. I buy fine horses, not just a riding horse. I buy sacks with extra pockets. I buy a fine longsword, with a matching dagger. I get my weapons sharpened. I have my gear cleaned when we don't have a party member with prestidigitation. I buy shoes for town and boots for adventuring. I buy a wagon and a team of horses. I buy spices to trade while I am on the road going to and from adventures. A pouch of salt is worth a lot more when you're four days ride from any town than a couple gold pieces. I buy scrolls of Comprehend Languages, and stuff like that. I buy potions. I buy clothes for commoners and give them away so I have a following of folks that will give me information anytime I ask. Hey, has anyone been poking around here wearing an emblem like this? I buy the stable hands and stable boys apples, and I give one to my horse. In short, I imagine what I would do if I were my character and then I do that. There's plenty to spend money on. But, my DMs often don't reward me for the RP they just say, OK, your character gets DM inspiration. I wish they'd have one of my friends tell me some good intel that we might use.
Buy a tavern, clean it up, expand it, hire a chef, import some ale, and have fun.
Cum catapultae proscriptae erunt tum soli proscript catapultas habebunt
As a DM, I think I would love this. It gives you so many ways to start the adventure hook. Common NPCs who know you or know of you coming up to you, asking for help, providing some clues.
Most of this happens after level 10 maybe?
No, this starts happening at level 2. Yea, I don't usually buy a horse at level 2, but I'm already trying to get a set of fine clothes in case I am invited to meet an influential member of the town. I am buying spices at level 2 to trade on the road. I get to know several folks in the market and among the commoners. You can do a lot with under 10gp if you have an RP mindset.
Cum catapultae proscriptae erunt tum soli proscript catapultas habebunt
I've used the Sane Magical Prices document to make magic items available in shops for characters to purchase. I also use a custom availability chart I've created using a d100 based on community size and rarity of the item.
C. Foster Payne
"If you get to thinkin' you're a person of some influence, try orderin' somebody else's dog around."
Wellll, yes but no. Even with no money, wizards start with 6 spells and then learn two spells per level for free after that, capping out at 44 free spells by level 20. In comparison, a sorcerer knows 15 spells at 20. So while wizard can certainly become more flexible with money, they can still play their role just fine - even when that role requires a good selection of spells - without any money. Adding more money into the mix just makes them even more flexible, but honestly those extra spells are often giving you diminishing returns as you get plenty of free spells to cover your bases. Now if money could buy you more prepare slots, then we might have an issue...
Anyway, I'll second Strongholds and Followers. The game really needs a money sink in later levels, and this has some decent ways to do it without going full Castle Tycoon. Helping allies defend their settlements and build armies that can help you in a climactic battle can also be fun ways to spend money.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
Wizards don't cost all that much overall. To pay for every single spell in the game is around 50k (looked it up, so might be out of date...but.you get the idea). That's like three CR17 quests according to the DMG or one legendary item, and it's not like your going to need all of them.
To be fair though, they are a pain in the early levels. The amount of gold needed really sucks up the gold when everyone wants it (for shiny new armour, steeds, etc), and it's their entire theme as a class so it really impacts them if you don't give them the gold to do it. After a while, demand for gold goes down as everyone else has what they want and rely on magic item finds to boost them and gold supply shoots up. Of course, the number of spells already are good at that point so new spells aren't so important. Still, my Wizard found those early levels painful.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Use coins, keep gems and jewelry, problem solved
There's nothing wrong in buying magical items. Make your character visit Griswald the Blacksmith about 800 times in the hope of finding a King's Sword of Haste if you have to. Oh, wait, sorry that's the wrong game.