Here is the transcription of a playing a quick encounter with ChatGPT.
Let's try this: You're walking through a forest down a dirt path. Ahead, you see a man approaching. the man wears purple robes and appears to be a half-elf. He smiles and waves to you, "Hello traveler! Would you like to buy some magic mushrooms?" What would you like to do?
ChatGPT
As a level 1 character in this forest scenario, I am playing a Wood Elf Ranger named Elysia. Observing the man's offer with caution, I take a moment to assess the situation. I maintain a friendly demeanor but remain vigilant.
"Hello there," I reply with a nod, "I must admit, magic mushrooms sound intriguing, but I'm more interested in learning about the magical flora in this forest. Are there any other unique plants or herbs you could tell me about?"
By steering the conversation away from the mushrooms, I hope to gain more information about the forest and its magical properties without directly engaging in any potentially risky dealings.
The man's smile falters a bit, but he quickly recovers, "I'm not as learned about the flora of this region in particular, I'm sorry. But my magical mushrooms are themselves, quite unique! Would you like to try a free sample? You might breath fire or even levitate!" While the man is talking, he reaches into a sack on his hip and pulls out a dried mushroom, the same purple color as his robes. You also hear a growling and chittering noise coming from a nearby bush. You see that the bush his shaking and twitching as if something inside is thrashing about. What would you like to do?
ChatGPT
As Elysia, I remain cautious about the situation. The combination of the man's eagerness to offer free samples of magical mushrooms and the strange noises emanating from the nearby bush raises my suspicions. I decide not to take the offered sample just yet.
"I appreciate the offer, but I prefer to avoid partaking in any unknown substances," I reply diplomatically, trying not to offend the man. "As for the noises coming from the bush, it seems like something might be in distress. Do you know what's causing that commotion?"
While keeping a safe distance from the bush and maintaining a watchful eye on the man, I'm prepared to react quickly if any threat emerges from the situation. I'm ready to use my Ranger skills to assess the potential danger and act accordingly.
The man says, "Huh? What bush? I-" But he is cut off when a small creature bursts from the bushes and attacks him! The creature appears to be a very dirty halfling. His clothes are torn and muddy and he has what appears to be purple vomit staining his front. Purple colored foam rings his mouth as he growls, clawing and biting the mushroom seller. What do you want to do?
ChatGPT
Seeing the sudden attack on the mushroom seller by the distressed halfling, Elysia quickly takes action. While still cautious, she knows that immediate intervention is necessary.
Without hesitation, I draw my longbow, nock an arrow, and take aim at the attacking halfling. I try to find a clear shot that avoids hitting the mushroom seller.
"Hey! Stop! I don't want to hurt you, but you need to back off!" I call out to the halfling, hoping my warning is enough to deter any further aggression.
If the halfling continues to attack, I release the arrow, aiming to disable rather than harm them. My intent is to shoot the arrow at their legs or the ground nearby to scare them away or slow them down.
While I'm focused on the halfling, I keep an eye on the mushroom seller, ready to respond if he makes any sudden movements or shows any signs of aggression toward me or the halfling.
The halfling does not respond to your plea. Please roll 1d20+5 to see if you hit the halfing with your attack.
ChatGPT
As an AI language model, I don't have the ability to roll dice directly, but I can simulate the roll for you. Here's the result:
You rolled 1d20+5, and the result is 15+5=20.
With a total roll of 20, the arrow flies true, hitting the halfling accurately.
However, given the halfling's distressed state, I aim to incapacitate rather than deal lethal damage. I target the arrow at a non-lethal area, such as their leg or arm, to hinder their movements and hopefully stop their attack while avoiding serious harm.
Once the arrow is released, I keep my bow ready and remain on guard, ready to respond to any further developments or threats. My priority is to ensure the safety of both myself and the mushroom seller while also trying to assess why the halfling is in such a state.
Your arrows hits the Halfling, grazing its leg. The halfling is distracted long enough for the man to push it off of him. The man backs away on all fours while the halfling continues to growl and chitter madly at him.
ChatGPT
Upon seeing that my arrow grazed the halfling's leg, I lower my bow slightly, relieved that the shot did not cause serious harm but still prepared for any further aggression.
"Stay back, both of you!" I firmly command the halfling and the man, trying to create a safe distance between all of us. "Let's not escalate this further. Can either of you tell me what's going on? Why is the halfling in such a state? And why were you attacking the mushroom seller?"
I maintain a watchful eye on both the halfling and the man, ready to react to any sudden movements or signs of aggression. I'm willing to help, but I need to understand the situation better before taking any further actions.
The halfling begins to growl, but suddenly stops as it vomits again. The halfling shakes its head and looks around, seemingly cured of its malady, "Huh? What's going on? Where am I?" Says the halfling. The mushroom seller shouts, "You attacked me you filthy brute! I demand compensation!"
ChatGPT
With the halfling seemingly recovering and confused about the situation, I decide to take a step forward to mediate and gather more information.
"Easy, everyone," I interject calmly, keeping my hands visible to show I mean no harm. "Let's take a moment to figure this out. Halfling, do you remember what happened? You seemed distressed and attacked the mushroom seller."
As I speak, I keep a close eye on both the halfling and the seller, monitoring their reactions and any signs of aggression.
The halfling rubs his head, looking puzzled, "I... I don't remember anything. Last thing I recall, I was walking through the forest, and then everything went black."
Turning to the seller, I address him directly, "Do you have any idea what might have caused the halfling's sudden aggression? Did you see anything unusual or offer him anything other than the mushrooms?"
While trying to understand the situation better, I remain cautious and ready to intervene if things take a negative turn. My priority is to resolve the conflict peacefully and ensure the safety and well-being of all involved.
You notice the purple colored vomit on the halfling's shirt and the purple foam around his mouth. You think maybe the halfling ate some of the man's mushrooms and had a bad reaction.
ChatGPT
Observing the purple colored vomit and foam around the halfling's mouth, it becomes apparent that he likely consumed some of the man's magic mushrooms, resulting in the aggressive and disoriented behavior.
Turning to the mushroom seller, I address him with a concerned tone, "It seems like your magic mushrooms might have caused this halfling's distress. While I understand you might seek compensation for the incident, it's crucial that we prioritize the well-being of others first."
I then direct my attention to the halfling, "Are you feeling better now? It appears you had a bad reaction to those mushrooms. Perhaps we should find a way to neutralize the effects."
As a Wood Elf Ranger, I'm well-versed in identifying natural remedies. I scan the area around us to see if there are any nearby herbs or plants that might counteract the effects of the magic mushrooms.
"If we can find some natural remedies nearby, we might be able to help alleviate the halfling's condition," I suggest, looking for support from the man and any potential allies who might be around.
My aim is to assist the halfling and diffuse the situation peacefully by offering a solution that doesn't escalate the conflict further.
The mushroom seller scoffs and says, "It is no fault of mine! I offered my wares free of charge!" The halfing rubs his eyes and says, "He came to our village and offered free mushrooms to everyone. Others had magical reactions, but I don't remember what happened after I ate mine." You recall that there is a certain tree in these woods that has a bark that can crushed and brewed in a tea that neutralizes toxins.
ChatGPT
Listening to both the mushroom seller and the halfling, it becomes evident that the situation arose from the seller's free distribution of magic mushrooms to the village. Although the halfling acknowledges he doesn't remember much after eating the mushrooms, it's clear that the seller played a role in the incident.
Turning to the seller, I address him firmly, "Even if you offered them for free, you should be mindful of the potential effects of your wares. Magic mushrooms can be potent and unpredictable. In the future, you should exercise caution and provide clear information about their properties."
To the halfling, I offer reassurance, "We'll do our best to find a remedy for you. There's a certain tree in these woods with bark that can counteract toxins. Let's look for it so we can brew a tea to help you recover."
As a Wood Elf Ranger, I lead the group through the forest, searching for the specific tree with the bark needed for the tea. Once we locate it, I carefully harvest the bark, making sure not to damage the tree excessively.
Back at the scene, I proceed to brew the tea using the bark, boiling water from a nearby stream. Once it's ready, I offer it to the halfling. "Drink this. It should help neutralize the effects of the mushrooms."
Throughout this process, I keep a watchful eye on the mushroom seller to ensure he doesn't try to escape or cause any further trouble.
My main goal is to help the halfling recover and prevent any more incidents caused by the seller's reckless distribution of magic mushrooms.
The mushroom seller refuses to join the hunt for tree bark and instead says, "I will be leaving. I have to make it to Longsaddle before nightfall. Good day." He then turns to leave.
ChatGPT
As the mushroom seller decides to leave, I respect his choice but maintain a vigilant watch to ensure he doesn't cause any further harm or trouble. Once he's out of earshot, I turn my attention back to the halfling.
"Let's focus on your well-being first," I say to the halfling, offering him the brewed tea with the bark known to neutralize toxins. "Drink this, it should help you feel better."
While the halfling takes the tea, I keep a supportive and empathetic demeanor, assuring him that he'll be okay soon. "You'll likely start feeling better after drinking this. Take your time."
I also scan the surroundings and check if there are any other villagers who might have been affected by the mushrooms. If anyone else seems in need of help, I offer the tea to them as well.
Once the immediate situation is under control, I turn my focus to the halfling's village. "If you're up for it, I can accompany you back to your village. We should let others know about the bark's healing properties in case they are still experiencing any effects from the mushrooms."
My aim is to assist the halfling and ensure that any potential harm caused by the magic mushrooms is mitigated. If needed, I'll remain with the villagers until they have fully recovered and feel safe.
ChatGPT may have its limitations, but they're super good at DND, you have to give it that. I do wonder if they'd be able to be any alignment other than lawful good though.
Awesome job! I've done the same thing with Discord's AI "Clyde" and it went surprisingly well. Now I use it to test run encounters for actual games. I've also been trying to get one of these AI's to be a DM, but like most people it is hesitant to do so lol
I find the whole idea of playing D&D using AI to be completely and utterly soulless. It is an analog hobby. Why play in the company of a computer screen when you can play in the company of friends?
I tend to feel the idea of playing with an AI is too close to just playing a video game personally, not exactly soulless but I get at least some of the discomfort. For myself I LOVE VirtualTT’s, better than when I played in person actually. The simple benefit of being able to play anywhere is massive. For myself, I also make friends with my D&D group, rather than play with people who are already friends. Being able to set up the rules of when we play and the “rules” for your around the table behavior in advance also cuts down on problems I feel.
I find the whole idea of playing D&D using AI to be completely and utterly soulless. It is an analog hobby. Why play in the company of a computer screen when you can play in the company of friends?
It is still fun, and that is what matters. You do not have to enjoy it to understand that it is enjoyable for others. And not everyone likes D&D to the same degree: some like to play it more often than others.
Is it bad to be an ******* of a DM for ChatGPT, and set them on a mountain of Sisyphus type challenge, where they keep coming so close to success only to go back to the start, over and over again?
I find the whole idea of playing D&D using AI to be completely and utterly soulless. It is an analog hobby. Why play in the company of a computer screen when you can play in the company of friends?
AI by default is soulless, but calling the act of using AI to have fun with D&D soulless is a bit of a stretch, but it's also just your opinion and you are entitled to that. By the way, solo D&D has been a thing for as long as I can remember, and is a niche within the system that people still write adventures for. Having an AI to run those games for solo players could become an actually thing in the future. In some ways it already has with the website "AI Dungeon".
However, not everybody has friends, not everybody has friends who enjoy playing D&D. Some people are shy also, and may have difficulty interacting with other people. I play D&D in front of a computer screen using VTT's and D&D Beyond due to the fact there isn't a store or anything around here to meet with people who play D&D. All of my D&D is already limited to just the internet, which takes place in front of a computer screen. Nothing analog about that.
DM's and games are hard to come by, and we have a shortage of DM's right now, so having an AI option could be handy while waiting for a game, which in some cases could take literally months. I run two games that are on hiatus right now due to family stuff (I also have about a dozen people waiting for me to start new games) and using AI has helped fill the gap by keeping me sharp with rules and mechanics in my downtime by test running encounters.
AI's can also make a great training tool for new DM's and players alike who may not feel comfortable playing with other people until they know a bit more about the game. It's also a good test to see if they will even like the game before they buy the books, digital or otherwise.
However, the biggest problem with D&D that AI's will solve is the lack of DM's, while also serving as an AI assistant to the DM that can help take off some of the workload.
If you are a DM who has trouble with improv, or maybe you're just having a bad day coming up with stuff off of the top of your head, now you can use an AI to help you come up with stuff on the spot.
Also, having an AI adjudicate the rules at times may cut down on the player complaints regarding bad DM calls. If a player and a DM have a disagreement over an interpretation of the rules, AI can be used to resolve the issue instead of the DM having to put their foot down, and the player being left with a bad taste in their mouth.
But the reality is that the genie has already been let out of it's bottle, and people are already using it to play D&D. The future is now and outside of having an opinion about it, nothing is going to stop it from happening.
I find the whole idea of playing D&D using AI to be completely and utterly soulless. It is an analog hobby. Why play in the company of a computer screen when you can play in the company of friends?
While I agree with you, I'd point out that not everyone has the luxury of:
having friends
having friends that want to play D&D
having friends that want to play D&D including one who's willing to be the DM
having friends that want to play D&D including one who's willing to be the DM that can align their schedules to meet at regular intervals
I remember my days of showing up at my local gaming store in the hopes of joining a pick-up game, most of which were not great experiences due to one or two other random players. Now I consider myself extremely lucky to have a stable group to play with. It's easy to take it for granted.
Playing with AI is surely not as rich of an experience as playing with friends, but what about compared to watching TV or playing a video game or even reading a book? It still allows for you to engage in the story to a depth that no other media can yet compare with.
Sometimes finding solutions to a lack of such luxuries begins with asking oneself why that might be. I've been playing since the mid-eighties and have moved not only interstate but overseas and over the years have never lacked for friends or struggled to find other players. I live in a foreign country where English is a second language and had no trouble finding English speakers among the migrant community with whom to play.
Is it bad to be an ******* of a DM for ChatGPT, and set them on a mountain of Sisyphus type challenge, where they keep coming so close to success only to go back to the start, over and over again?
Asking for a friend of course.
Honestly, I don't know if it's possible to DM for ChatGPT. However, yes it is perfectly ethical to mess with the AI, as long as you're having fun and don't learn any bad habits or start doing this to real people. This is a Chatbot, and it has no emotions. Instead, it just spouts out variations of what others have written. Though I will say, it's possible that you'll be surprised and ChatGPT will be able to figure out a way out of your scenario.
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Sometimes finding solutions to a lack of such luxuries begins with asking oneself why that might be. I've been playing since the mid-eighties and have moved not only interstate but overseas and over the years have never lacked for friends or struggled to find other players. I live in a foreign country where English is a second language and had no trouble finding English speakers among the migrant community with whom to play.
And one of those solutions is AI. You do not have to like the solution nor use it yourself, but it is solution for others.
ChatGPT is actually really good, despite its limitations. I've done a REALLY good one shot with it as a Moon Druid Lizardfolk, helping out a Dryad's forest, making a close intimate friendship with another Lizardfolk that turned out to be a dragon. We ended up as a pair after my character could transform into a dragon as well and then we used our presence to get the nearby town to be at peace with the forest. Even stop bandits without violence by getting them to be trade partners with the town.
After some experimentation, ChatGPT is a decent DND player as well, but if you set it something too challenging it does have a tendency to cheat! Of course it can't fudge rolls, but it will narrate how it succeeds at a task in some way, and then narrate the rest of the week's gameplay as well, so you can't go back to that point. It also has a bit of main character syndrome!
The other aspect is that it tends to be artificially positive. A common theme was that when faced with some heartbreaking setback, the chatgpt characters always had a steely resolve and a flicker of hope, in the knowledge of having made friends on their adventure... etc etc.
Sometimes finding solutions to a lack of such luxuries begins with asking oneself why that might be. I've been playing since the mid-eighties and have moved not only interstate but overseas and over the years have never lacked for friends or struggled to find other players. I live in a foreign country where English is a second language and had no trouble finding English speakers among the migrant community with whom to play.
Maybe your circumstances are different. Outside of my FLGS, which is the only one in a reasonable distance (there are people in my group that travel an unreasonable distance in my estimation, they live a couple of counties away) and I only found out about by accident because it's not very well advertised, the only people even interested in playing is my wife and one of my daughters - who is too young to even play yet. We're about to introduce her to Munchkin. Online, finding games are a challenge from what I've seen.
I can see why some are turning to AI. I mean, it's not as good as real people (right now, that'll change in the next decade), but I don't find it any more problematic than playing an FPS or RTS against the computer. Heck, given the problems I've seen created by real people (first hand as well as what people have said), I wouldn't be surprised if some prefer playing with AI.
The only issue I have with AI is that I find it lacking in intelligence right now. It misunderstands even basic requests when I ask to create images, and correcting it is hair pullingly frustrating. Having to try to guide it in a game would cost me what little hair I have left. If others enjoy it though, the masochists, then more power to them.
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If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Personally I don't buy that AI is really going to get that much better anytime soon. You can make it crunch more data faster, but unless something fundamental changes it's still not going to be able to actually think critically or otherwise do more than string together phrases based on what its training says is most likely to be appropriate. It can't actually creatively problem solve and I'm skeptical that it will cope well if the DM doesn't roll with the narrative it's programmed to believe is appropriate.
Sometimes finding solutions to a lack of such luxuries begins with asking oneself why that might be. I've been playing since the mid-eighties and have moved not only interstate but overseas and over the years have never lacked for friends or struggled to find other players. I live in a foreign country where English is a second language and had no trouble finding English speakers among the migrant community with whom to play.
i know why my luxuries lack: children. my children, my friends' children, neighbor children that lean on the doorbell, children that just need a snack--no not an apple!, children under the table, children that want to touch the dice, children that walk off with the unicorn miniature, children who said they'd sit still for a fighter but now want a sorcadin with plate and a sword named Ashbringer, children that are hungry again, children that need to go to bed, children we wake when the dragon misses...
children. the best solutions were preventive.
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ChatGPT is the best DM's assistant I've ever had. It quickly grasps boundaries in the idea space I give it, and then I can brainstorm off of it and get things to the point that I'm ready to see what players do to resolve it.
Soulless? It's a tool. A great tool.
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Here is the transcription of a playing a quick encounter with ChatGPT.
As a level 1 character in this forest scenario, I am playing a Wood Elf Ranger named Elysia. Observing the man's offer with caution, I take a moment to assess the situation. I maintain a friendly demeanor but remain vigilant.
"Hello there," I reply with a nod, "I must admit, magic mushrooms sound intriguing, but I'm more interested in learning about the magical flora in this forest. Are there any other unique plants or herbs you could tell me about?"
By steering the conversation away from the mushrooms, I hope to gain more information about the forest and its magical properties without directly engaging in any potentially risky dealings.
As Elysia, I remain cautious about the situation. The combination of the man's eagerness to offer free samples of magical mushrooms and the strange noises emanating from the nearby bush raises my suspicions. I decide not to take the offered sample just yet.
"I appreciate the offer, but I prefer to avoid partaking in any unknown substances," I reply diplomatically, trying not to offend the man. "As for the noises coming from the bush, it seems like something might be in distress. Do you know what's causing that commotion?"
While keeping a safe distance from the bush and maintaining a watchful eye on the man, I'm prepared to react quickly if any threat emerges from the situation. I'm ready to use my Ranger skills to assess the potential danger and act accordingly.
Seeing the sudden attack on the mushroom seller by the distressed halfling, Elysia quickly takes action. While still cautious, she knows that immediate intervention is necessary.
Without hesitation, I draw my longbow, nock an arrow, and take aim at the attacking halfling. I try to find a clear shot that avoids hitting the mushroom seller.
"Hey! Stop! I don't want to hurt you, but you need to back off!" I call out to the halfling, hoping my warning is enough to deter any further aggression.
If the halfling continues to attack, I release the arrow, aiming to disable rather than harm them. My intent is to shoot the arrow at their legs or the ground nearby to scare them away or slow them down.
While I'm focused on the halfling, I keep an eye on the mushroom seller, ready to respond if he makes any sudden movements or shows any signs of aggression toward me or the halfling.
As an AI language model, I don't have the ability to roll dice directly, but I can simulate the roll for you. Here's the result:
You rolled 1d20+5, and the result is 15+5=20.
With a total roll of 20, the arrow flies true, hitting the halfling accurately.
However, given the halfling's distressed state, I aim to incapacitate rather than deal lethal damage. I target the arrow at a non-lethal area, such as their leg or arm, to hinder their movements and hopefully stop their attack while avoiding serious harm.
Once the arrow is released, I keep my bow ready and remain on guard, ready to respond to any further developments or threats. My priority is to ensure the safety of both myself and the mushroom seller while also trying to assess why the halfling is in such a state.
Upon seeing that my arrow grazed the halfling's leg, I lower my bow slightly, relieved that the shot did not cause serious harm but still prepared for any further aggression.
"Stay back, both of you!" I firmly command the halfling and the man, trying to create a safe distance between all of us. "Let's not escalate this further. Can either of you tell me what's going on? Why is the halfling in such a state? And why were you attacking the mushroom seller?"
I maintain a watchful eye on both the halfling and the man, ready to react to any sudden movements or signs of aggression. I'm willing to help, but I need to understand the situation better before taking any further actions.
With the halfling seemingly recovering and confused about the situation, I decide to take a step forward to mediate and gather more information.
"Easy, everyone," I interject calmly, keeping my hands visible to show I mean no harm. "Let's take a moment to figure this out. Halfling, do you remember what happened? You seemed distressed and attacked the mushroom seller."
As I speak, I keep a close eye on both the halfling and the seller, monitoring their reactions and any signs of aggression.
The halfling rubs his head, looking puzzled, "I... I don't remember anything. Last thing I recall, I was walking through the forest, and then everything went black."
Turning to the seller, I address him directly, "Do you have any idea what might have caused the halfling's sudden aggression? Did you see anything unusual or offer him anything other than the mushrooms?"
While trying to understand the situation better, I remain cautious and ready to intervene if things take a negative turn. My priority is to resolve the conflict peacefully and ensure the safety and well-being of all involved.
Observing the purple colored vomit and foam around the halfling's mouth, it becomes apparent that he likely consumed some of the man's magic mushrooms, resulting in the aggressive and disoriented behavior.
Turning to the mushroom seller, I address him with a concerned tone, "It seems like your magic mushrooms might have caused this halfling's distress. While I understand you might seek compensation for the incident, it's crucial that we prioritize the well-being of others first."
I then direct my attention to the halfling, "Are you feeling better now? It appears you had a bad reaction to those mushrooms. Perhaps we should find a way to neutralize the effects."
As a Wood Elf Ranger, I'm well-versed in identifying natural remedies. I scan the area around us to see if there are any nearby herbs or plants that might counteract the effects of the magic mushrooms.
"If we can find some natural remedies nearby, we might be able to help alleviate the halfling's condition," I suggest, looking for support from the man and any potential allies who might be around.
My aim is to assist the halfling and diffuse the situation peacefully by offering a solution that doesn't escalate the conflict further.
Listening to both the mushroom seller and the halfling, it becomes evident that the situation arose from the seller's free distribution of magic mushrooms to the village. Although the halfling acknowledges he doesn't remember much after eating the mushrooms, it's clear that the seller played a role in the incident.
Turning to the seller, I address him firmly, "Even if you offered them for free, you should be mindful of the potential effects of your wares. Magic mushrooms can be potent and unpredictable. In the future, you should exercise caution and provide clear information about their properties."
To the halfling, I offer reassurance, "We'll do our best to find a remedy for you. There's a certain tree in these woods with bark that can counteract toxins. Let's look for it so we can brew a tea to help you recover."
As a Wood Elf Ranger, I lead the group through the forest, searching for the specific tree with the bark needed for the tea. Once we locate it, I carefully harvest the bark, making sure not to damage the tree excessively.
Back at the scene, I proceed to brew the tea using the bark, boiling water from a nearby stream. Once it's ready, I offer it to the halfling. "Drink this. It should help neutralize the effects of the mushrooms."
Throughout this process, I keep a watchful eye on the mushroom seller to ensure he doesn't try to escape or cause any further trouble.
My main goal is to help the halfling recover and prevent any more incidents caused by the seller's reckless distribution of magic mushrooms.
As the mushroom seller decides to leave, I respect his choice but maintain a vigilant watch to ensure he doesn't cause any further harm or trouble. Once he's out of earshot, I turn my attention back to the halfling.
"Let's focus on your well-being first," I say to the halfling, offering him the brewed tea with the bark known to neutralize toxins. "Drink this, it should help you feel better."
While the halfling takes the tea, I keep a supportive and empathetic demeanor, assuring him that he'll be okay soon. "You'll likely start feeling better after drinking this. Take your time."
I also scan the surroundings and check if there are any other villagers who might have been affected by the mushrooms. If anyone else seems in need of help, I offer the tea to them as well.
Once the immediate situation is under control, I turn my focus to the halfling's village. "If you're up for it, I can accompany you back to your village. We should let others know about the bark's healing properties in case they are still experiencing any effects from the mushrooms."
My aim is to assist the halfling and ensure that any potential harm caused by the magic mushrooms is mitigated. If needed, I'll remain with the villagers until they have fully recovered and feel safe.
ChatGPT may have its limitations, but they're super good at DND, you have to give it that. I do wonder if they'd be able to be any alignment other than lawful good though.
Awesome job! I've done the same thing with Discord's AI "Clyde" and it went surprisingly well. Now I use it to test run encounters for actual games. I've also been trying to get one of these AI's to be a DM, but like most people it is hesitant to do so lol
This was an amazing read! Wow
I find the whole idea of playing D&D using AI to be completely and utterly soulless. It is an analog hobby. Why play in the company of a computer screen when you can play in the company of friends?
I tend to feel the idea of playing with an AI is too close to just playing a video game personally, not exactly soulless but I get at least some of the discomfort. For myself I LOVE VirtualTT’s, better than when I played in person actually. The simple benefit of being able to play anywhere is massive. For myself, I also make friends with my D&D group, rather than play with people who are already friends. Being able to set up the rules of when we play and the “rules” for your around the table behavior in advance also cuts down on problems I feel.
It is still fun, and that is what matters. You do not have to enjoy it to understand that it is enjoyable for others. And not everyone likes D&D to the same degree: some like to play it more often than others.
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Running the Game by Matt Colville; Introduction: < https://www.youtube.com/watch?v=e-YZvLUXcR8 >
D&D with High School Students by Bill Allen; Season 1 Episode 1: < https://www.youtube.com/watch?v=52NJTUDokyk&t >
Is it bad to be an ******* of a DM for ChatGPT, and set them on a mountain of Sisyphus type challenge, where they keep coming so close to success only to go back to the start, over and over again?
Asking for a friend of course.
AI by default is soulless, but calling the act of using AI to have fun with D&D soulless is a bit of a stretch, but it's also just your opinion and you are entitled to that. By the way, solo D&D has been a thing for as long as I can remember, and is a niche within the system that people still write adventures for. Having an AI to run those games for solo players could become an actually thing in the future. In some ways it already has with the website "AI Dungeon".
However, not everybody has friends, not everybody has friends who enjoy playing D&D. Some people are shy also, and may have difficulty interacting with other people. I play D&D in front of a computer screen using VTT's and D&D Beyond due to the fact there isn't a store or anything around here to meet with people who play D&D. All of my D&D is already limited to just the internet, which takes place in front of a computer screen. Nothing analog about that.
DM's and games are hard to come by, and we have a shortage of DM's right now, so having an AI option could be handy while waiting for a game, which in some cases could take literally months. I run two games that are on hiatus right now due to family stuff (I also have about a dozen people waiting for me to start new games) and using AI has helped fill the gap by keeping me sharp with rules and mechanics in my downtime by test running encounters.
AI's can also make a great training tool for new DM's and players alike who may not feel comfortable playing with other people until they know a bit more about the game. It's also a good test to see if they will even like the game before they buy the books, digital or otherwise.
However, the biggest problem with D&D that AI's will solve is the lack of DM's, while also serving as an AI assistant to the DM that can help take off some of the workload.
If you are a DM who has trouble with improv, or maybe you're just having a bad day coming up with stuff off of the top of your head, now you can use an AI to help you come up with stuff on the spot.
Also, having an AI adjudicate the rules at times may cut down on the player complaints regarding bad DM calls. If a player and a DM have a disagreement over an interpretation of the rules, AI can be used to resolve the issue instead of the DM having to put their foot down, and the player being left with a bad taste in their mouth.
But the reality is that the genie has already been let out of it's bottle, and people are already using it to play D&D. The future is now and outside of having an opinion about it, nothing is going to stop it from happening.
Have a good day!
While I agree with you, I'd point out that not everyone has the luxury of:
I remember my days of showing up at my local gaming store in the hopes of joining a pick-up game, most of which were not great experiences due to one or two other random players. Now I consider myself extremely lucky to have a stable group to play with. It's easy to take it for granted.
Playing with AI is surely not as rich of an experience as playing with friends, but what about compared to watching TV or playing a video game or even reading a book? It still allows for you to engage in the story to a depth that no other media can yet compare with.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
Mods! I've been personally targeted!
Sometimes finding solutions to a lack of such luxuries begins with asking oneself why that might be. I've been playing since the mid-eighties and have moved not only interstate but overseas and over the years have never lacked for friends or struggled to find other players. I live in a foreign country where English is a second language and had no trouble finding English speakers among the migrant community with whom to play.
Honestly, I don't know if it's possible to DM for ChatGPT. However, yes it is perfectly ethical to mess with the AI, as long as you're having fun and don't learn any bad habits or start doing this to real people. This is a Chatbot, and it has no emotions. Instead, it just spouts out variations of what others have written. Though I will say, it's possible that you'll be surprised and ChatGPT will be able to figure out a way out of your scenario.
BoringBard's long and tedious posts somehow manage to enrapture audiences. How? Because he used Charm Person, the #1 bard spell!
He/him pronouns. Call me Bard. PROUD NERD!
Ever wanted to talk about your parties' worst mistakes? Do so HERE. What's your favorite class, why? Share & explain
HERE.And one of those solutions is AI. You do not have to like the solution nor use it yourself, but it is solution for others.
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Running the Game by Matt Colville; Introduction: < https://www.youtube.com/watch?v=e-YZvLUXcR8 >
D&D with High School Students by Bill Allen; Season 1 Episode 1: < https://www.youtube.com/watch?v=52NJTUDokyk&t >
ChatGPT is actually really good, despite its limitations. I've done a REALLY good one shot with it as a Moon Druid Lizardfolk, helping out a Dryad's forest, making a close intimate friendship with another Lizardfolk that turned out to be a dragon. We ended up as a pair after my character could transform into a dragon as well and then we used our presence to get the nearby town to be at peace with the forest. Even stop bandits without violence by getting them to be trade partners with the town.
xD
Enjoy your slop. I'll be enjoying good products elsewhere.
After some experimentation, ChatGPT is a decent DND player as well, but if you set it something too challenging it does have a tendency to cheat! Of course it can't fudge rolls, but it will narrate how it succeeds at a task in some way, and then narrate the rest of the week's gameplay as well, so you can't go back to that point. It also has a bit of main character syndrome!
The other aspect is that it tends to be artificially positive. A common theme was that when faced with some heartbreaking setback, the chatgpt characters always had a steely resolve and a flicker of hope, in the knowledge of having made friends on their adventure... etc etc.
Maybe your circumstances are different. Outside of my FLGS, which is the only one in a reasonable distance (there are people in my group that travel an unreasonable distance in my estimation, they live a couple of counties away) and I only found out about by accident because it's not very well advertised, the only people even interested in playing is my wife and one of my daughters - who is too young to even play yet. We're about to introduce her to Munchkin. Online, finding games are a challenge from what I've seen.
I can see why some are turning to AI. I mean, it's not as good as real people (right now, that'll change in the next decade), but I don't find it any more problematic than playing an FPS or RTS against the computer. Heck, given the problems I've seen created by real people (first hand as well as what people have said), I wouldn't be surprised if some prefer playing with AI.
The only issue I have with AI is that I find it lacking in intelligence right now. It misunderstands even basic requests when I ask to create images, and correcting it is hair pullingly frustrating. Having to try to guide it in a game would cost me what little hair I have left. If others enjoy it though, the masochists, then more power to them.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Personally I don't buy that AI is really going to get that much better anytime soon. You can make it crunch more data faster, but unless something fundamental changes it's still not going to be able to actually think critically or otherwise do more than string together phrases based on what its training says is most likely to be appropriate. It can't actually creatively problem solve and I'm skeptical that it will cope well if the DM doesn't roll with the narrative it's programmed to believe is appropriate.
i know why my luxuries lack: children. my children, my friends' children, neighbor children that lean on the doorbell, children that just need a snack--no not an apple!, children under the table, children that want to touch the dice, children that walk off with the unicorn miniature, children who said they'd sit still for a fighter but now want a sorcadin with plate and a sword named Ashbringer, children that are hungry again, children that need to go to bed, children we wake when the dragon misses...
children. the best solutions were preventive.
unhappy at the way in which we lost individual purchases for one-off subclasses, magic items, and monsters?
tell them you don't like features disappeared quietly in the night: provide feedback!
ChatGPT is the best DM's assistant I've ever had. It quickly grasps boundaries in the idea space I give it, and then I can brainstorm off of it and get things to the point that I'm ready to see what players do to resolve it.
Soulless? It's a tool. A great tool.